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This is a Pokémon RP guild with heavy influences from the game. 

Tags: Pokemon, Role Playing, Etrua, Region, Writing 

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Kenocka

Invisible Survivor

9,450 Points
  • Invisibility 100
  • The Perfect Setup 150
  • Survivor 150
PostPosted: Wed May 16, 2012 9:27 pm
• Welcome to the Etrua Region

o Meet the Crew
o Guild Rules
o Posting Procedures
• •  Post Stacking
• •  Number Your Posts
• •  Information In the Post
• •  Moving To Another Thread
o Create A Character
• •  Human Profile Skeleton
• •  Pokémon Profile Skeleton

• Your Journey Begins

o Your Pack
• •  Gym Challengers
• •  Team Celestia Members
• • • • Boss
• • • • Admins
• • • • Agents
• • • • Grunts
• •  League Members
• • • • Gym Leaders
• • • ▲ Challenging the Gyms
• • • • Elite Four
• • • • Champion
• •  Trainer Companions
o Your Starter Pokémon
• • • ▲ Starter Moves
o Wild Pokémon (Player Controlled)
• • • ▲ Held Items
o Leveling Up
• •  Trainer Companion Leveling Up
• •  Wild Leveling Up
o Evolution
• •  Level Evolution
• •  Item Evolution
• •  Happiness Evolution
• •  Time of Day Evolution
• •  Area Evolution
• • • ▲ Moss Rock
• • • ▲ Ice Rock
• • • ▲ Victory Road
• •  Trade Evolution

• Gotta Catch'em All

• • • ▲ Reusing Your Pokéballs
o Encounter Rates
• • • ▲ Encounter Rate Rolls
• •  Determining Level
• •  Shiny Pokémon
• •  Uncommon Abilities and Moves
• • • ▲ Event Moves
o Capture Rates
• •  Reviving Fossils
• •  Breeding Center
• • • ▲ Breeding for Egg Moves
• • • ▲ Breeding for Abilities
o Legendaries

• Your Journey Continues

o Pokémon Battles
• •  Move Accuracy
• •  Ability Effects
• • • ▲ Abilities Outside of Battle
o Obtaining Badges
• •  Hidden and Technical Machines
o Obtaining Items
• •  The Gabron Ruins
• •  The Icunga Forest Orchard
o Obedience Without Badges

• The Pokémon League

o Whittling Down the Challengers
o The Elite Four
o The Champion

Note: On a PC press Ctrl F and on a Mac press Cmd F to quickly search through our extensive data.  
PostPosted: Wed May 16, 2012 9:50 pm
• Welcome to the Etrua Region

Hello and welcome to the Etrua region. Here you will find a whole new world with excitement around every corner just waiting to be discovered. A brand new journey starting with a basic Pokémon and working your way through the entire region. You will battle tough trainers, collect eight badges, destroy the evil team Celestia, and fight your way to the very top to become the true champion of Etrua.

Click here to view the regional map.

Let me begin by giving you a tour of the majestic region itself.

Blyse City - This glorious city is found near the seaside where trainers like to gather and battle. Its most famous attraction is the Battle Cruise which runs day and night from Blyse to Port Riplye. Many beginning trainers gather here to level up their Pokémon as they take a luxurious cruise and enjoy the view. Blyse City is also the holder of the biggest poke-mart in all of Etrua. Standing at an incredible thirty stories tall, this place has it all.

Following Blyse City I take you to the Gabron Ruins. Here trainers spend countless hours digging for fossils and other items to help them on their quest. The Gabron Ruins are run by the Blyse City gym leader and only the holders of the Aero Badge are allowed in.

The Battle Cruise from Blyse City follows a beautiful Sea Route 01 to Port Riplye. There's not much here but a farmer's market where people can sell their items to other trainers, some which they have dug up themselves. Port Riplye is a good place for people to walk the dock and watch the tide come in and out from the ocean. It's also a great place to surf around and explore. There may be unknown things hidden within the waters.

The next place on our tour is the pretty little village called Flawna Village. These people live very close to the forest and enjoy collecting exotic flowers, including the rare Gracidea, which they put out for happy Shaymin to find. Some Shaymin have been seen within the boundaries of the forest but no one has been able to get close enough to this cute Pokémon to catch it.

The Icunga Forest is next to Flawna Village. It is very easy to get lost in as it is a huge circle but if you can find the correct path it can take you to Fort Ammoa, Asude City, or Mosnia Valley. There have been reports of some legendary Pokémon spotted here.

The easiest path out of the forest will take you to Fort Ammoa. This place was built many years ago to protect the Etrua region from attacks. Fort Ammoa is surrounded by a great stone wall, much like a castle. Atop the wall are several cannons people used to fire at the enemy long ago. Now days is is a famous attraction. In the middle of the Fort is a fortress where the gym leader Izayah can be found. Trainers challenge him to win the Bullet Badge.

Route 8 leads out of Ammoa to another strange town called Addobe. Addobe Town is a dry place next to the desert. The houses in Addobe are made out of dry mud and though they may not look like much, they can handle even the toughest sandstorms that sometime come through the town. Aside from the gym, Addobe's most famous attraction is the contest hall, where trainers can compete for cool prizes and rare Pokémon. Addobe's gym is you guessed it Ground type. Trainers try to defeat the gym leader to earn the Brick Badge.

A little ways away from Addobe there are two famous lakes of the Etrua region, Lake Adema and Asemmo. These lakes are found on either side of Emmoco Village. Emmoco Village is for trainers to relax and take a break from all their hard training. It's a vacation resort with plenty of fun things to do such as water sports and a luxurious Pokémon spa. Pokémon and trainers both walk away feeling happier and much more refreshed than they were when they arrived.

Beside Lake Asemmo there lies quite an eerie city, it is called Asude. Here people come to lay down their lost Pokémon in the graveyard. Most people found here are sad for their losses and tend to keep to themselves. Found within Asude is also the nasty Team Celestia's base. They keep a look out for trainers trying to get to Mount Somia, the entrance to Victory Road. There have been a couple sightings of a black Pokémon with glowing red eyes that pass by the graveyard on nights of a new moon.

Let's get away from that creepy place and go to a much happier place called Mosnia Valley. Mosnia is found next to the Icunga Forest and lies in the valley of Mount Somia and Mount Fros. Trainers gather here to prepare for the hike up the freezing Mountain of Fros. Some trainers however prefer not to walk so instead they take the train up the mountain to Iclea Town. The train is an advanced version of the Battle Cruise found in Blyse City. Advanced trainers battle here on their way up the mountain. Entrance to the train however is denied until the Jade Badge is obtained by the Mosnia gym leader.

Mt. Fros is the coldest place in all Etrua. Reaching an insane temperature of -10 degrees this challenging mountain is the only other way to reach the small town of Iclea. Rumors have it there is a Pokémon that likes to wreak havoc and cause maniacal blizzards within Fros Mountain.

Whether you choose the battle train or the treacherous mountain path you will eventually reach Iclea Town. There is no gym here but a contest hall where a lottery is held as well as other types of contests. Many writers gather here to enjoy the cool breezy air and clear their thoughts to produce stories and other types of writing. Found here is a small café where people can express their feelings through poetry and/or song lyrics.

For trainers who prefer a slightly warmer environment why not skip the mountain and head over to the ferry which will take you to Zidoa Island. Zidoa is a small island in the middle of Lake Claire. It's home to the holder of the Intuitive Badge. A special gym leader that specializes in both Water and Psychic types. Zidoa also has a contest hall that holds random contests. If you like weirdness Zidoa is the place to be.

Taking the ferry out of Zidoa and following Route 7 will take you to one of two sister cities. They are called Deres and Braitto. The residents of these cities have a very strong hatred for each other. Deres is the darkest place found in all Etrua. Gothic people love to come here to check out the gothic fashion contest held by the famous Gothitelle. Deres has many attractions, the fashion hall being only one of them. In the middle of Deres is a casino where trainers gamble their luck until they're left with nothing. Some trainers never leave. Inside the casino is also the Pokémon gym. Walk away with the Obscure Badge, I dare you.

Another of Deres' attractions is the bar where trainers come to take a load off. Try a Blue Alteria or a Cherubi Bomb to get you feeling frisky and party all night long.

The sister city of Deres is Braitto. Just like Deres it too is busy all day and all night long. There's much to do in this city starting with the Pokémon theatre. Trainers come here to watch Pokémon perform spectacular performances. Some other attractions of Braitto are the Pokémon club which just like the bar in Deres people can unwind and dance all night and day until they pass out. Also found here is the Pokémon fashions hall where people come to dress their Pokémon in many adorable outfits and show them off. Braitto's gym is located in the middle of the city. Battles here are televised for all to see. Walking away with the Voltaire Badge will be no easy task.

Finally, we reach the final stop on our tour, Genesia. Genesia is a very artistic city where many art galleries and art shops can be found. Trainers come here to show off their work for others to see. Also located here is the Genesia Museum that tells all about the history of the Etrua Region. If trainers have all other of the seven badges they can begin their final battle for the Genesis Badge. Once this is obtained they may travel back down the road to Asude to begin the climb to Victory Road and try their hand at the Pokémon League.

Thank you for taking the time to read this. I hope you will enjoy your time in the Etrua Region. I wish all Trainers luck on the path to victory!


o Meet the Crew

This is an introduction to all of the crew in Etrua along with each one's individual duties. Generally all the crew members should stick to whatever they're assigned to do unless a ToS violation is being committed or the appropriate member is unable or incapable of dealing with the problem. At this point in time all active crew members are the nameless, faceless rangers and referees of battles.

Captain

Miss_D_White - On hiatus due to school.

Vice Captains


Danali_Black - On hiatus due to school.

Kenocka - Acting captain, in charge of Fort Ammoa, Pokémon Village, and Addobe Town.

Professor Valerian - Guild mule, inaccessible at this point.

Crew

Akai Shi-Koret - In charge of Deres, Braitto, and Genesia. In charge of profile approval.

Belzayne - In charge of Blyse City, Port Riplye, and Flawna Village. Helps Akai with profile approval.

Kaze Espada - In charge of Mosnia Valley, Iclea Town, and Zidoa Island.

VincentValintine LimitBrk - In charge of Emmoco Village, Asude City, and Mount Somia. In charge of member acceptance.

Professor Valerian Aide - Active guild mule. He will be taking on all of Valerian's duties until Miss_D_White or Danali_Black come back from hiatus. He will hand out new Pokémon to beginning Trainers and will hand out the final verdict on tough decisions that require anonymity.

RPM Osbourne - Hiatus?

o Guild Rules

1. Follow all Gaia T.o.S. and Rules and Guidelines.

2. No god modding. You're also not hot stuff unless the game masters and everyone in the guild says you are.

3. No cheating the post counts for leveling. Put a post count on each post just to help you remember. You will be expected to keep up with your levels truthfully. If you are caught cheating once your levels of all Pokémon are reduced by ten, and the second offense is a ban.

4. Respect other RPers, don't be unnecessarily rude.

5. Don't ever expect an automatic victory. The referees will be watching official battles to handle disputes. Victory must be won with creative battling. A higher level than your opponent just means you've got access to better attacks.

6. If you feel or see something unfair or against the rules then DO NOT spend pages battling it out over the forums and threads. Take it to a mod immediately.

7. All posts must be at least four sentences long. We'd prefer that you NOT make page long posts for battles.

8. Proper English required and demanded. We are semi-lit to highly-lit. Insert action posts will get you one warning and a repeat offense is a ban.

9. Use the standard Gaia font size, color, and text alignment. Standard Gaia font size is 12, black color is the color, left is the alignment. Some people have eye problems and no one should have to squint to read your posts. Please be courteous. If your post looks like this then fix it.

10. Space between each paragraph especially if you feel the uncontrollable urge to center your posts. It's very difficult to tell where a paragraph ends and begins when posts are centered and no spacing has been done between the paragraphs.

11. Do not use pictures any bigger than 500 pixels wide and 170 pixels high if you choose to decorate your posts. That is plenty big enough. Be courteous to the people who cannot handle pic/gif heavy threads.

12. Gym battles, E4 battles, and Champion challenges take place in the appropriately named forums.

13. Do not ask to be a Gym Leader/E4/Champion/Celestia Higher Up/Legendary. The crew as a whole will determine what makes one person better for a role than another.

14. Do NOT make a thread in the main forum unless you're a crew member.

15. Please read the stickies every so often. Updates to them may have been made and announcements for those updates may not have been made. We'll try to avoid updating stickies without announcing what's been done to them for everyone's sake.

16. Do NOT complain about there being too much to read. You're in a guild devoted to role plays, you're going to be reading a lot and if a mod tells you to go look something up or corrects you for something and it's already there then you have no right to moan about it.

17. We're running on the fifth generation's rules.

18. Have fun.

To be added to at any time, check back often.

To the Index  

Kenocka

Invisible Survivor

9,450 Points
  • Invisibility 100
  • The Perfect Setup 150
  • Survivor 150

Kenocka

Invisible Survivor

9,450 Points
  • Invisibility 100
  • The Perfect Setup 150
  • Survivor 150
PostPosted: Wed May 16, 2012 9:56 pm
o Posting Procedures

• • Post Stacking – Post stacking is not to be allowed in any threads within the Etrua Region, the idea being to encourage interaction between RPers and avoid level–grinding. For the record, "post stacking" will be defined as posting three times or more in the same thread with no one else posting in between in a span of three hours. If you are caught post stacking, you will be issued a warning not to do it again and will be placed on a watch list. Post stack again, and you will be temporarily banned for a period of up to three days, depending on the level of infraction (the more posts you stacked, the longer you'll be banned). Get caught a third time and you will be permanently kicked from the guild. I'm sorry, but we have to make sure that the people RPing with others can be just as competitive as those who are trying to speed to the finish.

Now, let's be honest here: sometimes post stacking CAN be a good thing in that it allows people to "bump" their RP thread in the hopes of attracting more people to it or can allow their character to go off and join other escapades that are ongoing throughout the guild. If you think you have been wrongfully punished, you are welcome to submit your case to a crew member – however, you WILL abide by their final judgment regarding your infraction, regardless of how innocent you think you are. Unnumbered posts do not count towards the post stacking rule because they do not raise a Pokémon's level.

• • Number Your Posts – If you're worried about posting too often and not having enough badges to control your team don't worry! Only the posts you number count towards your team's leveling up. This means that you're free to have your character wander around the cities and get into trouble or meet new friends! You cannot cherry pick when a Pokémon on your team levels up. If you don't want a Pokémon that's about to level up on the next post to level up because you don't have enough badges to control it then drop it off at the nearest Pokémon Center.

Not having your Pokémon level up when you don't want them to also allows you to just have your character get to know people, places, and other things without the constant worry of whether or not you have enough badges to make them think you're worth listening to.

• • Information In the Post – It's HIGHLY SUGGESTED that you keep track of all of your items and the Pokémon on your character's person in each of your posts. This allows everyone, yourself included, to know what your team consists of, their levels, and their attacks and abilities. The same goes for wild player controlled Pokémon.

Human/Trainer Post Information Example


[u][url=http://www.linktothelastpostinthelastthreadyouwerein.com]From: Link to last post and name of whatever thread your character came from here[/url][/u]

[u]Post # ??[/u]

[align=center]*****[/align]
Post here.

[align=center]*****[/align]
[u]Badges:[/u]

[u]Bag:[/u][img]http://cdn.bulbagarden.net/media/upload/9/93/Bag_Poké_Ball_Sprite.png[/img] X #[img]http://cdn.bulbagarden.net/media/upload/e/ed/Bag_Potion_Sprite.png[/img] X #

Pokémon Name (Pokémon Nickname)/Sex of Pokemon/Caught: X/Level: /[u]Ability:[/u] X/Atk: X/Atk: X/Atk: X/Atk: X



Pokémon Post Information Example


If character uses telepathy you could use these to define parts of speech.

[align=center][i]'Thoughts' "Telepathy"[/i] "Vocalized Speech"[/align]

[u][url=http://www.linktothelastpostinthelastthreadyouwerein.com]From: Name of whatever thread your character came from here[/url][/u]

[u]Post # ??

Level:[/u] X

[u]Moves:[/u] Atk: X/Atk: X/Atk: X/Atk: X

[u]Ability:[/u] X

[u][url=http://]Trainer:[/url][/u] None

[align=center]*****[/align]
Post here.

[align=center]*****[/align]
OOC Info



Note: These are SUGGESTED methods of posting styles. The only mandatory things to include in your post is the link to the thread your character was in previously and the post number (except where otherwise stated).

• • Moving To Another Thread – So if you've left an area then you're going to want to post where you've been that way the mods can keep up with you. It's important that the mods be able to keep track of where you've been to prevent people from cheating or misunderstanding what you've done. I don't think anyone will cheat but it's also just plain out easier on everyone if you can say where you've been and also have the evidence to back yourself up. It's important that you link directly to your last post in the RP and not just the RP itself because if that thread's twenty pages long then no mod or anyone trying to catch up on your story is going to want to search through all of those pages for one specific post. You can direct link to a post the same way you link to a thread because your post's individual address is in the address bar.

Direct Linking To Post Example

[url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22942173#336171415]To the Index[/url]


o Create A Character - One of the most important parts of being in a role play is of course having a character. We've provided profile skeletons for you and all you have to do is copy and paste them into your profile thread. Each individual character profile should get its own post. Do not deviate from the provided skeleton.

• • Human Profile Skeleton - Humans can be Gym Challengers, Team Celestia Members, or Trainer Companions (which may or may not have their own team). Until we figure out how to make Contests and Musicals work then we've only got three choices for you.

• • Pokémon Profile Skeleton - You can be pretty much any Pokémon you'd like to be (excluding Legendary Pokémon). To determine whether or not your character is shiny roll ONE 100-sided die in the RNG and Dice Rolls thread, making sure you state what you're doing in the post. If you get 95-100 your character is shiny and you only get one chance at this. To determine the level of your Pokémon character RNG the numbers 5-20. The end result will be the level your character starts out with.

Protip!: Preview the profile skeleton you're going to use for your character! They contain some information that's helpful to newbies!

To the Index  
PostPosted: Wed May 16, 2012 10:14 pm
• Your Journey Begins

o Your Pack – All Trainers good, evil, and indifferent, start out with the much of the same things in their packs. Here we have some specificity concerning each Trainer type.

• • Gym Challengers – One Pokédex, six Pokéballs, six Potions, one standard Starter Pokémon.

• • Team Celestia Members – The main bad guy of Etrua has many different levels to their organization and each level has a different number and type of items they're allowed to carry. All Celestia members are allowed to dig in the Ruins or the Orchard.

• • • Boss – Six Pokéballs OR two Ultra Balls, two Super Potions OR one Hyper Potion, three Smoke Balls, allowed a full team of Pokémon levels forty and below. Must roll six 100-sided die to determine what Pokémon are on team. Pokémon must be level forty and below.

• • • Admins – Six Pokéballs OR two Ultra Balls, six Potions OR three Super Potions, three Smoke Balls, allowed a full team of Pokémon levels thirty and lower. Must roll up to six 100-sided die to determine what Pokémon are on team.

• • • Agents – Six Pokéballs OR three Great Balls, six Potions OR three Super Potions, three Smoke Balls, allowed to have a full team of Pokémon levels twenty or below. Must roll up to six 100-sided die to determine what Pokémon are on team.

• • • Grunts – Six Pokéballs, six Potions, three Smoke Balls, one Celestia standard starter Pokémon and one Pokémon levels ten and below. Must roll one 100-sided die to determine what Pokémon will be on team.

• • League Members – All members of the Pokémon League Staff have two teams (they are allowed to make more than that). One team is their personal team which they use outside of their respective duties, the second team is used for their duties, whatever they may be. The second team is NOT to be counted as part of the PC because they ARE NOT to be used outside of official events. The two teams can be perfect mirrors of one another but the first team can level up while the second team cannot. THEY ARE COUNTED AS BEING ON LOAN FROM THE LEAGUE SO THEY ARE NOT A PART OF YOUR PC. When in a battle with a Trainer for a badge or otherwise you DO NOT count your posts and your team DOES NOT level up. This means that if your gym battlers are always level 40 your personal use battlers are able to level up. Certain TMs in the Poké Mart are only available through the Gym Leaders. They are marked as unavailable.

• • • Gym Leaders – In official, League battles, all Gym Leaders have two full restores that they are allowed to use. They do not carry these items outside of battle unless it's been dug up by themselves.

• • • Challenging the Gyms – Gym battles are just straightforward affairs. Trainer walks in, challenges leader, is defeated or defeats leader. Please PM the appropriate Gym Leader to schedule a match and remember that they're humans! Not computers at your beck and call!

• • • Elite Four – In official, League battles, all Elite Four have two Full Restores that they are allowed to use. They do not carry these items outside of battle unless it's been dug up by themselves.

• • • Champion – In official, League battles, the Champion has three Full Restores that they are allowed to use. They do not carry these items outside of battle unless it's been dug up by themselves. One Master Ball is given upon reaching this status.

• • Trainer Companions – Six Pokéballs, six Potions OR three Super Potions, and you cannot start out with Pokémon above level twenty and may only have three Pokémon to start with. You must roll up to three 100-sided die to determine what Pokémon are on team. You cannot leave the area you've chosen to be in and you cannot level up until you are traveling with a Gym Challenger. You cannot challenge any gyms. If you decide to become a Gym Challenger then you must box your team and return to Blyse City to pick out a starter. You can only get your old team members back when you have the appropriate badges to control them.

o Your Starter Pokémon – All Trainers registered to the Pokémon League start off with the same fifteen Pokémon and must be age ten to apply for a Gym Challenge license. For those who have started RPing already and have younger characters do not fret, you have been grandfathered in. If you are under the age of ten then you are allowed to catch and keep with you six Pokémon just the same as any other Trainer, challenge people to battles, and trade in Pokémon Centers. You are not allowed a Pokédex as that's a symbol of someone who's in the Gym Challenge circuit. You must be in the company of a League registered Trainer to do this because of your character's youth. You cannot join Team Celestia if you are under the age of ten. People who aren't challenging gyms but are traveling MUST be in the company of a Gym Challenger to move from their hometown.

• • • Starter Moves – Starter Pokémon from Valerian's Lab start off at level five and can have as many moves as the limit allows (four) provided that none of them are Egg Moves. Starter Pokémon given out to newbie members of Team Celestia start off at level ten and can also have as many moves as the limit allows provided that none of them are Egg Moves.

o Wild Pokémon (Player Controlled) – Wild Pokémon controlled by humans cannot start off with Egg Moves and neither can Pokemon caught off the routes. It's not fair to anyone involved. To determine the level of your Pokémon RNG 5-20. The number you get will be your level. Adjust your moves according to that. All Legendary Pokémon start out at level fifty and are shiny blocked.

• • • Held Items – All wild Pokémon, player controlled and otherwise, have the possibility of holding a specific item when caught. Wild Pokémon controlled by players will have to RNG 1-100 (1-50 gets you nothing, 51-95 gets the item, 96-100 gets the rarer item if the Pokémon in question has more than one Held Item option) to determine if they get the item. The choice of items will not be any different from what they would normally hold in the games.

o Leveling Up – Catching a Pokémon on the tenth post will not make it level up. You will have to wait until the next time your party levels up. This is because in the wild animals will generally avoid fighting one another if an easier path is available. Humans help Pokémon grow because they know how to help them play to their strengths. If injured they can be healed and back in good condition thanks to their caretakers. This takes care of the worry of crippling injury since medical help just isn't as easy to find in the middle of the woods as it is when in the care of a human. This is why many wild Pokémon will voluntarily battle a Trainer they feel is good enough for them. This furthers the ideal that human–Pokémon relationships are usually beneficial to both parties: humans gain companionship, responsibility, and money while Pokémon gains companionship, access to food/medical care, and strength. The exceptions to these relationships would be those foolish enough to harm wild animals that can wield lightening and fire.

• • Trainer Companion Leveling Up – You cannot leave the area you've chosen to be in and you cannot level up until you are traveling with a Gym Challenger. You then follow the same rules as a Gym Challenger would for leveling up.

• • Wild Leveling Up – ALL wild Pokémon need to make twenty posts to level up by ONE level. This changes when you decide to allow yourself to be "caught" by another player's character. It then drops to ten. You DO have to listen to them if they have the badges to make you do so but that doesn't mean you're going to become a mindless automaton devoted to doing whatever you're told on a whim. You are allowed to refuse to become a breeding slave. It's your dignity on the line after all and you don't know WHERE or WHO that Ditto's been with.

o Evolution – We all know the saying "Evolution's the solution if you're gonna win." While I don't necessarily agree with that statement a lot of people do like to evolve their Pokémon. Pokémon evolution can be done one of six ways:

• • Level Evolution – Post until you reach the proper level. Yes Pokémon can evolve in the middle of battle but that will be up to you as a Trainer once you reach the level needed. The more you post the faster you will level up.

• • Item Evolution – Many Pokémon evolve with the use of an item such as a stone or other evolution items. The only way to get your hands on many of these items is to dig around the Gabron Ruins, receive them from Gym Leaders, or through future events.

• • Happiness Evolution Achieving maximum happiness is how certain species of Pokémon evolve. We don't have the same resources as GameFreak so after every level up you get five happiness points. When you get 100 points (twenty posts) your Pokémon can evolve. Your Pokémon must also be holding a Soothe Bell the entire time. Wild PC Pokémon do not need a Soothe Bell to evolve for reasons unexplained by science but they DO need forty posts to evolve.

• • Time of Day Evolution – If your Pokémon needs to evolve at a certain time of day then you must state the time of day in the post in which you want your Pokémon to evolve. An Umbreon will not come from an Eevee in the middle of the day no matter what the situation or how high the friendship level might be just the same as you wouldn't get a Lucario from a Riolu at midnight.

• • Area Evolution - Bring your Pokémon to an appropriate area and await the evolution inspired by that environment.

• • • Moss Rock - Moss Rock is located in the Icunga Forest Orchard.

• • • Ice Rock - Ice Rock is located in Mount Fros.

• • • Victory Road - This road allows those Pokémon that require a magnetic field to evolve to do so. A lot of static electricity is bouncing around in these caves for reasons that haven't been figured out yet.

• • Trade Evolution - Every Pokémon Center has a special trade machine for two Trainers to use to trade a member of their beloved team to someone they trust to take good care of their partner. If a Pokémon evolves when traded then they will do so when put through this machine. Wild PC Pokémon will not be able to reach their final evolution without a Trainer. You must trade in the "canon" RP forums, not the OOC RP otherwise it DOES NOT COUNT. You can advertise your desire for a trade in the Chatterbox but the actual trade MUST HAPPEN IN THE RP FORUMS and in a Pokémon Center.

To the Index  

Kenocka

Invisible Survivor

9,450 Points
  • Invisibility 100
  • The Perfect Setup 150
  • Survivor 150

Kenocka

Invisible Survivor

9,450 Points
  • Invisibility 100
  • The Perfect Setup 150
  • Survivor 150
PostPosted: Wed May 16, 2012 11:02 pm
• Gotta Catch'em All

Obtaining Pokémon can be done one of four ways:

1. All Trainers may run into random wild Pokémon at any time. This will be completely up to the Trainer but encountered Pokémon will depend upon the area you're in. No Geodude are on Sea Route 1 and animals do not uproot themselves without good reason. In order to catch the Pokémon the Trainer must throw a Pokéball and will likely weaken the Pokémon in battle first. The more badges the Trainer has the better Pokéball they will be able to acquire. So no starting out with Ultra Balls.

2. Encounter a battle with a person playing a Pokémon, battle and capture them. People playing as Pokémon can flee battle at any time (unless moves such as Mean Look, Block, and Arena Trap have been used) and it's probably polite to ask them first if they'd mind being captured.

3. Win an event. There will be contests throughout the region giving away rare Pokémon as prizes.

4. Trading with other Trainers. This is done in Pokémon Centers located in all cities through the trade machine.

• • • Reusing Your Pokéballs You are allowed to reuse your Pokéballs if you don't catch a Pokémon on the first try but only AFTER the battle is over. They do not automatically break and become useless like in the games. This means that if you throw three balls at the same Pokémon and it teleports away (like the little troll that Mesprit is) you can pick them up and use them again. If you only have two Pokéballs left on your person then you can only try to catch a Pokémon twice. If you only have one Pokéball on your person then you can only try to catch a Pokémon once. We suggest you keep a count in your posts as to how many of each item you have on your person. Feel free to use sprites to do so.

o Encounter Rates – Encounters with certain Pokémon depend on each individual route. Please check the appropriate sticky to determine what Pokémon are found in an area and what the chances of catching that Pokémon may be.

• • • Encounter Rate Rolls You are now only allowed to roll two 100 sided die to encounter up to two Pokémon in each post.

• • Determining Level – In order to determine the level of the Pokémon you run into on a route use the RNG, NOT a dice roll. If a route has Pokémon leveled between 2–8 then RNG 2–8 to figure out the level of your newest teammate.

• • Shiny Pokémon – Roll a 100 sided die and if you get 95–100 you get the shiny Pokémon. Anything less you don't get a shiny and you've only got one chance at doing this. You must now make a separate post to determine if a Pokémon is shiny. All Legendaries are shiny blocked.

• • Uncommon Abilities and Moves – To get a Dream World Ability you will have to RNG or roll a 100 sided dice and get 95–100. You get one chance only. Dream World moves are not allowed in Etrua.

• • • Event Moves – Pokémon with Event Moves will be handed out in guild wide special events by the mods. If the move is able to be passed on through breeding then you have a to roll a 100-sided die and get 95-100 for it to be passed on.

o Capture Rates – You have three throws (roll a 10–sided die for each throw) to catch a Pokémon before it flees or faints – whatever it's you want to write it as doing. Pokéballs catch on a 7–10, Great Balls catch on 6–10, Ultras catch on 5–10 and Master Balls are an instant catch on all Pokémon except for Legendaries. If the Pokémon flees or faints from battle you cannot capture it.

Master Balls are automatic captures with the exception of Legendaries. Legendaries will be played by real people so it is up to them if they are captured or not. If the Legendary you desire does not have a controller then you cannot even attempt to capture them. Legendaries only have two chances to block a Master Ball before they are automatically caught.

Important: All Pokéballs no matter what kind are reusable if they fail to catch a Pokémon as in the anime. Master Balls can only be obtained by becoming the Champion of the region, digging in the Gabron Ruins, or through events (which will be discussed in the future).

• • Reviving Fossils – The only way you can obtain a fossilized Pokémon is by digging in the Gabron Ruins. If you find a fossil Pokémon then bring it to Valerian's Lab in Blyse City to have it revived. It will take thirty posts for the revival to be completed and the new Pokémon will start out at level one.

• • Breeding Center – Legendary Pokémon cannot breed unless they are Manaphy and the resulting Phione IS NOT a Legendary. All hatched Pokémon start off at level one. It takes thirty posts for an egg to hatch.

• • • Breeding for Egg Moves – There's a fifty-fifty chance of your egg getting an Egg Move upon hatching. The MALE PARENT of the egg must have the Egg Moves you would like the egg to hatch knowing. RNG from 1-100; 50 and lower means that you get no Egg Move and 51 and higher means that you do get an Egg Move. You are only allowed to RNG for Egg Moves from unhatched eggs four times.

• • • Breeding for Abilities – If a female Pokémon has a Hidden Ability and is bred, it has a 60% chance to give that Ability to each of its children. Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with Ditto. This means you must RNG from 1-100. If you get 60 or below you get the Hidden Ability and if you get 61 or higher you get a regular Ability.

o Legendaries – Just like all games/anime Legendaries are extremely rare and hard to capture. Master Balls may not always work here. Legendaries will be played by other people so to capture you must actually battle them. It is up to the Legendary if s/he is caught by anything weaker than a Master Ball. Legendaries will appear around the Etrua Region at random times. To battle a Legendary you must find their post and quote them. Please do not quote the ENTIRE post; delete the wording so as to avoid page stretching.

Legendaries are the only Pokémon that can run from Master Balls, however your Legendary character is limited to two Master Ball blocks throughout the entire RP. Once they're up you can no longer block a Master Ball and must be caught. Legendaries that have no player controllers cannot be caught under any circumstances. If a Legendary is released by a Trainer voluntarily then they are once again allowed to block two Master Balls but if they for whatever reason abandon the Trainer they were caught by they DO NOT get these two blocks back.

If a Legendary is captured they may be called into battle. If this happens the person playing the Legendary will take over the battle until they win, lose, or are called back. Control of the battle then returns to the Trainer. If someone has a Legendary as a character and they're in the middle of a battle and they suddenly stop posting then the Trainer is allowed to take control of it as they would any regular Pokémon. I wouldn't suggest trying to make them the dynamic character their controller makes them out to be. Just make them attack until they're knocked out or withdrawn from battle.

If you would like to RP as a Legendary then you have to work for it. They will not just be given away to anyone willy–nilly. You must obey the rules, post actively, and post literately. No insert action posts are being accepted for this guild. Semi–lit to highly lit only will be considered for Legendary characters. There are no doubles of Legendaries even if the anime has a breeding population of Lugia, Latias/Latios, Shaymin, and whoever else I can't be bothered to look up at this time.

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PostPosted: Wed May 16, 2012 11:21 pm
• Your Journey Continues

o Pokémon Battles – A Pokémon's levels really don't mean much in this guild when you're RPing against another person. You just have access to better moves than someone else. Rather, creativity in battling and taking advantage of types and secondary move effects is more important. This doesn't mean write a page long post detailing exactly what you made your Pokémon do. If they dodged left and then charged at their opponent then say so. Just because you can write a page and a half long post doesn't mean you have to and it doesn't mean that you're any better a writer than someone who posts a simple and to the point four sentence post.

• • Move Accuracy – Please use the accuracy values from the game to determine if a move hits or misses. If a move hits 75/100 and you RNG 74 the move will hit, if you RNG 76 then the move misses. The only time you have to do this is when you are against a wild PC Pokémon, in a battle with another Trainer, or if a battle has been determined too finicky to be left to anything but dice rolling. If a mod's attention is brought to battle because someone thinks it's unfair then this system will become MANDATORY for the duration of the match.

• • Ability Effects – Abilities work in Etrua the same way they work in the game.

• • • Abilities Outside of Battle – Abilities outside of battle work in Etrua the same way they work in the game except where specified. Every ten posts you're allowed to RNG 1-100 to determine if your Pokemon picks up an item appropriate to their Ability and Level. Use this chart to help determine what you get.

o Obtaining Badges – To obtain a badge you must be a registered member of the Pokémon League – a Gym Challenger. Members of Team Celestia and Trainer Companions cannot challenge Gym Leaders.

Blyse City – Aero Badge
1st Badge: Level 20–29 obeys
Reward: TM62 Acrobatics
Access granted: Gabron Ruins

Fort Ammoa – Bullet Badge
2nd Badge: Level 30–39 obeys
Reward: Soothe Bell and TM91 Flash Cannon

Addobe Town – Brick Badge
3rd Badge: Level 40–49 obeys
Reward:
Access granted: Icunga Forest

Mosnia Valley – Jade Badge
4th Badge: Level 50–59 obeys
Reward:
Access granted: Route 8

Zidoa Island – Intuitive Badge
5th Badge: Level 60–69 obeys
Reward: HM Surf
Access granted: Water routes/areas

Deres – Obscure Badge
6th Badge: Level 70–79 obeys
Reward: HM Fly

Braitto – Voltaire Badge
7th Badge: Level 80–89 obeys
Reward: TM57 Charge Beam

Genesia – Genesis Badge
8th Badge: All Pokémon obey
Reward: TM02 Dragonclaw
Access granted: Victory Road/Pokémon League

• • Hidden and Technical Machines – Hidden Machines or HMs are generally moves that you make an HM slave learn because they carry you through the game. For this guild we're allowing you to let your Pokémon learn as many HMs they can but only two HMs are available: Fly and Surf. You cannot use these HMs in battle unless you want to take up a move slot – only four move slots are available. Hidden Machines are received whenever your Trainer beats a Gym Leader. Certain Technical Machines are only available by defeating a Gym Leader as well. Check the Pokémart to make sure of what you can and can't get.

o Obtaining Items – Only Gym Challengers, Team Celestia, and those Trainer Companions that have a Gym Challenger friend can obtain items in this way. Trainer Companions do not need to be in the presence of their Gym Challenger friends to obtain items but they DO have to be traveling with them.

• • The Gabron Ruins – You must RNG, not roll dice, in this thread to gain items. You must roll dice to encounter Pokémon here unless the 'mon in question is a player controlled 'mon. Then it's a mutual agreement between the involved parties.

• • The Icunga Forest Orchard – You can obtain many different berries through RNG (not dice rolls) here along with Pokémon normally found in the forest. Player controlled Pokémon are welcome here as well. You must RNG in this thread to gain berries. You must roll dice to encounter Pokémon here unless the 'mon in question is a player controlled 'mon. Then it's a mutual agreement between the involved parties.

o Obedience Without Badges – Equate Pokémon training to dog training. You show the dog YOU'RE the pack master, not them and they know to obey you. Gym badges do that for kids but adults are mostly in the bad guy teams. They know how to PROPERLY carry themselves as the pack masters because of LIFE EXPERIENCE. When there is no pack leader there is conflict and so they become confused and try to assume leadership by infighting.

Children, while confident, aren't AS confident with their Pokémon because let's face it, they can KILL them no matter WHAT level they're at. Adults know this but they also know that if they want to show that they're in charge they have to project that air of, "I'm the leader, I'm the master, I'm the one running this show and you will deal with it." The badges are a confidence builder for the kids. Only people who are not a part of the Pokémon League can walk around without badges and have their Pokémon obey them. If a Trainer Companion decides they want to enter the League then they must box all of their Pokémon, return to the beginning of the routes, pick a starter, and begin their journey the same way every other Gym Challengers does. They will not be able to pull their old team members from the PC until they have the appropriate badges to control those Pokémon. This is out of fairness for everyone.

Important: Only people who are not a part of the Pokémon League can walk around without badges and have their Pokémon obey them.

• The Pokémon League

o Whittling Down the Challengers – At the end of your journey you will face one final contest against your peers before being allowed to move on to challenge the Elite Four and Champion. A four person tournament made up of whoever's cleared Victory Road first will take place. The winner will then be allowed to take on the Elite Four. If they defeat the Elite Four then the way is cleared to take on the Champion.

o The Elite Four – The Elite Four don't need to be battled in any specific order. Each Elite Four member will have a team anywhere from the mid-sixties to the mid-seventies. They each carry two Full Restores on their person.

o The Champion – The Champion is your final barrier to greatness. They will carry three Full Restores on their person. If you become the new Champion then you will receive a Master Ball as a sign of your achievement.

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Kenocka

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