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The Zombie Slayer

The Zombie Slayer

Last Login: 06/21/2007 8:08 pm

Registered: 08/22/2006

Gender: Male

Equipped List

Straw Hat
Dark Halo
Coal Gunner Coat
Smoke Glamrock Sleeveless Top
Black Catscratch Pants
Outlaw Biker Boots - Coal
HiTek Gas Mask
Doll Ears
HIPster Blue Tint Shades
Ancient Katana
Black Skeleton Gloves
Dark Star

Zombie Count

Killed: 2
Befriended: 1 -.-

Ignore my minions, I make them worship me on their breaktime.

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Qii 12/01/2006 9:53 pm

nice profile =D

Purple Haze Night 10/20/2006 11:10 pm


hi!

Pocket-Sized Jesus 10/08/2006 4:18 am

Why hello there Mr Zombie Slayer Sir.

Nif` 10/03/2006 9:20 pm

sweet action

KT fawkin NanA 09/10/2006 6:47 pm

Mmm, zombies.

Otter` 09/02/2006 8:01 am

For some reason I couldn't figure out what "hour" meant
And I was trying to pronounce it as "howr"
Keep in mind that the only language I know is ENGLISH
And I'm supposedly literate.

Jigoku Cho 09/02/2006 3:56 am

:B

Scratch-N-Sniff Porn 09/01/2006 2:49 pm

ninja

GoGoZombie 08/23/2006 8:45 pm


^_^ Good Night Sir.

SueƱa con los Angelitos!

[][FrOwN][] 08/23/2006 7:41 pm

ninja random comment ninja

 

Things You Need to Know

Symptoms

Hour 1: Pain and discoloration (brown-purple) of the infected area. Immediate clotting of the wound (provided the infection cam from a wound).

Hour 5: Fever (99-103 degrees F), chills, slight dementia, vomiting, acute pain in the joints.

Hour 8: Numbing of extremities and infected are, increased fever (103-106 degrees F), increased dementia, loss of muscular coordination.

Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.

Hour 16: Coma.

Hour 20: Heart stoppage. Zero brain activity.

Hour 23: Reanimation.

Killing the Dead

While destroying a zombie may be simple, it is far from easy. Zombies require none of the physiological functions that humans need to survive. Destruction or severe damage of the circulatory, digestive, or respiratory system would do nothing to a member of the walking dead, as these functions no longer support the brain. Simply put, there are thousands of ways to kill a human-and only one to kill a zombie. The brain must be obliterated, by any means possible.

Double-handed swords could be considered the best in their class, providing the strength and accuracy for perfect decapitation. Of this type, the Japanese Samurai Katana ranks first. Its weight (three to five pounds) is perfect for long-term conflicts, and its blade can sever the toughest organic fiber.

The trench spike is, without a doubt, the best compact anti-zombie weapon on earth. It is a combination of a seven-inch steel spike for a blade and brass knuckles for a handle. It was developed during the vicious hand-to-hand combat of World War I, where soldiers killed each other in trenches no wider than a few feet. Specifically, it was designed to stab downward, through an enemy's steel helmet. You can imagine how effective this weapon would be against a zombie. The user could stab easily through a zombie's skull, withdraw cleanly and quickly, then turn to either brain another zombie or, at the very least, knock one over with a brass-knuckle punch to the face. Original models are extremely rare, with barely a few remaining in museums and the homes of private collectors. However, if accurate, detailed scematics can be found, have one or perhaps two combat-ready, stress-tested replicas made. They will be an investment you will never forget.

The Shaolin Spade
This weapon bears special mention in the anti-ghoul arsenal. It may appear unconventional: a six-foot hardwood staff with a flat, bell-shaped blade on one end and an outward-facing crescent blade on the other. Its roots date back to a bronze-bladed agricultural tool used during the Chinese Shang Dynasty (1766-1122 B.C.E.). When Buddhism migrated to China, the spade was adopted by Shaolin monks as both tool and weapon. On several occasions, it has proven to be surprisingly effective against the living dead. Thrusting forward with either blade will produce instant decapitation, while its length provides complete safety for the user. This length does make it impractical for indoor combat, and it should therefore be avoided in those situations. In open spaces, however, nothing combines the safety of a spear with the killing power of a katana sword like the Shaolin spade.

Things You Need to Know [continued]

Transference

Solanum is 100 percent communicable and 100 percent fatal. Fortunately, for the human race, the virus is neither waterborn nor airborne. Humans have never been known to contract the virus from elements in nature. Infection can occur only through direct fluidic contact. A zombie bite, although by far the most recognizable means of transference, is by no means the only one. Humans have been infected by brushing their open wounds against those of a zombie or by being splattered by its remains after an explosion. Ingestion of infected flesh (provided the person has no open sores), however, results in permanent death rather than infection. Infected flesh has been proven to be highly toxic.
No information-historical, experimental, or otherwise-has surfaced regarding the results of sexual relations with an undead specimen, but as previously noted, the nature of Solanum suggest a high danger of infection. Warning against such an act would be useless, as the only people deranged enough to try would be unconcerned for their own safety. Many have argued that, given the congealed nature of undead bodily fluids, the changes of infection from a non-bite contact should be low. However, it must be remembered that even one organism is enough to begin the cycle.

Solanum is fatal to all living creatures, regardless of sixe, species, or ecosystem. Reanimation, however, takes place only in humans. Studies have shown that Solanum infecting a non-human brain will die within hours of the death of its host, making the carcass safe to handle. Infected animals expire before the virus can replicate through their bodes. Infection from insect bites such as from mosquitoes can slo be discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host 100 percent of the time.
 
 
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This is where I screwed up my editing =D