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Character Profile (unfinished):
Adin Nightroad was created on the 5th day of month of Cortor in the year 5500, based on the Dactilian calendar. That was around 2000 years ago. A creature created by their military, primarily to conquer and secondarily to enslave, by combining the essence of every creature known into one and making it so that by merely touching, that creature gained a previously unknown creature’s essence. By doing this, the abilities of all creatures were transferred into this one.
However, one ability did not come so easily: magic. To use magic, an extreme strain was placed on his body. This also created a partial immunity to most spells, and a complete immunity to healing spells. However, the capability of his mind, his knowledge of science, greatly over came this. This is why he has a spine, a left eye, a skull, both arms and both legs. The ones on his body now are bionic, being upgraded every chance he gets. With science as his weapon, he didn’t need magic.
Though certain abilities came with trouble, others came too well. For most of his life, telepathy was uncontrollable to him. He heard the thoughts of all who were around him, weather or not they or he wished it. In fact it was only recently this was remedied.
While in captivity, held by the Dactile military, he was trained to use any blade, to wield any length staff, to fight using any weapon he laid his hands on. He was a master in the use of weapons and the tactics of battle. But before these could be put to use, his termination was ordered. Before this order cold be carried out, however, he escaped and is still being searched for.
Since his escape, he met a woman who created an orb of mass storage and gave it to him as a gift, he carries it with him at all times. Along with this, he became a doctor soon after escaping from the dactilian.
His abilities include, but are not limited to: shadow walking (the ability to become one with the shadows and travel amongst them), telepathy, excessive intelligence, faster-then-light speed, immunity to most spells (particularly healing spells), weapons mastery, bionic arms, bionic legs, bionic left eye, bionic spine, bionic skull, medical training
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