Diablo III
- Devastating price crash in the Diablo III hamburger-dagger market, an article from New Statesman detailing the bursting of a bubble in Diablo III's marketplace
A 'Diablo III' auction bug causes real chaos in a virtual economy, from The Verge
Diablo III gold loophole crashes virtual economy, from The Examiner
Diablo III economy broken by an integer overflow bug, from Gamasutra
Second Life
- Second Life faces threat to its virtual economy: an article at Gamespot that was written after an item duplicator was discovered.
Cheer Up, Ben: Your Economy Isn't As Bad as This One: an article at the Wall Street Journal about the collapse of player-run banks following a bank run.
Animal Crossing
- Inflating Animal Crossing's economy, one bug at a time, from Polygon
Is Animal Crossing the dark future of our virtual economy? from Kill Screen
Runescape
- The 7 Most Impressive d**k Moves in Online Gaming Hsitory from Cracked. Entry #5 discussed the sudden loss of value of Pink Hats, which was once Runescape's most valuable item. Runescape's Wikia page about the incident was used as a source.
Neopets
- Mo’ Neopoints, Mo’ Problems: How That Website We Liked As Kids Became An Economist’s Nightmare from The Mary Sue, where the writer retold her experience with Neopets' virtual economy throughout the years.
Elder Scrolls
- Major Duping Bug Hits The Elder Scrolls Online from Kotaku.
Bonus: Five Devastating Virtual Economic Collapses from TheRichest.
Most of the articles covered bugs that affected the virtual economies within these games. Would the media be interested on a case where all evidence points to deliberate introduction of massive amounts of in-game currency into circulation? If so, I suggest contacting the staff of the sites that hosts these articles (more than once, if needed) to publish an article about the hyperinflation of Gaia's virtual economy.