Whoa! been a while ride the past few months. XD Thought I'd give a project update to the projects I announced at the beginning of the year. You can see that entry here. This biggest change between then and now is that all projects going forward must earn their production cost. This is nothing new in the world of business but is new to Gaia. This does not mean you won't be able to do anything without gcash, it does mean that you should expect most projects to have some gcash element to them.
The update, as I intended it, is still on hold, especially since Alchemy still needs to be figured out. In it's stead we have an update coming using the game you can find in labs and some new ones we have created to release a new game system on Gaia. I don't want to steal thunder away from the dev who's idea this was so I'll leave it to them to say more on it if they wish.
At the beginning of the year I had hoped to start production on it in Q3, which is around now, unfortunately because of the amount of time production would take (about 3 months) and because it needs to make back it's cost. I can't justify the project. Here is where I could use the communities help. If you have ideas on cool features that guilds could have that you would be willing to pay some gcash to use please post about them in SF, or send me a PM or reply to this journal. Remember these would need to be sustainable ideas so something like a kick-starter would not be an option. Otherwise, feel free to pass your ideas along!
My original intention with this was to re-design the system to require more site interaction and game play to actually craft an item. My original hope and intent was to have this out in Q1 of the year, unfortunately we weren't able to get to it. Due to the amount of time required for it we will see if there is anything more short term we can do so people can progress with the existing system.
Towns 2 & Pets
Little updates to this are ongoing, but it may be a while before more Town maps can be drawn out due to shortage in resources.
The devs working on pets are also working on the Halloween event so we needed to stop production on this to start on Halloween. We'll get back to it afterwards. Pets has come along nicely and we're currently looking at launching around February. We've had a lot of ideas and changes that we wanted to get into the system and we want to make sure that when we launch it the system is solid and as cool as we can get it!
As always these are still going strong. Halloween I hear should be quite a amazing!
This is currently in QA, we want to do rigorous testing on it to make sure the new system is solid before launch.
Alright that's it for then and now, I'll post another entry with more details on the future.
Until next time...
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