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Nisshou H

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PostPosted: Mon Oct 11, 2010 2:30 pm
Usdia Sub-Breeds
History



The Usdia sub-breeds are a newly discovered breed of soquili and have only recently begun to explore the Kawani Provence. They originally hailed collectively in a valley nestled deep within the mountains, not far from the hotsprings. This has been their home for as long as any can remember, though exactly how they arrived or exactly when is history long ago lost. The sub-breeds have been living within the valley for such a long time that they have lost the knowledge of their larger, neighboring soquili and know nothing of their regular Usdia kin.

Only recently, an earthquake shook loose the ancient rocks that had blocked the original and only entrance in to the valley. This rift has been the subject of much debate, as they have never had access to a greater world outside of the valley. Some see it as an omen, and fear the strange new world that's now become available to them; others see it as a blessing from the spirits. For while the usdia have lived in peace with one another, there were dangers within the valley. Unlike the Kawani natives, some of the tribes found within the hills and mountains surrounding the valley often hunted the usdia for meat, for their their hides, for sport.

The leaders of the valley usdia have decided that the Kawani should be explored. With the threat growing daily from the natives it was clear that the only choice they had was to seek out safer land. So a great exodus has begun, and soon they will call a new land their home. Some are eager for the adventure, curious about what new paths their lives shall take; others are less willing to leave the only home they know. At least within the valley they know every danger that awaits them, within the Kawani, the dangers will be unknown.  
PostPosted: Mon Oct 11, 2010 2:32 pm
Putti


Description Overall:
Adult putti and their offspring tend to be around the same size as their regular usdia brethren. They have hair manes and tails along with solid hooves. Additionally, they are easily discerned by their feathered wings, which are placed near the base of their tail as well as behind their ears. Aside from that, they look like their regular soquili and usdia cousins.

Powers:
The putti have lighter and more hollow bone structures, similar to their wind and angeni soquili cousins. Their lighter build gives them speed on the ground, but due to their wing size, as well as wing positions, they are unable to hover or fly. The putti are granted the ability to create small gusts of wind, and have light control over where and when the gusts happen. The larger the gust, the less control and the more energy it takes to summon. The temperature of the gust of wind is dependent on the season and temperature of the putti's current environment, but can vary by up to ten degrees if desired. When used against an Imp's static shock, the two powers cancel each other out.

Stereotype: The putti are said to be the equivalent to a wind or angeni soquili. While they are almost all naturally good in nature and generous with their time, they are not particularly holy or spiritual. Putti tend to be reliable and good leaders, with many often seeking their guidance and council. They are usually slow to anger and prefer to think things through all the way before deciding on a course of action.
There are putti who fall in to darker ties and personalities, but they are few and far between. Most tend to be more apathetic and less inclined to help as opposed to truly being evil.  

Nisshou H

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Nisshou H

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PostPosted: Mon Oct 11, 2010 2:32 pm
Imp



Description Overall:
Adult imps and their offspring tend to be slightly larger than their regular usdia counterparts. They have hair manes, along with cloven hooves, and often sport a type of forked or spaded tail. Additionally, they are easily discerned by their leather, bat-like wings, which are placed near the base of their tail as well as behind their ears. Aside from that, they look like their regular soquili and usdia cousins.

Powers:
Unlike the putti, the imps bones are as dense as a regular usdia. While they were made for power and strength, their bodies are too heavy to grant them access to flight. The imps do have the ability to summon sparks of electricity. Even the largest of these sparks are non-lethal and are used mostly to annoy those around them. Similar to a small dose of static electricity, the most damage they cause is minor pain and a great deal of aggravation. Summoning sparks, like all soquili powers, requires some concentration and energy. The larger the spark, the more energy and focus it will take to create.

Stereotype:
While the imp may look as if it inherited kalona traits, they are far from evil. In fact, imps are more mischievous than anything, and are often found stirring up some sort of chaos just for the fun of it. If there's trouble brewing, chances are an imp is found at its source. If they're not causing trouble, than they're often partaking in obnoxious and annoying sorts of behavior. They'll do almost anything to try to garner someones attention. The imps do have more sway when it comes to an individuals personality - some ore less obnoxious and far more friendly, while others are darker and less amicable or outgoing.

Additionally:

Diet

While most imps are omnivorous in nature, they often satisfy their meat craving by scavenging, fishing, or hunting small prey such as rodents and rabbits. Imps are not particularly fierce hunters, but they do sport power in their build and any who are particularly aggressive should be regarded with caution.

Sparks
Back in their native home, Imps hold a certain game as a certain bit of fun to pass time with friends, a game they affectionately call "Sparks".

The set up is simple: Using a type of stone common in their home of a small size and equal facets, they hire familiars to etch different symbols onto each face, each one of a different value. These stones collect and store the energy of their static ability, tending to "Spark" when handled and zap those who handle those who did not fill them (A common prank is to charge someone elses Spark Stones, so when they go to play their favorite passtime it Sparks and crackles in their teeth, the sensation not unlike poprocks), but otherwise seem to do nothing else.

However, a different stone, which breaks off in flat sheets of a rough texture, reacts to the electricity within the stored stones and cause it to dance on its surface, keeping it bouncing away then drawn back to the surface, unable to stay and unable to leave, and sparking with merry light and zaps of electricity until the charge has worn away, leaving the topmost face visible to be read.

The game is played in Rounds, Usually Seven, and everyone drops their Spark Stone down. They then record the numbers and move to the next round. The Imp with the highest Sparks Count is declared winner and gets the pot.

Imps can play these games of chance for hours on end, bidding treats and shiny trinkets, the goods coming and going from Imp to Imp until some new opportunity for mischief arises.

Now, in this new land, baring either family heirloom Spark Stones and Sparks Board with beautifully crafted surfaces and etchings or roughly made ones of the quickly produced for the simple sake of a quick game, the imps have come to share their favorite game with others, or simply charge them up and watch them dance.  
PostPosted: Mon Oct 11, 2010 2:33 pm
Nixie




Description Overall:
Adult nixies and their offspring are the smallest of the usdia, standing only a few feet larger than the seathi. They are similar to the kelpi in design, sporting scales and fins as opposed to fur and hair. An amphibious sort of breed, they can walk both on land and swim naturally in water, though they do not sport gills. Their lungs have adapted to allow them to swim a great deal of time beneath the surface of water, but ultimately, they do require air to survive.

Powers:
The nixies are naturally great swimmers. They can hold their breath for an unnaturally long time, allowing them to interact with seathi and other water-based soquili. They do not do well in seas though, or rough waters, and prefer to stick to marshes, ponds, lakes, and slow moving rivers. Furthermore, nixies do posses the ability to breed with seathi. Just like their kelpie cousins are able to pair up with mers, these petite creatures are able to cross with the smallest soquili race.

Stereotype:
Nixies are a great asset to the usdia race. They are an incredibly versatile creature, being able to maneuver on both land and water. Their petite sizes give them an advantage when it comes to sneaking through local foliage, and they are frequently used as scouts amongst herds.

When it comes to personality though, they are not as mischievous as the imps, but aren't exactly 'goody-two-shoes' like the putti either. A bit on the neutral side, their beliefs and morals can be as diverse and varied as their colors and markings.

Additionally:
While nixies can stay out of water for hours at a time, and in some extreme cases days (depending on the weather and their surroundings), they do require a need to soak periodically and regain moisture. Dry skin and intense dehydration can eventually be lethal.  

Nisshou H

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Nisshou H

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PostPosted: Mon Oct 11, 2010 2:34 pm
Nymph


Description Overall:
Adult nymph and their offspring tend to be a bit smaller than their regular usdia kin. In some cases they have manes, in others they remain without, similiar to their larger cerynei cousins. They have large, rounded ears which aid in their hearing, and a small, fluffy tail which seems to be a mix between that of a deer and rabbit. They have cloven hooves and both genders can have a set of antler-like horns. In most cases they are small and nub like, but it isn't terribly unusual to find a rare few sporting larger and more intricate horns. Not only that, but unlike the cerynei, the antlers can be equally spectacular OR non-existent on either gender, though, while the colts develop nubs shortly after emerging from the basket, the little fillies often develop them later on in life, the antlers growing in a year before they reach adulthood and growing rapidly during the year until they catch up with the males.

Powers:
The nymphs were granted the power of speed and stealth. For the most part, they are swift creatures, and have a great ability to bound over the country side. They can leap and jump far greater distances than any other usdia breed, which aids in outmaneuvering predators. They were also granted a slightly different bone structure, with a spine that acts like a spring to power the nymph forward and lighter bones to keep them swift. Their spine is similar to that of a cheetahs, allowing them greater stride and extension when they run. This gives them a burst of speed for a sprint, allowing them to run up to 70 mph for up to three minutes. Last but not least, the Nymph were granted a versatile tongue and vocal chords. They are able to mimic the sounds of the world around them, from bird call to crickets to the rustling of leaves, and have a great memory and repertoire of sounds they most often hear.

Stereotype: Nymph's are naturally an elusive and shy sort of breed. While their personalities can be as diverse as the nixie, with some being much more extroverted and sociable, for the most part the Nymphs tend to be shy and difficult to spot in the wild. Their sound mimicry allows them to distract predators or confuse those who might be searching for them, which aids in keeping them an elusive breed. They prefer to keep among their own kin and will swiftly duck away if they feel threatened or unsure.

Despite being wary of strangers, once a nymph warms up to another they will often find a loyal friend. They may not be easy to track or reach, but one needn't ever feel loneliness within the woods, for often a Nymph is nearby. They are silent guardians of the woodlands and do what they can to aid those who are lost or in need.

Culturally, Nymphs tend to be nature worshipers of a highly spiritual nature, though some of the younger members have been stepping away from their nearly shamanistic upbringing. While they do not have any power over nature or spirits, they tend to be well versed in the uses and dangers of what is provided to them from the world, making them great healers, trackers, and advisers for the other breeds.  
PostPosted: Mon Oct 11, 2010 2:35 pm
Minicorns



Description Overall: Minicorns tend to be a bit larger than their regular usdia kin, and they sport a handful of physical traits that differentiate them. Their hooves tend to be solid, and they have hair manes. While a pure minicorn will possess a short lions tail, it isn't terribly uncommon to find them sporting hair tails. What differentiates a minicorn from the majority of other species is their spiral horn. While it is usually smaller and stubbier on a minicorn, there are some cases where it can vary in length and texture. Aside from those few discerning physical traits, the minicorns look like their regular usdia cousins.

Powers:
The most notorious power a minicorn possess is the ability to heal. Their healing is not as strong as their larger unicorn cousins, but a more experienced usdia can usually keep a regular sized and full grown victim form a severe attack or wasting disease alive enough until a stronger healer is found. A group of minicorns working together on a single, regular-sized individual (or larger) can rival that of any experienced unicorn.

A lone minicorn's best use of power tends to be mild work on larger soquili, or up to moderate healing on their fellow usdia and seathi. They are also known for their work on any size foal.

Despite having a watered down healing ability compared to regular unicorns, the minicorns were granted a second ability. The ability to 'blink'. This only works on inanimate objects, no living creatures. Their small horn allows them to focus on an object within a 25 foot radius and summon it to their side. It is a very mild form of telekineses, meaning the minicorn has to focus his or her energy to draw forth the object. The object usually is granted a mild form of levitation, and can either be pulled over or specifically summoned and teleported (hence the term 'blinking').

The minicorn must be able to see the object, and it can't be heavier than twenty pounds. The minicorn can shift the object anywhere within the 25 foot radius, but any more and it loses it's 'grip' on the object. The closer it is to the object it's focusing on, the more control over it the minicorn possess. It can only life one object at a time, the object cannot be heavily secured down (like strong roots, a heavy boulder, or tangle of vines etc.) and the minicorn will begin to weaken considerably, as well as lose control, if it must hold an object for any length of time over a minute. Their blink ability was meant more as an aid to swiftly draw forth herbs or additional healing remedies, as well as quickly clearing space for an injured patient.

Stereotype: Minicorns tend to be a bit of an introverted lot. While any personality can arise from the breed, they are best known for keeping a quiet and serious sort of demeanor. They are often concerned about the well-being of others, and they tend to be a learned and intelligent breed. They enjoy studying the world around them, as well as bettering themselves and their ability to treat and heal their patients.

To have a minicorn in your presence is often thought of good luck. While they are known for being excellent healers amongst their own kin, their horn can also be used as a weapon, which makes them good defenders as well. Finding an evil minicorn amongst their lot is rare and something most of the breed condone. They strongly encourage logic, intelligence, and a desire to serve others amongst their own breed. Mischief makers are not condoned or encouraged.

Additionally: Due to their breeds history and beginnings, mincorns were especially hunted by the tribes of their old lands. Their horns were prized gifts and were said to retain healing properties even after removal from the minicorn itself. This is partially why they tend to be more serious and grave compared to the other soquili and usdia of the world. They couldn't afford mischief or games lest they wind up trapped or killed.  

Nisshou H

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Nisshou H

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PostPosted: Mon Oct 11, 2010 2:36 pm
Pixies


Description Overall:
Adult pixies and their offspring tend to be smaller than their regular usdia counterparts and much more petite. They have hair manes and tails in addition to cloven hooves. It is easy to spot a pixie due to the delicate butterfly wings that sprout near the base of their tail and directly behind their ears. Furthermore, pixies sport a pair of antennae that sprout out of their forehead. Aside from that, they look like their regular soquili and usdia cousins.

Powers:
The pixie are a fragile looking sort of usdia breed. They are not the smallest of the usdia, but they are perhaps the lightest and delicate. They have fine bones and a light step which is naturally graceful. It isn't surprising for the pixie to look as if it is floating through the grasses as it moves. Despite sporting a pair of butterfly wings, the pixie cannot fly, nor can it shrink down in size like its larger cousin. Instead, the pixie posses the ability to cause flowers and smaller flora to bloom. This is mostly a passive ability, something that happens regardless if the pixie is focusing upon it or not. It isn't an ability that will happen swiftly, but flowers within a half-foot radius surrounding the pixie will begin to look healthier the longer the usdia is in the vicinity. If a pixie spends longer than a day in that same area, it isn't unusual to find new flowers beginning to take root and bloom.

The pixie can focus its powers to a direct source. By concentrating on a particular area of greenery, it can encourage a new native flower blossom to bloom. Or, if a flower is already growing, it can encourage it to bud new life as well as open any buds that are still closed. Depending how many flowers it is focusing upon, and the fertility of the land and environment, it will take more concentration and energy. The usdia must also be within a half foot of whatever flower or flowers it is focusing upon.

The usdia can only cause flowers to bloom on fertile land that naturally supports such life, and cannot cause any other sort of flora outside of flowers to grow.

Flower also means simply that . . . flower. They cannot use their ability on other plant life, such as crops or bushes. This ability only deals solely with flowers or the flowering portion of a plant.

Stereotype: Pixies are a very light hearted and good natured usdia. They are sometimes thought of as flighty and easily distracted. A loud noise, a shiny object or a pretty flower (among other things) is enough to whisk the pixie away from even the most dire of situations! They may not have the best memories of the usdia breeds, but their good humor and gentle nature make it difficult for one of stay upset at a pixie for long.

When it comes to tempers, what tempers? Pixies are notorious for endless amounts of patience and a foal-like wonder of the world surrounding them. Yes, this means they can get in to endless amounts of trouble due to an inability to easily pick up social cues, but their heart is true and they always mean well. Eternally optimistic and frequently cheerful, they rarely harbor a grudge and are always looking to better themselves and the world around them.  
PostPosted: Mon Oct 11, 2010 2:37 pm
Quilin


Description Overall:
A full grown quilin is an average sized usdia, though they tend to be a bit smaller than their minicorn cousins. They tend to have a more slender build than average usdia, and sport hair manes and cloven hooves. The quilin is easily defined by some unusual features - their back and stomach are lined with scales, and a backwards curved horn is placed on the center of their forehead. Additionally, their tails are a bit unusual in design: They often have short, stubby tails with a sort of plume, though they also can have long, furred, almost serpentine tail with a similar plume. Some male quilin also harbor long whiskers. Last but not least, the quilin possess a unique type of fetlock. Blessed by the spirits, they often have 'wisps' of energy that flicker and flutter against their ankles. The energy is harmless, feeling something like a cool or warm breeze depending on the Quilin's mood or personality,and while it can't be controlled by the quilin, it does respond to the quilins movements and emotions. The energy is in a constant loop of coiling, releasing, and disappearing, which gives it an illusion of looking similar to a flickering fire, wispy shadows, or the waving of long grass in the wind.

Powers:
Like their kirin cousins, the quilin were blessed with a light step. When they walk, they do not crush bugs or plants underhoof, and can tread on the top of snow and sand leaving only a very minimal imprint. Baby quilin don't leave tracks at all. Unlike the kirin though, they cannot walk on water or practice acupuncture.

Though the quilin have no healing ability, as minicorns do with their horns, they were granted a special ability. Being creatures of peace and gentility, the quilin give off an aura that radiates up to max five feet around them. This is an aura of peace and calmness, one that often can soothe another in distress or cause relaxation in those uptight or worried. This is especially useful when it comes to calming others or reassuring the sick and frightened. While the quilin will naturally radiate a minimal sense of calm throughout the entire radius, they can focus on an individual within the area and cause a stronger sensation of calm and peace. The more they focus, and the more calm they desire in another, the more energy it will take to use.

Stereotype: Quilin are an incredibly peaceful sort. They tend to be fairly spiritual and are often considered wise beyond their years. Incredibly intelligent but incredibly humble, quilin tend to live quietly. They do not hunger for power or notoriety and prefer to keep things simple. Like nymphs, they find great pleasure in nature, and tend to go with the flow. Unlike some usdia, they do not wear their passions so openly. Even the most angered or hurt quilin can easily display a visage of calm.

Additionally: They are a creative sort of breed, and it isn't unusual to find their homes or territories littered with polished rock or stone (With a preference for river rounded stones, especially if made of jade), flowers, and gardens which they tend. Quilin also make fantastic aids to more traditional healers, such as unicorns and minicorns, easing a distressed or emotional patient by helping them to relax. They have a fondness for circular forms, and it is common for them to draw tracks in sand of ever increasing spirals out from carefully placed rocks, like ripples in a pond.  

Nisshou H

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Nisshou H

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PostPosted: Mon Oct 11, 2010 2:38 pm
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PostPosted: Mon Oct 11, 2010 2:46 pm
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Soquili Era

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