Ring Ideas not yet fully formed (well, less fully formed - few of the ones even to the right are anywhere near formed)
Fan
(effect) Stamina and Health regeneration boosts, but ONLY to kneeling regen. Or maybe just one of them. If both, neither one as good as HH or Divinity. If only one, the rates could be higher, but only for kneeling regen (and they wouldn't stack, although you could use Divinity for the non-kneeling, and then still have this for the kneeling regen, for example).
(with rage) Rage would increase the regen rates, and also would increase the AoE from just you to those around you.
(animation) a fan fanning you, from a small fan like the Kokeshi's have to large palm fronds
Rapier and Dagger
(effect) Damage and Reflection. You do less damage than Broadsword and Buckler - closer to Mantis level damage - but the Reflection boost lasts for the entire cooldown period (so theoretically, you could keep it up as long as you were fighting)
(costs) 4-5 stamina, 4 second cooldown
(rage) Simply more damage, akin to Mantis'.
Crossbow
(effect) Damage. Extreme range.
(costs) 3-4 stamina, 3 seconds cooldown
(rage ranks)
RR1 - 60 damage (average)
RR2 - 80 " "
RR3 - 100 " "
RR4 - 130 " "
(hmm, hard to make this level with Bow or Rays without making it overpower the other)
Lasso
Knockback TOWARDS you. Single target. Extreme range. Rather good knockback. Higher rage means a moment or so of sleep (if sleep becomes something a bit more useful) or maybe Fear/Root kind of combo (can't attack you, but doesn't run away). Would be useful with advanced AI's that actually stay away and snipe at you, or just for luring things in quickly.
Frying Pan
Bash the animated, fry an egg. Ring heals a less than Diagnose level of healing while also giving a Mantis level of damage. Cooldown about 5 seconds, stamina 5-6? Rage would increase both damage and healing, but slower than if it were only healing one thing. (would go great with Pot Lid razz )
Fog Machine
Reduces animated Accuracy (and maybe Dodge) for a screenwide AoE.
(effect) Stamina and Health regeneration boosts, but ONLY to kneeling regen. Or maybe just one of them. If both, neither one as good as HH or Divinity. If only one, the rates could be higher, but only for kneeling regen (and they wouldn't stack, although you could use Divinity for the non-kneeling, and then still have this for the kneeling regen, for example).
(with rage) Rage would increase the regen rates, and also would increase the AoE from just you to those around you.
(animation) a fan fanning you, from a small fan like the Kokeshi's have to large palm fronds
Rapier and Dagger
(effect) Damage and Reflection. You do less damage than Broadsword and Buckler - closer to Mantis level damage - but the Reflection boost lasts for the entire cooldown period (so theoretically, you could keep it up as long as you were fighting)
(costs) 4-5 stamina, 4 second cooldown
(rage) Simply more damage, akin to Mantis'.
Crossbow
(effect) Damage. Extreme range.
(costs) 3-4 stamina, 3 seconds cooldown
(rage ranks)
RR1 - 60 damage (average)
RR2 - 80 " "
RR3 - 100 " "
RR4 - 130 " "
(hmm, hard to make this level with Bow or Rays without making it overpower the other)
Lasso
Knockback TOWARDS you. Single target. Extreme range. Rather good knockback. Higher rage means a moment or so of sleep (if sleep becomes something a bit more useful) or maybe Fear/Root kind of combo (can't attack you, but doesn't run away). Would be useful with advanced AI's that actually stay away and snipe at you, or just for luring things in quickly.
Frying Pan
Bash the animated, fry an egg. Ring heals a less than Diagnose level of healing while also giving a Mantis level of damage. Cooldown about 5 seconds, stamina 5-6? Rage would increase both damage and healing, but slower than if it were only healing one thing. (would go great with Pot Lid razz )
Fog Machine
Reduces animated Accuracy (and maybe Dodge) for a screenwide AoE.
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I'm not sure why but I've wanted to comment you for the longest time.. sweatdrop
p.s. I love your idea for the adrenaline fix!
I commend you. smile