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Area Instances (Bosses)

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ChelleasaurusRexx
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PostPosted: Tue Nov 15, 2011 10:42 am
This section of the guide is dedicated solely to the bosses in each
area you come across as well as videos to give you a better understanding of
the instance and boss.

For a whole list of instance videos, [Click Here]
 
PostPosted: Tue Nov 15, 2011 10:43 am
GENERAL MAYHEM

Location :
xxxxVillage Greens
xxxx[Map]


Level Cap :
xxxx2.5

Information :
xxxxxxGeneral Mayhem, the leader of all things Gnome-ish going on
xxxxin the less then peaceful Village. For the Barton Regulars, you
xxxxare asked to take him out. This will be your first instance of the
xxxxgame and the last step you have to do to complete Remo's quest
xxxxand move on to Bill's Ranch.


Tactic :
xxxxxxThere's not much tactic to this. First, would be choosing a difficulty level.
xxxxIf it's your first time doing it, and you're going alone, I suggest Easy or Normal.
xxxxDoing Easy or Normal, you just kill the gnomes he sends out first. Trying to
xxxxattack him will just fling you to the front of the room. On hard, there's mushroom
xxxxcannons. Attack them till they stop attacking, then focus on the gnomes.
 

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PostPosted: Tue Nov 15, 2011 10:46 am
OMGWTF

Location :
xxxxDead Man's Pass // Bills Ranch
xxxx[Map]

Level Cap :
xxxx3.5

Information :
xxxxxxThe OMGWTF is a gigantic, and deadly OMG. It has the ability
xxxxto fear it's target and attack without stopping. It is five times
xxxxmore dangerous then the General you had faced in the Greens.
xxxxThis quest is actually for Ian, who is in Barton Town.


Tactic :
xxxxxxYou reach this boss by going though the gates of Deadman's Pass
xxxxand going up the stairs. Walking near the gate at the top, sounds
xxxxan alarm. Once the alarm goes off, someone sends wave after wave
xxxxof OMGs and OMFGs. The harder the instance level, the more OMFGs
xxxxspawn. Attack them as fast as you can, because the waves continue
xxxxeven if the pervious wave is not completed. Once the waves are done,
xxxxyou'll face the OMGWTF, again, just attack as fast as you can and
xxxxheal. Iron Will would be a nice buff to have, since the OMGWTF isn't
xxxxstingy with using his fear debuff.
 
PostPosted: Tue Nov 15, 2011 10:46 am
KAT'S DOLL

Location :
xxxxZen Gardens
xxxx[Map]


Level Cap :
xxxx4.0

Information :
xxxxxxKat's Doll is said to be the "mother" of all the Kokeshi dolls
xxxxin the Gardens. In order to face her though, you do need to
xxxxbe a level 3.0. This quest end's Katsumi's quest line, and will
xxxxlet you start Kin's Trials.


Tactic :
xxxxxxOnce you enter the shrine, this becomes the first instance
xxxxyou're trapped in. Either you finish it through or you die.
xxxxThe most dangerous thing in here is actually the fluffs, who
xxxxever they don't target, should attack them. The less HP they have
xxxxthe less damage they do when they explode. After the many
xxxxwaves of dolls, Kat's doll comes out. She really isn't much of a
xxxxthreat if you kill her fast and stay away from the cherry fluffs. Once
xxxxyou kill her, the shrine becomes unlocked, and you can leave.
 

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PostPosted: Tue Nov 15, 2011 10:47 am
SHE WOLF

Location :
xxxxBass'ken Lake
xxxx[Map]


Level Cap :
xxxx5.0

Information :
xxxxxxThe She Wolf lives in a very dark den with her pups.
xxxxSomehow, she got a hold of Gustav's beloved ax, Cheri.
xxxxHe wants you to fight her to get his Cheri back. You must be
xxxxa level four to fight. (I think)


Tactic :
xxxxxxBasically the same tactic for all instances that are just one room.
xxxxStand there in a group (or alone) and fight off the waves that
xxxxcome at you first. Of course, She Wolf is far more dangerous
xxxxthen any of the bosses you've faced so far. She hit's hard, dealing
xxxx100+ damage a hit. And she targets one person, the whole time.
xxxxRunning to get stamina an keep her from hitting you often would
xxxxbe a good idea. Once she's dead, finish off the pups left and leave.
 
PostPosted: Tue Nov 15, 2011 10:49 am
PAPA SAW

Location :
xxxxBass'ken Lake
xxxx[Map]


Level Cap :
xxxx5.0

Information :
xxxxxxPapa Saw is basically a buzzsaw on steroids. He's even a pimp,
xxxxwith two Mama Saws trying to protect him. Note though, you have
xxxxto have a rather large crew for two Mama Saws. (4-6 people). This
xxxxends the quest line that Gustav has given you.


Tactic :
xxxxxxPeople had abused this instance to get large amounts of gold by doing it
xxxxover and over. Because of that, updates were made and it's a rather smart
xxxxidea to stay away from the hard setting. Most people stick to normal. Now,
xxxxmake sure to buff check. When you enter go up into the top corner nearest
xxxxthe entrance. Do not go past the one crate that sticks out from the wall.
xxxxThat will start the instance, which is the leaders job. Once buffs are
xxxxcast, start the instance and simply stay in a group, heal, and kill the
xxxxwaves of saws. After a few, Mama Saw will come out. Simply take care of
xxxxher, defeat two more waves of saws, and then Papa will come out. Gang up
xxxxon him, defeat him then finish off whatever other saws he had spawned.
 

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PostPosted: Tue Nov 15, 2011 10:58 am
DUNESLAM


Location :
xxxxGold Beach
xxxx[Map]


Level Cap :
xxxx7.0

Information :
xxxxxxDuneslam is a very giant sandcastle that's gotten out of hand.
xxxxThe old man by the lighthouse, Jacques, gives you a mission
xxxxto take this big beasty out. Take the row boat to the tiny island
xxxxand take him on.


Tactic :
xxxxxxThe first thing I will say is, Hard is almost impossible. The waves don't wait,
xxxxso even if you have three castles still alive more come out. By the end of it,
xxxxyou have a swarm of thirty or more castles coming after you, plus Duneslam.
xxxxI suggest you stick to the normal or easy difficulty. There's really no tactic to
xxxxthis other then kill all the castles till Dune comes out. So that's what you have
xxxxto do. The instance starts right away, so make sure to either buff before you go
xxxxin or buff when you fight. As for Dune himself, just gang up on him and take
xxxxhim out as fast as you can.
 
PostPosted: Tue Nov 15, 2011 10:59 am
GIANT STONE COATL


Location :
xxxxOtami Ruins
xxxx[Map]


Level Cap :
xxxx10.0

Information :
xxxxxxThe Giant Stone Coatl is the last quest boss in the game line
xxxxcurrently. This is the final quest of Otami and the last part you
xxxxneed to complete to be able to go into the Shallow Seas without
xxxxthe need to have a crew member who completed this quest.


Tactic :
xxxxxxThere are two ways to complete this instance (that I know of). The first way
xxxxis the one I prefer. You will need a ranged ring for the end. The second way,
xxxxyou'll need Scardy Cat. Before you get to the Coatl though, there are three
xxxxdifferent waves you have to complete. First is the Feathered Coatls which
xxxxare pretty easy. The only issue is your stamina. Then the Tiny Terrors. You
xxxxreally want to focus on the Witch Doctors, since they re-gen health. The third
xxxxwave is Bladed Vases, which are actually hard. They can cut your health in
xxxxhalf within a few seconds. Heal as much as you can. After the end of each wave
xxxxone of the three masks you see when you first enter will come. Make sure to
xxxxkill any animated left of the wave before finishing off the mask so you can sit.
xxxxxxThe Coatl. Way one. Range attack it only and meele when you have full rage.
xxxxStay out of it's reach and it can't attack you. Don't worry about the animated
xxxxthat spawn just focus on the Coatl. When it's health gets really low, mob it but
xxxxbe careful. It hits hard.
xxxxxxWay two. Scardy Cat the Coatl constantly and attack it from behind. I've never
xxxxtried it this way.
 

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