The Basic Healing Potion will replenish 20 LP. Ingredients: x1 Vial of Water, x2 Remedial Fronds, x1 Seggan Leaf Produces: x2 Basic Healing Potions
Energizer will replenish 30 ENG. Ingredients: x1 Vial of Water, x1 Gold Petalia, x1 Seggan Leaf Produces: x1 Energizer
Increase a specific skill. Three recipes in one.
Intellect: Ingredients: x1 Astral Ink, x1 Blue Egg, x1 Loveless Flower Produces: +5 INT to Self
Attack: Ingredients: x1 Astral Ink, x1 Red Egg, x1 Sharp Claws Produces: +5 ATK to Self
Defense: Ingredients: x1 Astral Ink, x1 Green Egg, x1 Bird's Beak Produces: +5 DEF to Self
Magical Incantation: Lufunay Maau Category: Battle Tome Type: Defensive Description:
This short manual teaches the user how to create a solid shield of magic which reflects all incoming magical or physical damage once. Once cast, the shield remains up until a successful attack connects and the spell cannot be cast again that battle. Damage returned to attacker is their original damage. Opponent's block/ward do not apply.
In a multiple vs one situation reflection shield will only reflect the attack of the first opponent to land a hit, all other successful opponent's hits that round will land as normal.
ENG Cost: 40 Requirements:
45 INT Adept Stage
Magical Incantation: Wofufaz Category: Non-Battle Tome Type: Neutral Description:
The spell contained in this tome allows the user to create a fist sized orb of golden light. Most useful for exploring in the dark should you run out of torches or other light sources. Experts and Masters can create multiple orbs of varying colors.
ENG Cost: 5 Requirements:
Magical Incantation: Webilu Luonilu Category: Non-Battle Tome Type: Neutral Description:
A basic conjuration spell. This is a must-have before any other conjuration book. One must first master the basics before moving forward with more difficult incantations. This conjuration spell brings forth a small familiar whom looks adorable and is killed by a single damaging attack. This creature does nothing to aid you in battle and is specifically meant to bring joy and happiness (as well as a basic understanding of conjuration magic) to the caster and their allies.
ENG Cost: 10 Requirements:
Currency Cost: 5k
Conjure Frost Elemental
Magical Incantation: Webilu Lin Category: Battle Tome Type: Offensive Description:
Conjures a Frost Elemental who, for 5 turns, deals 10 Ice Damage to an opponent.
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» general Name: Kavanna Kaalia-Naraama Nickname: Kav Race: Dovaa Clan: Ysali Gender: Female Stage: Master Text Color: #85A895
» physical Skin Tone: Peach/Tan Hair Color: Blonde with a single Green Streak Eye Color: Green Distinguishing Marks: Olive green horns, scaly spiked elbows, scales above eyes, elven-like ears.
» personality Traits: Kind | Motherly | Outspoken | Defensive | Slightly Cocky | Strong Willed | Helpful Likes: Flowers, plants, being around others, giving others a hard time, being 'the boss' or 'leader', fighting dragons, protecting her friends. Dislikes: Being told what to do, death, being angry, losing. Personality: As an Apprentice, Kavanna was a cocky, very strong willed, mischievous youngster. Always looking for a fight or some type of contest to see if she was better. Practice was her way of life. Dragon hunting was her greatest skill. When she grew to an Adept, she gained more knowledge of helping. Her mischievous ways kind of fell to the wayside as she learned how to heal injuries, both in her clan of choice and in medicinal healing. She began to realize that family was important to her and decided to try and spend more time with them and her new found friends in the Naarama's. As an Expert, family comes first. Her son comes first. She realized that being a mother is top priority and most of her cocky attitude has been transformed into trying to be a loving and caring mother towards her son, Damian. Along with that, but her love of life and care towards others has increased dramatically. She doesn't go out looking for a fight, but when doing a dragon hunt with her family or if something or someone threatens them, she is ready to put her best foot forward to stop them in their tracks. Killing is a necessity if you hurt anyone in her family. Finally, growth into a Master has really brought out the mature, loving woman she is. She has let any and all hatred and sadness go with the growth of her new Living Tree outside of the Naraama household, and is focusing solely on the future. Where that may take her, you ask? No one will ever fully know.
» official artwork
» npc family Alexander Naraama :: Husband :: Warrior :: An Orderite Guard ::LIGHTBLUE Damian Naraama :: Son :: Peisio Mage :: Working on becoming a Master ::#5999e3 Kavva Kaalia :: Father :: Gaili :: Works as Coal Miner :: #8A3700 Kathreen Kaalia :: Mother :: Kiandri :: Unknown :: #FFD373 Kaylen Kaalia :: Older Brother :: Ayrala :: Owner of Abode de Dagon :: #C4C4C4 Karst Kaalia :: Younger Brother :: Peisio :: Traveling Healer w/ Karak :: #917AFF Karak Kaalia :: Younger Brother :: Firani :: Traveling Mentor w/ Karst ::#CF5757 Melanie Burnett :: Sister-in-Law :: Aiskala :: Owner of Abode de Dagon :: #67D4E0 Nadia Kaalia :: Niece :: Ysali :: Working on becoming a Master, living with parents ::#88D18E Naomi Naraama :: Mother-in-Law :: Mage :: Stay-at-home Housewife and Healer :: #F0B4C1 Alora Naraama :: Sister-in-Law :: Mage :: Owner of Small Healing Clinic in Ashen City :: #ABABAB Anna Naraama :: Sister-in-Law :: Archer :: Traveling Mercenary :: #8C8C8C
» spells Dragon Rush - Blast of dragon breath is blown over the fists, causing spell damage when hit. :: 10 :: 415 :: Initiate Magic Vine Summon > Whip - Summons 2 vines and uses them to whip the enemy. :: 10 :: 415 :: Initiate Magic Razor Leaf - User imbues leaves with magic, causing them to sharpen like razor blades. The user then throws them at her opponents. :: 15 :: 830 :: Journeyman Magic Solar Beam - Taking in the magical energies of the sun between her hands, the user then blasts off a beam of plant magic and light at her opponent. :: 20 :: 950 :: Advanced Magic Leaf Storm - The user imbues many leaves all around her with plant magic, causing them to sharpen like blades, and with a flick of her wrist, causes all of them to fly at her opponent for massive damage. :: 20 :: 950 :: Advanced Magic Solar Blast - The overpowered Solar Beam. This attack takes in the magical energies of the sun and surrounding plant life, only to be blast off at the opponent with double the force of a regular Solar Beam. :: 50 :: 1960 :: Master Magic
» defensive spells Ward - Blocks an opponents magical attack. :: 410 :: Initiate Magical Defense Ward II - Blocks an opponents magical attack. :: 830 :: Journeyman Magical Defense Ward III - Blocks an opponents magical attack. :: 1385 :: Advanced Magical Defense Ward IV - Blocks an opponents magical attack. :: 1945 :: Advanced Magical Defense
» ysali spells Vine Summon > Grasp - Summons 2 vines and entraps an enemy, allowing for one attack hit regardless of die roll. :: 30 :: Ysali Dovaa Ability Healing Touch - Touches an ally with plant healing energy, healing them for 25LP. Usable 5 times per encounter. :: 10 :: Ysali Dovaa Ability Leech Vitality - Summons a small vine that wraps around the opponents leg, stealing energy. If Hit - Steals 15 Energy from an Opponent but boosts the user with 30. Usable 3 Times Per Encounter. :: Ysali Dovaa Ability Poison Bomb - Using Ysali Magic, the Dovaa blows poisons into their hand, containing them in a magical sphere. When thrown at the enemy, if they are in the area of effect of the explosion of the bomb (if the attack is a hit), they will instantly become poisoned for the next 7 turns (every time the Ysali attacks). The first three turns, 10 damage is taken due to the immense stress of the poison taking effect. The next 4 turns, the damage is reduced to 5. Once those 7 turns are over, the poison has fully worn off. Those who were stricken with the poison are now immune to it the rest of the battle. Ysali are immune to the poison regardless. :: 20 :: Ysali Dovaa Ability Majestic Rejuvination - Every time the user heals someone or uses Leech Vitality (whether the attack hits or misses), the plant life around them begins to glow a faint green, increasing the user's Intellect by 2 points per heal or leech used and allows them to use a new heal called Rejuvenate which, when used, heals an ally for 1.5 LP / 1.5 ENG per 1 INT. (ie: 50 INT = 75 Healing Done, 75 Energy Rejuvenated). This ability lasts throughout the rest of the battle, but the heal can only be used 1 time. :: Ysali Dovaa Ability
» ysali true form spells
The True Form will last a total of five (5) turns once tapped into. It costs a mere 5 ENG to transform into the True Form. Once transformed, for those five turns, the character will gain +100 LP (dragon skin FTW), +15 INT, and two (2) new spells that you're able to use during each turn. As soon as the character exits their True Form after the fifth turn, the +100 LP will dissipate but you will be able to keep the +15 INT.
Wrath - Shoots a large ball of plant-like energy towards the opponent that saps energy and does damage. It saps 20 ENG the first turn and 20 the second for a total of 40 ENG. It also deals 25 Damage first turn, 50 second, and 50 the third for a total of 125 LP. Can only be used once per battle. :: 75 :: Ysali True Form Ability Lifebloom - Heals an ally over time. 25 LP first turn, 50 second, 75 third, and 100 fourth for a total of 250 LP healed. This is cast only once. Passive once cast. Can only be used once per battle. :: 75 :: Ysali True Form Ability
» spell tomes Reflection Shield - This short manual teaches the user how to create a solid shield of magic which reflects all incoming magical or physical damage once. Once cast, the shield remains up until a successful attack connects and the spell cannot be cast again that battle. Damage returned to attacker is their original damage. Opponent's block/ward do not apply. In a multiple vs one situation reflection shield will only reflect the attack of the first opponent to land a hit, all other successful opponent's hits that round will land as normal. :: 40 :: Astral Magic Candlelight - The spell contained in this tome allows the user to create a fist sized orb of golden light. Most useful for exploring in the dark should you run out of torches or other light sources. Experts and Masters can create multiple orbs of varying colors. :: 5 :: Light Magic Basic Conjuration - A basic conjuration spell. This is a must-have before any other conjuration book. One must first master the basics before moving forward with more difficult incantations. This conjuration spell brings forth a small familiar whom looks adorable and is killed by a single damaging attack. This creature does nothing to aid you in battle and is specifically meant to bring joy and happiness (as well as a basic understanding of conjuration magic) to the caster and their allies. :: 10 :: Conjuration Magic Conjure Frost Elemental - Conjures a Frost Elemental who, for 5 turns, deals 10 Ice Damage to an opponent. :: 50 :: Conjuration Magic
» dovaa Araceli | ... Esmeralda | She seems like a very kind Dovaa. She's also very beautiful. Karayan | ... Samril | I really like him. He was kind and funny, just talks a lot. I hope we can become good friends.
» oblivionites Adrastea | She began to attack me for no reason. I wish her nothing more than a painful death. Eanah | A kind, quiet little girl. A refreshing take from the other Oblivionite girls I've met. I wouldn't mind meeting with her again one day. Elleth | I can't stand her. Her big mouth got her in trouble. I could care less if she died. Killian | He sure has grown since last we met. He's actually kind, which is strange for the Oblivionites. He gives me hope for the Oblivionite race. Nayal | The Oblivionites seem to have a reputation for causing mischief and chaos, and that rings true with this one. Couldn't stand the arrogant bitchy attitude she let off. I'm glad she's dead.
» orderites Rosetta | A kind young Orderite. She is so sweet and full of life even after the tragic tale of her parents. Kadryn | I'm glad she's coming around. I believe she will make a great friend.
» hybrids Damian | I couldn't love him anymore if I tried. He's my baby boy. Maslin | A darling little Hybrid. I'm hoping to get to know him even more. He has the potential to be a good friend of the family. Junjie | A kind, strong Hybrid. He has a lot of potential to become a very powerful healer. Just needs a little practice.
» drakein Abellio | A sweet, rather protective Keindred. At least he's kind to his bonded, Junjie, unlike the other rude one. Arjan | When Junjie's attack backfired, all the little Keinling did was laugh. It was extremely rude and I'm sure Junjie did not appreciate it. Amadia | She was Kilian's Drakein. Not much else to say about her. Lazuli | He's just an acquaintance thus far, but he's alright. Seems nice anyway.
» npcs Anodyne | The first Drakeinian I have ever met, and possibly one of the kindest. She helped me more than she will ever realize even though she feels I helped her. Arick | Well, I met him and he's so personable and kind. Really helpful as well. Maybe I'll see him again one day!
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBrolis :: Owner/Creator of Magesc and Kavanna Information xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxRemanoir | rayjin-chan :: Official Kavanna Art xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxjayoku :: Official Kavanna True Form Art