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Concept bits
This is a culmination of all of the small pieces of game concepts that don't fit into any ideas.
Charecter class concept
Technomancer
levitate and break apart machines to replace bad parts
repair nearby structures and objects with nano bot swarm
Can build tools and items from scrap materials

Psychic
levitate small items and objects then launch them like weapons
Grab and levitate people and heal or cause them damage
Can teleport to visible positions
Psychically engrave items for enhanced properties

Psycho
Can create psychic distortion to confuse people
Brings dead bodies up as puppets
Makes illusion of someone and can control them as long as they are in sight
Capable of nullifying psychic energy
Can have two seperate skill sets for different personalities

Paladin
Extremely fast regeneration
Nearly painless and hyper dense skin for defending against attack
Physically extremely strong with average carry capacity of 1 ton
Very accurate dual wield with auto aim

Anathema
Sucks life out of enemy through physical contact
Can use life force absorbed to heal yourself and others
Can cause metal and items to decay and rust

Reaper
Very acurate dual weild with auto aim
Can see weak points glowing on enemies
Weapons point of aim moves towards weak spots
Can curve bullets in air and steer larger weapons bullets

Engineer
Physically strong, able to carry 1500 pounds in weight
Can copy animals and things around it to spawn or manifest new body parts
Able to degenerate them self to make backup bodies elsewhere

zhidkosti rok
Community Member
zhidkosti rok
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