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Grim, The Silent Doom
Grim is melee mage that focuses solely on support with an array of CC and health regen skills. Grim is special in the way that he has no damage dealing moves except his ultimate, Reaping of Souls.

Grim's passive is the Reaper's Taunt*
Every time Grim is hit by an enemy's attack that enemy has their movement speed slowed by 15% for 1.5 seconds. This effect stacks up to three times.

Q: Grim's first ability is Soul's Reprieve*
Grim uses his power to bind a target enemy champion's soul in place for restricting their movement for short time. If that target is hit by another ability while Soul's Reprieve is still on them they have their attack speed slowed for a duration.

W: Grim's second ability is Privilege*
Grim uses his power over the night blink behind target champions. If it's an enemy champion, they will be stunned for 1.5 seconds. If it is an ally they will have all negative debuffs removed from them. This part of the ability is a passive that has a three minute cool down at all levels and only triggers if the ally has debuffs.

E: Grim's third ability is Rejuvenation
Grim calls upon captured souls to heal ally champions in an AOE around him. The spell last for 6 seconds with a rising mana cost for each second it remains active. If Grim runs out of mana while the spell is active the souls will turn on him, dealing damage equal to how much healing was done. If Grim dies because of this spell his soul will be tormented for an additional three seconds after death. This spell can be toggle off after three seconds.

R: Grim's ultimate is Reaping of Souls
Grim projects himself into the heart of and enemy champion dealing a large percentage of there max health with a short channel. That damage dealt will always be the same across all ranks. His ultimate will leave the target with 10% health upon use. If that target as less than 10% they will die immediately.

Grim is a high skill cap champion the rewards those who makes smart plays. His abilities has high mana cost and long cool down so spamming his abilities will only hurt you in the end. I build Grim as a straight tank taking Flat MR, Armour and Mana regen with flat Health quints to keep me in lane longer and lets me take a bit of punishment.





 
 
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