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[PRP CYOA] NAVIGATE THE MAIZE MAZE (Kwasi, Imbere, Luca)

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amicableAggressor

Versatile Vermin

PostPosted: Tue Oct 27, 2015 1:03 pm
Quote:
Navigate the Maize Maze
Maize force be with you


It seems like only the other year, students had to navigate the terrors of a maze. Or maybe it was just a year ago? Whatever the case, it wasn't talked about and no one seemed too traumatized by any maze tomfoolery, so with ignorance and silver seeds on the mind, it seemed a few groundskeeper gnomes had set up part of the school to be a temporary maze made of..well. Maize. Corn. Lots and lots of corn. It cost nothing to get in, and there was a promise of riches should any find the center with the Golden Ear. However, signs warn of various 'Spoopy traps' and 'much scare'. Given that the signs were also made in scented pens on colored poster board, it was hard to say if it would live up to what was promised.


Yet on occasion you do hear terrified screams and see a few students dashing backwards out of the maze. So perhaps there is room to hope this place can deliver a real fright. Just don't get too lost they warn... or else.

Eh, it was made by a bunch of gnomes. What is the worst that could happen?


Quote:
OOC: This is a self filling CYOA game! Simply pick the routes you want your student to take and proceed. You can backtrack as much as you like, but you cannot fly nor, break through the walls. The walls are invincible. Immortal. They are the walls that you wish you could make but will never be able to make. Chalk it up to gnome magic.


START!

-ou enter the maze and well, it's a bit underwhelming, yet quickly enough, you find yourself at the first crossroads. Do you go left, or right?
(FOR LESS STORY BASED PATHS, Chose Right. FOR MORE STORY BASED PATHS Choose Left. Both will yield many options and endings, so feel free to explore them all!)

Left:
You head left, and hear not to far ahead, a sad moan that sends an actual chill up your spine. That was just a bit too authentic...

NEXT CHOICE
Forward

You move forward down the path, straight and narrow. Upon walking you encounter a boil, sitting very sadly on a rotting log, tears running down their face. They do not reply to you, and only moan and wail louder.

NEXT CHOICE
Shake the boil

You shake the boil and suddenly, without warning, he screams, literally melting away in your hands. Flesh peels away, skin rots, bones crumble and break until nothing is left... what's more horrifying is that you can tell, that wasn't dissapation.


NEXT CHOICE:
The boil gone, you are left with one option:

Run

You run as fast as your feet will take you. In the end... (See Ending C)



Move forward

The moaning abruptly stops, and is now replaced with the sound of running water. A bit of walking and soon enough, you come across a tiny artificial pond. In it's center is a cup, but by the side of the pond, there is a sword. There seems to be a spot for the sword to stand IN the pond, yet a sign says 'Drink to continue' What do you do?

Drink from the cup

Visions of vines swirl in your head and for a moment you panic, phantom thorns pricking your skins. Yet soon enough the sensation and hallucination vanish, and yet you can swear you heard a whisper... Go East.

As the voice fades away you look down the last two paths do you:

Go East

You head east, and find yourself at a dead end, yet here you notice, a small pile of bright glittering stones. All green, all faintly humming. Do you...

Take a Stone

You boldly take a stone and you see before you that the maze itself is growing larger. Soon, it threatens to engulf you. And it has. You have shrunk down to gnome size, and are left with one option- follow the hidden gnome path out of the maze, (See Ending A)


Go Back

You turn from this path and head back. (Proceed to last choice option)



Go West

You head west and encounter what looks like a gnome sized tower. Bones litter it's base, and the scent of rotting meat is strong. Do you-

Walk by

A smart move, you hear chuckling from the tower as you leave it behind you. Yet soon enough you find yourself in a part of the maze that is poorly lit, and smells like death. Not bad but not exactly comforting death either. The small area you find yourself in holds two keys. One is Black, the other is Blue. Which do you pick?

Black

You chose the black key, and feel strongly that this was the best choice. It's heavy in your hand. As you pick up the key you notice two doors. One seems to lead to the center of the maze, the other back the way you started. Which do you pick?

Center door

You put the key in the lock and without warning phantoms hands drag you in. You scream yet no sound emerges and you can hear a child's laughter. 'Things are never easy here' (See Ending C)

Return door

As you take the return door, you hear a male voice and it's tone is laced with approval. 'Sometimes the way forward is the way back.' The door swings wide and you realize it's a portal. Stepping through you find yourself at the center of the maze. CONGRATS! (See Final Ending)


Blue Key

The key glitters and pulses in your hand. This was the perfect choice, and it fills your with confidence. Yet now two doors appear before you. Which do you choose?

Ornately carved stone door
Before you know it, you hear a loud enthusiastic voice, "EXCELLENT CHOICE!' You open the door and feel like you are pushed through the portal, landing at the maze's center. (See Final Ending)

Plain wooden door
The door opens and you realize too late it was a portal. The voice of someone can be heard yelling at you- 'FOOL!' (See ending C)




Investigate

As you near, a gnome in green body paint and sequin pants jumps out at you, biting you in the ankle. They claim that it won't be long now and laugh as they run back into their tiny tower. Your ankle is now stained green and smells really gross.

Keep going

You keep going, (Proceed to previous option)


Fight the gnome

As you challenge the gnome you realize the mistake all too late. A sudden swarm of green clothes gnomes appear, and in seconds you are overwhelmed, tied up, and dragged out of the maze, (See Ending B)





Put the sword into the pond

You put the sword into the pond and with a gust of wind, a new path opens. You head down this new path and you find yourself in a small place with two gates. One is falling apart, the other is new. Which do you pick?

New

The gates open without any effort, and you walk down the path. You ntoice that roses bloom all vibrant red and you get the feeling this was a mistake. Too late, as the gates swing shut behind you and a voice echos. "Fall into despair". (See ending D)

Old

The gate takes some effort to move, but as you open it, your efforts are rewarded. Filled with determination, you march forward, ending up facing a gnome upon a yellow toilet. "oi." They say. "I got a riddle for ya." Of course they do.

"What is Goos?"

You ponder, but eventually give up, saying it doesn't matter, pushing past the golden throne'd gnome.

"BAKA!" The gnome screams, shaking it's fist at you. As you make a run for it, you run headfirst into a brick wall. (See ending E)


You think hard on it. Really hard. Noticing another toilet to sit on you do so. Suddenly it hits you.

"It's a mistake!" You say. "Just like your face." The gnome gasps, and behind him you hear a few others going "OOOOOOOOO" out of sight. The gnome gets red in the face and stomps angrily around. While they're doing this you manage to sneak by.
You end up at yet another stop, this one with a riddle on a sign.
'When is a raven like a writing desk?" There is a button for yes, and a button for 'This is Nonsense'.

YES

Party poppers go off and you find yourself looking at the center of the maze. What even... (See Final Ending)

This is Nonsense

"Well, actually." You hear before your world turns black. "This is Halloween'. (See ending C)







Left (Again)

Taking a Left, you find yourself in a much colder path, the smell of coal and peppermint in the air. It's unsettling, but a train horn wails nearby. Do you-
Investigate

As you investiagte the noise, you run across a set of two train cars. One says WARTS the othe says TOWN which do you chose to get onto?

TOWN

You get on the train car and notice flickering lights of red. A rattling can be heard and a wind gust hits the closed windows. Something seems to want in.

Open window

OH JACK NO THAT WAS A TERRIBLE IDEA. As soon as the window is opened, a dozen flying foxfires zoom in, yipping and barking and generally being tiny ball of furry fury. Overwhelmed, you pass out in a pile of fuzz. (Ending D)

Ignore
Smart move, you keep going forward ending up in an area that is much colder, and you notice a gnome sunbathing? Ew. They look up at you and point to a sign. 'Hug this tree' Do you?

Yes
The tree smells of cardboard. Thank Jack. Nodding the gnome lets you move on unhindered.

Yet now your faced with a few doors. Pick a Color, any color.

Red
The red door leads to fire. Before you know it, the flames engulf you. (Ending F)

Blue
The blue door leads to ice. Before you know it, the ice engulfs you. (Ending F)

Yellow
The yellow door leads to oh god what is THAT?? You pass out from the sight of whatever it was. (Ending C)

Green
The green door leads to fire. Before you know it, the flames engulf you.(Ending F)

Pink
A lone reindeer sits and looks at you, unimpressed. A swift kick to the face, and you'd down for the count. (Ending C)

Black
The black door leads to fire. Before you know it, the flames engulf you. (Ending F)

White
The white door doesn't lead to fire, but rather the center of the maze. Also a red hat with a white pompom drops on your head. (Final Ending)



No

"You make the tree sad." The Gnome says, and suddenly, you find yourself stuck in place by sticky sap. Laughing the gnome dumps more sap on you along with pine needles. You smell of pine now and are shoved down and tied up. (Ending E)




WARTS
The train car is empty save for an occasional croak. Do you-

Ignore
You ignore the croaking, and press on, ending up at a challenge. Catch the snitch. Looking around you notice a gnome dressed in gold flapping fake wings and going 'MY FATHER WILL HEAR ABOUT THIS!' You-

Dive for 'em.
You manage to grab the gnome's leg to which is yells out a 'WHY DO I ALWAYS GET THE SUCKY JOBS?' A bit crabby aren't they? Either way they hand you a key to a nearby door. As you walk in you realize it's the center of the maze! (Final Ending)


Ask them to stop moving.
It doesn't work, rather the gnome looks at you and whispers to it self 'REDICULO!'. You feel a sharp pain in the back of your head before you black out (Ending C)


Investigate
As you near the source, you smell chocolate. Without warning, HUNDREDS of chocolate toads jump at you, knocking you out. (Ending C)




Ignore
Favoring to pass it by, you head further into the maze, encountering a very poorly dug..stream? Ditch? Moat? Either way it says you have to pay the fine. There are no gnomes nearby so you-

Pay the fine of 1 silver seed. Just dropping it in that can.
"AHEM." the clank of the seed seems to have gotten a gnome's attention, and he taps the sign. 100 seeds. It's.. a lot. do you:

Pay up

You cross the river and are 100 seeds poorer for it. Your choice.
Either way you progress and end up at a cross roads. One says 'To center', the other says 'Maybe center??' You go down-

Maybe Center???
You take the path and find it red carpet, lights on the path. A gnome hands you flowers and confetti rains down upon you. Too bad you end up at the exit. (Ending G)

To Center
Perhaps it was dumb luck but.. sure enough, it's the center??? Who knew it could be this easy? (Final Ending)


Refuse
The gnome smirks and with a snap of it's fingers you feel a sharp pain on your head. Passing out, you hear them say, "We coulda' done this the eat way.." (Ending C)


Hope over this 'river' what a joke.

Nothing happens. As you move on mushrooms illuminate the path, and flowers seem to be sprouting, humming a tune that is slightly haunting. Your vision is becoming a bit odd... Yet two paths emerge. One says West, the other says 'Weast'. A pair of gnomes in striped outfits stare at you. Do you ask for directions?

Yes

The pair of gnomes grin and as they give opposite directions... they get into a fight. You casually just... head west. Yet now you find yourself in front of a teaset. A cup says drink me, a plate says eat me. There is nothing IN the cup, nor anything ON the plate. What do you do?

Pretend to drink
As you tip the cup, you notice a key on the bottom. A nearby door you must have missed before looms, white and imposing. Yet on occasion it seems to jerk in and out of existence. But that can't be real. As you take the key over and unlock it, you hear a childish laughter. "Lets play again sometime!" (Ending C)

Eat the plate
It tastes of sugar, and as you finish it off, you notice it was hiding a key. A nearby door appears, glowing softly, and behind it, you hear a childlike laughter. Unlocking it, you find your self facing a very cute treat with blond hair and a blue dress. It smells faintly like cookies, and with a smile the treat runs over and hands you a small rabbit plush pointing further down the path. Before you can react, the minipet is gone, yet the echo of laughter remains. The plush turns to dust in your hand and vaguely, you think something is seriously MESSED UP in this maze. Oh well. As you walk on you realize you have found the maze's center. (Final Ending)



No
Without further ado, the duo jumps in front of your path, and start to give you advice. After hearing them bicker over what is better, Snails or Slime, you take the path marked 'Weast'. Soon enough a clearning opens up, one with stairs leadning down, another with stairs leading up to.. nothing? Where do you go?

Up
You try going up, but as you hit the top step to get a better view, the stairs collapse, and you fall to the ground, hitting you head. Ow. (Ending C)

Down
As you head down, the mushroom lights lead you through a dirt cave, sending you to a gnome who sits on a mushroom looks bored. They ask who you are you respond:

With you name
They roll their eyes and motion for you to move on. Soon enough you find a large rabbit doll. It says 'Play with me' do you?

Yes
You do, and end up wasting so much time, you don't notice that others have passed you by. In fact, you realize, the doll is really comfy... You take a nap. (Ending C)

No
This is a maze and you want OUT. The doll slumps over sadly as you leave. However, the path ends, and you hear the giggle of a child behind a iron gate. As you pass through you realize you have reached the center of the maze. (Final Ending)


Tell them that's none of their business
The gnome glares and makes a thumbs down motion with their hand. With no warning, you feel a sharp pain in the back of your head before you pass out. (Ending C)








Right:

The path is clear, yet you can smell very faintly, smoke from burning wood. It gets thicker as you walk and while it's not hot or burning your eyes, its getting harder to see clearly the path ahead of you.

Head towards the smoke
You end up at a bonfire. In the fire are socks. Hundreds, THOUSANDS of socks, no two alike. Suddenly, you realize it. This is where all socks without a match have gone. Before you can stop a gnome from throwing more on a fire, you are knocked out (Special Ending)


Head away from the smoke

As you head away tou fall down what seems to be a large pit with no way out- just a single path. As you walk down you encounter a flower. What do you do?

Pick the Flower

The flower screams and vanishes in your hands, you move onwards... You encounter a small foxfire that looks up at you with big eyes and refuses to leave you alone. You-

Kick it.

Yelping, it bites you, hard. You realize too late that this foxfire is rather terrible, and has summon many foxfires with it. Before you know it, you are smothered in fluff. (Ending C)


Pet it.

It gets so excited it explodes. You are left covered in fur but move onwards. Eventually you encounter a a broken spear. Nearby a sign reads 'None shall pass' You-

Pass it

You leave the spear behind.

Pick it up

You are the proud owner of a spear. Go you.

(After making your choice, proceed with this route)

Having made your choice you keep moving down the cave, ending up facing a very attractive looking robot. They begin to sing. You-

Sing with them

They begin to sing a Duet with you, and slowly you realize... you're flling for a robot. This love isn't meant to be! You can't help it, the song is too catchy and seductive- the attractive robot comes close and... just before you feel cold metal lips... You pass out. The situation was getting a little to charged for you. (Ending H)


Tell them to shut up

The robot gasps and says 'Well I never!' and promptly leaves. You keep down the path, ending up what looks like a masive underground gnome castle. Is this... could it be... the secret kingdom of Gnomtopia? You-

Fight your way inside
You defeat the gnomes and make you way inside, meeting the Gnome king? Maybe? Who know, he's got a crown and that's good enough. You-

Grab the crown and RUN
The gnome puts up a fight-

IF YOU GRABBED THE SPEAR:
You get into a fight with the king, and in your scramble you manage to get the crown. Escaping out a window, you spy a path heading skyward. It leads to the center of the maze. (Ending J)


IF YOU PASSED THE SPEAR:

You put up a fight, but are forced to abandon the crown and escape. You manage to find a path up and out, ending in the maze's center (Final Ending)



Take the crown and fight.
You defeat the gnome and take his crown. Suddenly you feel the urge to become king. You take it upon yourself to rule the Underground Labyrinth. You rename it Underinth and try to enforce new laws about signing and wearing tights. Your rule is short lived, (about 30 minutes or so), as the dethroned king arrives with two boogymen saying how some kid crashed his home and took his crown. You're escorted back to the surface. What a ride. (ending K)



Ask to enter
The gnome guards are terrified to have been found and promptly, knock you out. (Ending I)







Ignore it and keep walking

A cruel laughter echos behind you, yet you move on. Eventually you encounter a sparring dummy. What do you do?

Fight it
It falls to bits. Suddenly, a very sad ghost comes from the remains and goes 'Oh. Sorry. I was taking a nap....' They look at you and float over. 'I would suggest giving up. Strangly that fills you with DETERMINATION. You keep walking, ending up at with a plate of pasta. It is frozen.

Try to eat the pasta.
You try to eat it, but it's stuck to the plate. Sad. You press on ending up faced with a tiny scared gnome in a dinosaur outfit. It roars a tiny shy roar at you before saying sorry, it's not used to this. You-

Encourage them to try again.
They do, and you fake being scared. They appreciate the confidence boost and happily show you the path to the center. (Final ending)

Tell them to move.
The stutter out an okay before showing you a path to the center. Yet midway down the path you hear a 'PYSCH!' You fall down and before you're knocked out you hear yelling 'THAT'S WHAT YOU GET YOU JERK!' (ending C)

Leave the pasta alone
The pasta is left alone, and uneaten. As the paths twist and wind, you end up with a choice. A foxfire sits next to a bowl of fear candies. You could take them for yourself, or feed them to the chained mini. You-

Feed the minipet
It chows down before farting,. The stench is so overpowering you pass out (Ending C)

Pet the minipet but keep walking.
It yips happily and barks down a certain direction. You take it as a sign, ending up in a garden. There, a single flower stands. You-

Pick it
Vines shoot up, preventing the flower from being pulled. You feel them tighten before you pass out. A cruel laughter echos in your thoughts, (Ending C)

Leave it.
You leave it alone and walk deeper, ending up in the center of the maze. Yet- You feel oddly at peace. (Ending L)



Ignore it.

You move onward, ending up at a house. It's empty but as you circle around, a new path opens. It's cold, and signs with really bad puns line the path. One sign is missing the punch line though. You-

Add it in with provided pen.
You look at the joke in full.

What did the skeleton say to the doctor about how he broke his arm?
It was a pretty humerus story.


Somewhere, you hear a scream of anguish. But you noticed a bush has moved, opening a path. In the center of the path is a snail. You-

Encourage the snail
The snail is encouraged. As you reach a clearing, a gate leading to the center stops you. Two keys rest, one carved like a knife, the other a flower. However a group of snails, having seen your kindness offer some in turn, pushing the flower key towards you. It opens the gate without incident, and you reach the center of the maze. (Final Ending)

Ignore the snail
The sad is left sadly alone. You reach a gate and you can spy the center of the maze past it. Yet two keys hang off of hooks. One is in the shape of a heart, the other the shape of a castle. You-

Pick Heart
The gate opens and you make it to the center. (Final Ending)

Pick Castle
As you try to unlock the gate, it seems to only stand more imposing than before. Vine creep and ensnare you and before you black out, you hear a whisper, 'Power is never an answer' (Ending C)



Refuse to fill it out. It's terrible.
You get no where. Looks like there is only one thing you CAN do... (You may choose the other option, OR choose ending M)








amicableAggressor
Hey I just moved thread to the main guild where the others are! - A friendly spider
 
PostPosted: Tue Oct 27, 2015 1:09 pm
Kwasi stood at the entrance of the Maze, peering in curiously. It wasn't that the screams and signs had him worried, after all the screams were probably from some little baby-pants students. It was more the thought of going in and getting lost for three hours that caused him to hesitate. He had to get back to his dorm room for mandatory afternoon lie-around-and-watch-tv activities soon, and it wouldn't do to disrupt his real important schedule. Still though, this looked like potential fun. And in this boring school, you had to take fun when you found it, and hope that it wasn't the tail end of something really big and scary that you blocked out of your mind later not because it had traumatized you or anything. Just because. He glanced around to make sure no other students were nearby, thinking less of him because he wasn't just charging on in.

quite uneventful
beep
magician arcana
boop
 

amicableAggressor

Versatile Vermin


Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
PostPosted: Tue Oct 27, 2015 2:30 pm
A corn maze? Lucretia scoffed at the sign, wondering who in the world would want to do a stupid maze... Of course, the thought of prestige and the bragging rights of having finished the maze were rather alluring. Pursing her lips, the reaper eyed the tall stalks. Maybe... Just maybe... Going in alone would be stupid, but with someone else?

A smaller boil stood near the entrance, and from his posture, he was also looking for more explorers. Approaching, Lucretia raised her brows, "Have you gone in yet? These things are usually better in a group." Not exactly a warm hello.

quite uneventful

amicableAggressor
 
PostPosted: Wed Oct 28, 2015 6:55 am
      Corn maze. It was a little hard for Imbere to take something as ridiculous as that seriously, but hey, if it was rumored to be interesting, maybe, just maybe, it would be. The screams she heard coming from it only served to fuel her interest, dull eyes holding the slightest gleam of interest with each passing moment. Don't get too lost, huh? A corn maze couldn't be that hard to get through. After all, it was a, well, corn maze. As she walked nearer, a familiar black haired ghoul came into sight, standing next to a younger looking boil. Imbere squinted, stopping and inspecting the scene before walking nearer. Her intimidatingly tall height made her head tilt down slightly, to see the others better. "Fancy finding you here. Hey..." She murmured to Lucretia, offering a nod toward the other student. "...You. Yeah. Why are we just standing here. We should go in." She seemed convinced all of them were going to do this.

Magician Arcana

amicableAggressor
 

quite uneventful

Kawaii Garbage

18,425 Points
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amicableAggressor

Versatile Vermin

PostPosted: Fri Oct 30, 2015 8:14 am
Having looked back towards the maze for a moment, Kwasi's mouth fell open as he turned back. How did -- where did those two ghouls come from? Swallowing, he took a step back and away from them. They had just appeared out of nowhere. And they were looking at him. Repressing a small flinch, he tried to keep calm. Two against one. No big deal, right? They were both pretty aggressive looking though, and neither had gone 'tee hee' or smiled at him yet. Did they want to beat him up or kiss him or something? His skin tingled as he felt beads of sweat slowly start to form. What to say back - should he ask them if their makeup was fearproof? They'd probably get angry at him if whatever was in the maze made them look ugly. He opened his mouth. "Do you want to, uh, check your makeup first?" It was best to start this off as calmly and casually as possible - maybe while they were getting out their lipstick he could sneak away ahead of them.

quite uneventful
omg next time one of you
magician arcana
feel free to pick a direction to go in!! 8DD
 
PostPosted: Fri Oct 30, 2015 4:45 pm
"Imbere." It had been some time since she had saw the ghoul. Lucretia wondered briefly about how she had been, but realized asking such a question was pointless. They weren't good friends to begin with. Of course, the deal was settled when the Boil decided to ask about... Makeup?

"... If you ask again I'll put some lipstick on you." Luca frowned and marched forward, "We're going left."

amicabeAggressor
Can a doooo


quite uneventful
 

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Sun Nov 01, 2015 3:05 am
      "My makeup is perfect." Imbere didn't even need to look in a mirror-- all she had on was eye shadow anyways. The blue lips were natural. "C'mon you're stalling. Move it." Following Lucretia, Imbere trudged through the maze, hearing a loud groan ring out throughout the area. Her eyes darted toward the sound before dismissing it, repressing a shiver-- It was definitely fake. No matter, next was easy. "Let's move forward." She seemed very quick about it.

Magician Arcana

amicableAggressor
 
PostPosted: Sun Nov 01, 2015 6:52 am
Quote:
You move forward down the path, straight and narrow. Upon walking you encounter a boil, sitting very sadly on a rotting log, tears running down their face. They do not reply to you, and only moan and wail louder.

"Right! Sure! Great! Cool!" Raising his hands defensively, Kwasi sidled into the maze, keeping a small buffer of space between him and the ghouls. He was pretty sure the purple-haired one wasn't wearing any makeup - she didn't look like a were-panda eating some wax lips. The reaper though - she had the same expression they got in their eyes when you stood between one and it's bamboo. She was probably wearing loads of under-eye deodorant, or whatever it was they put on their faces. Still half-turned to face them - in case they lunged at him suddenly - he spotted the crying boil. Was that going to be his fate? Were this duo dragging people into the maze and attacking them emotionally?

Speeding up his walk, he fast-marched past the wailing student and forwards into the maze. No way was he going to draw attention to that. He felt sorry for the kid but bros don't show their emotions in public. And Kwasi was so beyond unequipped to comfort any who did. Besides, now he just wanted to put some distance between him and his maze mates. They would probably stop to take care of the crying boil, they always loved emotions and s**t like that. Glancing over his shoulder as he sped up his pace, he shot the two ghouls an "encouraging" smile - stiff and awkward. Yeah, go and give him a hug and a kiss or whatever - I'll just be heading around this corner as fast as I can, it seemed to mutter. Although the crack about putting lipstick on him had obviously been a joke, it was still rattling to the core.

(reached 600 words)

quite uneventful
do you guys
magician arcana
still want to finish this? :U
 

amicableAggressor

Versatile Vermin


Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
PostPosted: Sat Nov 07, 2015 7:22 pm
Quote:
The moaning abruptly stops, and is now replaced with the sound of running water. A bit of walking and soon enough, you come across a tiny artificial pond. In it's center is a cup, but by the side of the pond, there is a sword. There seems to be a spot for the sword to stand IN the pond, yet a sign says 'Drink to continue' What do you do?


A crying boil? Uh. No. Lucretia felt her hair stand on end as she eyed the child on the log. Something was very off here and while, maybe Kwasi was right and they would comfort him... Well, that wasn't going to be Luca.

She bolted after Kwasi, not wanting to be NEAR that thing. At the same time, she hooked an arm around Imbere and drug her along. "Don't just ditch us!" She hissed angrily, fear making her eyes dance this way and that. This was turning absurdly weird.

"Come on... The boil... Thing has stopped. It was probably a trap." Which Kwasi must have known, seeing as he fled from them and the creature. Was this boil part of the maze? No, gnomes wouldn't think to do this.

Eventually the little pond came to view. Luca pursed her lips, noticing the sign, the cup, and the sword, "I don't think drinking some water in the middle of a maze is a wise idea. Who knows what could be in it." Still, taking a sword from the ground didn't seem smart either.

amicableAggressor
Yes! Sorry @_@ I forgot to respond...

quite uneventful
flashback to their one rp where Luca just SWOOPS IN AND CARRIES OFF IMBERE. Sorry Imbere.
 
PostPosted: Sun Nov 08, 2015 4:07 am
      Emotions? Feelings?? Since when had Imbere felt any of that? This school had barely gotten anything but a small "oh" from her, and most of it is occasion and by surprise. Her feelings toward the crying boil were indifferent, especially with it moaning and crying the way it was. When the smaller boil smiled at them as if telling them to take care of the boil, Imbere merely wrinkled her nose and grimaced, following right after him. Her normal swagger made her slow to walk however, so when Lucretia grabbed her side and started walking faster, Imbere was almost appreciative, flailing in slight panic before realizing she was in safe hands and relaxing considerably.

      When they reached the pond, her first instinct was to jump into it, but even she could tell this maze what a bad idea. Imbere purse her lips— either one or the other, drop the sword in or drink the water. Eh, water was more pleasurable. Imbere grabbed the cup and gulped it down, illusions going through her brain, making we panic for a second before realizing hey, she was just in the same place. She was okay! She blinked, remembering one thing. "It said go east." She murmured, pursing her lips and wiping her mouth. "I think we should go west. Dumb cup. Don't wanna follow it, probably lead us straight to a trap or something."

Magician Arcana
eyyy yeah no worries

amicableAggressor
sitson
ur move kwasi
 

quite uneventful

Kawaii Garbage

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