What's in the Bottle?
Thousands of years ago, two spirits were born to the earth who warred and ravaged the land. That is, up until five centuries ago when they were sealed away with their own power by a clever magician. He fooled them into each casting the same spell on the other, sealing them both in mystical bottles. The magician, Omir Jalok, left a journal detailing the encounter, but his work was mistaken for a fiction novel, leaving the rest of the world in ignorance of these spirits. However, from his journal future disciples of the spirits were able to learn the origin of the spirits and the nature of their spells. Kahala was confined to a red bottle and Mimani to a blue one. If one bottle broke, the opposite spirit would be set free, and the broken bottle would kill the inhabitant spirit. It therefore became the goal of the sealed spirits to be found by human beings and to use those people to try to break the opposing spirit's bottle. The people contracted into this deal were named disciples and were paid for their service in three wishes, turning many of them into superhumans in one way or another.
All wishes have a limit. Remember to give every wish one. Don't make yourself invincible. The first priority is the story. Also, the object of the game is to break the other spirit's bottle, but what makes that easier than killing the disciples guarding the bottle? Don't be afraid to let your characters be killed; you can always make a new one, and it contributes to plot.
Our characters are college students or professors. They can therefore be almost any age, but they're human (unless they used a wish to become something else). The campus features:
>A main quad
>A weight room and a track
>A 3-story library
>A 2-story math building
>A 3-story science building
>An English and foreign languages building
>An art building
>A huge auditorium and stage (complete with the red velvet drapes!)
>A bus stop and parking lot out front
[Greatest Strength][Greatest Fear]
[Disciple of Mimani or Kahala?]
· Sun Jun 23, 2013 @ 06:11pm · 0 Comments