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::Elder::
The leader of the clan, overseer of the community's prosperity and safety. She keeps the clan in harmony with the spirits of the Motherfather and those of the dead. She is a patient, wise, and fierce figure. She spends her days wandering the area around her home, meditating and around her clanmates. The Mothborn only have
1 Elder. [Rot]
::Lead Healer::
Lead Healer is a title given to kin who are especially knowledgable in all areas of healing, and who have a vast knowledge of plants and anatomy. They help guide and teach all other healers, as well as give aid to sick and injured kin. They have the largest tree on the Crest, and in the roots is where they have their clinic where all Healer kin work. The Mothborn have
2 Lead Healers.
::Healers::
Healers are an essential part of any society, and the Mothborn greatly value them. They help with sickness, broken bones, and bouts of poisoning. They use various herbs and plants, and they do Hymns as well, to help channel the healing magic the swamp holds. The Mothborn have
6 Healers. [Soft Words, Ghouls, 3, 4, 5, 6]
::Lead Scout::
The Lead Scout is one who holds much experience, and knows the land backwards and forwards and any which way. They keep the borders of the Mothborn territory safe from intruders, and are the first ones to be dispatched if a kin was to go missing. The Mothborn have
2 Lead Scouts.
::Scouts::
The group of many that keeps their home safe. They are skilled fighters and negotiators, strong and quick-thinking with a good knowledge of the land. They report to the Lead Scouts, who in turn report directly to Rot. The Mothborn have
8 Scouts. [Leech, 2, 3, 4, 5, 6, 7, 8]
::Lead Hunter::
The organizer of the hunting parties and most experienced of them all, with various methods of catching prey. They know how to use snares and trap, and guide the other hunters in their efforts to feed the clan. The Lead Hunters homes are where the kills are brought to be inspected and skinned. The Mothborn have
2 Lead Hunters.
::Hunters::
The stealthy, quick-footed pack of kin that bring home meats for the clan. They are fierce, smart hunters who follow direction and can work well as a team. Hunting parties are in group of three, and the Mothborn currently have
3 Hunting Parties(
9 Hunters). [Bleeding Cardinal, 2, 3] [1, 2, 3] [1, 2, 3]
::Teachers::
Teachers have the task of watching over the tribes children and educating them on anything from plant life to basic hunting skills. These kin are well-rounded and must be willing to protect the children at all costs. They have their own tree, where they live, work, and house the children that have no guardians to tend for them. The Mothborn currently have
2 Teachers. [Monster, 2]
::Gatherers::
The Gatherers bring home plants, fungi, fruits and seeds. They tend to the gardens and go out foraging to bring home food and new discovers to the clan. They must be strong, often carrying Tortoise shells strapped to either side with leather strips and vines to carry home their bounty. They are the most knowledgable in plants and their uses, and work closely with Healer kin, and are based out of the same tree. The Mothborn have
5 gatherers. [Screech, 2, 3, 4, 5]
::Weavers::
These are essentially the kin that keep everything from falling apart. They build and invent new things to help make clan life more efficient, they weave baskets to hold food and seed, they work with tar and reeds to make homes more sturdy. They are bright, creative and strong. The Mothborn have
6 Weavers.
::Vessel Makers::
These kin specialize in making things to transport bodies or the bones of the dead. They also make grave markers, and essentially they create coffins for kins who wish for the bodies of their loved ones to remain undisturbed from looters or scavengers. There are
3 Vessel Makers. [Poke Her, 2, 3]
::Singers of The Songs Of Rest::
A choir of kin with beautiful voices mostly used in ceremonies or festivals. They may have other jobs in the clan, but they know the sacred songs to help ease the spirits and to send a dearly departed peacefully on their way. They were personally taught these songs by the clan Elder, and must practice them every day. The clan has
4 Singers. [Gilded Trap, 2, 3, 4]
::The Piecemakers [
Filled]::
These are kin with a keen eye for detail, who are masters of puzzles and anatomy. They gather the bones of the dead and piece them back together, finding every bit that goes to each skeleton so that the restless spirits may finally be put to rest. It is daunting work, only for kin with massive amounts of patience and respect for the dead. They work closely with the Singers, and share a tree with them. The clan has
3 Piecemakers. [Blurs & Stains, Pestilence, Marrow]
::Familiar Healers::
Sometimes, familiars need a bit of aid as well. When your familiar is unwell of injured, bring them to the kin who specialize specifically in helping the small bone structures and internal systems of your companion. The Familiar Healers are based in a smaller tree just a few steps away from the main healing tree. The clan has
3 Familiar Healers.
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___RITUALS, EVENTS AND TRADITIONS___::Joining::
Compared to other Tribes, this is a relatively simple process. The real trial is if you can even survive making it to the Bonemarshes- a land shrouded in fog, mystery and danger. It is believed that if you can make your way safely to the Tribe lands, your connection with the swamp is stronger than most. This tribe is mostly through word of mouth. They do not do promoting, nor do they actively seek members- those who wish to be a part of the Tribe will come to the lands. The only exception to this rule are for children, who Rot will personally venture to retrieve so she can guide and protect them back to the Crest. If you do not bring the moth wing, seed, and bone, you will be seen merely as a traveler passing through, and not be permitted to venture further without Scouts to guide you the rest of the way. If you do bring the required items, then Rot will be the judge from there.
::Exile::
Should you do anything to directly and negatively affect the Clans chances to survive, or if you commit an unforgivable crime such a murdering a fellow member, the consequences are severe. The offending kin will be isolated and kept on heavy guard. After three days, and three nights with no food and little water, they will be brought to the fire pit where the Banishment ceremony will begin. The clan will then express their grief and/or anger, and Rot will proclaim their sentence. They are never to set hoof onto the sacred lands again, and if they venture anywhere near they will be met with hostility from the Scouts who guard the border. They are to leave without food, water, or weapon. Their Moths or any other companion abandons them so they are left with nothing. Their insults against the Motherfather will never be forgiven, and thusly they will bear a scar on the inside of their right ear, made by a severed Eagle talon, to forever mark them of their crime.
::Wind Walkers::
Kin that have wandering souls, and feel they need to follow the Winds of the swamp are called Wind Walkers- they may leave the tribe but it is not permanent, and they are always welcomed back. They will return filled with stories and knowledge of things they may have done or seen and they are treated like any other member of the family. They are often given gifts or charms for protection and health previous to leaving for their journeys, and are personally blessed by Rot before they leave the Crest.
::Lifedust Festival::
The Lifedust festival happens only once a year during spring, and it's their largest celebration to the Cycle of Life, the Motherfather, and to the Swamp itself. It very much resembles the Hindu festival celebrated today, called
Holi; or better known as The Festival Of Colors. It is filled with music, food, stories, and flowers. What this festival is most known for, however, are the powdered colors taken from ground up or living Moth wings. The powder comes in all shades, and each kin make their own to use and share during the celebration. The day before the festival the little bags of powder are loosely tied with vines or strips of leather into the tree branches above. Then, when the music and celebration begins, the Pangolins and Rox up in the trees shake the branches, and a rainbow of colors are spilled onto the joyous, dancing kin below. The Festival lasts for three days, and often lasts well into the night.
_____::Giving::
The Giving usually happens throughout the day, and whenever the kin feel inclined to. While it is encouraged to give a gift to the Motherfather at least once every few days, there is no pressure placed upon the kin to follow through. The Giving happens at the fire in the center of the Crest, and can range in anything from fresh dirt taken from a garden, to elaborate hoof-made trinkets. It is a silent, personal way to thank the Motherfather for all they do.
::Hymns::
Kin can learn songs from each other, and sing together while they work or while they are Giving as another way to bond and bring them closer to the swamp. There are many songs that can be shared, save for The Songs of Rest, which are sacred and can only be performed at certain times. The songs are usually, soothing and very spiritual in nature, the low, soft tunes carrying across the marshes.
______::Lifeling::
A doe who becomes heavy with child are called Lifelings. They are celebrated and congratulated, as where there is Death there is also Life. They are given special care, such as baths in soothing herbs and flowers, and are decorated with seeds and flowers to signify their importance. A Lead Healer is usually assigned to see that the mothers are kept healthy and to be prepared should any complications arise. Rot often visits the mothers, spending time with them to answer any questions or concerns they may have. The clan works together, providing extra food and medicinal plants for the Lifelings.
::Oldsouls::
Oldsouls are the older members of the tribe that are ready to pass on. A quiet ceremony is held in their honor, bestowing upon the kin gifts of fruit, pieces of gold and silver, precious stones, flowers, and Moth wings. The clan sings together, and The Songs of Rest are sung. The kin pass on quietly, and their bones are laid to rest in the calm waters of the marshes. Rot personally says goodbye to every member that passes on.
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