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Additional Powers and Definitions |
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This is for the Soul Society play, it's a comprehensive list of the powers Captain Daven has as a result of his life.
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Shikai: kinetic multiplication in downward strikes, binding with the chain and ball from the other end, kinetic strikes downward with the same ball.
Kiri Kuzusu! "To Split A Mountain" The Special Power is that it can actually split a mountain, but instead of being an energy wave that shoots like Ichigo's Crescent Moon Wave, it is focused on a point, where it is contacting the enemy. It hits and all the energy of the spirit pressure flows out and crushes the enemy, cleaving spirits, bone, matter, and all. At a full power strike, assuming the target survived, it would be driven into the ground better than 30 feet, with a resulting crater of about 60 feet in diameter. That crater is now a lake. It can be controlled as to the amount of power. So far, it can only be used in a downward strike, either shoulder to groin or straight overhand. The fighting style with this form is very circular, very deceptive, capable of hitting from any direction on a whim. The entanglement weight can also cause the Kiri Kuzusu strike.
Bankai: kinetic multiplication in any direction, down, up, sweep, thrust, sideways, any strike ups to a factor of five. Able to "fire" balls from his pouch up to Mach 6 at opponents by using the bankai like a bat or a tennis racket.
In this form, the Kiri Kuzusu strike quintuples (at minimum) in power, and it is capable of destroying Mount Everest if it strikes. In this form instead of the Kiri Kuzusu strike can be used in ANY direction, thrust, throw, ground up, horizontal or even in blocking. The weighted chain disappears and becomes a tassel again but can be pulled out of the handle to recover the Naganata if necessary.
Kitsune Heritage: Multiplicity and "false copies" of myself, remote puppets that can fight while "I" stay safe someplace else (similar to Naruto's Shadow Clone), able to hide in plain sight and able to confuse pursuit. Shape change to a full fox with nine tails (no additional play effects, just a "special effect" for story)
Kido: Mastered most kidos up to 80, developed on additional special kido
Binding Kido
* 1. Restrain
* 4. Crawling Rope
* 9. Strike
* 58. Summoning of the Tracking Sparrows
* 61. Six Rods Prison of Light
* 65. Sticky Hands. A binding spell which allows the user to hold on to the target person no matter what happens. It also allows the caster to have an advantage in knowing what will happen during an attack and to be able to counter it. He can even block the opponent's attacks with the opponent themselves. THIS IS A KIDO OF MY OWN CREATION!!!!
* 75. Quintet of 1 kan Iron Pillars
* 77. Heavenly Rickshaws in Silken Air
Destructive Kido
* 4. White Lightning
* 31. Shot of Red Fire
* 33. Blue Fire, Crash Down
* 54. Abolishing Flames
* 63. Thunder Roar Cannon
* 63. Twin Lotus Blue Fire, Crash Down
Misc Kido
* White Crawl
* Mirror Door
Chiyudou (Way of Healing)
#5-Kai Kizu (Cut Wound)-Users reiatsu begins to reform skin and flesh, repairing the cut. Does nothing for internal damage
#7-Kogoeru-(To be chilled)- Is used for rising fever to control body temperature
#16-Nenshou Tentei (Burning God)-Creates a flow of reiatsu to sooth burns then repair them.
#62-Shukketsu Kokoro (Bleeding Heart)- Reiatsu soaks into the body and then enters any inner body part suffering from internal bleeding. Must be directly above the body part to execute.
Elemental mastery: Through several thousand years of practice and study, able to use the elements of nature, Air, Earth, Fire, Water, Wood, Ice, Metal through the medium of the elementals of that element, meaning petitioning and summoning creatures of those elements and asking them to do things for me.
Squad Mastery: Hand to Hand combat combining kido and reiatsu strikes. Can use whips with the same effect. Also Hanki (Reverse Demon). Has developed his own version of "Flash Cry" in which his hands and feet can hit multiple times per second. This does not increase the damage dealt, just the amount of strikes he can put on the enemy.
Captain Skills: Shunpo, Telepathy (through the Hell's Butterflies), Reiatsu power up to 970 or so, deflection of reiatsu and kido based attacks that are less than 300 or so simply due to overwhelming reiatsu.
His reiatsu color is a fox red. |
Daven Moto · Fri Mar 14, 2008 @ 01:59pm · 1 Comments |
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