Lucid Red Herring

Lucid Red Herring's avatar

Last Login: 07/30/2014 2:38 pm

Registered: 09/04/2005

Gender: Male

Location: Atlanta Georgia

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About



Full Name: Lucid Red Herring
Height: 6ft 2in
Weight: 201
Age: Unknown - Believed to be around 70 years.
Race: Alien
Fighting style: Unknown

Stat Chart:
Human[1-2] Athletic[3-4] Olympic[5-7] Enhanced[8-9] Superior[10]
*25 points will be allocated per character

  • Strength: 3 - Athletic
  • Agility: 2 - Human
  • Stamina: 5 - Olympic
  • Durability: 7 - Olympic
  • Power Output: 8 - Enhanced


Armaments:

Gadgets:

Personal Cloaking and Disguise (PCD) Belt: A device allowing Lucid to bend light around his body, either changing his outer appearance to disguise himself as someone else, or completely causing him to disappear.

Super Armaments:

S.A.H.C. Modified T-1 Riot suit: A full body powered suit that doubles as light armor. The gauntlets, greaves, chest plate, back plate, pauldrons and helm are all made of metal tungsten alloy. The remaining metal pieces that cover the upper-arms and upper-legs are made of high grade ablative armor grade ceramic. Beneath all this is a spider silk synthetic mesh. This makes the T-1 is temperature and ballistic resistant. The chest and back plate protect the power supply and power siphon units of the suit.

The power siphon unit allows Lucid the ability to channel his Ice and Magnetic energies throughout the power supply of the sit, amplifying his powers to great levels. The suit allows Lucid to perform two distinct functions with the use of his powers.

OverClock - The suit enters a state of Magnetic Positive Overdrive, allowing Lucid to amplify his powers to perform at an output multiplied by two. Essentially, Lucid's abilities gain double the effect of their original state. This state is indicated as active when the LED lights of the suit glow the color Blue.

Corruption - The suit enters a state of Magnetic Negative Overdrive, generating a magnetic aura around the suit that is so great, it nullifies powers. Consequently, this ability also nullifies Lucid's powers. The magnetic aura can be transferred from the suit to another living body through physical contact during its active state, The magnetic aura emits enough energy to negate the powers of Lucid's person and another being for a limited amount of time (1 post), including resistances caused by genetic enhancements. This state is indicated as active when the LED lights of the suit glow the color Red.

Metaphysics:

Genetics:

  • Aggressive Energy: Energy which depicts the execution, damage output, and raw power of Lucid’s attacks. The attacks used cost a specific amount of energy used and can not be executed should Lucid's energy falls below the required amount needed. The maximum output of aggressive energy peaks at 300% and is measured through bar form that becomes visible to opponents in combat.

    Lucid maintains 300% aggression under normal circumstances. Aggressive energy can be expelled through combating using Force Energy. It can be replenished based on attacks delivered to the opponent by 15%.

  • Stone Cold: Lucid's core body temperature averages a perpetual 32 degrees Fahrenheit (0 degrees Celsius). This is the standard healthy temperature of his body, much like a normal human is healthy at 98.6 degrees Fahrenheit (37 degrees Celsius). Because of this, Lucid has a strong resistance to cold temperatures but has a more difficult time tolerating extreme heat than the average human. Lucid's chilling core allows him to manipulate water molecules to generate powerful ice attacks and increases his endurance and tolerance to above average levels due to a slow circulation of the blood and an increased tension of the muscles. Lucid's muscle density due to his frozen core is extremely thick, increasing his weight and the hardness of his body. As a result, Lucid's muscles is the equivalent to frozen meat. This boosts Lucid's strength and durability to Olympic levels.


Powers/Magic:

  • Ice Manipulation: Lucid's ability to reduce friction in water molecules to generate ice with a hardness of weapon-grade steel..

  • Magnetic Manipulation: Lucid's ability to generate powerful magnetic fields creating physical, explosive force.

  • Move List:


    Light Punch / Jab / Slap

    Heavy Punch / Haymaker

    Front Kick / Side Kick / Back Kick / Axe Kick (Kicks with a forward motion.)

    Roundhouse Kick / Crescent Kick (Kicks with an arching motion.)

    Grapple

    Croutch

    Block

    Jump

    Start / Pause



    Stalagmite (Ice Projectile)
    +

    Lucid slams his fist or his foot upon the ground. Within a 10 foot diameter, ice in the form of a stalagmite erupts from the ground with the force of an uppercut delivered from a heavyweight boxer. The formation can rise up to a maximum of 7 feet tall and lean at angles from 90 to 45 degrees. Construct can be used to salvage ice structures formed from the move Stalagmite into weapons under the Construct guidelines. Salvaging Stalagmite structures will reduce the cost of Construct by 25% Aggressive energy.

    (Uses 25% Aggressive Energy.)

    Construct (Ice Melee)
    (Hold)

    Lucid concentrates his ice abilities to construct various melee weapons or melee weapon sets for each hand, taking an extremely basic shape. Construct can be used to salvage ice structures formed from the move Stalagmite into weapons under the Construct guidelines. Salvaging Stalagmite structures will reduce the cost of Construct by 25% Aggressive energy.

    (Uses 25% Aggressive Energy.)

    Impact (Magnetic Melee)
    +

    Using like-magnetic charges, Lucid can create powerful shockwaves that can increase the thrusting power of forward hand movements. The damage from the explosive push is equivalent to being hit with a blunt, metal object and the explosive shock can create a stun effect on the target.

    (Uses 40% Aggressive Energy.)

    Friction (Ice Movement)
    +

    Lucid creates slick, smooth coat of ice upon a surface that reduces all friction to zero. Ice stretches across a surface with a 10 foot diameter and remains stationary throughout the fight until disturbed.

    (Uses 40% Aggressive Energy.)

    Friction Kick (Ice Melee/Friction Variant)
    +

    While generating the slick surface of Friction, Lucid often uses this slick surface to build momentum for an attack. Thus, Lucid combines many forms of kicks with the forward momentum of Friction to deliver a fast and powerful attack.

    Friction Air-Strike (Ice Melee/Friction Variant)
    + (Performed in mid air.)

    Friction AirStrike is an air born version of Friction kick that generates the slick icy energy needed to create friction at the balls of Lucid’s feet while in mid air. Combined with a kick, usually in the form of a baseball slide, Lucid drops to the ground at an angle ranging from 0 to 45 degrees. The icy energy radiates from the balls of his feet and coats his feet with a layer of ice capable of increasing the damage taken from his attack. Upon landing, this icy energy spreads across the ground within a 10 foot diameter and solidifies into an icy surface absent of friction.

    Stasis(Ice Melee)


    Lucid grapples the opponent then coats the opponent with a slushy form of ice in a rapid rate. The opponent becomes heavy by half their body weight in which case their movement and reactions are slowed for a short period of time. The first application of Stasis causes mild hypothermia. After the third application, opponents experience a moderate state of Hypothermia.

    (Uses 50% Aggressive Energy.)
    (Note: This attack can only be executed after a successful grapple.)

    Rail Gun (Magnetic Projectile)
    +

    Lucid forms a ball of ice the size of a musket bullet and concentrates repelling magnetic energy of like charges into a compressed ball of energy. The ball is aimed with both hands, using his index fingers like the barrel of a gun and his thumbs for sight. Electromagnetic energy travels through both arms of Lucid's body and is forced from his fingertips, firing the ball like a gun. Upon contact with a solid object, the ball will detonate releasing a concussive blast with a powerful knock back force that is equivalent to the tackle of an NFL linebacker and has the ability to bend iron. The electromagnetic pulse from the attack carries enough of a charge to disrupt electronic equipment and electrical charges at a short range within the attack.

    (Uses 75% Aggressive Energy.)

    Concussion (Magnetic Melee)


    Lucid concentrates repelling magnetic forces upon the balls of his feet, and then releases this energy in the snapping motion of a kick. The snapping motion releases the magnetic energy in the form of a loud boom, creating a stunning and combustible force of energy with enough power to bend iron. The electromagnetic pulse from the attack carries enough of a charge to disrupt electronic equipment and electrical charges at a short range within the attack. The recoil of the kick snaps Lucid’s leg backwards, possibly causing imbalance in Lucid’s stance.

    (Uses 75% Aggressive Energy.)

    Helix Pressure (Magnetic Defense)
    + (Hold)

    Lucid charges and releases a powerful, spiraling shield of magnetic energy in a violent burst, creating a powerful force field that extends outwards in a 7-foot sphere around Lucid’s body. This burst of magnetic energy is powerful enough to deflect bullets fired from a high powered rifle and can disrupt the movements and/or balance of an opponent and is double effective on metal surfaces, capable of reflecting metal objects back at the opponent with poor accuracy. The sudden burst of magnetic energy also produces a powerful Electromagnetic Pulse (EMP) capable of stopping electrical currents within a 20-foot radius of Lucid’s stance. Upon blocking attacks based on powers/magic, Helix Pressure absorbs the energy of these attacks, replenishing Lucid's aggression bar by 50%.

    (Uses 75% Aggressive Energy)

    Strike Vanish (Magnetic Movement)
    (Hold)

    Lucid compresses his body with a like charge of magnetic energy aligned to that of the Earth's Magnetic pull. This charge draws forth moisture unto his skin from within the air. Using the force of this like charge, Lucid can thrust his body in any direction from his original stance at super sonic speed for a maximum distance of one foot. The movement happens at such a fast rate, the moisture collected upon his body merges with the magnetic energy coating his body to create an after image illusion that Lucid is still standing in the same spot. The illusion only lasts but 1 second total before fading. While in mid-air, Lucid can also channel magnetic energy to the soles of his boots and generate a force of energy capable of propelling himself further into the air.

    (Uses 100% Aggressive Energy.)

    Frost Point (Ice/Magnetic Steroid)
    +

    Lucid releases a magnetic aura around his body which attracts loose water molecules within the air. This aura acts as a steroid that increases Lucid’s tolerance for pain by lowering his body temperature and reinforces his melee attacks with a layer of jagged ice. The ice increases Lucid's power output by causing moderate cuts to the skin or ripping off flesh depending on the attack Lucid delivers. Each attack drains mildly from Lucid’s Aggressive Energy but Lucid can deactivate this attack at will.

    (Uses 75% Aggressive Energy to activate and 10% Aggressive Energy for every strike during activation.)

    Under Frost Point, some moves are augmented by an increased collection of ice, an enhanced magnetic burst, or a combination of the two. These moves become more powerful in their release and can cause devastating damage. Such moves include:

    Diamond Dust (Ice-Magnetic Melee/Impact Augment)
    +

    Using like-magnetic charges, Lucid can create powerful shockwaves that can increase the thrusting power of palm strikes and the strength used in shoves and throws. Ice collects into a hardened snow ball adding elemental damage to the move. Direct hits are rare, but can feel as if one was hit with a bowling ball coated with compressed snow and shards of ice for a stinging, cutting effect.

    (Uses 50% Aggressive Energy.)

    Diamond Crash (Ice Melee/Friction Kick Augment)
    +

    Though Lucid can still execute Friction Kick under Frost Point, he can also generate ice upon his shoulders to create a massive shield upon his body. Lucid can use this shield as a battering ram while using the same momentum of a Friction Kick slide to execute this move. However, this move also generates a powerful magnetic burst of energy similar to the push of Impact, giving the move a powerful knock-back force that compares to a defensive linebacker's tackle.

    (Uses 50% Aggressive Energy.)

    Diamond Cutter (Ice Melee/Arch Kick Augment)
    +

    Using a concentrated positive/negative magnetic charge, Lucid can generate a blade of ice upon his foot while performing a kick with an arching motion, i.e. Roundhouse Kicks and Crescent Kicks. The blade is sharp enough to impale or break skin and possibly tear muscle.

    (Uses 50% Aggressive Energy)

    Diamond Crusher (Ice-Magnetic Melee/Concussion Augment)


    Lucid's Frost Point draws forth water molecules into a rapidly formed blade of ice using positive/negative magnetic charges, taking the shape of a large spear point or a baby lance. Then, Lucid concentrates repelling magnetic forces upon the balls of his feet, and then releases this energy in the snapping motion of a kick. The snapping motion releases the magnetic energy in the form of a loud boom, creating a stunning and combustible force of energy with enough power to bend iron. The force of the magnetic energy shatters the ice formation into jagged shrapnel shards of ice capable of shredding into skin. The recoil of the kick snaps Lucid’s leg backwards, possibly causing imbalance in Lucid’s stance.

    (Uses 100% Aggressive Energy.)

    Diamond Havoc (Ice-Magnetic Projectile)
    +

    Lucid's Frost Point encases like charges of magnetic energy into a ball of solid ice packed with mixed gases of hydrogen, oxygen, and nitrogen. The ball of ice contains the energy until shattered, where the stored energy is released in a violent, explosive manner. The attack is delivered through the Lotus Palm Strike maneuver, where magnetic energy travels through Lucid's arms and is fired from his palms like a Hadoken. The force of the explosion can knock an opponent back and is equivalent to being tackled by an NFL Linebacker, releasing a concussive force of energy that freezes water molecules within the vicinity and can create a blast crater due to its shock wave. Just as the explosion can burn skin, it is also capable of deep freezing and can cause frostbite to exposed skin. Damage received by the opponent ranges from critical to severe.

    (Uses 150% Aggressive Energy.)

Journal

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Dialogue of Lunacy

The red pill was not a choice. It wasn't presented in open palms with a polar opposite side by side. There was no option. There was only the forceful hands of fate. Then, I was hurled into this bucket of crap like rejected and processed food. A lawle

Comments

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Hawk the hunter Report | 12/31/2013 9:36 pm
Hawk the hunter
Hey man, long time. Just came back from a league of absence thought I'd drop you a line. Nice profile.
Dafee Report | 05/28/2013 7:28 pm
Dafee
hi
Reece Risque Report | 06/14/2011 5:13 pm
Reece Risque
HBD!!!
Lieut Report | 01/28/2010 10:21 pm
Lieut
I have friends studying game design. :3 How cool.
Explode at Will Report | 01/26/2010 11:16 pm
Explode at Will
You're RP s**t is cool.
And that art of your character is awesome.

Lieut Report | 01/26/2010 2:24 pm
Lieut
What do you study? surprised
Lieut Report | 01/26/2010 8:48 am
Lieut
Yeah I retired from Gaia until fairly recently because nothing was up. lol I don't get back into the swing of things until early February, so I've had plenty of time to spare.
Lieut Report | 01/26/2010 7:08 am
Lieut
xD. Sorry, was lurking around.
Nothing is up. How's it hangin'?
Lieut Report | 01/19/2010 9:29 am
Lieut
O: <3
Venom Genryusai Report | 11/30/2009 1:00 am
Venom Genryusai
Right on, when ever you have time. will be nice to just catch up to. ^_^

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