Name: Junior, Kidd Arlington
Theme Song: Dreamscape - 009 Sound System
Combat Class: Grunt
Skills: Hand-to-Hand Combatives, Advance Rifle Marksman, Combat Life Saver, Engine Mechanic, Air Assault, Orbital Atmospheric Drop, Urban Warfare, Special Operations, Virtual Reality Simulations
Eye Color: Brown
Hair Color: Brown
9yrs in the United States Colonial Marine Corps - 1st Colonial Marine Division 1st Marine Battalion Alpha Company
2yrs in the United Nations Space Command - 105th Orbital Drop Shock Trooper Division 7th Shock Troops Battalion Alpha Company
4yrs in the Colonial Infantry Corps - 75th Infantry Corp Division 3rd Ranger Battalion Charlie Company
Physical Description: A man of tall stature whose body is extremely toned. Built with lean, compact muscles which give him greater strength over most men, and offers him endurance to overcome many physical obstacles. To keep his body in such a tone condition and to give him the needed endurance to sustain a performed lengthily action, he occasionally goes out on long jogs. The man has a pale complextion as he rarely goes outside to bare himself to the sun, which excludes his time out in the field during missions.
After retiring his services from the United States Colonial Marine Corps, but still remaining in the Military Service, nonetheless, Junior agreed to subject himself to having ceramics grafted onto his human skeleton as well as the superconducting fabrications of his neural dendrites. After four months of recovery, Kidd was then injected with nanomachines to regulate his metabolism and body tempature to improve his combat ability in the most extreme battlefield conditions. These augmentations improved Junior in so many aspects; stronger skeletal structure, reaction reflexes increased by over three hundred percent, and a soldier who can fight in multiple environments. Due to being selected for the Mongoose Squad, Junior was impanted with a SOP transmitter which can pinpoint his location to any of his connecting teammates in the squad. Displaying vitals, stress levels, and movements, his combat expeirences are being recorded in great detail. To push his Combat Prowess to the very limits, he was implanted with a CoD chip in the back of his head. Using all of his physical attributes, augmentations, and expeirences, he can use them all in a moments notice to get the job done.
The man sees the universe with dark brown eyes with dark circles around them. His hair, although he keeps it buzzed during his enlistment, he spikes it up after six months of growth. Spiking it just right, the silver streaks on the sides of his head go along in a flow-like manner. Above his upper lip he has a light mustache, along with an upside-down triangle goatee below his bottom lip.
In the man's casual wear, it changes from time to time, but one thing is for certain, he refuses to wear shorts unless he is out swimming. The man wears two kinds of pants, his regular blue jeans which he prefers the Carpenter style or his military attire, MARPAT camouflage pants. Not caring about what pants he wears, he always tucks them into his Survivor Series Work Boots. The clothes he wears over his upperbody are mainly Tanktops and Muscle Shirts. He prefers these types of shirts as it allows him to breathe and yet he would not feel any restrictions from the fabric as he moves.
The soldier also has several tattoos which decorates his upper portion of his body. On both sides of his fore-arms, starting at the wrists and ending just four inches from his elbows, black tribal flames cover the skin boldly. His shoulders are no different with the black ink tattoos, covering the deltoids are the tribal tattoos of the same pattern. On his upper left pectoral muscle, he has a bold tattoo of the German Schwaztika. How he was ever accepted into the US Military is a wonder, but he was damn lucky to be accepted. The last tattoo he has is located on the back of his neck, and it is the tattoo of the "Eye of Izan-Oen."
This grunt is not your ordinary soldier to date, as he equips himself with some of the best equipment, both old and new.
Taking his old M3 Personal Armor in which was given to him during his time in service of the United States Colonial Marine Corps, stripped the armor down to the very basic components and reequipped the armor with updated parts of the United Nations Space Command's M52B Body Armor. The M3 Clamshell Greaves he use to wear before were completely done away with as he dons on the technological advanced Boondockers that the current marines wear now into the battlefield.
After revamping his armor and testing it to find any potential flaws, he stopped his modifications as soon as he felt satisfied of sacrificing this for that and that for this. To make him most noticable to his enemies and allies, he decided to go against his beliefs of leaving the armor untouched and decorated it with his own personal designs. Thigh-guards and forearm-guards were colored with the urban camouflage pattern. In front of his CH252 Helmet, just above the visor is a Celtic Cross with a human skull painted over the center of the connecting branches of the cross.
Personality: Junior's personality changes quite alot frequently, and it all depends on the situation that is going on around him or how he feels. Often time, he stresses on the importance of work in a working environment, a place where he takes everything so seriously. He also has a short fuse which will lead to him to snap at the person or persons who are causing the aggravation to him or to other people. Thankfully, he has a great deal of patience, which helps him tolerate a great many things, such has the screaming and squealing of children, and the bossiness of other people who orders him around.
Thanks to his German Heritage, Kidd has a great sense of pride in conflicts. Although he is easily angered when others talk down about his heritage, he hides his anger behind "cool" expressions, he often returns the favor to those, many times over. This marine was never known to have a grudge, but he does and those grudges still hold to this day. A person to never let go of the past, he will forever keep the past in his memories to remind himself of what that person or persons have done to him in the past. If the person he has a grudge with continues to be a challenge to the marine, Kidd will soon start showing respect to that individual and will eventually may make him into a rival.
Another thing which his German Heritage plays major part of is his craving for conflicts and challenge. If he is not able to satisfy his taste for action, he becomes restless and soon slips into a severe state of depression. When he does become restless, he becomes desperate and start to do things to give himself a burst of adrenaline or to have him feel something, such has pain. Always, he will forever crave for a fight, as he always looks forward to a battle with one or more people at once.
Kidd's life, back on the home world, is mainly filled with peace and love. He is not the person that his comrades know when he is on the battlefield. He is a loyal husband and a protective father of his child. Those traits are his prime examples that he shows for the United States Colonial Marine Corps, especially for the Alpha Draconis Unit. Still young at heart, Kidd always shows some form of maturity, such has learning from his previous mistakes and having a right cause to be fighting for. The soldier also shows a strong amount of determination in the things that he does. Not a person to easily give things up, he is a keeper and a protector in things that he has earned himself or been given.
M21 Battle Dress Utilities
CRH64TOEA2 Colonial Helmet
A.C.E. Tactical Goggles
Motaco 417 Tactical Camera
AN/PRC-489/4 Transciever/IFF and Phillips Personal Headset
MGS4 Solid Eye
CR55EA3 Ranger Armor MK4
CH4E1 Combat Harness w/ MUB2E Military Utility Belt
Personal Data Transmitter Watch
TCG2E1 Tactical Computer Gloves
Level 3 Serpa LightBearing Tactical Holster
Omega Elite Enchanced Dual K96/Pistol Mag Pouch
CGG4A2 Greco Greaves
CAB7A2 Armored Boots
Primary Weapon: K96A2 Pulse Assault Rifle w/ AN/PVQ-31 ACOG-Sight, M37A2 Slug-gun
Ammo Type: 9.5 x 40mm FMJ-HVAR / 00-Buck
Rounds-per-Clip: Sixty / Six
Effective Range: 600 meters / 30 meters
Cyclic Rate: 700rpm / 18rpm
Description: Kidd's K96A2 PAR is the standard rifle issued to the United Planets of the Albion System Colonial Infantry Corps. The K96 is the sixth installment and the second rifle accepted during the K90 series of the Korbin Korporation. This rifle was accepted due to it’s flexibility in multiple combat situations and it’s sixty round magazines filled with 9.5 x 40mm Full Metal Jacket, Hyper Velocity Anti-personnel Rounds that are capable of penetrating enemy body armor. What makes this weapon so flexible in the field is that of the many modifications that can be done to the weapon due to the upper and lower fixed classic Weaver rail-system on the barrel. It can be equipped with an AN/PVQ-31 ACOG-Sight, thus making the weapon an exceptional sniper rifle. An undermount bipod capable of being switched out for the M37A2 Slug-gun for close-quarters combat with the only downfall is only holding six 00-Buck shells. Lastly, and the best, this weapon can be fired from the modes of Single and Semi-Automatic burst settings.
Junior chose this rifle for its capabilities and then took it in to be modified to his own specifications. Keeping the weapon standard as much has possible, he removes the Burst Settings and permanently leaving the weapon on Single Burst. Replacing the mk.l barrel guard, with the mk.2 version, it enabled him to further enhance his ability to modify the weapon. This feature was added more for its jagged looks than for tactical advantages.
Secondary Weapon: M4A4 Tactical Pistol w/ AN/PEQ-85A Multifunction Illuminator
Ammo Type: .45 Automatic
Effective Range: 60 meters
Cyclic Rate: 45rpm
Description: Kidd's love for the old 1911-A1 .45 Caliber Colt pistol prompts him to buy one for himself. Of course in his time frame, he was lucky enough to have the very, exact company to come out with the two-hundredth anniversary edition, the 2111-M4 .45 Caliber pistol.
The weapon was customized by Kidd himself, as he wanted a side-arm that he is familiar with, and with the reliability that he can trust. Kidd replaced most of the original parts to the pistol, such has replacing the standard wooden grip with a rubber-made Gator Grip, and the trigger with a Speed trigger. The entire slide of the M4 was replaced with one with a front and rear cocking serrations, windage adjustable rear sight, and Dovetail foresight.
During his Off-Duty hours, Kidd polished the feed ramp and throated barrel as well as tuning the breech face and extractor of the pistol. This M4 now as a Crisp 3.5 trigger, a one piece full length guide rod, matched hammer and sear, and a .45 ACP match barrel. Last, but not least, Kidd fit the AN/PEQ-85A Multifunction Illuminator under the barrel for multiple reasons; It gave him the option to use a flashlight in dark areas as well as to improve his accuaracy with a powerful semiconductor laser diode. All in all, Kidd customized this pistol to fit his combat style. A standard side-arm to most people, it can put a hurt on anyone who least expects it.
Melee Weapon: Gerber MK ll Knife
Description: The Gerber Mark II is a fighting knife manufactured by Gerber Legendary Blades from 1967 to 2000. It has a double-edged spear-point wasp-waisted blade, and used a distinctive handle similar to that of the Fairbairn-Sykes fighting knife developed during World War II. It has added the sawtooth serrations toward the hilt, for Survival Uses.
M2 Combat Webbing w/ Tactical Pistol Belt Equipment:
x6 00-Buck Shells - x4 M51A High Explosive Air Bursting Grenades
x1 M2156 (Large = x2 Magazines of K96 9.5 x 40mm FMJ-HVAR), x1 M2156 (Small = x3 Clips of .45 Automatic Rounds), x1 S.T.R.I.K.E. 1 QT Canteen/Magazine Pouch, x1 S.T.R.I.K.E. PCR-112 Radio Pouch
ME3 Portable Welder - M6 Infra-Red Sight - A.C.E. Tactical Goggles - M2099 Entrenching and Utility Tool - Rifle Bandoleer ( x2 Magazines & x2 Clips) - x6 M40 High Explosive - x4 M60 White Phosphorous
M70 Individual Marine Pack: (24kgs Load Capacity - 21.6kgs Current Capacity)
Main Compartment: M70 On-the-Move Hydration System - x6 M160 Daily Combat Ration (5.14kg)
Side Compartment R: x2 M2156 (Large = x2 Magazines of K96 9.5 x 40mm FMJ-HVAR) x2 M2156 (Small = x3 Clips of .45 Automatic Rounds) (8.8kg)
Side Compartment L: M6 Individual First Aid Kit - Eigress MK 7 Digital Uplinking Compass - AN/RVS-52 CCD Television Sight - Algerdyne Systems AS-9 Ultra-Rugged Portable Datapad (7.66kg)
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Dogs of War
The Service trains you to be strong. It teaches you teamwork, how to rely on others, and how to rely on yourself which is a damn good thing. You need every edge you can get. You'll see for yourself when you're alone on the battlefield.