The Son Of Sparda's Black Book
Name: Nightwing Vergil Xavier (Nightwing X) [X]
Occupation(s): Ruler of Level 6 of Hell, Zeitgeist, and Bouncer/DJ
Age: 266 in Devil years/ 19 in Human years
Birthday: March, 21st.
Height and Weight: 6' 1'', 167 lbs
Body Type: Standard Strong and Flexible
Hair Colour: Jet Black
Eye Colour: Emerald Green when Human, Blood Red when Half Devil or Full Devil
Skin Colour/Tone: Brown
Nationality: African American/Latin.
Dislikes: Chaos, beings who put themselves above humans, anyone who attacks his family.
Likes: Suki. Playing the guitar, shooting stuff, and smoking cigarettes.
Good Habits: Determination, Stratgizes.
Bad Habits: Hot-Headed, Always looking to start a fight.
Weakness(es): Holy Energy, His Family, Human Mind Frame.
Goals: Assume his title as Guardian of the Timeline and monitor 'mortals" carefully.
Breed: Half Human, Half Devil
Close Alias's: Suki (wife), Joven (half-brother), Kohana (daughter), Chaos (brother), Gryph (student), Ace (old student), Sadira (old student), [Kenpo, Krystal, Rock (Comerades)], Lanfear (sister [not blood]), Nightmare (being made of X's devil energy so shares his blood)
Character Bio: Nightwing X, The Devil Of DayBreak
Nightwing X wandered the earth looking for a sign of freedom from his fathers hold. One day while searching he came across a half angel bent on killing him, named Joven Cachorro. The two had a battle that ensued for days. Ending in a draw, Joven finally asked "what kind of Devil are you?" In which Nightwing responded "the kind who wants to leave his past." Ever since then the two have been a duo of heaven and hell, as Joven searched for a way to cure his Devil Blood. Nightwing found that his curse was steadily spreading.
A few days after starting in haffas he met a beautiful, yet deadly foe named SukiUYamini (pic on the left), the two fought because both had believed the other was bragging and could not stand braggers; over time she became one of his most trusted allies, When she convinced him that killing friends and allies would only leave his life in misery. Over time he grew to fall in love with Suki, but he would never really admit his true feelings.
He prefers to keep the remains of his background unknown, but he prefers to be called under the alias of the first letter of his last name "X". After finally defeating his father, he managed to start a family with wife Suki, they're young spunky daughter, Kohana, and his newborn son Ryu. Though X's constant fear of being used used as a pawn has closed his heart to many. He still fights to protect anyway.
Enter the Kenpo
Likes: To get inside of peoples heads, Krystal
Dislikes: People who are against dog demons, most wolves, and Lucki, X's sister
Good Habits: Cheery, makes people laugh, and loyal
Bad Habits: talks too much, too trusting, and eats too much
Goal: to avenge his fallen family, and bring a spark into X's life
Abilties: all canine abilities enhanced, the ability to walk on his hind legs and move his front paws like a human, and the ability to use Shadow Kinetic Arts.
Character Bio: The Dog, with a big heart
Kenpo is a dog demon who was raised in a village not to far from haffas. he was happy and peaceful until one day, he had an argument with his family and ran away, he came back to apologize to them, but wolves attacked his little home village and set it a blaze. he swore he'd get revenge on the warrior leading the pack. a few days while wandering look for a new home he ran into X, who fed him and took him in, ever since then hes pledged loyalty to X and will protect him, but he still yearns for his old family and wants to avenge there deaths.
Summon Domo: :domo: This little guy is a domo. after a certain time (ten opponent posts) from when it was summoned it explodes. It pops out of the ground like a diglett, and pokes at your opponent to distract them. Then more your opponent attacks it, the more it multiplys.
:domo: :domo: :domo: :domo:
Dagger - Kenpo also keeps daggers on his person. They can be used to toss as projectiles, scale walls, and cut objects. They can also be used for certain Shadow Kinetic Techniques.
Flash Crash - A light bomb, or flashbang grenade, whatever you want to call it. A "flashbang" can seriously degrade the combat effectiveness of affected personnel for up to a minute (1 post). It produces a blinding (1 million Candela) flash and deafening blast. This grenade can be used to incapacitate people, generally without causing serious injury.
Cable Shot - in the wrist of Kenpo's glove he can launch a cable towards enemies reaching farther when charged. when the cable connects he can send a stun gun voltage through the cable to shock the enemy and incapacitate him/her.
Boomerang - Kenpo throws a crescent boomerang that he can guide with his shadow.
Lunar Eclipse - Kenpo throws multiple crescent daggers in a radius bouncing off walls.
-----Added Shadow Kinetic Abilities-----
Shadow Imitation - The base move of the shadow kinesis techniques. this move allows Kenpo to control his shadow and merge it with their opponent's shadow, combining them. This links the movements of Kenpo with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area. Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's his energy, since he must constantly maintain the technique. The technique is harder more difficult to maintain at greater ranges or for multiple opponents, since the his shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the Kenpo's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is great.
Shadow Neck Bind - After capturing an opponent with the Shadow Imitation Technique, Kenpo can then further extend his shadow up to the target's throat in the shape of a hand, which chokes them to death to unconcious.
Shadow Sewing - In this technique, Kenpo can extend his shadow and create multiple tangible tendrils for various purposes. Such purposes can include using them as stabbing weapons, rope for binding an opponent, or extra appendages for throwing weapons. It can also be used simultaneously with Shadow Imitation Technique, so it is possible to split the shadow and use both jutsus at the same time.
Shadow Summonin - After capturing a target with the Shadow Imitation Technique, Kenpo summons shadowy tendrils from his opponent's/ally's body, controlling them in the same manner as Shadow Sewing, but from the opponent's/ ally's body instead of the his. This technique can be used in conjunction with a team up in order for Kenpo to turn his ally into base for the whips to lash out, in case his ally is surrounded.
Shadow Kinetic Blasts - Generic Shadow Kinetic blasts that can sail through objects, due to its structure, to hit its designated target.
Shadow Manipulation - Kenpo can shape different forms of weaponry or objects. Kenpos main two functions he would be most likely to shape would be a massive scythe, and shadow clones.
Weapon Shadow Imitation - By channeling his energy into knives, daggers, etc..., Kenpo can charge them with Shadow energy and use them to pin his opponent's shadow to the ground, immobilizing his opponent. The technique doesn't require any further effort to maintain, but the charge can only hold for as long as he charges it. With the opponent pinned, Kenpo can then use his regular Shadow Imitation Technique to control them at his leisure.
Shadow Personification - Kenpo creates two clones from his shadow (not to be confused with shadow clones), which he sends to attack his opponent. One performs a sledgehammer to the opponent's head, and then the second punches his stomach. The two then wrap around and crush their opponent.
Shadow Underworld Technique - Kenpo fuses his shadow with his enemy's. The enemy falls into the shadow and reapears out of the sky.
Shadow Domination - Kenpo detonates a light bomb to extend his shadow into an immensely large hand. While the victim is blinded by the light, Kenpo clutches his fist, causing his shadow to mimic the motion and crush the helpless victim's entire shadow therefore crushing the victim's body.
The Sage Dog
Age: 12 (is actually over 700 dog years old)
Likes: Kenpo, Relaxing her mind
Dislikes: Egos, People who insult a lower species
Good Habits: Helpful, Kind
Bad Habits: too Trusting
Goal: To blend in with this new era as best as she can.
Abilties: all canine abilities enhanced, the ability to walk on her hind legs and move her front paws like a human, and the ability to use Telekinetic Arts.
-------(attack Psychic Techniques)--------
Telekinesis - The art of moving objects without the need of touching them physically. Krystal being an ancient dog demon whos age is dated back in ancient times, is one of the rare breeds of dog demons who still retain the ancient abilites of telekinesis. She has the ability to Levitate objects, people, and even herself with the mere thought of transfering Psionic waves to her destination. Also she can shape weapons out of Psionic energy, as well as alter ones mental brain waves or emotions.
Being a highly gifted telepath, she can use Telepathy. though many creatures have the ability to use telepathy, being a pure telepath she has the ability to make her telepathy expand as far as other dimensions and worlds with out even being there to see it the place shes talking to. but having mental powers such as these can be a strain on the brain and if her thoughts get to cloudy she could go into mental relapse, which boosts her Psionic abilities but causes her to lash out at anyone as a target, not able to tell the deferene betwen friend and foe.
Psychic Smash - Krystal shapes her staff out of pure Psionic energy. This makes for a good weapon and it can fire a blast of flaming psychic energy and a cool misty breeze of energy.
Psychic Spikes - Throws psychic bolts. This is her version of Rapid fire, fireballs.
Psybeam - Fires a beam of concentrated Psychic energy that can penetrate flesh easily.
Falteen Flame - Krystal combusts the area around her, and saps some energy from living things to heal herself.
Eldritch Aura - She summons pixies they fly into the opponets body and saps there strength slowly everytime they try to blast or use an attack that involves energy. (only can be stopped 3 times then the pixie vanishes. to avoid this just blast them.)
Mist Ball - She fires a ball of mist at the enemy that has a chance to lower the enemies attack strength.
-------(defense/affect Psychic Techniques)--------
Legend Command - Confuses enemies into becoming non-hostile for a time. also with a chance to convert them. this technique causes those enemies in range to wander aimlessly for a while. The range is so short, it's only useful when Krystal is surrounded.
Legend Terror - Causes foes to flee in terror. Also has a slight chance to reduce their abilities for a short time and cause mental (psychic) damage.
Psychic Shell -Changes into protective shell form for a time. Blocks uncharged physical damage, beam damage and pain.
Psychic Bedlam - Damages all enemies within 50 feet with a psionic attack and
paralyzes nearby enemies with fear. This is a radial, area-of-effect power that is best used against large numbers of foes. Each enemy in the blast radius receives powerful of mental damage.
Memory Wipe - She has the ability to temporarily (10 posts) erase all techniques the user has in memory.
Barrier - a traditional psychic barrier that can block attacks but not charged attacks.
Confusion - Reflects attacks back on eneies. (Note: only works on projectiles)
Hypnosis - Concentrating energy, Krystal has a chance to shut down the enemies brain waves and put them to sleep.
The Fighting Giant.
Age: 1158 in devil years: 34 in human years
Likes: Fighting, Weight training, Competing in competitions
Dislikes: Unfair Fighting, People who trash honor, The nine that attack the earth.
Good Habits: Truthful
Bad Habits: Doesnt know his own strength
Goal: To Rid hell of the Tyrant nine
Abilties: Enhanced Power and Strength, a Massive hammer with Great power, and Leadership.
Nosebreaker - Rock Grabs the enemies head, and slams it to his knee.
Backlash - Rock pushes the enemy back then Grabs one of the enemies arms and yanks them forward like a yoyo, and throws a face shattering clothesline to there face and throat.
Bulldozer - a standing/running dropkick with enough force to knock the opponent through 3 walls.
Great One Toss - Rock runs low like a bull to ram an opponents midsection, then lift them up to toss them over his shoulder, so that they land on there back hard.
Lion's Claw - Rock reaches to grab an enemy by there Skull and clench them tight, then lift them and slam them on the back of there head on the ground, then toss them into a stable object or send them sliding across the ground.
Island Storm - Rock moves so that the opponent is being driven down between his legs(who is dropping to a seated position) on the back of his/her neck/shoulder area. Then, Rock forces the enemy upside down and jumps in the air and comes down with a spinning piledriver.
Hand of Hell - Rock grabs the enemy by the throat, and lifts them into the air, then holds the other hand behind there back, and lifts them in the air and Chokeslams them to the ground with enough force to leave a 2 ft crater.
Gorilla press slam - This slam sees Rock first lift his opponent up over his head with arms fully extended (as in the military press used in weight lifting ), before lowering the arm under the head of the opponent so that the opponent falls to that side, while flipping over and landing on his/her back.
Guillotine/Stunner - Rock applies a three-quarter facelock (reaching behind the head of an opponent, thus pulling the opponent's throat above the wrestler's shoulder) before falling to a seated position and forcing the defender's throat to drop down on the shoulder of the attacking wrestler
The Verdict/ F-5 - Rock puts an opponent up in a fireman's carry (across his shoulders) position, then throw the opponent's legs out in front of him/her to spin them out while Rock falls backwards to drive the opponent face first into the ground.
Oathbreaker's Might - Rock runs up and grabs the opponent by there legs and spins around in a big swing fashion like a cyclone, and tosses the enemy across at an incredible speed and distance.
Tiger suplex - This is also referred to as a Double arm German suplex. Standing behind his opponent, Rock hooks both of his opponent's arms from the sides, and places his hands palm down flat against the opponent's upper back. He then lifts the opponent up and falls backwards, arching his back and legs, slamming the opponent down to the mat shoulder and neck first, pinning him against the floor for a team up.
Burning Hammer/Inverted Death Valley driver - The move is executed from a Argentine backbreaker rack (face up, with the neck and one leg cradled) position. The wrestler falls sideways, driving the opponent's head to the ground. This is considered an extremely dangerous move as the opponent's body cannot roll with the natural momentum of the move to absorb the impact.
Rock Destroyer Combo - Facebreaker knee smash, Armbreaker, Atomic drop, Buffalo Sleeper suplex
he and grabs hold of the opponent by their head or hair and pulling the opponent's face down, dropping it on to his knee to stun the opponent and set them up for an armbreaker, the armbreaker is when Rock slams the opponent's arm against a part of his shoulder, to stun them and make them turn around, then Rock puts his head under the opponent's shoulder and lifts his opponent up and then drops him or her tailbone-first on the wrestler's knee, to set them up for the final slam, He grabs hold of one of the opponent's arms, bends it backwards overhead, and locks its wrist into his armpit. Rock then wraps his free arm under the opponent's chin, like in a Sleeper hold, puts his other arm through the arch created by the opponent's trapper arm, and locks his hands. He then squeezes the opponent's neck, causing pressure. Rock then lifts the opponent up and falls backwards, driving the opponent on their head.
Necro Arrow - Rock fires a shots of arrows in Necroplasmic arrows towards an enemy from his hands. (not really arrows there are just blasts of energy that can be fired in a rapid fire fashion.)
Continental Assault - This is where the Rock shoots a large number of powered-up spread shot arrows from his hands a spread fashion towards an enemy.
Menhir Eruption - Rock hits the ground with his mallet to conjure up pointy rocks that erupt from the ground in a circle around any nearby foes to trap them in place for 2 posts.
Galactic Spiral - Rock hits the ground with his mallet to create a large wave of Necroplasm that shoots up from the ground.
T.K.O. - In this technique, Rock swings around his huge hammer, then launches a huge Green Boxing glove projectile that demolishes enemies in front of him. if hit the opponent will be carried back until they hit a solid surface with great force.
· Mon Jun 05, 2006 @ 05:57pm · 1 Comments