This week things actually happened, so I have stuff to talk about again. Yay. Also, the jehovah people didn't come, so double yay. I'm starting to think the furniture we have on the porch made them think we moved out If so, good riddance. They were/are just one big headache.
Anyways, this week, I did one thing out of character for me: I spoke loudly and threatened someone in a non-joking manner. Usually, I'm too shy and nervous to do such a thing offline and I have been described as looking like "a frightened rabbit" during a conversation with someone who was upset with me. So, yeah, it definitely was out of the normal for me to do. So, what lead me to speaking in that way? I heard a noise on the parking lot side of the house. The noise I could recognize as someone walking in dry leaves. It was followed by talking. I couldn't make out what they were saying, but on that side of the house there is maybe a foot or two of room between where the asphalt ends and the side of the house begins, so they were very close. I went outside with a flashlight and a cane (which is better than a bat for bludgeoning people, plus we don't own a bat) and I looked around. There was a boy looking around the side of the building on the other side of the lot while a couple of girls giggled and whispered to one very close by. I couldn't see around the side of my building, so I really had no idea what they were doing. Keep in mind, in the three or four years we've lived in this building, I've seen people beat up one another, I've heard gun shots multiple times a year, a drunk man took a piss in our yard, people have had sex in the bushes, we've had our window broken, one guy jumped into the back yard then climbed over the fence into the front yard to get away from the cops, I'm constantly told there are drug dealers in the area, and myself and my room mate have been threatened with violence multiple times because we opened the door because we heard shouting outside. In total, we've only called the cops four times, but we've seen them here dozens of different times. So, not knowing what the f*ck was going on with everything previously listed running through my head, I shouted at them "Y'all better get out of that lot before I call the cops." The giggling and talking stopped instantly and they left. Thinking about it now, they might have been trying to have some fun or play a trick on someone (the boy was with the group on the side of the house), but I can't say for sure. I know how it feels to have a fun thing ruined by someone else, and if they were just having a bit of innocent fun, I kinda feel bad about ruining it, but I prefer safety to some stranger's kids' good times.
Other than the kids in the lot next to the house nothing has been bad. In fact, I finished a game, which I haven't done in a while. Tales of Xillia. It wasn't a bad game, but I wouldn't call it the greatest game ever either. Every since my first, I've loved the combat in the Tales games. It lets me issue commands to the other characters when I want to, but for the most part they are controlled by the AI. And unlike final fantasy 12 where I would need to spend who knows how much time screwing around with the gambits because I don't want to stop the combat every few seconds to give commands to other characters, in this game its so much simpler. Not perfect, but simpler. It can be done in two or three minutes in Xillia and I don't have to scroll through list after list after list like with final fantasy 12. The story was okay, and I like that it took a few turns here. I also like that there were two different view points that could be played. If I wanted to see absolutely everything, I'd have to play through twice and it would add some variance to the game I already played. "Fantastic!" is what I thought when I heard of it. Problem is, the two characters who's view points can be chosen from in the beginning don't split very often so the differences would be miniscule. Not only that, what happened in the other character's view point can be gotten by simply by paying attention to what is going on. When I realized this, I thought "it took me a week to finish this game, do I really want to spend another week going through it to see maybe an hour or two of difference?" Like any game I enjoy, I will want to go through it again, but I certainly don't want to right now. I don't feel the absolute need to do so. If they had split the two more and left a bit more information unknown to the other protagonist, then I probably would have wanted to play through it again immediately after finishing. Aside from the two view point protagonists, there were four other characters. Out of the six, two could have been easily written out: Jude (the male view point protagonist), and Leia (Jude's friend). Both contribute almost nothing to the plot aside from a small moment where Milla gets hurt and they help find something to help her get better. They are like Vaan and Penelo from final fantasy 12 all over again. They are there and they do stuff, but are unnessicary for most of the game's storyline. Its a shame really, because Jude and Leia are nice characters, or at the very least miles above Vaan and Penelo in terms of characterization. If they just had to have the split perspective thing, I would have much rather seen it from Alvin's point of view than Jude's. Alvin has a sh*t ton of history and character that I would have loved to see more of, but instead I got Jude, some kid who got involved in the story by chance, just like Vaan. One other thing I need to pick at is the lack of being able to fly. In both final fantasy and the tales series, I freaking love flying. It gives some sense of freedom but also lets me see how big the world is. In Xillia, I got a map that let me quick travel to any place I had already been, provided the storyline let me. The game has flying beasts that can be ridden by the characters, but that only happens in a cut scene and it happens twice. That's it. Rather disappointing. Most of the game is in a corridor and only three towns have more than two sections of maps to explore. And I mean towns, not the copy and paste seahavens or the interior of a building. I liked looking for respawning treasures on maps. It gave me a reason to explore and to pay attention to the environment. The game got a bit grindy toward the end and it had things that simply cannot be done until after finishing the game, then saving and then going back to continue playing to finish those things, which I find extremely annoying. I think games should be done when the player finishes them. "You thought the game was over? hahahahaha! We got you!" So, yeah, its okay, but not the greatest.
The last thing I want to mention here, is something I found in my email this morning. I usually only check my email once every six months so I normally delete everything and move on, but this time I decided to read a few from youtube. One that bugged me was a reply to a comment I made about a holiday event in an mmo I had been playing being crappy. The event was buggy and often failed a person for no apparent reason, making them have to do it all over again. That is not good for any game to do. So, I said something about it in a public area because I thought people should know that it was messed up. THe person's response that bugged me: "i did it the first time i tried. you just suck. and stfu its a free game". So, because their event is glitchy and he had better luck, I suck? Even if it was working perfectly, not everyone has the exact same skill level. For example, a person could pick up the first Mario game for the first time and instantly play it well, another person could do the same thing, but end up not doing so well. What does it mean? The two people a f*cking different. That's it. And I can't criticize something because its free? Why? If someone leaves a flaming bag of dog sh*t on a person's porch no one is going to say "it was free so you can't say anything about it". Keep in mind that there were plenty of positive comments on the video. Since when does free mean "only positive feed back allowed"? When something is messed up the only way to it fixed is to call attention to it and that won't always be positive attention. So I will complain and point out crap that is broken as much as I want, it won't always be in the best way possible, but if someone doesn't say something it won't get fixed.
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