Here are some terms I use in my story:
Ikarian: A person who possesses psychic powers before they get a Soul Drive installed. Many Ikarians have the ancient blood that carries the potential the royal Ikaria family has. Most Ikarians have natural control over telekenesis, but they must have a Soul Drive to unlock the other ability they have.
Chaser: An assassin working for the Spirit Association or affiliated with a family who's part of it. Infamously competitive and ruthless, Chasers are feared, yet respected. One can only be a Chaser through a strong Resonating Heartbeat or signs of skill starting to develop at a young age. Being a Chaser is risky, though, as many die during missions. Only the best of the best are able to survive through the most difficult of situations. Many Chasers are trained at a very young age, which enhances their abilities.
Bullet Aura: When a certain code is input into the user's Soul Drive, it causes the user's body to emanate a light that, depending on the property of the user's Soul, gives its color. Bullet Aura can manifest into whatever its master wishes, and grows stronger as the user absorbs more Sohl. Using Bullet Aura for too long, however, can cause irreversible side effects.
Resonating Heartbeat: The "heartbeat" a Soul Drive gives off. Depending on its power, one's ability to co-operate with their peers in battle can change drastically. Soul composition can change this, say, if a person has an intensely powerful soul composition, it can throw off a person who can't keep up with them. The only person in the cast without a Resonating Heartbeat is Enn, since she does not actually have a real soul.
Soul Drive: The main powerhouse that fuels all magic a Chaser uses. Without it, controlling magic is extremely difficult, unless you are Ikarian. Due to its attachment to the user's soul, if destroyed, a soul drive can kill its master.
MFW: Specialized weapons custom-made to the exact millimeter of the requests. It's a vital piece of equipment that can project magic well, and better than a regular weapon. The classes MFWs are sorted into range from the perfect SS class to the cheap, measly F class MFWs. Despite their usefulness, MFWs are extremely expensive.
Drive Engines: The smaller version of Soul Drives within MFWs. While smaller, they are much stronger than a Soul Drive in a person and noticeably heavier. Depending on the type, a Drive Engine can have different properties. A high-class MFW will have a custom-made Drive Engine, tailored to its owner's request. Some Drive Engines have souls, like Dual Anima, but it's a rare phenomenon.
Soul Engraving: A marking of a person's soul composition. Rarely are two Engravings ever alike, since even a slight change in the elemental balance of their souls. A pure soul is a once in a blue moon. for the Ikaria theory states that a soul must have at least 2 elements to balance out each other.
Codes: Codes are used by Chasers to unleash concentrated Sohl in various ways, but not all the time are they used to attack.While Lyra Codes have pre-determined effects, Lyko Code magic allows its user to customize the effects of each Code input. However, Lyko Codes are hard to master and only Chasers in the top 100 are said to have enough strength to use them.
Sign Magic: The other type of magic available in casting magic. They are pre-determined codes, just like Lyra Code magic. However, Sign magic does not use the caster's personal Soul Engraving
Sohl: A power source that lingers in the air, able to be sensed by anyone, but only accessible to those with experience in magic. Depending on the environment, Sohl can be scarce or plentiful. For a Chaser, this is both a blessing and a curse.
This is all for now. I'll post up some more later!
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