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Reply [IC] Nil'nocere Lands [IC]
[OOC] Ranks and Requirements

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Seaki
Crew

Divine Star

PostPosted: Wed May 21, 2014 6:15 pm
 
PostPosted: Wed May 21, 2014 6:18 pm
Ranks

Matron: The Matron leads the pride. They are the oldest healer in the pride. The one that takes her place will always be a healer and it chosen a few months before the leader steps down. If death occurs before a new leader is chose, the high healer will take her place.

Healer Ranks

High Healer [~1]: A head healer that has proven themselves. This character must be innovative in their ideas and an excellent leader to move themselves and the pride forward. They still answer to the matron, though they are generally thought of to have enough control to work on their own or lead a large team.

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Head Healer [~1]: This is a healer that has proven themselves a leader and an innovator. They can come from any of the healer ranks (besides assistant and medic). There is one Head Healer to every 30 healers.

Head Medic [~1]: this rank is one below in status to the head healer. Only medics can obtain this rank and this rank can get promoted to head healer. There is one Head Medic for every 30 medics.
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Healer [∞]: Healers specialize in basic healing. They need to know about herbs, plants, and poisons as well as know about wounds, broken bones, internal bleeding, and other such physical wounds.

Midwife [∞]: Midwives are just that. They aid those that are pregnant from the time they know they are having pups all the way up to the cubs/pups opening their eyes.

Nurturer [∞]: Nurturers come in right after the midwife's role is up. Once the pups open their eyes, Nurturers aid in any childhood care that the mother may not be able to deal with (such as illness or injury).

Medic [∞]: Medics are healers that leave the pride to do their work - think EMT - they have enough skills to make the injured party stable or take care of small injuries on their own. They often go in groups into the roguelands, but sometimes go alone. They have all the skills of a healer, but travel more.

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Assistant [∞]: A young member of a healer rank - they are independent enough not to be an apprentice any longer, but they still need close supervision to make sure they are not botching anything. They assist any medic or healer who may need aid in their work, but most often they stick to their mentor.




Crafter Ranks


Apothecary [∞] A herbologist that is particularly skilled with plant life. They know all the herbs and what they help for - they mix medicines and salves to aid the healers. They are particularly skilled in herb lore and teaching. There's normally one apothecary to every dozen or so healers.
Master Artisan [∞]A particularly skilled Artisan can rise to this rank. They have a wide variety of skills they can use to make things. They often work closely with gatherers and gardeners for materials.

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Artisan [∞] A young artisan is usually focused on one aspect and learning to become better at what they make before expanding. Those with a wide variety of skills are promoted to Master Artisans. They often work closely with gatherers and gardeners for materials.

Herbologist [∞] Herbologists are similar to gardeners in the regard to planting and working in the garden, but they focus more on herbs for healing. They work closely with the Apothecaries to learn as well as control a lot of the herb supply.

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Gardener [∞] Gardeners take care of the garden within the pride usually have a wealth of knowledge over plants, though not always their properties. They are in charge of transplanting new varieties of plants into the garden and caring for them.


Other Ranks

General [~3] Any captain rank can obtain this rank. They control their field expertly and are a master of what they do, which is leading. They must be able to lead their group with ease and have respect of the lower ranks. They will often still do the same job they had when they started.

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Hunt Captain [~1] Hunt Captains control a larger area of hunters than just a head hunter. They give orders of when or where to hunt. They organize larger hunts and make sure no one is harmed while a hunting event happens! There is one captain to ever 5 Head Hunters. They act as a head hunter in smaller hunting parties.

Guard Captain [~1]

Liaison Captain [~1] Captains of this area need to keep up with any alliances formed and any knowledge gained. Despite being a captain, they often continue with whatever rank they belonged to previously - for example, seekers will often go out and continue relations with alliance prides.

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Head Hunter [~1]

Head Guard [~1]

Liaison [~1] There is one Liaison to ever 30 gatherers and seekers. They keep tabs on everyone in their group, including those outside of the pride. They must be extremely likable and able to form relationships well without any bias.

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Hunter [∞] Hunters provide meat-food for the pride. They normally go outside of the lands and hunts for their foods. Many members of the pride need meat as a staple part of their diet and so the hunters are very important in that they provide these things. See HUNTING RITUALS for more information!

Gatherer [∞] Gatherers collect many things and often share them among the pride. They collect materials for the crafters to use as well as plants that may benefit the garden. They also collect fruits and berries that vegan/vegetarian members may eat and cannot collect themselves.

Seeker [∞] these members leave the pride often, searching for new members, knowledge, information, and other such important things. They fall under the jurisdiction of the Liaison, same as the gatherers. These members often are the first contact with potential allies.

Guard [∞] Guards patrol the lands to make sure no skirmishes happen. They protect the pride if anyone decides to attack the peaceful pride. The pride has no real, set boundaries so they really just check about and make sure everything is running smoothly and no one has a problem. They may be weak at tactics, but are strong fighters. They are normally paired with a sentry on patrols.

Sentry [∞] Sentries are like guards in which they patrol, but they are more often closer to a set perimeter. They watch more closely for danger and are better at tactics in getting out of situations, unlike guards. They are weaker fighters though, and are more of a lookout rather than a warrior. They are normally paired with guards for patrol but not always.

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Spotter[∞] Any SoA going into a guard rank starts out as a spotter. They travel stick in a group of whatever rank they will become.
 

Seaki
Crew

Divine Star


Seaki
Crew

Divine Star

PostPosted: Wed May 21, 2014 6:24 pm
gaia_kittenstar  
PostPosted: Wed May 21, 2014 6:28 pm
gaia_kittenstar  

Seaki
Crew

Divine Star

Reply
[IC] Nil'nocere Lands [IC]

 
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