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[Senshi] Arnette Jaeger // Dark Super Sailor Aquila Goto Page: 1 2 3 4 [>] [»|]

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Amira Keller

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Sparkly Shapeshifter

PostPosted: Wed Dec 08, 2010 1:24 pm

Sailor Aquila, Dark Senshi of Eagles

Post 1. Welcome
Post 2. Civ info
Post 3. Family info
Post 4. Senshi info
Post 5. Reserved
Post 6. References/Pictures
Post 7. Research/Information
Post 8. Plots and RPs
Post 9. Relationships
Post 10+. RP summaries


 
PostPosted: Wed Dec 08, 2010 1:25 pm


Name: Arnette Jaeger
Nickname(s): “Nita”
Age: 23
Sex: Female
Birthday: August 15th
Zodiac Sign: Leo
Gemstone: Peridot
Origin: She was not born in the United States but was born in Norway. Her father’s family lives in Germany and are found throughout the Black Forest. Her mother’s family are native Norwegians. Her mother’s family are from Trondheim and the surrounding region.
Languages:German, Norwegian, and English She prefers German and English in general conversation unless its with her family.
Bloodtype: B Negative
Height: 5’9”
Bodytype: Womanly curves with some muscle, resembling something much like amazonian warrioresque/Germanic warrior but a tad more slender, she has ivory skin, looks like she is about 145-150lbs, but weighs about 170.
Hair: A high thick ponytail with curled layered ends, her golden brown curls, with gold and dark brown highlights, reach the lower middle of her back when in the high ponytail.
Eyes: Round deep set eyes that are brown with yellow gold flecks. Her eyelashes are not long but not short and tend to taper off.
Fashion: A fan of elegant style. She is found usually in dresses or suit sets. When wearing a suit set she tends to prefer business like attire in browns and black. When it comes to dress she is usually in dresses that are floor length or below the knee. The skirt will tend to be flowing or swirling and the top elegant or peasant like. Again the colors she typically wears are browns, yellows, greens and sometimes reds. Darker tones of these colors are more preferable for her. Her taste in clothing derives from whatever situation she is in. For most of her classes she will be in business attire to make a statement and will normally wear flowing dresses outside of that atmosphere. When she has a day off from all social situations, besides those with her closest friends and family, she will wear draping comfortable clothing. Her pajamas tend to be nightgowns made of soft or smooth fabrics. She is a fan of flowing robes to go over her pajamas.

Personality Traits:
Positive:

- Charismatic - Arnette has a way about her that when you look at her she is someone you would think anyone could like. Charming and witty, Arnette can smooth talk her way out of almost anything. It is not just her witty banter that woos people but just her personal being herself. She tends to win debates, though many times doesn't spend the time to pay attention to them. With a winning smile and an energetic outlook she saunters her way about her daily routine. There are days when there are people that are harder to fall sway to her charm. When it comes to this she wears them down with time. If this cannot be done, she passes it off like nothing every happened. This usually takes sometime, about a few months or so before she starts lose interest and moves on. If they truly pass the point where it boarders on becoming aggravating to wear a person down; she will move to those around that person. During these rare times it becomes a kind of goal for her to achieve. She tries to use the people close to them to break the original person down. If this doesn't work...well, she has only had to do this a couple times and as far as she recalls it has worked. If she was unable to pass it off like nothing every happened and they still do not fall to her whim, after she attempts to bombard them with their closest friends and family, she will end up having to put a charm on that forbidden shelf of hers. (The shelf is explained in the next trait).

- Bold - Arnette doesn't back down in the face of adversity. She's always ready to tackle a challenge head on, whether that challenge comes in the form of a powerful combatant or a surprise test. There has only been one challenge she has not faced and a reminder sits on top of the bookshelf in her room. This little charm is a sad reminder that not all things can be defeated, but instead of humbling her it only fires up a greater will to beat all she can. The spot on the top shelf of her bookcase, she hopes never to fill, as it will be the place she collects the reminds of the challenges she could not beat. They will be used to learn from her mistakes, but she is not one to want to not be able to beat a challenge. Very few people ever get to know of her charm, as it looks like a little knickknack. Those trusted people get to know that the little king chess piece was given to her by the man she was never able to beat in school. He was the first in everything and she second. The chess piece was from their last encounter right before they graduated high school and moved onto college. He gave her this chess piece after they took their exams. When he gave it to her, he told her that she tried so hard that it made her fall back. Arnette was shocked as he gave her the king piece, kissed her cheek and then told her it was always good to go into a competition with her. She took his words to heart.

- Observant - She tends to notice the little things. Arnette looks more at the smaller details than the larger picture. When something is out of place she tends to know because she catalogs things. She is driven to do this because it has become second nature to her. Her attention to detail mimics that of her fathers. She is also observant when it comes to people. Being around people so much she has learned to spot nonverbal cues that sometimes people did not mean to let out. She can look at people and from facial movements to how they stand can have a general idea of what that person is feeling, thinking and what they have done. This is an ongoing trait of hers as she continues to learn from all her interactions with people, as everyone is different. There are times when a person is not so easily understood in these standards. Arnette does not fret over it as she will try to better understand these new cues by taking the time to learn about the person. She strives hard to learn the new cues but there are times that the person doesn't wish to be "buddy buddy". When and if this happens, Arnette will actually be flustered. Something she doesn't like, she will act as if nothing happened outwardly. Internally Arnette will not be sure what to do. It will take a few hours for her insides to calm and she will be back to her tricks in no time.

Negative:

- Easily distracted - Perhaps due to her observant nature, Arnette tends to see little details everywhere, which often distracts her from the task at hand. One moment, she could be in deep discussion, only to be distracted by movement in the corner of her eye, or the nervous reactions of a person. Due to this though, she tends to move from one thing to the next, often forgetting things and it takes hours for her to finish a task when it should only take about twenty minutes. She often chastises herself over this, but usually forgets about it a few minutes later. Though one may catch her at her most easily distracted and therefore think she is aloof but that is not so. She is very attentive to what she is distracted to until she is distracted by something else. In her earlier yes she would write everything down on her arms. Disgusted with marring her body with ink, she has taken to keeping notes on paper. She carries a small notebook in her bags. This little notebook will also be in a fashionable style to match her clothing for the day. It took her a long time to get used to her attention span and over the years she has honed ways to help her remember, such as her notebook and setting alarms for herself.
- Always Late, usually caused because she is easily distracted - Though she strives to be on time for everything Arnette can't help but be late. She tends to venture in to places 5 to 25 minutes late for everything except for classes. For some reason she makes it to classes on time. Many things catch Arnette's eye before she makes it to her destinations. She will go and say hi to someone, talk on and on about topics she loves, cuddles in her blankets instead of getting up, etc. She has tried to trick herself into earlier times for meetings, movies, and parties but it seems not to work. Arnette will still be late. As she has grown up, her family and friends have come to tricking her with times. When she does it herself, it doesn't work, but when others do this is does. She has lost jobs because of her tardiness. There was one job she really loved that made it fit for her as your eight hour day started when you got there. You just had to make sure you were there sometime between 8 and noon. Sadly Arnette had to leave this job so that she could continue with college.


- Materialistic - Ahh all those pretty things, well actually not only pretty but things that are soft, fluffy, shiny, high fashion, and over all just beautiful. Arnette desires clothing, jewelry, finery, and really anything she finds worthy. Her wallet bursts forth money whenever she enters one of her favorite boutiques or when she comes across anything thing from Yumi Katsura, Jean Paul Gaultier, Karl Lagerfeld and Ferragamo. She craves the feeling of having all the pretty things surrounding her. This apparently started young as her mother states that she was not born with a silver spoon but one that was encrusted with gems and dripped silk ribbons that fed her milk flown in from the farthest reaches of the world. This may be confused with being a pack rat. She does not have the impulse to by too much and does throw things out or give them away when she gets something new. For instance, every year she will go through her rather large closet and take out all the clothing and items she doesn't wear anymore and gives them away or throws them out. Being materialistic, others view her as someone who is much like a collector. She wants to collect the newest items. It's almost a compulsion of hers. Arnette does place value on items, she won't admit it to herself or others. There are many other people that can't afford what she can and Arnette runs into them a lot. Her first judgment of people is usually harsh, but she internally scolds herself as these people still may be of use to her. She tries hard to not let her judgments show on her face, though its kind of hard in some cases. She doesn't want to come across as snobbish, because how would she be able to manipulate someone who finds her disagreeable. Inside her head though, she is definitely judging what you are wearing and how you are wearing it.

- Manipulative/Controlling - Arnette enjoys having control and being in power. She uses her natural charisma to manipulate others in to getting what she wants, occasionally at the risk of harming someone (though exceptions exist, such as family members and close friends). She uses intellectual, logical and emotional manipulation. Her choice of manipulation is a subtle one. She likes them to think they came up with the idea themselves. There are times when she can't be in control herself and those that are of a stronger will than she can bend. When these occasions pop up Arnette has a hard time coping with not being in control. She keeps composure, but inside she feels frozen and anxiety ridden. She will continue to try to take control multiple times; if it doesn't work out it takes awhile before she can fully be calm about it. It usually takes a few months. All the time though, the inner battle is not visible unless you truly know her.

Hobbies:

- Being Around Friends - Always one to love being around people, Arnette is a fan of hanging around with her friends. She also loves making friends and meeting new people. Her friends and Arnette play games, go to the movies, watch tv, take walks, go shopping, run, chow down, sit and chat, etc.. The majority of the time she spends outside of classes and with family, or participating in her other hobbies, she is hanging out with her friends.

- Games - Gaming has been part of her family for years, from board and card games to the world of video and PC games. Arnette loves games and playing them. She has a massive collection of games that have started to take over her families gaming room. She is proud of them and has set her mind to being able to learn and be proficient in each one. She has some talent in the games but sometimes will ask others to play so she can watch the story progress. Her favorites: Board game: Clue, Card Game: Dragon Master, Video: This ones hard either Silent Hill 2 or FF 3/6 or 7, Computer: Baldur's Gate, Arcade: Space Invaders, MMO: She has yet to find out which she prefers. She plays games by herself, with her family, with friends and with acquaintances at parties. As long as the game has a good story, good game play, or is out right just fun.she will love it. Her family has game nights and it becomes a huge shindig that sometimes many people come eat, play and laugh. It's always good to be able to have time with your family, especially when you all are very busy.

- Running - As an escape from whatever is on her mind and really just a way to have the air just rush past her. The feeling of slicing through air is a rush for Arnette. That feeling always cools her mind and lets her relax. There is almost nothing better to Arnette. When she runs time, work, people, it all just fades away as she moves forward. She could run for hours if it weren't for the fact that she has other things to do. Usually she spends at least an hour a day running around, or walking if she is looking for something more casual. Arnette tends to like to run by herself but does enjoy it when others come along with her. She prefers running through tree grottoes and forested areas, though she does love to run through fields and city sidewalks.

Favourite Food: Oreos, Sauerbraten, and Lemonade
Least Favourite Food: Olives, Anything Really Spicy and Squid
Family: She lives with her parents
School: The Academy
Grade: 3rd year of college
Favourite Subject: Psychology (Major), Public Relations, and Business
Least Favourite Subject: Math and Pre-law


 

Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter


Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter

PostPosted: Wed Dec 08, 2010 1:26 pm

Parent(s): Viktor Jaeger (57) and Margrete Ersland (5smilies/icon_cool.gif met in Trondheim when Viktor moved in order to go to school. After dating for four years they happily married and moved into Trondheim itself. The couple and their two children moved to the United States when Margrete was asked to teach at a college in the southwest.
Sibling(s): Ranieri Jaeger (27) is a writer like his father. Ranieri, though, enjoys journalism more than fictional writing. He lives near his girlfriend in Celeste and visits his family often.
Job: Viktor writes novels and short stories for work. He favors post apocalyptic styles. He is relatively popular now a days and tends to go off for signings. His popularity doesn't keep him away to long though. The breadwinner of the family, Viktor never acts like it. All money decisions are through a partnership between Margrete and himself. Margrete teaches psychology and therapy styles college classes. She is hoping to end up the head of her department someday. She is happy to show off her newly published research to her family in excitement. Ranieri is a journalist for a small time newspaper and loves it.
Home: It’s a simple brick 4 bedroom, 2 bathroom home. The front yard has a stone walkway up to the front door. Arnette’s bedroom is on the second floor. If you go up the lovely open staircase, her room is to the right. When walking into her room you seen a roll top desk in the left corner, wood paneling and a plush red carpet. The armoire sits to the left of the large panel window. The four poster bed is covered in a deep gold yellow comforter. The roll top desk is open and a computer sits there. At the foot of her bed is a small bench, cushioned for comfort.
Family Life: Parts of life are lonely. Her mother is away teaching and her father is writing, trying to meet deadlines. Though during these times it is lonely, the house is lively when the three of them are there. During their free time Nita and her family play board games, have movie nights and host parties for family friends and the neighborhood. Ranieri comes and visits often, cooking traditional meals for the family and his girlfriend.

 
PostPosted: Wed Dec 08, 2010 1:28 pm

Senshi Name: Super Sailor Aquila, Dark Senshi of Eagles
Name: Arnette Jaeger
Power Source: Eagles
Alignment: Dark
Guardian: Drannan the gecko ^_^

Base Color: Dark Brown
Accent Color One: Gold
Accent Color Two: White

Sailor Collar: Sailor style that is about mid back length.
Bodice: Classic bodice but in dark brown, feather like toward the bottom
Bows: No bows
Sleeves: At first it will just be medieval sleeves that are the complete arm length
Gloves: None
Bottoms: Skirt, traditional sailor scout but with a train or back much like tail feathers
Shoes: Grecian style sandals. Ribbons going up to just below her knees.
Tiara: None
Accessories: Earrings - Gold studs, Hair piece - laurel band as a ponytail holder
Brooch: Bird of prey diving
Choker: Leather, braided choker with a ribbon intertwined

Weapon: ????

Normal Senshi Transformation Call: Aquila Crystal, Make up!
Super Senshi Transformation Call: Aquila Constellation, Make up!
Eternal Senshi Transformation Call: Aquila Eternal, Make up!

Normal Senshi Attack: - Dive / Decido- Calling on the power of a winged predator’s dive towards prey, this attack takes the form of a diving eagle. This diving eagle is an apparition that is far larger than herself. It's wing span can be up to 20 feet. It takes about 10 to 15 seconds in total for the attack to complete itself from when it was called. The eagle flies up from behind Aquila and dive bombs the opponent. The pressure from the attack is blunt force. There is a 40 second recharge before she can use this attack again. This attack can be used up to 4 times in a row.

Super Senshi Attack: - Debello Casus / Fall of the Enemy - Aquila calls upon the power of a winged predator again. This time the dive is stronger and continues on. Following the path of the previous attack an eagle flies up from behind Aquila and dive bombs the opponent. At this time the opponent is caught in the predator's talons, lifted from the ground and tossed aside. There are cuts where the talons latched onto the other sailor. This attack takes about 18 seconds. The pressure attack from the dive bomb is still blunt force. The talons cause piercing damage and the tossing causes blunt force damage. This attack has a 54 second recharge and can be used 4 times in a row.

Eternal Senshi Attack: - Traitor’s Punishment / Ultionis Proditor- Aquila summons a large golden eagle that swiftly and almost instantly swirls around the opponent. This apparition is the size of a normal golden eagle. While this eagle swirls around the opponent it attacks. 25-50 cuts appear on the body. These cuts heal themselves quickly within seconds, only to come back again. This cycle goes on for 6 times. The eagle swirls around the opponent for 48 seconds. There is a 2 minute recharge before she can attack again. She can use this attack consecutively four times if she waits the 2 minutes. (This is based off of the mythological story behind Aquila being Zeus’s eagle and the punishment Prometheus was given for giving fire to the humans)

 

Amira Keller

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Sparkly Shapeshifter


Amira Keller

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Sparkly Shapeshifter

PostPosted: Wed Dec 08, 2010 1:30 pm

Reserved
 
PostPosted: Wed Dec 08, 2010 1:33 pm

You may hide from the Eagle's eyes,
You may run from the Eagles strike,
But in the end she'll come,
And you'll die by the Eagle's claws.
- Bhek
 

Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter


Amira Keller

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Sparkly Shapeshifter

PostPosted: Wed Dec 08, 2010 1:35 pm

Reserved
 
PostPosted: Wed Dec 08, 2010 1:36 pm

Plots and RPs

These are the current rp requirements for her next stage - taken from the ever lovely first page (mostly a reminder for myself):

★ 10 solo entries- min. 500 words each
★ 12 regular rps - min. 750 words each
★ 5 battle rps - min. 500 words each
★ 2 Open rps - min. 500 words each
★ Minimum one (1) month since last power-up


Current possible plots for Arnette/Aquila:

Her plot thread

 

Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter


Amira Keller

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Sparkly Shapeshifter

PostPosted: Wed Dec 22, 2010 5:28 pm

Relationships
To be updated......
Friends

Calliope Charlotte Conrad - Nita's little sister. The two met while running one day and Arnette ended up becoming like a big sister the Calli. Honored and happy at the opportunity Nita is happy to have the influence.
Drannan - Auuila's Guardian - Is this seriously a perverted gecko. *laughs* What the hell. Wow. Not sure if she would count him as a friend but so far he has been a helpful guardian animal in explaining what has been going on.
Kailey Koreco - Arnette is wowed by her gaming skills and is happy to find another gaming female.
Ignacio Araya/Sailor Encke - Mutual respect and an interesting friendship.

Enemies

Aarushi Baasima Chaganti - Frenemies, Arnette finds her to be a bossy little b***h who is still suckling from her parents monetary teat. The spoiled brat though could be a great ally so Nita plays nice. They met one day at one of Nita's favorite stores and moved on to coffee shortly after. Nita knows that Rush finds her horrid as well.

Lovers

Dimtry Dupri - Arnette and Dmitry have an interesting relationship.....not sure what to say about this yet.
Antonio Altamarino - Arnette loves him dearly but they will soon find out that they are much more of best friends than they are lovers.
Liam Anderson - Past life true love, this life she cares for him as a good friend but he loves her.
Larkin - A man she has only heard in passing but they will someday be together for the long haul! <333


Not Specified Yet

Lan Canicus - OMG! She's the lady that designs the cute clothes from one of Nita's favorite shops. She even invited her to a party! OMG!!!! (fan girl moment)
Lifi the guardian - This magical kitten was by my bags and now a piece of me I didn't know was missing has been found through the pen this kitten dropped. Thank you.
Mercedes Smith - They met at a track meet Arnette went back to at her old high school. Nita wonders what it will take for the shy girl to come out of her shell.
Molly A. Rowe - A girl she tried to have move away from the youma when she found the thing preying upon. The girl got up and fought with her, earning some points in Nita's eyes.
Sailor Cygnus - Arnette won't admit but this Sailor scout saved her life. The woman came just at the right time and flew up a shield that stopped the fatal blows from landing.
Tobin - A wolf guardian she met accidentally while fighting a youma. The wolf helped her fight the thing off, even though it ruined part of his garden.
 
PostPosted: Wed Dec 22, 2010 5:31 pm

An Introduction to Frenemies
FIN
Link


- Total Word Count - 3650
- Arnette's Word Count - 2167

The interesting relationship between Aarushi (Rush) and Arnette forms. The two meet in a high fashion boutique. Throwing hidden and not so hidden insults at each other, the two form a warring atmosphere. The outfits of high fashion icons are tossed into the fray as the two of them battle it out. Towards the end of their shopping journey, Rush (Aarushi) extends an invitation for coffee. Should Arnette accept this obvious enemy relationship, or should she just move on and battle it out another day?

 

Amira Keller

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Sparkly Shapeshifter


Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter

PostPosted: Wed Dec 22, 2010 8:16 pm

Just an "Average" Day in the Park
FIN
Link


- Total Word count - 5883
- Arnette's Word Count - 3109

Arnette runs into Drannan while going on a run through the park. Arnette goes out to jog after classes one day. After taking a break for a drink she finds the gecko, Drannan sitting behind the water nozzle. Confused and thinking the little critter was one of the park brats kids, she went to get it some food until the brat came back to pick him up. Angry about such an action, Drannan scolds Arnette for this. Seeing the talking gecko, Arnette finds herself confused and believing she is either insane or just really tired. As she continues to talk to the, what seems like a perverted gecko, she wonders if this is some sort of Jiminy Cricket thing.

 
PostPosted: Mon Dec 27, 2010 5:19 pm

Gamer Girls Have All the Fun
FIN
Link


- Total Word Count - 3198
- Arnette's Word Count - 1552

Arnette has the night off and no one to play games with. She was tired of staring at a screen so she went to the arcade. There she met Kailey who is at this point a DDR master. Arnette jumps up to take on the challenge of Kailey's mad skills. Kailey faltered, allowing Nita to take the win with a B+/A-. It wasn't better than her previous goal, but Arnette and Kailey look forward to a rematch someday.

 

Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter


Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter

PostPosted: Wed Dec 29, 2010 11:16 am

Fight for Our Right to Party!
FIN
Link


- Arnette's Word Count - 1831

Arnette is invited to a New Years Eve party. nita found out that the party is being hosted by the upcoming fashion icon Lan Canicus. Excited to meet a future star, Nita tried not to gawk. Arnette met a rather attractive, kind man Chris and was happy to sit net to him during the truth or dare game. The game was started but her new found friend Kailey, the gamer girl. More to be added as the open rp goes on.

 
PostPosted: Sun Jan 23, 2011 10:58 am

Night out at the Alley



- Word Count -

After a game night with her family, Nita heads to the bowling alley to sharpen her bowling skills.

 

Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter


Amira Keller

Amira Keller's avatar

Sparkly Shapeshifter

PostPosted: Sun Jan 23, 2011 2:13 pm

An After-School Special

Link


- Word Count -

Arnette volunteers as a student ambassador to complete one of her classes required projects. She meets Karabi Raju, a foreign exchange student from India.

 
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