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ChelleasaurusRexx
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PostPosted: Sun Nov 13, 2011 9:05 pm
{{[RINGS:]}}


Small Key:

AoE - Area of Effect

DoT - Damage over Time

RR(#) - Means Rage Rank.
There are four different ranges. 1, 2, 3 and 4.
Range ranking, is using up your rage for stronger attacks.



How to Rage your rings:
First, make sure, you have what you want to use it on, targeted.
You would look at your rage meter, in the right-hand part of your rings bar.
When the whole thing, is fully red, you have full rage.
You can also see if you have full rage, looking at the crew pane.



Select the buff that you want to use... now, depending on how you play,
either using the mouse, or the numbers,
you would go to click the ring normally,
but instead of it being a fast click,
hold down the mouse/number key until the bar becomes a brighter red.



Release the button, and then,
you should have a r4(or lower depending on how much rage you.)
 
PostPosted: Sun Nov 13, 2011 9:12 pm
(all stats will be used for CL: 10)
--ATTACKS--


-Melee-
(What is a melee ring?
A ring which requires close quarters to attack.)


Bump:

Turn that hip around and BUMP your opponent away from you.
Knocking them FAR away at higher Rage Ranks.
The process *is* painful to your target.

Stamina Cost : 3-4
Damage : Strong
Range : Short
Targets : Enemy Only
Knockback : Superb
Recharge Duration : Short

RR1: 90-130 Damage (110 Damage) + Knockback
RR2: 130-190 Damage (160 Damage) + Knockback
RR3: 140-200 Damage (170 Damage) + Knockback
RR4: 160-240 Damage (200 Damage) + Knockback


Dervish:

Whirling at incredible speed,
you deal damage to all foes close to you.
Higher Rage Ranks knock your enemies farther back
and increase the area you hit.

Stamina Cost : 5
Damage : Moderate
Range : Point Blank
Targets : Enemy Only
Knockback : Strong
Recharge Duration : Moderate

RR1: 60-100 Damage (80 Damage) + AoE
RR2: 80-120 Damage (100 Damage) + AoE
RR3: 100-160 Damage (120 Damage) + AoE
RR4: 140-190 Damage (160 Damage) + AoE


Fire Rain:

Summon burning rain from the sky
to fall in an area around yourself damaging your foes
and draining their Willpower.
Higher Rage Ranks result in bigger damage areas
and greater Willpower drains.

Stamina Cost : 10
Range : Point Blank
Targets : Enemy Only
Willpower Debuff : Weak
Knockback : Feeble
Damage Over Time : Strong
DoT Duration : Very Short
Recharge Duration : Long
Debuff Duration : Moderate

RR1: 120 (20*6) Damage + 30 Willpower Debuff (6s) + AoE
RR2: 180 (30*6) Damage + 50 Willpower Debuff (6s) + AoE
RR3: 180 (30*6) Damage + 80 Willpower Debuff (6s) + AoE
RR4: 240 (40*6) Damage + 120 Willpower Debuff (6s) + AoE


Hack:

Land a colossal blow to your foes!
Hits things hard, even causing them to bleed for a bit
after you hit them. At higher Rage Ranks,
the bleeding lasts longer, thus causing more damage.

Stamina Cost : 4
Damage : Superb
Range : Short
Targets : Enemy Only
Knockback : Weak
Damage Over Time : Weak
DoT Duration : Very Short
Recharge Duration : Moderate

RR1: 110-170 Damage (140 Damage) + 2*20 DoT
RR2: 150-210 Damage (180 Damage) + 3*20 DoT
RR3: 200-280 Damage (240 Damage) + 4*20 DoT
RR4: 270-370 Damage (350 Damage) + 5*30 DoT


Mantis:

You create a katana from nothing
to do your bidding. Does light damage,
but attacks again very quickly. At higher Rage Ranks,
it also drains an enemy's Willpower.

Stamina Cost : 2
Damage : Strong
Range : Short
Targets : Enemy Only
Knockback : Feeble
Recharge Duration : Short

RR1: 70-110 Damage (90 Damage)
RR2: 100-140 Damage (120 Damage) + 20 Willpower Debuff (8s)
RR3: 120-180 Damage (150 Damage) + 30 Willpower Debuff (8s)
RR4: 170-250 Damage (210 Damage) + 50 Willpower Debuff (8s)


Slash:

You slash at the nearby foes
in front of you, doing damage to all that you hit.
Your slash becomes wider and deeper at higher Rage Ranks,
allowing you to hit more enemies.

Stamina Cost : 3
Damage : Strong
Range : Short
Targets : Enemy Only
Knockback : Feeble
Recharge Duration : Short

RR1: 80-120 Damage (100 Damage) + AoE
RR2: 100-160 Damage (130 Damage) + AoE
RR3: 130-190 Damage (160 Damage) + AoE
RR4: 170-250 Damage (210 Damage) + AoE


-Ranged-
(What is a ranged ring?
A ring that can hit a target from a farther distance.)


Guns, Guns, Guns:

(AKA: Guns) – When all else fails,
haul out the artillery and drown your target in lead!
Higher Rage Ranks create a wider spray of bullets,
causing more damage in a bigger and bigger area around your target.

Stamina Cost : 2-3
Damage : Moderate
Range : Extreme
Targets : Enemy Only
Knockback : Feeble
Recharge Duration : Short

RR1: 60-80 Damage (70 Damage)
RR2: 70-110 Damage (90 Damage) + AoE
RR3: 90-130 Damage (110 Damage) + AoE
RR4: 120-180 Damage (150 Damage) + AoE


Heavy Water Balloon:

(AKA: Balloon) – You create a
giant water balloon and hurl it at your foes,
causing a colossal splash in a large area,
damaging those affected. Higher Rage Ranks
make bigger splashes and Taunt the enemies in the area
to attack you instead of your friends.

Stamina Cost : 6
Damage : Moderate
Range : Extreme
Targets : Enemy Only
Knockback : Moderate
Recharge Duration : Moderate

RR1: 60-100 Damage (80 Damage) + 1 Hate + AoE
RR2: 80-120 Damage (100 Damage) + 2 Hate + AoE
RR3: 100-160 Damage (120 Damage) + 3 Hate + AoE
RR4: 140-190 Damage (180 Damage) + 4 Hate + AoE


Hornets' Nest:

Hurl a nest of hornets at the ground,
creating a swarm that attacks nearby foes.
Higher Rage Ranks increase the area affected,
as well as making the target sometimes panic and run away.

Stamina Cost : 6
Range : Extreme
Targets : Enemy Only
Knockback : Feeble
Damage Over Time : Moderate
DoT Duration : Very Short
Recharge Duration : Moderate

RR1: 60 (20*3) Damage + AoE
RR2: 90 (30*3) Damage + AoE
RR3: 120 (40*3) Damage + Fear (5s) + AoE
RR4: 120 (40*3) Damage + Fear (7s) + AoE


Hot Foot:

Set your target's feet on fire,
causing it pain for several seconds after the attack occurs.
While the target is on fire, it also suffers a Dodge penalty,
making it easier to hit. Higher Rage Ranks make
this ability affect an area around the target.

Stamina Cost : 4
Range : Extreme
Targets : Enemy Only
Knockback : Feeble
Damage Over Time : Moderate
DoT Duration : Very Short
Recharge Duration : Moderate

RR1: 80 (20*4) Damage
RR2: 120 (30*4) Damage + AoE + 20 Dodge Debuff (4s)
RR3: 120 (30*4) Damage + AoE + 30 Dodge Debuff (4s)
RR4: 160 (40*4) Damage + AoE + 50 Dodge Debuff (4s)


Hunters' Bow"

(AKA Bow)– This bow lets you fire arrows
often and far, damaging your foe and slowing it down
so they can't get to you easily.
Higher Rage Ranks reduce the target's Footspeed.

Stamina Cost : 2
Damage : Moderate
Speed Debuff : Moderate
Range : Extreme
Targets : Enemy Only
Knockback : Feeble
Recharge Duration : Short
Debuff Duration : Moderate

RR1: 40-60 Damage (50 Damage) + Speed Debuff (6s)
RR2: 50-70 Damage (60 Damage) + Speed Debuff (8s)
RR3: 60-100 Damage (80 Damage) + Speed Debuff (10s)
RR4: 90-130 Damage (110 Damage) + Speed Debuff (12s)


Shark Attack:

(AKA Shark) – Groundsharks attack your foe,
often knocking it away from you,
and also causing some bleeding to persist after the attack.
Higher Rage Ranks result in longer bleeding duration
and sometimes paralyzing your target with shock.

Stamina Cost : 5
Damage : Strong
Range : Long
Targets : Enemy Only
Knockback : Superb
Damage Over Time : Weak
DoT Duration : Very Short
Recharge Duration : Moderate

RR1: 80-120 Damage (100 Damage) + 20 DoT
RR2: 100-160 Damage (130 Damage) + 40 DoT
RR3: 140-200 Damage (170 Damage) + 60 DoT
RR4: 180-260 Damage (220 Damage) + 80 DoT


Shuriken:

Hurl spiny metal stars at your foes!
In addition to damaging your target, higher Rage Ranks
increase the effect to an area around your target,
plus they cause your target to have reduced Accuracy for a time.

Stamina Cost : 3
Damage : Moderate
Range : Long
Targets : Enemy Only
Knockback : Feeble
Recharge Duration : Short

RR1: 70-80 Damage (70 Damage)
RR2: 70-110 Damage (90 Damage) + 20 Accuracy Debuff (8s)
RR3: 90-130 Damage (110 Damage) + 30 Accuracy Debuff (8s) + AoE
RR4: 120-180 Damage (150 Damage) + 50 Accuracy Debuff (8s) + AoE


Solar Rays:

Focus the power of the sun into a beam
that damages your foe and, at higher Rage Ranks,
can knock it away from you, or even stun it to Sleep for a short time.

Stamina Cost : 3
Damage : Moderate
Range : Extreme
Targets : Enemy Only
Recharge Duration : Short

RR1: 60-100 Damage (80 Damage)
RR2: 80-120 Damage (100 Damage)
RR3: 100-140 Damage (120 Damage) + Sleep (2s)
RR4: 120-180 Damage (150 Damage) + Sleep (3s)
 

ChelleasaurusRexx
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ChelleasaurusRexx
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PostPosted: Sun Nov 13, 2011 9:14 pm
--NON-ATTACKS--


-Crowd Control-
(What is a crowd control?
A ring that can slow down,
or stop an animated to help in lager spawn crowds.
)


Duct Tape:
Wrap your target up and keep it
from moving (Sleep). NOTE: Hitting a target while it is taped will weaken
the tape and allow it to move again. Higher Rage Ranks start affecting
foes around your original target also, as well as increasing the chance
that they get bound by tape.

Range : Long
Targets : Enemy Only
CC Duration : Long
Recharge Duration : Moderate
Crowd Control : Tiny

RR1: Sleep (12-18s)
RR2: Sleep (12-18s) + AoE > 3 enemies
RR3: Sleep (12-18s) + AoE > 5 enemies
RR4: Sleep (12-18s) + AoE > 7 enemies


Gumshoe:
Make the feet of
your enemy sticky and slow its Footspeed substantially.
Higher Rage Ranks make this ring affect increasingly-sized areas
and slow the targets within even further.

Stamina Cost : 4
Speed Debuff : Superb
Range : Long
Targets : Enemy Only
Recharge Duration : Moderate
Debuff Duration : Long

RR1: 45% Speed Debuff (20s)
RR2: 50% Speed Debuff (20s) + AoE
RR3: 55% Speed Debuff (20s) + AoE
RR4: 60% Speed Debuff (20s) + AoE


Quicksand:
Cause the ground at
an area to become mostly water and then solid mud for a short while,
trapping your enemies where they stand. (Root). Higher Rage Ranks
increase the area affected, as well as the chance to stick your foes
in the mud.

Stamina Cost : 11
Range : Long
Targets : Enemy Only
CC Duration : Moderate
Recharge Duration : Long
Crowd Control : Large

RR1: Root (10s) + AoE > 2 enemies
RR2: Root (10s) + AoE > 4 enemies
RR3: Root (10s) + AoE > 6 enemies
RR4: Root (10s) + AoE > 8 enemies


Scaredy Cat:
(AKA Scaredy) – Make your foe flee from you
in sheer panic! At higher Rage Ranks,
this ring affects entire areas and the tendency for your foes to flee
is bigger also.

Stamina Cost : 6
Range : Long
Targets : Enemy Only
CC Duration : Long
Recharge Duration : Moderate
Crowd Control : Tiny

RR1: Fear (12-18s)
RR2: Fear (12-18s) + AoE > 2 enemies
RR3: Fear (12-18s) + AoE > 3 enemies
RR4: Fear (12-18s) + AoE > 4 enemies


Taunt:
Sometimes, you need to pull
enemies away from your friends. This ring does the trick, making foes in
an area angered at you for a while. Higher Rage Ranks increase the area
affected and the strength of the Taunt. The highest Rage Ranks also
make your foes tremble, draining their Dodge for a time.

Stamina Cost : 4
Range : Long
Targets : Enemy Only
CC Duration : Very Long
Recharge Duration : Moderate
Crowd Control : Tiny

RR1: 40 Hate + AoE
RR2: 60 Hate + AoE
RR3: 80 Hate + Dodge Debuff (20s) + AoE
RR4: 110 Hate + 30 Dodge Debuff (20s) + AoE


-Debuff-
(What is a debuff?
A ring that helps lower an animateds’ defenses)

Adrenaline:
You jump up the nerves of
your foe, causing them to jitter and shake, spoiling their ability to Dodge
your blows for a time. Higher Rage Ranks also cause damage to your
enemy.

Stamina Cost : 5
Damage : Weak
Range : Extreme
Targets : Enemy Only
Dodge Debuff : Moderate
Recharge Duration : Moderate
Debuff Duration : Very Long

RR1: 40 Dodge Debuff (45s) + 30-50 Damage (40 Damage)
RR2: 60 Dodge Debuff (45s) + 40-60 Damage (50 Damage)
RR3: 90 Dodge Debuff (45s) + 50-70 Damage (60 Damage)
RR4: 120 Dodge Debuff (45s) + 60-100 Damage (80 Damage)


Knife Sharpen:
You draw the keen edge
from a foe's Ghi and use it to sharpen your own metaphorical knives. Your
foe suffers an Accuracy drain for a short time as you disrupt its lifeforce.
Higher Rage Ranks also cause damage to your enemy.

Stamina Cost : 5
Damage : Weak
Range : Extreme
Targets : Enemy Only
Accuracy Debuff : Moderate
Recharge Duration : Moderate
Debuff Duration : Very Long

RR1: 40 Accuracy Debuff (45s) + 30-50 Damage (40 Damage)
RR2: 60 Accuracy Debuff (45s) + 40-60 Damage (50 Damage)
RR3: 90 Accuracy Debuff (45s) + 50-70 Damage (60 Damage)
RR4: 120 Accuracy Debuff (45s) + 60-100 Damage (80 Damage)


-Healing-
(What is healing ring?
A ring that helps you regenerate your health,
or helps you heal a friends heal
.)


Bandage:
Start a bandaging process on
you or a friend. Healing then occurs over a short time, a bit at a time.
Higher Rage Ranks increase the amount of Health recovered.

Stamina Cost : 5
Range : Long
Targets : Self & Allies
Damage Over Time Debuff : Weak
Recharge Duration : Moderate

RR1: 25% Damage Healed (oT)
RR2: 30% Damage Healed (oT)
RR3: 40% Damage Healed (oT)
RR4: 50% Damage Healed (oT)


Diagnose:
You analyze the wounds of all
allies in the area around you and heal them of some of their wounds,
including your own! Higher Rage Ranks increase the healing effect and
the area affected.

Stamina Cost : 8
Damage : Superb
Range : Point Blank
Targets : Self & Allies
Recharge Duration : Long

RR1: 100-140 Damage Healed (120 Damage Healed) + AoE
RR2: 120-180 Damage Healed (150 Damage Healed) + AoE
RR3: 160-240 Damage Healed (200 Damage Healed) + AoE
RR4: 220-320 Damage Healed (300 Damage Healed) + AoE


Wish:
Heal any of your friends, one at a
time with this quickly-recharging and powerful ring. Higher Rage Ranks
heal targets standing around your target also. The bigger the Rage Rank,
the bigger the area affected.

Stamina Cost : 4
Damage Debuff : Superb
Range : Extreme
Targets : Allies Only
Recharge Duration : Short

RR1: 150-200 Damage Healed (170 Damage Healed)
RR2: 190-250 Damage Healed (220 Damage Healed) + AoE
RR3: 230-320 Damage Healed (270 Damage Healed) + AoE
RR4: 320-440 Damage Healed (380 Damage Healed) + AoE


Defibrillate:
(AKA Defib) – Use this on a
Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks
increase the amount of Health and Stamina recovered, as well as
reducing the number of rings temporarily locked because you had been
Dazed.

Stamina Cost : 12
Range : Short
Targets : Allies Only
Recharge Duration : Very Long

RR1: Unlocks maximum of 2 rings + 300 Damage Healed + 30 Stamina
RR2: Unlocks maximum of 3 rings + 400 Damage Healed + 40 Stamina
RR3: Unlocks maximum of 4 rings + 650 Damage Healed + 65 Stamina
RR4: Unlocks maximum of 5 rings + 1000 Damage Healed + 100 Stamina
 
PostPosted: Sun Nov 13, 2011 9:15 pm
--BUFFS--


-Defensive-
(What is a defensive buff?
A buff, that gives you persistent armor against a foes’ attack.)


Improbability Sphere:

(AKA Improb or Sphere) -
Use the Improbability Sphere to give you or a friend moderate defense
(Persistent Armor), as well as to Reflect an attack back against the
attacker of you or a friend! Any attack Reflected back on the attacker
does the damage to the attacker instead. Higher Rage Ranks increase
the amount of Armor and the…probability...that Reflection will occur.

Stamina Cost : 11
Range : Long
Targets : Self & Allies
Reflection Threshold : Strong
Recharge Duration : Long
Refection : Moderate
Buff Duration : 15 minutes

RR1: 15% Persistent Armor + 3% Reflection
RR2: 15% Persistent Armor + 8% Reflection
RR3: 15% Persistent Armor + 9% Reflection
RR4: 15% Persistent Armor + 10% Reflection


Pot Lid:

(AKA Pot) – Use Pot Lid to give
you or a friend moderate defense (Persistent Armor) and to sometimes
Deflect an attack away from you or a friend completely. Any Deflected
attack is nullified completely! Higher Rage Ranks make it more and more
likely that a Deflection will occur on an attack.

Stamina Cost : 11
Range : Point Blank
Targets : Self & Allies
Deflection Threshold : Moderate
Recharge Duration : Very Long
Deflection : Large
Buff Duration : 15 minutes

RR1: 15% Persistent Armor + 2% Deflection
RR2: 15% Persistent Armor + 5% Deflection
RR3: 15% Persistent Armor + 9% Deflection
RR4: 15% Persistent Armor + 14% Deflection


Rock Armor:

(AKA Rock) – Cover each of
your allies in Rock Armor giving them strong protection against incoming
damage. (Armor Pool) The Rock Armor lasts for several minutes, or until it
absorbs enough damage to break up. Higher Rage Ranks make stronger
and stronger Armor.

Stamina Cost : 11
Range : Long
Targets : Self & Allies
Armor : Moderate
Recharge Duration : Long
Buff Duration : 15 minutes

RR1: 25% Armor Pool, 20000 damage absorbed
RR2: 28% Armor Pool, 30000 damage absorbed
RR3: 31% Armor Pool, 40000 damage absorbed
RR4: 34% Armor Pool, 50000 damage absorbed


Teflon Spray:

(AKA Tef) – This makes
some of any incoming damage bounce away instead of hurting you or a
friend (Persistent Armor). At higher Rage Ranks, it also makes your
target harder to hit (Dodge) and eventually can occasionally Reflect an
attack back against your foe.

Stamina Cost : 11
Range : Long
Targets : Self & Allies
Armor : Weak
Deflection Threshold : Weak
Recharge Duration : Long
Deflection : Moderate
Buff Duration : 15 minutes

RR1: 15% Persistent Armor
RR2: 15% Persistent Armor + 20 Dodge
RR3: 15% Persistent Armor + 30 Dodge + 2% Refection
RR4: 15% Persistent Armor + 50 Dodge + 5% Reflection


Turtle:

When trouble is overwhelming, the
best thing to do is curl up in your shell and hope the bad things go away.
This creates a protective field that can absorb an amazing amount of
damage out of any incoming attack, but only lasts a short time. (Armor
Pool) Higher Rage Ranks create stronger shells.

Stamina Cost : 11
Range : Point Blank
Targets : Self Only
Armor : Very Strong
Recharge Duration : Very Long
Buff Duration : Varies with RR

RR1: 100% Armor Pool (5s)
RR2: 100% Armor Pool (7.5s)
RR3: 100% Armor Pool (11s)
RR4: 100% Armor Pool (15s)


-Stat-
(What is a stat buff?
A buff, that raises your statistics and abilities.)


Coyote Spirit:

(AKA Coy) – Use this ring to
give you or any friend a faster Footspeed. This ring also makes you able
to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the
Footspeed bonus, as well as providing you the Luck of the Coyote.

Stamina Cost : 11
Speed : Moderate
Range : Long
Targets : Self & Allies
Dodge : Weak
Recharge Duration : Moderate
Buff Duration : 15 minutes

RR1: 48 Speed
RR2: 58 Speed + 2 Luck
RR3: 67 Speed + 3 Luck
RR4: 77 Speed + 5 Luck


Divinity:

(AKA Div) – Use this to draw
lifeforce energy to you more quickly, increasing the rate at which you and
your nearby friends regain Stamina, even during combat! Higher Rage
Ranks let you recover Stamina even more quickly, and the highest Rage
Ranks even help you find loot more easily. (Luck)

Stamina Cost : 11
Stamina Regen : Moderate
Range : Point Blank
Targets : Self & Allies
Recharge Duration : Very Long
Buff Duration : 15 minutes

RR1: 2 Stamina Regen (Standing), 4 Stamina Regen (Sitting)
RR2: 2.6 Stamina Regen (Standing), 5.2 Stamina Regen (Sitting)
RR3: 3.2 Stamina Regen (Standing), 6.4 Stamina Regen (Sitting) + 8 Luck
RR4: 4.4 Stamina Regen (Standing), 8.8 Stamina Regen (Sitting) + 8 Luck


Healing Halo:

(AKA Halo) – Create this
halo over you and your nearby allies. You all then regenerate health more
quickly, even during combat! Higher Rage Ranks increase this effect and
the highest Rage Ranks also make all affected targets harder to
knockback. (Weight)

Stamina Cost : 11
Health Regen : Weak
Range : Point Blank
Targets : Self & Allies
Recharge Duration : Very Long
Buff Duration : 15 minutes

RR1: 30 Health Regen (5s)
RR2: 39 Health Regen (5s)
RR3: 48 Health Regen (5s) + 50 Weight
RR4: 66 Health Regen (5s) + 100 Weight


Ghost:

You become slightly ethereal and
matter occasionally, err, passes through you in a fairly disturbing fashion.
(Dodge) Higher Rage Ranks increase the amount of Dodge bonus you
receive. (Dodge bonuses also decrease the chance that a monster will
Critical Hit you during a fight.)

Stamina Cost : 11
Range : Point Blank
Targets : Self & Allies
Dodge : Moderate
Recharge Duration : Very Long
Buff Duration : 15 minutes

RR1: 40 Dodge
RR2: 60 Dodge
RR3: 90 Dodge
RR4: 120 Dodge


Iron Will:

(AKA Will or Iron) – When fighting
a foe using crowd control *or* debuff abilities, Iron Will erects defenses
around the mind (or the minds of any of your friends) to help resist their
evil influence. Higher Rage Ranks amplify the mind still further, allowing
you to Deflect occasional incoming attacks.

Stamina Cost : 11
Range : Long
Targets : Self & Allies
Willpower : Moderate
Recharge Duration : Short
Buff Duration : 15 minutes

RR1: 80 Willpower + 2% Deflection
RR2: 120 Willpower + 2% Deflection
RR3: 170 Willpower + 5% Deflection
RR4: 230 Willpower + 5% Deflection


Keen Aye:

(AKA Keen) – Use this on you
or a friend to help them spy out where a foe *will* be, letting you hit it
more easily. (Accuracy) Higher Rage Ranks increase the Accuracy
boost. (Accuracy bonuses also increase the chance that you will Critical
Hit a monster on any particular attack.)

Stamina Cost : 11
Range : Point Blank
Targets : Self & Allies
Accuracy : Moderate
Recharge Duration : Very Long
Buff Duration : 15 minutes

RR1: 40 Accuracy
RR2: 60 Accuracy
RR3: 90 Accuracy
RR4: 120 Accuracy


My Density:

(AKA Dens) – Are you getting
knocked around by monsters? There's an easy way to solve that. Weigh
more! Using this ring increases your Weight and sticks you to the ground.
Higher Rage Ranks actually make you dense enough to resist some
damage directly! (Persistent Armor)

Stamina Cost : 11
Range : Long
Targets : Self & Allies
Mass : Superb
Recharge Duration : Moderate
Buff Duration : 15 minutes

RR1: 100 Weight + 0% Persistent Armor
RR2: 150 Weight + 5% Persistent Armor
RR3: 200 Weight + 8% Persistent Armor
RR4: 300 Weight + 12% Persistent Armor


Fleet Feet:

(AKA Fleet) – Sometimes, you
just need to get away. This makes you, and any friends around you,
greatly increase your Footspeed for a brief time. Since you're probably
running into or out of trouble, this also bolsters your Willpower with a
modest bonus at higher Rage Ranks.

Stamina Cost : 11
Speed : Strong
Range : Point Blank
Targets : Self & Allies
Dodge : Weak
Recharge Duration : Very Long
Buff Duration : 30 seconds

RR1: 96 Speed
RR2: 106 Speed
RR3: 115 Speed + 30 Willpower
RR4: 125 Speed + 50 Willpower


Meat:

Be a meateater and beef up big and
strong! You heal a big chunk of damage you've suffered as well as
increasing your maximum Health the same amount. Higher Rage Ranks
increase the amount of Health increased.

Stamina Cost : 11
Health : Moderate
Range : Point Blank
Targets : Self Only
Recharge Duration : Very Long
Buff Duration : 15 minutes

RR1: 400 Extra Health
RR2: 500 Extra Health
RR3: 650 Extra Health
RR4: 850 Extra Health


Fitness:

When you wear this ring, you just
get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration,
Stamina Regeneration and even Luck are all given minor bonuses. This
ring is passive and does not need to be clicked to be fully functional. Just
wear it and it works!

Health Regen : 5
Stamina Regen : 0.5 (standing), 2 (sitting)
Accuracy : 20
Dodge : 20
Willpower : 30
Mass : 25
Luck : 5
 

ChelleasaurusRexx
Captain
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Invisible Loiterer


ChelleasaurusRexx
Captain
ChelleasaurusRexx's avatar

Invisible Loiterer

PostPosted: Sun Nov 13, 2011 9:16 pm
-Special Rings-


-Event-
(What is an event ring?
A ring that was released for a fun event around zOMG.
It is a limited ring, only found during the event or on the Market Place.
You will not get it as a drop
.)



Sweetheart:

Blow your sweetheart a kiss
with this wonderful ring and make them gush with giddiness. Sweetheart
causes the heart to swell with emotion and increases maximum Health.

Stamina Cost : 5
Health : Moderate
Range : Extreme
Targets : Self & Allies
Recharge Duration : Short
Buff Duration : 15 minutes

RR1: 150 Max Health
RR2: 200 Max Health
RR3: 240 Max Health
RR4: 330 Max Health


Fortunes' Favor:

(AKA FF) – This ring
bestows its wearer with the luck of a golden rabbit, increasing the amount
of loot they are rewarded with.

Accuracy : 40
Dodge : 40
Luck : 13


Sugar Rush:

Forget runner's high for
speed, this ring gives you a dose of high fructose energy to put an extra
spring in your step. So, give it a lick, you'll gain an increase in speed,
dodge and willpower. This effect is passive, so no need to activate
anything.

Dodge : 30
Willpower : 30
Speed : 38


-Updates: -
(What is an update ring?
A ring that was released in zOMG by the devs due to some
glitches that happened. To read more on it [Click Here]
.)



Kamila's Curse (Abuse Ring):

You didn't think your questionable
behavior would go unnoticed, did you?

Accuracy : -20
Dodge : -20
Willpower : -30
Weight : -25
Luck : -5
HP Regeneration : -50
Stamina Regeneration : -5 (Standing), -12? (Sitting)


Integrity:

Honesty isn't always
it's own reward. Your integrity has been recognized!

Accuracy : 30
Dodge : 30
Willpower : 30
Weight : 35
Luck : 8
HP Regeneration : 8
Stamina Regeneration : 0.8 (Standing), 3.2 (Sitting)
 
PostPosted: Sun Nov 13, 2011 9:17 pm
--RING SETS--

(What is a ring set?
A group of four rings,
that rewards the wearer with special bonuses
to specific character statistic, defenses or abilities.
)



Pirate:


Composed of – Shark Attack, Slash, Quicksand and Keen Aye
Provides a persistent Armor bonus.


Ninja:


Composed of – Shuriken, Mantis, Divinity and Ghost
Provides both an Accuracy and Dodge bonus.


Medic:


Composed of – Adrenaline, Bandage, Diagnose and Defibrillate
Provides a Footspeed boost.


Chef:


Composed of – Hack, Knife Sharpen, Pot Lid and Meat
Provides a Dodge Bonus.


Space Trooper:


Composed of – Guns, Guns, Guns, Duct Tape, Improbability Shpere and My Density
Provides and Accuracy bonus.


Demon:


Composed of – Fire Rain, Scaredy Cat, Teflon Spray and Iron Will
Provides a bonus to your Heath Regeneration rate.


Angel:


Composed of – Solar Rays, Hunters’ Bow, Healing Halo and Wish
Provides a bonus to your Luck.


Prankster:


Composed of – Hot Foot, Heavy Water Balloon, Gumshoe and Fleet Feet
Provides a boost to your maximum Health.


Shaman:


Composed of – Dervish, Hornet Nest, Rock Armor and Coyote Spirit
Provides a boost to your Stamina Regeneration rate.


Athlete:


Composed of – Bump, Taunt, Turtle and Fitness
Provides a boost to your Debuff Resistance.


**The rings can be in any order, as long as the four of them are on one "hand"
Their bonus is added automatically, you don't need to refresh. Although the
golden outline only shows up if you do refresh. It's not really an indicator of anything,
once you break the ring set, the golden outline will still remain until you refresh, while
your bonus will dissapear as soon as the set is broken.


 

ChelleasaurusRexx
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