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Concept bits
This is a culmination of all of the small pieces of game concepts that don't fit into any ideas.
Charecter class concept
levitate and break apart machines to replace bad parts
repair nearby structures and objects with nano bot swarm
Can build tools and items from scrap materials

levitate small items and objects then launch them like weapons
Grab and levitate people and heal or cause them damage
Can teleport to visible positions
Psychically engrave items for enhanced properties

Can create psychic distortion to confuse people
Brings dead bodies up as puppets
Makes illusion of someone and can control them as long as they are in sight
Capable of nullifying psychic energy
Can have two seperate skill sets for different personalities

Extremely fast regeneration
Nearly painless and hyper dense skin for defending against attack
Physically extremely strong with average carry capacity of 1 ton
Very accurate dual wield with auto aim

Sucks life out of enemy through physical contact
Can use life force absorbed to heal yourself and others
Can cause metal and items to decay and rust

Very acurate dual weild with auto aim
Can see weak points glowing on enemies
Weapons point of aim moves towards weak spots
Can curve bullets in air and steer larger weapons bullets

Physically strong, able to carry 1500 pounds in weight
Can copy animals and things around it to spawn or manifest new body parts
Able to degenerate them self to make backup bodies elsewhere

zhidkosti rok
Community Member
zhidkosti rok
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