I really do appreciate your concern for the site and the community, and I'm sorry if what I've said hasn't been particularly reassuring for you. I can't really speak any further on all of this, admittedly. I'm a contractor and I don't work at Gaia HQ myself. sweatdrop But really, it does mean a lot that you are so passionate about the site and the community, and I hope that things ongoing in the future can help reassure you.
It's not that it's not a priority, it's that we have limited developer bandwidth, as all websites do. If we can have our developers fixing several smaller things, rather than having them work on one much larger thing and leaving the other things to continue to be a problem, then it makes more sense to tackle the smaller things, as it means more of the site is consistently functional for people at any given time. I can't speak much further on that, as I'm not a developer, but it's genuinely not that it's not a priority. I can say with confidence that the site code isn't going to be opened up to the public, though. Sorry, I know it's not what you want to hear, but I'd rather be honest with you :/
Hi there! Unfortunately, fishing repairs require a good amount of developer work, where the issues with the chance item are generally fixable by regular staff or artists. It's not that we don't want fishing fixed ourselves, it's just that fishing is built on a loooooot of old code, which makes repairing things there very difficult. I'm sorry that it's come across as prioritizing one thing over another, it's just that one of them is something we can fix fairly easily, and the other...well, the other isn't sweatdrop Fixing fishing is still on the list of things to do, though.
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