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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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TiH Student Council

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PostPosted: Fri Feb 10, 2012 12:34 am


The entire front section of the room is littered with brightly colored, flashing game machines all lined up in a row. The sound on most of the games have been turned off so as not to disturb the ambiance, but the games themselves are far enough from the tables to give players some leeway when it comes to getting excited about winning.

Or bashing hunters over the heads with mallets. Who wouldn't be excited about that?




In this thread you can play games and win two different types of prizes!

-You could win Scarentine's Day Points, which can be redeemed for minipets on the TiH Minipet Website, or can be used in our Minipet Auction at the end of the event!
If you win here, make sure you go post in the Scarentine\'s Point Claim Thread!

-You could also win stuff from the, Prize Booth!
Just go roleplay over at the Prize Booth and you can use the graphics ICly!


How many times can I play these games?

-You can only play The Love Machine once per character. EVER. But you can win multiple times if others roll your number! You still have to claim those wins, so keep track of that scoreboard!

-You can play Bittersweets, Pin The Heart, or Whack-A-Hunter once a day. The day restarts at 12am PST!

-You can play Ghost-Man until you die in a roll. The game resets each day at 12am PST.  
PostPosted: Fri Feb 10, 2012 12:35 am
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THE PULSING, THROBBING
HEART-TITILLATING
LOVE MACHINE


Thanks to Cricket's Sex Ed class, a rash of Fear has spread over the campus. Anxiety, worry, and fright have been rolling off in droves of students now afraid to swap spit or even hold hands. ...And if all that new Fear *manifested* into something, who can say?

What can be said is that a device looking like an Arcade Machine has appeared, claiming to be able to accurately and with absolute certainty determine a Student's FEAR COMPATIBILITY NUMBER.

To activate the machine, simply roll 1 20-sided die and post the following code in your post:
Code:
[color=darkred][size=24][b]MATCHMAKER MATCHMAKER MAKE ME A MATCH![/b][/size][/color]


You can only roll to play this game ONCE! But you can win multiple times if others roll your number! You still have to claim those wins, so keep track of that scoreboard!

Match your number up with previous rollers by looking at the Scoreboard below. If you match them perfectly, or if you're a few numbers apart, you are a winner!

Same Number: PERFECT MATCH (You both win 1 Scarentine's Day Point! Go claim it here!)
1-2 apart: NATURAL PAIR (You both win a toy at the Prize Booth!)
3-5 apart: CAN WORK, WITH WORK (You both win a toy at the Prize Booth!)
6-10 apart: PROBABLY NOT (You think you see some lint come out of the machine.. is that a prize?)
11-15 apart: BETTER OFF ENEMIES (You win NOTHING.)
16-18 apart: SNOWBALL'S CHANCE IN HELL (A gnome kicks you for being so incompatible.)
19 apart: CERTAIN DEATH (You should definitely stay away from this person. Forever.)

SCOREBOARD: (This is where everyone's Fear Compatibility Number is recorded!)
Riley: 1
Junko: 3
Jericho: 10
Shehk: 15
Christof: 19
Tess: 3
Am: 6
Herryk: 6
Roch: 17
Shun: 7
Xiu: 18
Freya: 10
Hel: 8
Zar: 7
Sparrow: 10
Nuru: 6
Levi: 20
Sin: 10
Sibyl: 11
Edel: 17
Diana: 12
Yin: 20
Willow: 19
Alex: 14
King: 2
Moure: 10
Danny: 13
Mot: 8
Mitsu: 2
Titus: 12
West: 13
Merope: 18
Calder: 8
Steffani: 12
Thackery: 9
JD: 4
Emily: 9
Savior: 11
Gene: 5
Amrita: 13
Tahki: 2
Barth: 15
Malodore: 1
Ulmuka: 11
Ren: 1
Lilith: 13
Israfel: 10
Charlie: 4
Amarus: 8
Ev: 9
Shine: 16
Mac: 7
Anna: 6
Lucien: 11
Lizzy: 4
Ash: 10
Thanatos: 12
Amphi: 19
Joachim: 6
Umi: 6
Riyo: 8
Pickles: 15
Enzo: 6
Mort: 3
Taryn: 3
Gilly: 11
Needle: 4
Astra: 3
Yuki: 11
Mandy: 18
Bea: 19


disclaimer: machine's numbers are completely fabricated  

TiH Student Council

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TiH Student Council

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PostPosted: Fri Feb 10, 2012 12:37 am
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A gumball machine filled with Bittersweets. Quick, nobody is looking. Crank one out and see what you get!


How to Play

Roll 1d12 and post the following code in your post:

Code:
[b][color=green][size=24]THESE TASTE LIKE CHALK BUT FREE CANDY IS FREE CANDY.[/size][/color][/b]


Match up your roll to the numbers below to see if you won!

1. 4ever Alone (You win nothing. So lonely.)
2. 5ever Alone (That's one more than nothing. You win 1 Scarentine Point! Claim here.
3. No U (No, really. No u. You win nothing.)
4. Plz Go (Please go pick up your silver seed by posting here.
5. Luv 2 Deth (So much love you DIE! Go get 3 Scarentine's Points on your way to the afterlife, here.)
6. Hrt Burn (Stop eating those sausages on a stick. You win nothing.)
7. Eat Chalk (These are for games.. not eating. You win nothing.)
8. Kiss a Frog (Who wouldn't? You win 2 Scarentine's Points! Claim here.
9. Infinis Agony (Eternal agony is so romantic. You win 1 Scarentine's Point! Claim here.)
10. Nightmare (That's sexy. You win 1 Scarentine's Point for being so sexy. Claim here.
11. Dog is Cuter (Depends on the dog. Go get a toy from the Prize Booth!)
12. King of Pain (Kings deserve shinies. You win a silver seed, go pick it up here.)  
PostPosted: Fri Feb 10, 2012 12:39 am
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Pin the Heart on the Student Council Member

Crude cardboard cut outs of each member of the Student Council stand beside each other, sporting little pinpricks where others have tried to pin the heart on them correctly. Little paper hearts, shaped like the organ itself, are sitting on a table beside the cut outs. A Disgruntled Cupid Gnome blindfolds you, spins you around three times, and kicks you in the direction of one of the cardboard cut outs without so much as a word of warning.


How to Play:
This game requires two posts. In your first post, you do not roll! You must choose which SC Member you're trying to pin in your post, by posting the following code based on who you want.



Code:
[color=indigo][b]I want to pin RILEY![/b][/color]

Code:
[color=blue][b]I want to pin JUNKO![/b][/color]

Code:
[color=red][b]I want to pin JERICHO![/b][/color]

Code:
[color=gray][b]I want to pin SHEHK![/b][/color]

Code:
[color=green][b]I want to pin CHRISTOF![/b][/color]


In your second post, you will roll a d10. (PLEASE NOTE: IF YOU'RE PINNING RILEY, YOU ROLL A D20.) Match the number of the SC Member's Fear Compatibility Number, to win two Scarentine Points! Make sure you post your win at the claim thread!

Riley: 1
Junko: 3
Jericho: 10
Shehk: 10
Christof: 9


Bonus: If you roll to pin Riley, and you roll a 20, you drop the heart through her hole and find a silver seed in there! WELL THEN. Better go post in the claim thread about it.  

TiH Student Council

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TiH Student Council

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PostPosted: Fri Feb 10, 2012 12:41 am
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WHACK A HUNTER


Some of these little hunter dolls look familiar.. the urge to whack is rising..


How to Play

Roll 16 d4. You heard me. Roll sixteen d4's in one post. Every time you get a 3 or 4, you have hit a hunter and you get 1 point towards your score. Count up your score.

-If you have 12 or over score, you win 2 Scarentine's Day Points! Go claim your win here!
-If you have between 8 and 11 score, you win 1 Scarentine's Day Point! Go claim your win here!
-If you have exactly 7 score, you don't win a prize, but you find something shiny on the ground.. a silver seed! Go claim it here!
-If you have between 4 and 6 score, you win an IC prize from the Prize Booth!
-If you have less than 4 points, you should never face a hunter. You'll die.  
PostPosted: Fri Feb 10, 2012 12:42 am
Ghost-Man

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The big, bulky machine beckons you to waste all of your time at this spectacular event by staring at it's screen and trying to make little ghost-men eat the horrible pac-men. The screen comes to life at the sight of you, beeping and blinking colorfully. Clearly, instead of socializing and meeting other students, you should play this game all event long.

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How to Play:

You are Ghost-Man. You must eat all of the fear capsules before the Pac-Men capture you - but if you eat one of the large Fear capsules, the Pac-Men become frightened of you and YOU can eat THEM for extra points! Don't forget to snag the pumpkins for bonuses when they show up on the screen!


Level One: Roll 4d12. All four rolls must be above 4 to pass to the next level. If one roll is 4 or below, it's GAME OVER for today!

Level Two: Roll 4d12. All four rolls must be above 5 to pass to the next level. If one roll is 5 or below, it's GAME OVER for today!

Level Three: Roll 4d12. All four rolls must be above 6 to pass to the next level. If one roll is 6 or below, it's GAME OVER for today!

Level Four: Roll 4d12. All four rolls must be above 7 to pass to the next level. If one roll is 7 or below, it's GAME OVER for today!

Level Five: Roll 4d12. All four rolls must be above 8 to pass to the next level. If one roll is 8 or below, it's GAME OVER for today!

FINAL LEVEL: Once you beat Level Five, the game shuts down because developers did not believe anyone would be able to reach this level! You win a RANDOM RARE MINIPET!

PUMPKIN BONUS: If at any point your first dice roll is a 12, you grab a Pumpkin and gain an Extra Life! This means if you lose out on a roll, you can roll that roll again for one more try.

Each level you pass gets you One Scarentine Point. Please make sure to link ALL your winning rolls when you claim these points!
 

TiH Student Council

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TiH Student Council

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PostPosted: Fri Feb 10, 2012 12:42 am
 
PostPosted: Fri Feb 10, 2012 12:43 am
 

TiH Student Council

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TiH Student Council

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PostPosted: Fri Feb 10, 2012 12:44 am
 
PostPosted: Fri Feb 10, 2012 12:48 am
 

TiH Student Council

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