A game that deconstructs puzzle dungeons by having your character gain items for solving puzzles from skeletons of failed heroes in each dungeon. The items don't help you complete the dungeon, but can be used for other things that either help you complete a different dungeon or get something that'll help you beat the dungeon you found the item in.
A game that deconstructs the "might makes right" villain by having 2 types of story path. One path has the hero train to become strong to take down the villain, but in doing so becomes detached from and feared by the public the hero is trying to protect. You can beat the game easier this way, but the ending has the people lost without the villain ruling them, and the hero leaves due to the people fearing him/her. The other path has you taking on goals by taking a longer and more difficult approach without getting stronger, with the people starting to look up to the hero and helping by giving useful items/gear that compensates for the lack of strength. In the end of this path the hero loses to the villain, but inspires the people to overthrow the villain themselves, being weak on their own but overwhelming as a group.
An idea inspired by the Reverend Anthony segment dealing with video games as art: a game of a father walking his daughter to her first day at school, using various routes. The daughter has a Polaroid camera she uses to take pictures of landmarks and events on the various routes. As the father and daughter walk to school, the areas change to match an imaginative story being made up by the father to his daughter while they walk, with the pictures being taken of elements that look fantastic in the story show up translated to the ordinary things they really are. Depending on the route you take, the game can have more fun or upsetting elements (or none at all for one route), effecting the ending. On the route with no events, there's heavier character interaction between the father and daughter to compensate. Getting pictures of all events from all routes are stored in a scrap book accessed form the start menu for multiple playthroughs and 100% completion.
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