John Columbo

John Columbo's avatar

Last Login: 04/06/2014 8:22 am

Registered: 05/26/2006

Location: The Fens

Occupation: Misanthropic Guardian


Known Associates

Hitchhiker's Guide

Cromartie: Perceptions

30 years later; a sequel!



The Walking Contradiction:

I hate labels, but I'm always trying to define myself.
Most of the time, I'm a happy-go-lucky daydreamer, but I'm prone to sudden bouts of depression and paranoia. I'm a diagnosed Aspergian, but I'm still in denile about it.

My personality can (and often does) change in an instant, so it's hard for most people to be around me. In turn, I have a lot of trouble trusting people, so I tend not to socialize much.

Despite what most people think, I'm not trying to be difficult or annoying.
I'm just trying to find my place in life, y'know?

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Personality Type: INTP (The Architect)

Reasoning ability: 110%
Verbal ability: 75%
Numerical ability: 75%
Perceptual ability: 85%
Spatial ability: 80%
Mechanical ability: 80%
Manual speed: 10%
Manual skill: 15%

Awareness: 55%
Flexibility: 45%
Inner conviction: 70%
Confidence & decisiveness: 0%


What do I do on Gaia? Not much really...
I guess I'm something of an oddity, because money doesn't motivate me.

Most of the time, I'll be playing zOMG. (Probably hanging around Otami Ruins.)
Other times, I'll probably be browsing the Forums, wandering around Towns, or playing Word Bump, if I'm feeling cerebral.

I used to do a little Fishing, but I just don't have the reflexes for it anymore.


"Well Gaians, Are you ready to face the enemy?"

In this section, I'll be sharing what I have learnt regarding zOMG combat tactics.


Pick your targets. Pressing the Q key will target the nearest enemy to you, and further presses will cycle through the enemies on the screen.

Normally, you should target enemies in this order:
Healers > Crowd Control Users > Ranged Attackers > Melee Attackers

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Running around to avoid enemy melee attacks (kiting) is a good tactic that can give you time to heal or replenish stamina.

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Use only 2-3 attack rings, or you'll find yourself running out of stamina alot.

While beginners tend to pick the attacks that do the most 1-hit damage, those rings also have a long recharge/cooldown time before they can be used again.

For a more in depth explanation of rings, I highly recommend this forum thread:
z!F Guide to Rings and Stats

Generally, people favor melee attack rings over ranged, as they do more damage.
Hack and Mantis are the best to use. Learn to love them!

Bump does slightly more damage, but Slash can attack more enemies at once.

People tend to favor the "Santoryu" ring combo of Hack/Mantis/Slash, because while Bump is stronger than Slash, its secondary knockback effect makes it undesirable for melee combos.

While ranged attacks are weaker than melee, they give you the advantage of keeping the enemy out of melee range, thereby saving you from taking damage.

Guns, Guns, Guns and Shuriken are the best ranged attacks to use, and also feature in the Space Trooper and Ninja ringsets respectively.

Solar Rays is weaker and slower, but has the advantage of having no firing delay, and protects you from instant death from the Grue in DeadMan's Pass/Shadow.

When using ranged attacks, you may want bring crowd control (CC) rings such as Quicksand or Scaredy Cat to keep the enemy from getting too close.

Alternatively, the Bump ring compliments ranged attacks by knocking back the enemy. A ring combo of Guns, Guns, Guns/Shuriken/Bump has proven to work well.


You can change your CL (Charge Level) yourself, by going to "Options" in the bottom-right corner of the game screen. You can lower your level anywhere, but you can only raise it again while in the Null Chamber.

Why would you want to lower your level? Well, here are two very important reasons:

1: To receive more loot
When you target an enemy, their name and the thin border around their face image is color-coded to indicate difficulty. This difficulty (and your luck stat) is what determines the amount of loot that enemy may drop. (Gold, Orbs, Rings, ect...)

Here is the basic color-coding for difficulty/drops:
> Purple: Very Easy / Few drops
> Blue: Easy / Some drops
> Green: Normal / Many drops
> Orange: Hard / Some drops
> Red: Very Hard / Few drops

Typically, the Normal range will be within 0.5 of the enemy level. (For example, an enemy with 2.0 CL will give the best drops to a player between 1.5 CL & 2.5 CL)

2: To give your crew an advantage

When entering certain instances, (such as Hive World or Otami Throne Room,) the enemy CL is determined by the crew member with the highest CL. So if one crew member has a higher CL that the others, the crew will be at a huge disadvantage, as the lower leveled players will be killed easier, and the high level player will struggle without support from their crewmates.
So when entering an instance, it is HIGHLY ADVISED to synchronize your crew CL!


Ghi is a portmanteau of Gaia and Chi, meaning it is the "lifeforce of Gaia". (Think of it as Spiritual Energy, or The Force.) In zOMG, Ghi gives you small passive stat boosts to Willpower/Max Health/Luck/Dodge/Accuracy. You can check your Ghi Abilities by opening your Character Info menu and checking the Ghi tab

By remaining "active", you earn Ghi Exp that fills the blue bar at the bottom of the Ghi menu. When the Ghi Exp bar fills, you gain a new Ghi Ability, or an existing Ghi Ability will grow stronger.

To earn Ghi Exp:
> move to a different screen or area
> defeat an enemy
> chat on talk/shout/crew (whispering doesn't count)

It also encourages teamwork, as your Ghi points will slowly drop as time goes by.

To gain Ghi points:
> 4 crew (including yourself) in the same area.
> 6 people in the same screen.
> Visit Barton Town.


Obviously, you can just attack enemies to increase your rage bar, but in quieter moments, it might be better to self-rage.

Switching rings around on your fingers causes your Ghi Abilities to reset, and your max health should drop for a split-second. When this happens, you can heal yourself using Bandage to gain rage.

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Teflon Spray, Improbability Sphere, Pot Lid, and Rock Armor work slightly differently than the other buff rings, and can be used repeatedly to gain rage at any time.

HOWEVER! Using these 4 rings will reset an existing buff, so they should be used to gain rage for your other Buff first, and then not used after both Buffs have been set at r4. Also, Rock Armor won't increase rage if you or anyone in the crew has r2-r4 Rock Armor already.

A lot of crews I've joined seem to fall apart when it comes to assigning Buffs, so learning which Buffs to assign and how to use them is vital.
After reading the forums and testing rings myself, I believe this to be the optimal buff setup:

() keen/pot (knife)
() dense/sphere (tape)
() iron/teflon (cat)

I am still looking into how to be an Aggro/Tank/Healer, so this section is still under construction...

Meat, Wish, Bandage, Diagnose

Buff (iron?), Player Choice, Passive#1, Passive#2

Buff: The Aggro generally takes Iron Will, but this isn't always the case.
Passives: Integrity/Fitness/Fortune's Favor (In that order)
Player Choice: An attack (Solar Rays), a Croud Control (Quicksand?) or a 3rd passive.

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I welcome any comments, questions, advice, or constructive criticism!

"If that is all, then go now, for the hordes of Animated are still on the attack!"


View All Comments

jellykans Report | 01/06/2014 7:18 am
Veron Mic Report | 12/13/2013 11:48 am
Veron Mic
I see. Sorry to ask then. ^.^;
Veron Mic Report | 12/13/2013 11:21 am
Veron Mic
Are you still wanting to sell those orb aggregate items?
Veron Mic Report | 12/09/2013 8:38 am
Veron Mic
I'll need about a thousand of them. :3
witchy cat panther Report | 12/08/2013 3:20 pm
witchy cat panther
HI sorry if this annoys you I tried sending you a pm but it was set to friends only. so I saw your message on your store and was wondering how much you would charge me for 744 orbs? if you have that many..
I am trying to make mint sundae sweets and all I need left is those orbs and Obsidian Maqhuitl.

I look forward to a quick response and possible business
thank you
Veron Mic Report | 12/08/2013 11:41 am
Veron Mic
Y'now, if your ultimate goal is to keep the market down on alchemy items, I'm sure you would have a lot of support. I'd be happy to participate. If this is the case, you might get a lot more support if you listed this on your market info above the items you are selling. The best way to go about it is to say you don't want your items sold actually for the time being, and want the price of the item(s) to decrease altogether. That way, you don't have to lose faith in people buying up your stuff in order to raise the price or make a profit. People like me are going to buy in bulk for alchemy, so expect your items to be sold in large quantities for mainly that reason.
Veron Mic Report | 12/08/2013 10:32 am
Veron Mic
Veron Mic Report | 12/08/2013 9:37 am
Veron Mic
:/ Instead of threatening, I think it is more pleasant of a vendor to thank his/her customer for purchasing at the store. And for your information I was using them for alchemy. Don't think I'll be purchasing from you again.....
Trankilo Report | 12/01/2013 4:20 pm
That is some very good insight, "the price of popularity". It is true that it's a very common factor these days that all of the free things we've come to know and enjoy are requiring payment in some form or another. Sadly, I don't see a change either. The issue with it is that it is causing the value of gold to essentially become worthless, as well as directly causing inflation and the marketplace to be ruined.
jellykans Report | 11/29/2013 3:02 pm


Meet-up and Rally

SMOB/SMEB Ring Setup

Wish, Bandage, Mantis, Hack

Fire Rain, Buff#1, Buff#2, Meat

DMS Ring Setup - Attack

Meat, Buff#1, Debuff/CC, Hack

Mantis, Buff#2, Passive, Bandage

DMS Ring Setup - Aggro

Meat, Wish, Bandage, Diagnose

Buff, -choice-, Passive#1, Passive#2

ZOMG Ring Sets

Pirate: +10% Persistent Armor

Ninja: +30 Accuracy +30 Dodge

Medic: +48 Speed

Chef: +70 Dodge

Space Trooper: +70 Accuracy

Demon: +2 HP Regen

Angel: +3 Luck

Prankster: +300 Max Health

Shaman: +0.2 Stamina Regen

Athlete: Debuff Resist