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SoA Gods
Crew

PostPosted: Mon Aug 09, 2010 7:48 pm
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User ImageIf you want your god or goddess to have powers outside of the basic powers available to all gods (ie: powers specific to their domain) you must first visit the god power approval thread and follow the process outlined there. All gods, both old and new, need to have their powers approved to fit the new god system.

User ImageIf your powers are not posted in this thread, you are not cleared to use them in RP. Do not use anything but basic god powers until all of your powers are approved with the staff and posted here. Once your powers are posted here you are free to use them as you wish, within the boundaries defining them.

User ImageIf you wish to use one of these gods and their powers in a plot, please contact the owner of the god via the method listed in the post. Do not harass them about using their powers - this is an option for them, not something they are required to do if they don't wish to.


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PostPosted: Mon Aug 09, 2010 7:52 pm
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If you have used your god's permanent power in an RP, please PM the god mule to let us know so that we can add you to the list below. There is a two month wait between permanent power usage and we will be adding gods that have used their powers here for the duration of that month so owners do not lose track, we can keep track, and other people interested in plots can check if they are available.

While your god is on this list they may not use their permanent power.


  • If you used your god's permanent power, please PM this form to the mule with Permanent Power Report as the title.


[b]God:[/b]
[b]Domain:[/b]
[b]Power Used:[/b] (The description of the power, not the name.)
[b]SoA that the power was used on, with image:[/b] (If their image changed, include old and new please.)
[b]RP link:[/b]



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User ImageGod's name - SoA Affected (Date Used/Date Restriction is Over)
  • Dathcharu'kai - ??? [it's a secret] (Dec 28, 2014/Feb 28, 2015)
  • No one is here right now!
  • No one is here right now!


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SoA Gods
Crew


Meepfur
Vice Captain

PostPosted: Fri Feb 04, 2011 12:00 pm
Approved Powers - Domains A-C


Owner: Excited Apathy
God: Boudica
Domain: Amazons
Temporary Powers:
Ferocious Presence -- An air of ferocity surrounds Boudica, inspiring nearby females to feel more fierce themselves. Effect grows weaker with distance, fades completely at about 40 yards.
Battle Shout -- With a loud roar, Boudica calls upon the desire to fight within nearby females, enhancing their battle prowess. Claws and fangs sharpen, muscles strengthen. Ineffective if the desire does not already exist. Radius of effect is 40 yards, duration varies based on how many are affected (1-2 up to three days, 10-ish up to two days, 20-ish up to a day, 30+ a few hours).
Last Stand -- Boudica goes into a berserker rage, increasing damage done and reducing her ability to feel fear or pain. May last up to three hours.
Permanent Power:
Flame of the Amazons -- Boudica enhances existing fighting ability in a female, but at a cost--severe discontent whenever she is under male dominance (whether it is chosen or unwilling). Lasts until removed.
Contact: PM


Owner: GunSniper
God: Tafari
Domain: Ambition
Temporary Powers:
-3... 2... 1... GO!: Gives a quick ten second boost in drive to succeed. Activated when Tafari starts to sprint, animals within a ten foot radius of him are affected.
-Jecht Shot: Gives a ten minute boost in drive to succeed, intense sensation that can leave the recipient blind to all else around him ( figuratively ) Activated when Tafari looks recipient into the eyes challengingly.
-Blitz: Gives the recipient the urge to succeed at something. Even if they are doing nothing. They will feel the urge to look for something and succeed. Activated when Tafari Roars, affect only lasts 30min.
Permanent Power:
-The Power of Faith: Permanent increase to lion's ambition (a strong drive for success ).
Contact: PM


Owner: [ Lady Kiya ]
God: Mychasi
Domain: Animals, Nocturnal
Temporary Powers:
Gift of Night sight: Allows anyone near him to see as clear as day at night. Doesn't work on completely blind SoA. Only works when near Mychasi, within 5 feet of him. Stops once they leave that range.
Permanent Power:
Night blindness: Can take the power of sight at night away from any given SoA. Makes the SoA completely blind when night falls. Will never use this unless provoked.
Contact by: PM.


Owner: Uta
God: Nemanja'janan
Domain: Apathy
Temporary Powers:
- Circle of Meh: Nemanja'janan exudes apathy. Any creatures within 20 feet of him will naturally feel the effects of his emotion. The longer they stay within that radius, the more apathetic they will become. They just start to loose interest in the world, in their problems, in everything. They shroud themselves with uncare and resist feeling much of any emotion for themselves or the world around them. Depending on the creatures willpower, it may take longer for them to succumb to such disinterest, but no one can resist it forever. It is up to the SoA's owner to decide how much of a grip Nemanja's oozing apathy will have on their character. Once they get out of the 'circle of meh' the effects will begin to gradually wear off. How long they linger just depends how long they stayed near Apathy - someone who walked in and walked out would likely shake off the feeling swiftly, where someone who hung with him for days or weeks on end would take the 3-day max to shake off the effects.
This isn't something Nemanja'janan has much sway over. It just happens, he doesn't focus on it, it just kind of is there. He COULD probably diminish its effects if he really focused or tried, but he doesn't and likely wouldn't find a reason to do so anyway. He doesn't care enough to do so.
Permanent Power:
- Apathy Divine: This is a permanent curse of apathy. Nemanja'janan can curse (or bless, depending) a creature to never have to feel emotions again. They will become the epitome of uncaring and won't have to feel heartbreak, joy, sorrow, grief, excitement, etc. etc. again. They will lose those feelings of care permanently and Apathy cannot lift the curse once it is in place. He takes emotions away, he can't exactly give them back. (Just a note: This does not mean that another God's curse or curses will not work on the jinxed creature. If Obsession makes a SoA who is cursed to apathy obsessed, then said SoA will succumb to that feeling, but ONLY the emotion the other god is putting in place. He/She will still not feel other emotions until Apathy Divine gets lifted.) This curse is not a generational thing either. Any cubs that a cursed SoA has will not be affected.
Contact: PM is great!



Owner: Remove
God: Kazi'Malaiki
Domain: Arts, The
Temporary Powers:
- He can manipulate the colours of the lands around him through song.
- He has the power to make others 'dance' through humming a soft tune.
- He can change pelt colours through humming a soft tune.
Permanent Power:
- He can change the pelt colour of an SoA to stay permanently.
Contact by: PM.



Owner: Puhterodactyl
God: Fleance
Domain: Ashes
Temporary Powers:
-Plants and soils are turned to ash wherever he steps (Similar to Okami Amaterasu/Flowers or Posca/Decay)
Permanent Power:
A curse on another, makes all food they attempt to consume turn to ash in their mouth. Can limit them to consuming only one type of food, or no food at all. Typically fatal.
Contact: PM.



Owner: Amon Larethian
God: Griffith
Domain: Balance
Temporary powers:
- Unearthly presence - A being of divine beauty and grace, Griffith inspires overwhelming awe, respect, and fear in his presence. This ability is automatic and affects those within line of sight
- Sense of balance - Through meditation, Griffith can feel the state of balance in any individual up to a range of 500 yards. Any dramatic shift in balance will instantly alert his senses
- Master of balance - Through meditation, Griffith can feel the state of the balance in the area surrounding him. This ability has an infinite range, but is limited by the length of his mediation (the longer he meditates, the greater the range). Any dramatic shift in balance will instantly alert his senses.
Permanent power:
- Shift of balance - As the guardian of balance, Griffith has the power to shift the balance in an individual in favor of one element or its opposite (ex peace and torment, strength and intelligence, greed and compassion, anger and forgiveness, etc). He cannot destroy one or the other, nor can he create what is not already there. The use of the ability requires a sacrifice in order to maintain the balance, an element cannot be strengthened without weakening its opposite
Contact by: PM.


Owner: Bluefire Dragonz
God: Anza
Domain: Beginnings
Temporary Powers:
1- smoothing the way: extrudes an aura that makes those in range more amiable to starting something. If not focused on a specific event by the goddess, those affected are meerly prompted to start something they've been meaning or planning to do. Once started, however, the power fades and the individual must finish on their own. Its range is usually her immediate area, but if focused, it can cover up to a full day's travel. This can only last up to three days in its expanded state, and at any level, fades when the goddess leaves. While extended, the goddess must focus her full attention on it. If her concentration breaks, the affected area contracts again, ie: she can't do anything else while doing it. This is meant to protect an endeavor as its getting started and prevent opposition, compelling those in the specified area to help/allow the event to begin.
2- hearing the call: the goddess senses when something is about to start. If she focuses on it, she can tell where it is. If ignored, it fades away.
3- none
Permanent Power:
The goddess can curse an individual to be forever starting something new. Its a compulsion to begin something that fades once whatever-it-was is under way. Its up to the individual to actual finish any of the things they start, or to let them fall apart again. This can be anything from relationships to making something or starting a journey and is affected by the creature's own inclinations. It doesn't mater what is started, as long as the creature starts it. The goddess has no control over what the creature does, she just provides the driving force. Rest time between these bouts of compulsion can be anywhere from a day or two to longer, depending on the curse. She can't remove the compulsion.
Contact: PM me!


Owner: Mila Farrell
God: Hestia
Domain: Birds
Temporary Powers: None.
Permanent Power:
- She can change any other SoA into a bird; however, the change is permanent, she cannot change them back. It's also a reward, not a punishment, so she won't do it to anybody that will piss her off.
Contact by: PM (Mila Farrell) or AIM (bluekillerdonkey)


Owner: Annchen
God: Veri
Domain: Blood
Temporary Powers:
1 – Scent of blood: She is surrounded by a faint scent of blood. Mortals in her presence can feel a metallic taste in their mouth or feel a scent of blood coming from an undefined direction. The scent can range from the stink of old rotten blood to the scent of fresh blood depending on her mood. Power is only active within a radius of 10 metres or so and it becomes less noticeable and eventually vanishes completely if a mortal stays in her presence for a long period of time. Gods can feel the scent of blood too but can always pinpoint the smell to her.
2 – Song of salix: Mortals in her presence are more prone to bleeding and they will bleed more if they are injured after being exposed to her. Existing wounds will start to bleed more and freshly healed ones might start to ooze blood again. Weak creatures with large open wounds run a risk of bleeding to death. (no characters will die from this unless the player wants them to of course) Lasts for 1 hour after exposure. Doesn’t affect gods.
3 – Curse of blood: When angered she can cause bleeding (usually from the nose, ears or eyes) in a mortal. This is not painful or fatal, but can certainly be unpleasant. Bleeding lasts for 1-3 hours depending on how miffed she is, and the injury then disappears without a trace (more than the blood left behind). Can be used on gods, but in that case the strain on her is great and it only bleeds for a minute at most. Not worth it unless she’s extremely angry and doesn’t think before acting.
Permanent Power:
Transfusion: The goddess can give a mortal creature some of her own blood with magic means, to counteract a blood loss or cure anemia. (after an injury, after a complicated birth, to cure someone that is anemic etc.) This is extremely taxing and she can’t save someone that’s too badly injured or has huge gaping wounds since her mere presence will make existing wounds bleed more. For best effect any wounds needs to be as healed as possible before she does this, otherwise she might just drain herself and still have the creature bleed to death.
Contact: PM


Owner: Kaelyndra
God: Uuni
Domain: Blood Magic
Temporary Powers:
- Bound by Blood: Uuni can control an individual's basic body movements. This requires her full concentration, so she must remain still while this power is being cast. The target must have either open wounds or be bleeding. Individuals can still control subconscious movements such as blinking, speaking, or shivering, but Uuni would be able to control modal functions such as walking, running, or jumping. If a wound closes or bloodflow stops, the connection is broken. This power can be used a maximum of 100 feet from the target.
- Rune of Protection: By marking another with her own blood (which glows red), she can grant them a one-time protection from the temporary powers of another god or from a single event that would leave the protected injured or dead (if caught in a landslide, rocks would fall around them instead of on them). The rune will fade and then disappear after its use.
- Loyal Followers: Any blood-magic ritual or incantation can be sensed by Uuni. Depending on the amount of blood spilled, Uuni can grant skill, intelligence, strength, etc. The spell will last for 24 hours regardless, but the amount of blood used will strengthen the effectiveness of the granted boost. Blood from oneself is the most powerful, blood from enemies slightly less so, and of those with no connection less powerful still. However, if the blood of close loved ones are spilled, the power will have a negative effect and sap the user instead.
Permanent Power:
none
Contact: PM or IM (spiritwolfkiros)


Owner: Mila Farrell
God: Finar-si
Domain: Change
Temporary Powers:
- She can temporarily change the landscape about her to suit her wishes.
- She can temporarily invoke or amplify a feeling of restlessness in an individual who is dissatisfied with tradition or the same humdrum life. Often, this is used on whim with no particular thought involved on her part; so the results can sometimes be disastrous on the individuals involved.
Permanent Power:
- She can alter the appearance of another SoA, permanently. She cannot, however, change their gender, age, or species.
Contact by: PM or AIM (bluekillerdonkey)



Owner: Safaia
God: Dathcharu'kai
Domain: Chaos
Temporary Powers:
- Chaos presence - his presence seems to cause others to deviate into chaos. SoA that have a tendency towards order will find themselves deviated towards chaos, and will feel the urge to do chaotic things; these things can range in scale. The power dissipates if he leaves the scene.
- Swell - strength is fathered from the disorder that surrounds him; the more chaos, the stronger he becomes. Alternatively, the stronger his other powers become, causing a sort of vicious circle.
- Urge for chaos - He can temporarily push a mortal to do something specific, of a chaotic order (Chaos presence he can not control WHAT the mortals do; this power allows him to do so). It can be anything, and can range from minimal things to higher things, but his push can only last on a specific soa no more than 3 days before be needs a small rest, after which he can recast it
Permanent Power:
- Agent of chaos - He can break a mortal's will and cause him to tend towards chaos, always. A more permanent version of Urge to chaos, but it's not specific, and does not need his presence.
Contact by: PM


Owner: Peppermint Coffee
God: Ninati
Domain: Chimerism
Temporary Powers: Temporarily changes someone's fur colors. Lasts for one full day.
Permanent Power: Via blessing or curse, Ninati's powers can change someone's eye color, or marking color. If she's willing to bestow the best blessing she can, she'll give someone a patch of fur that mimics her own fur markings. (Not wings or the green and blue hues.) Whatever is changed is part of their DNA, meaning future generations will end up sharing it. **

** This does not garuntee you alternate alt of your SoA. As proof for breedings, link to the blessing/curse RP
Contact: PMs, AIM: saintsergio88

Owner: Ary Keeyara
God: Mavundevunde
Domain: Clouds
Temporary Powers:
- Cloud Wings - Not much of a power, but his wings move and swirl like clouds and change color with his moods (gray for sad or moody, pink for happy, etc.)
- Cloud Manipulation - Allows him to move clouds, shape clouds, and change cloud density (he cannot MAKE rain, but he can make clouds more likely to produce it. He CANNOT make lightning or thunder either)
- Cloud Detection - Allows him to sense in what direction a cluster of clouds resides, can be a great distance. He has to actively search to use this ability, however, it is not consistant.
Permanent Power:
- Cloud Creation - Makes clouds appear. He can create small ones, or rather large extensions of clouds - Can also be used as a curse, cursing a land to have a clouded sky for a permanent time till he, or another god able to, lifts the curse. This is very rarely used however because he's rather laid back and horribly hard to anger.
Contact by: PM or thread


Owner: Marsh the Sex Panda (formerly MarshMallowPanda)
God: Jazi'bahati
Domain: Clumsiness
Temporary Powers:
-Those in the nearby vicinity to her (~15 yards or so) find themselves to be more clumsy than usual.
-She can curse a creature to be extremely clumsy anywhere from 4 hours to 3 days.
Permanent Power:
- She can permanently curse a creature to be extremely clumsy. She can't revert the curse, and it would only be able to be lifted by a God(dess) of a polar god, i.e. Grace.
Contact: PM


Owner: Lady Nozomi
God: Ayita'Jasisi
Domain: Comets
Temporary Powers:
Gravitational Pull: Jasi can cause small rocks or objects to orbit around him for a temporary amount of time (the amount of time is dependent on the number of objects and the size of objects- the more and larger the objects, the less amount of time he can hold them in pull). He cannot fling them at others, its just simply a parlor trick or something he does when he's bored.
Knowledge: Jasi always will know when the next comet will pass through the SoA lands skies, and will know the duration it will be there.
Comet Illusion: He can create a simple illusion of a comet within the night sky, but only during a new moon, and the comet illusion passes quickly- only being seen in the sky for about 5 minutes or so. He can only cast this illusion on SoA's he is in close proximity to (within eyesight), and only to a small number- he's limited to about 20 (so not every creature would see the comet).
Permanent Power:
Glow: Jasi has a permanent glow, which he can tone up and down (but it is always visible). Rarely, he can pass on this glow permanently to another SoA (until he himself removes it, or they find another god who could break it). It would be a medium glow that the SoA creature couldn't regulate themselves, and while it would be nearly invisible in the daytime, during the night it would be almost impossible to cover it, unless hiding in very dense vegetation. While this would seem like not a very big inconvenience, it would make it very hard for your SoA to sneak, or hunt during the nighttime- they would be as visible as a comet in the night sky. Jasi is rather childlike, and probably wouldn't understand why someone wouldn't like to glow like a comet.
Contact by: PM or AIM (pinstripedhope).



Owner: Amon Larethian
God: Tanaka
Domain: Conflict
Temporary Powers:
- Horrifying presence - A true monster, Tanaka has the power to incite fear and horror at his presence. To those affected, the effect is visible in a dark, hellish, consuming fog. The weaker the will of the target, the stronger the effect. This power is used at will and affects those within line of sight.
- Empathetic manipulation - Similar to a basic form of mind control, Tanaka affects the emotions of the target, amplifying the strength of negative emotion (fear, anger, envy, hatred, etc). The weaker the will of the target and the greater the emotion affected, the stronger his manipulation.
- Supernatural strength - When needed, Tanaka calls on his reserves for a temporary increase in his natural strength and power. This however is a last resort and comes at a cost as he is drained when the effect wears off and must rest to recover.
Permanent Power:
- Astral strike - with a terrible blow, Tanaka cuts into the soul itself leaving a dark curse. The result is a painful injury, while it seems to be healed physically, it continues to fester, weakening and slowly destroying its victim. This can only be healed by a god with the ability to heal the astral form.
Contact by: PM



Owner: Kimaria
God: Rokopelli
Domain: Confusion
Temporary Powers:
- Telekinesis - Roko is able to move objects with her mind. However, she is only able to do this when she can really focus and since her mind is often muddled and confused she finds it hard to do so. Objects she can move would be; grains of sand and dirt, rocks and sticks and small animals such as rodents and frogs. The effects are stronger when her duel personalities are working in harmony. In this case, she could move larger objects; boulders, fallen logs, larger animals.
- Telepathy - Roko can 'touch' the minds of others. She will usually ask permission before using mind-speech as she can occasionally pick up on other thoughts/emotions that the character involved might want to keep secret. When her mind is connected with another they can share thoughts, mental images and emotions silently. Occasionally, in a state of heightened emotion she may accidentally touch the mind of those close by. (If a character is also feeling an emotion strongly - fear, anger, etc... she may pick up traces of this if she is close by). Generally, she can touch the minds of all animals with concentration and focus. Once a mental connection has been made she may pick up on the other's mind and emotions from great distances. She usually only resorts to mental communication when she is out of hearing range, unable to talk aloud or wants to keep something secret so conversation is usually brief and to the point.
- Confusion - This is a power that Rokopelli cannot control or prevent. Because of her duel personalities and her odd speech she has the most irritating habit of confusing people in her presence either by what she says or by her behaviour. Quite often she can never have a decent conversation because others find her too hard to follow and often give up. The extent of the confusion can vary depending on the individual but soon leaves once Rokopelli disperses. The effects are enhanced if she flaps her wings, the colours often strengthening this uncontrollable power.
Permanent Power:
- Psychic Link - This power can be lethal if focus is strong enough (when Roko's duel personalities are in harmony). All of Rokopelli's powers involve her concentration and the more she concentrates the more powerful she becomes. The psychic link comes into play when she attempts to manipulate another's thoughts with her mind. With a little focus she can cause a brief spell of confusion maybe lasting a week or so, with more focus she can damage a mind and with an intense bout of concentration she can destroy a mind - thus killing the victim. Rage or fear helps her concentrate this destructive force. Obviously, a destroyed mind cannot be fixed and the creature will die. However, if the mind is merely damaged it can be mended. If Rokopelli successfully damages a mind, the victim and she can share thoughts and emotions at random when in close vicinity. This 'two-minds-in-one-body effect agitates the condition further.
Contact by: PM or AIM (Kimaria33)



Owner: Remove
God: Shinda
Domain: Conquest
Temporary Powers:
Seek Conquest - She has the ability to find fights and wars if someone is conquering others. She will go to them if she wants and decides if she can be bothered to help them.
To Conquer - This allows someone to feel what its like to conquer something whether it is a place or even a fear. This is only temporary though and so if someone wins a battle/war from this there might be repercussions!
Conquered - She has the power to increase the change that a lion will conquer a fight, a war or even a place. If she is on your side then you are more likely to win. This only works if she is around.
Permanent Power:
Go Conquer! - She has the ability to 'push' the idea of conquest into someones head. This will then be stuck with them to go and conquer everywhere they can. It can be a curse or not depending on the lion.
Contact by: PM



Owner: GunSniper
God: Heftige Gottheit des Mut
Domain: Courage
Temporary Powers:
-Eyes of the Fearless: When looking into Mut's eyes fears are forgotten. They are literally without any fears until the affect wears off.
(Effect wears off 3 - 7 seconds after looking away from Mut's eyes)
-Roar of Valor: When Mut Roars, any within hearing distance have a boost in courage. -Like his permanent power, only temporary-
(Effect wears off 2 - 10 minutes after the sound is gone.)
-Courageous Aura: Any who are around him have a boost in courage. -Like his permanent power, only temporary-
(Effect wears off the further away they are form Mut. If they are in Mut's presence for more than 3o minutes it will wear off as well.)
Permanent Power:
-Brave Soul: A blessing, raises the ability to face danger, difficulty, uncertainty, or pain without being overcome by fear or being deflected from a chosen course of action. (Only given if Mut blesses the individual. How significant the raise in ability to face these things depends on the blessing. )
Contact by: PM



Owner: Bluefire Dragonz
God: Sanaa
Domain: Crafting
Temporary Powers:
- Bottomless pack, the ability to make the pouch around her neck hold as much or as little as she needs, for storage reasons. The ability is limited to things that fit into the mouth of the pack, it can't stretch to fit larger things. It also only works when its being worn by Sanaa herself, if its taken off, the ability fades and it becomes a normal bag, the things inside lost forever. The pouch also stays the same size no matter what or how much is put into it, making it easy to carry. She can only grant this ability to one pouch at a time, any others that she might wear are normal.
- Hot & Cold breath, which is used to heat or cool an object as needed for her crafting. She has a very short range though, only about four feet, and the object returns to its normal temperature when she stops.
- Temporary adhesive, in which she can attached one object to another for a short period of time. Like a temporary glue, it holds things together until she can use another method to permanently affix them. The effect only lasts an hour or so before coming apart. If need be, she can extend that time a few hours or even up to a full three days, but it taxes her strength and she's usually unwilling to push it like that.
Permanent Power:
- Transmogrify inanimate objects into things that suit her needs. This is only used to make basic material for her to craft with, she can't take a rock and turn it into a piece of fruit or a wrist watch. She can, however, turn it into a piece of gold, which she can then use to make a necklace, or a blade of grass into an incredibly long version of the same to use to make a rope. This power can also only be used once on an object. Once used, the object can't be changed back or changed again into anything else. She also can't use it on a living thing. She won't be turning any lions into stone for peeving her, but she could change a dead body into stone. Living grass can't be changed, but once plucked and dried, it can.
Contact by: PM or AIM (bluefire dragonz)


Owner: _ p a o cx
God: Zuri
Domain: Crystals
Temporary Powers:
- The crystals dangling from some of the jewelry she wears can "regrow", should she decide to detach any of them for whatever reason. A tiny piece of the crystal has to be left behind, which acts as the "root", otherwise it won't grow back. The "growing" stops when either a) the crystal is about the same size as it originally was, or b) exactly 48 hours have passed since she detached it.
- Change any crystal's luster, as long as she's touching it and wants to make it change. Once she lets it go it will eventually go back to normal, usually within a few minutes.
- Make inanimate objects (from the size of a pebble to a small boulder) look like a crystal by touching it just once, so long as she intends to. The object goes back to normal exactly 72 hours from the moment she touched it.
Permanent Power:
- Form a very strong (as in, diamond strong) crystal covering around something (the end-product is kind of like a pendant with [insertobjecthere] inside), so long as it's solid and not rooted into the ground. It's more for gift or rewarding purposes, so it's done "for" someone, not "to" them. The amount of power needed for this depends on the size of whatever she's crystallizing. She CANNOT undo this, so it has to be undone by another god/dess that's able to.
Contact: PM


Owner: Meepfur
God: Sona-sugandh
Domain: Cubs
Temporary Powers:
- Orphans and Runaways: If an orphaned cub/pup wishes aloud for a family or to be less lonely - or if one with a family wishes for a different family (ex. an "I hate you, you're not my family!" tantrum) - Sona can hear and locate them, and may very well spirit them away upon finding them.
- Pied Piper: Youths are naturally drawn to Sona-sugandh, and feel compelled to go to and follow her if she's in the vicinity.
Permanent Power:
- Fresh Start: Sona can revert a SoA to their child stage*. This will heal them of any age-related ailments and conditions, but will not heal wounds or disfigurements, erase any defects they were born with, or eliminate a disease or illness not related to their age. They will not retain memories from before their 'reset,' so they will truly be a child.
*SoA's owner is responsible for acquiring/customing this stage, if they did not start at that stage.
Contact: PM


Owner: Andranis
God: Xavier
Domain: Cursed
Temporary Powers: Call of the Curse - Regardless of where they may be, Xavier can find a lion/leopard/whatever that bears a curse on its soul.
Source of the Curse - Upon determining that a lion/leopard/whatever is cursed, Xavier can determine just who laid the curse, and if it's from a family line, the first to bear the curse.
Wrath of the Curse - If a curse is present, depending on the curse, Xavier may amplify it(IE, if Guilt were to curse them, Xavier being near would cause their guilt to intensify)
Permanent Power: Curse removal - Absorb the curse another God has laid upon an SoA. Most commonly, permanent adolescence
Please note! It is required, if you wish for Xavier to use his power, that you get the permission of the owner of the god who cursed and, depending on the curse(IE, perma-adolescence), the colorist! If it's removal of a curse mark(Best example in mind being the curse mark in the Koya line), additional permission is required from the owner(s) of the source of the curse mark! Quoting in PM to me is fine.
Contact by: PM preferably, but if you have my AIM, you may poke me.
 
PostPosted: Mon Feb 07, 2011 1:59 pm
Approved Powers - Domains D-F


Owner: Dark Fire Angel
God: Roho'eusi
Domain: Darkness
Temporary Powers:
- Ability to manipulate darkness - to his will, to a certain extent. No, he can not make it tangible or anything like that XDD think more like... how you think shadows or darkness 'moves'. He can do that at will. He can make the shadows and darkness appear 'alive' and move. He has power over all forms of darkness.
- Ability to hide within the dark - If he so wishes it, he will remain entirely invisible within the dark, and can extend this power on a mortal.
- Ability to make an area dark - Within reason. He can make sections of land appear darkened.
Permanent Power: None



Owner: Kaelyndra
God: Throk
Domain: Death Rites
Temporary Powers:
- Together One Last Time: Can teleport other beings along with himself. In this way he may: bring loved ones to a distant grave, take the dead to the place they wish to be buried, aid in granting the dying one last wish before they pass away, or similar situations that would necessitate travel-aid.
- Last Will: As many lions are never given proper death rites, Throk can sense the location of already dead lions or living lions who need to undergo (or are undergoing) some form of death rite or ritual. This sense strengthens the closer he is to an individual and by touching them, he receives a vision of how the lion desires/ed their death and body to be honored.
- Burial Rites: To properly honor the dead, Throk can temporarily manipulate the environment around him. The earth can be moved in small amounts to create a grave, a small fire can be summoned that burns extremely hot to turn a being to ashes, and similar effects, depending on what the dead lion’s wishes were. These actions will not last longer than needed (i.e. the earth will not move past the point of a proper burial site, the fire will not burn longer than needed to turn a body to ashes).
Permanent Power:
- Rest In Peace: Creates a burial site and hallowed ground for the deceased. Those who venture onto this ground will receive visions (including bits of sound, feeling, in addition to sight) of the dead's life, their conquests, or mistakes. If anyone attempts to disturb the body or the burial site, the ground itself will animate to protect itself. Grass may wrap around paws, trees may hit unsuspecting victims, rocks may fall, or the ground itself may try and lash out against the enemy. When the hostile presence leaves, the burial site returns to its previous state.
Contact: PM or IM (spiritwolfkiros)



Owner: honey.roasted.ferrets
God: Posca
Domain: Decay
Temporary Powers:
- Plant life are decayed in her presence. This does not influence living animals/people. The plants will start to regrow as normal after she has left the area.
- Already dead creatures decay at an increased rate, but after she has left the corpse will resume it's natural decaying process.
Permanent Power:
- If she wishes, she can cause a living animal/person to rapidly decay. She can center the power on one particular part of the body, and the rest of the creature will be unharmed. As in... she could rot an arm off or something of the sort.
Contact me by:(I don't know why you'd want this to happen... But if someone does, then they can PM me. Please note that she'd never, ever do this unless someone was attacking her/her family with the intent of killing them.)



Owner: Dark Fire Angel
God: Ushaufu
Domain: Deception
Temporary Powers:
- Mind dwell - Able to peek into mortal's minds, if only barely; he can't really discern much, or past events, just simple pieces of information that are front line in that mortal's mind. He uses these small snippets of information to fuel his deception.
- Charm - When activated... this power allows Ushaufu to pretty much create the most stupid of lies and still be believed.
- Ability to create illusions - Think of it as a mirage; something that is not really 'there' but is believed to be. ((aka, the same power all gods have, only, he casts not only over his person, but over other things)). He can keep this power fueled a tad longer than other gods and can create rather intricate lies and deceptions with it. He can appear to be someone he's not, in others' eyes, or make a red lion look like a bird in another lion's eyes (of course this is always a lie, an illusion, and is never 'real' - the lion has never changed into a bird).
Permanent Power:
- Forever deception - The mortal upon which this power is bestowed will never again be able to say anything that is not a lie. They will only be able to deceive others, even against their own will. The truth is simply out of reach for them.
Contact me by: PM



Owner: Dark Fire Angel
God: Takatifu
Domain: Denial
Temporary Powers:
- Soul reading - This power can only be used in immediate vicinity to a mortal. She can more or less 'read' what it is a mortal has been denying himself/herself (if they have anything, at least).
- Telepathic Whisper - It's used alongside Temporary/Forever Denial. She whispers into a mortal's mind to push them to deny themselves something. It CAN however be used without correlation to those powers - in a way, she can send thoughts/messages to others via telepathy. A 'silent' conversation if you will. She has to be within immediate proximity to use this, and can only be used to convey short messages, nothing too horribly complex.
- Temporary Denial - Usually used as a curse. Tifu can force a mortal to deny themselves something, be it food, water, love, companionship... anything, temporarily. She has to be close by to use this power. If her presence is removed, the power lasts for a short, designated time (hours to a couple of days).
Permanent Power:
- Forever Denial - Usually used as a curse (And a permanent version of the above power). Tifu can force a mortal to deny themselves something, be it food, water, love, companionship... anything. Forever. In many cases, can have dire consequences and can even lead to a mortal's death. It's rare that this power is used, for it drains her - she would have to have a really good reason to use it.
Contact me by: PM



Owner: Slander
God: Anzali
Domain: Depravity
Temporary Powers:
-> Deepest, Darkest Secrets - No depraved secret is safe from Anzali, for she can use a specialized form of telepathy peek within the minds of her victims. Her ability is limited in that it is related only to their darkest desires; she cannot 'listen in' on anything else. She must be in the immediate vicinity of her target.
-> Aura of Depravity - Something about her presence just makes others want things that they really, really shouldn't want. Her presence does not create thoughts or force actions, but instead enhances minor amoral leanings they already have; it whispers to them in a way that they cannot distinguish from their own thoughts. The effect is minor at first, but increases in intensity the longer she remains nearby; it dissipates when she is no longer present. The aura is usually fairly small (about a 25ft radius) but with effort she can blanket an area as large as that populated by a small pride.
-> You Know You Want It - Anzali can make herself appear as something that her 'victim' should not be attracted to at all, and make the victim want her. Beyond all reason, against their morals, the hapless mortal won't be able to resist their lust for her regardless of the form she appears to wear. The affected mortal still has full control of their own actions, so an individual with strong self-control will be able to avoid acting on these desires. But they won't be able to shake the memory of their depraved thoughts. She must be in the immediate vicinity of her target.
Permanent Power:
-> Totally Depraved - Most would see it as a curse, but Anzali considers it to be a blessing. This ability is limited in that it only works upon individuals with an already-present hidden depravity, usually one that she finds particularly interesting or amusing. In that case, Anzali can 'free' them of the need to keep the secret. Those 'blessed' by Anzali will feel no moral compunctions about engaging in whatever deviant act they had previously denied themselves. She cannot reverse this ability, nor would she want to if she could!
Contact: PM



Owner: Kitsune Mistress Nyoko
God: Daimaishi
Domain: Determination
Temporary Powers:
- "Push In The Right Direction" - Being in Daima's presence draws out a creature's natural determination and amplifies it. Just being around him could make their choice to go hunting that much more important, the determination to catch something that much stronger. This affect only lasts as long as the creature is in Daima's presence, and even then only for the first two hours.
- "Inner Fire" - For those that lack determination completely, Daima can 'spark' something akin to an inner fire in that creature. While this isn't permanent, the purpose is to give them a taste of just what having determination to reach a goal is like. This effect can last anywhere from a couple hours to two days.
Permanent Power:
- "Never Give Up" - Daima has the ability to instill an endless determination to reach a goal in anyone he meets. This could be either a blessing or a curse, depending on the goal he chooses to attach the determination to and how likely it is for the creature in question to achieve it. While he has the ability to relieve this determination as well, it is highly unlikely he will ever use that ability. He is of the firm belief that everyone needs to strive to attain something, and determination is what helps that.
Contact: PM



Owner: Ary Keeyara
God: Bathsheba
Domain: Duty
Temporary Powers:
Ribbons of Duty - Bathsheba can see ribbons that link an individual to their duty. This allows her to determine what duties an individual has.
Duty Bound - Sheba can applify a feeling of duty in those around her. However, the feeling never forces an individual into any action, it can only encourage individuals to sticking to their duties. This is only in effect when she is in an area.
Duty Bond - A specific individual can have their feelings of duty applified, as in Duty Bound, however this will last after Sheba has left, but only lasts 3 days.
Permanent Power:
Neglected Duty - Curses can be laid upon those who neglect their duties. Those who just neglect their duties can only recieve small curses, while those who perform an act that completely destroys a responsibility (such as it was a duty to stay pure and they mated) with no hope of returning can recieve large curses (such as making all future litters boys, etc.). Small curses vanish as a duty is followed again, larger curses can be lifted by other gods or "forgiven". This is rarely ever used and does not affect gods.
Contact: PM or thread



Owner: Meepfur
God: Ardhi-hai
Domain: Earth
Temporary Powers:
- The ability to grow plantlife.
- The ability to displace earth, making a hole/hill/whatever.
- Minor earthquake, effective only in her immediate vicinity.
Permanent Power:
- The ability to make ground fertile. How much depends on the beginning quality of the soil; she could only make a tiny oasis' worth of ground fertile in a desert, for instance (obviously, she cannot supply the water - that would take Tamu'dhi).
Contact me by: PM



Owner: Baneful
God: Aevumorsa
Domain: Energy
Temporary Powers:
- Almost boundless energy.
- Increased speed.
- An almost passive invigorating effect on nearby mortals.
Permanent Power:
- Can revitalize a weary lion to full strength, regardless of age or health. But only for a very limited amount of time and with the backlash that they pay the price in pain afterwards.
Contact me by: PM



Owner: Demon_Pachabel
God: Dormin
Domain: Epics
Temporary Powers:
-Direction of Quest -- Dormin can give someone who is on a quest direction for what it is they are looking for. He only can give general directions and appearances for these, however.
-Quest - Dormin can also give someone who is 'questless' a quest that can take a couple of days before their self-will can force them to stop and render it useless. However, some MAY become swept up in the quest and continue of their own will, not his own. This is dependant on the individual. Alternatively, he can also use this power to deter someone from their initial quest to his which will be deemed 'priority' or reinforce a new direction for theirs with special fervor.
-Knowledge of Quest - He knows who is on a quest and who is not. How much he knows about the details of the quest of the person on it is relative.
Permanent Power:
-Mark of Quest - One who has obsessively completed a quest given by Dormin may be 'blessed' with a trait of the god; this can be his eye color or fur color, very rarely will a marking be included in this. Any non-coloration markings from Dormin are non-heritable. (So if Mortal A finished Dormin's quest and was blessed with a dark coat and his eye-marking, the coat could be passed on, the eye marking would not be. Same with Dormin's dark sclera, which also cannot be passed through his own line)
Contact: PM.



Owner: Ecavi
God: Ayira
Domain: Evolution
Temporary Powers: NA
Permanent Power:
- Accelerated Adaptation - A permanent blessing offered to prides that helps them adapt to their chosen location, where various traits not often found in the common rogue may help them/their offspring survive in an unusual environment, climate, elevation, etc. This can be one explanation for how a pride can quickly develop a population with well-adapted traits following the founding generation (e.g. shaggy fur developing in colder climates).
Contact: PM



Owner: Syrius Lionwing
God: Jaddis
Domain: Famine
Temporary Powers:
- If the creature is normal and healthy they will feel a great hunger and the aching pains of starvation when in his presence. This goes away when they leave him.
Permanent Power:
- Can cause someone to be in a permanent state of starvation but never die, causing them great pain until he lifts the curse.
Contact:syrius lionwing on aim / pm



Owner: Iris_Virus
God: Abha
Domain: Fashion
Temporary Powers:
Seeing trends: When entering prides with strong fashion trends, she can sense their tastes ahead of time and attempt to accomodate herself for them. (For example, she'd sense the trend towards firey colors when nearing the firekin lands and turn red or ditch her flashy jewelry for something more rustic in nature based prides)
Spruce myself up: Abha can change her markings and colors to better match her outfit for the day. Her hair also grows super fast making it possible to cut and style it one day, and have it long again the next. (She cannot do this to others, it is purely on her)
Permanent Power:
So naked...: Abha can curse those that offend or irritate her with an overwhelming feelings of nakedness and NEED to have something on them (this can range from tiny things like a necklace to full blown "I need to be buried in pelts, hair styled, etc"). Creatures cursed will feel incredibly self concious and uncomfortable until they find something to wear. Comments that the item they're wearing is unattractive will cause the feelings to restir and make them find something new to wear. This lasts forever (you can't just take it off in a few days), or until uncursed.
Contact: PM



Owner: Truth.Be.Told
God: Baba Croix
Domain: Fathers
Temporary Powers:
- Sense Uncertainty: Baba Croix can sense when a father is near that has mixed feelings of being a father. Perhaps someone who does not feel he is fit to be a father, or does not take care of his cubs well enough out of lack of experience or other reasons.
- Fatherly Bonds: When Baba Croix is around, the paternal instinct in male creatures tends to be more prominent. Sometimes, there doesn't seem to be much change, because a male is already rather fatherly, and other times there seems to be a large change, because a male wasn't all that fatherly to start with. The effects of his presence wear off shortly after he leaves (doesn't last more than a day after he's gone), though sometimes a male will strive to be a better father by choice.
Permanent Power:
- Fatherly Instinct: He plucks a feather from his wings and gives it to those who need it. Once touched, the father being helped feels more fatherly instincts towards his children. As long as he has the feather with him or knows where it is at all times, the power remains. When the time comes when Baba Croix's powers are no longer needed, the feather will go missing/get lost or the recipient can willingly destroy the feather. Destroying it too soon will injure Baba Croix.
Contact: PM



Owner: Safaia
God: Kituko
Domain: Fear
Temporary Powers:
Static Fear - Her eyes reflect moments of fear, flickering like a damaged television, with static between the moments. Many times it is the personal fear of the one she is looking at. She has little control over this.
Rush of Fear - She can make a certain character feel fearful, but it only lasts for a day at most. What they are fearful of can change with the situation, i.e. they meet near a lake, and they are irrationally fearful of the water for however long it lasts.
Permanent Power:
Paranoia - Kituko can create a constant state of fear in someone, permanently. Only used if she feels threatened.
Contact:PM



Owner: Remove
God: Satomi
Domain: Femininity
Temporary Powers:
Mothering - She can make a female or male feel a strong mothering instinct. This is only a temporary thing mostly used to get others to understand the mothering instinct
Sensing Femininity - She can sense Femininity, so if a male is more feminine then masculine she will be able to sense it and know so.
Understanding Femininity - Much like mothering she can make males, or more masculine females see and feel what its like to be feminine and to feel beautiful. This is only temporary and is used to get others to understand.
Permanent Power:
Be Feminine! - This is used to change a females outlook on life. It would make them respect males, love hunting, love the idea of being a mother and wanting to have a family. It would make the female very feminine.
Contact: PM



Owner: Safaia
God: Talayeh
Domain: Fertility
Temporary Powers:
Fertility - She can determine if one is fertile or sterile when meeting them.
Permanent Power:
Nearly Barren - Tala can curse one creature to have only one offspring per litter for the extent of their life.
Contact: PM



Owner: Shia-san
God: Abayomi
Domain: Festivities
Temporary Powers:
-God’s Gift: Can temporarily give a small portion of her ability to a close friend or companion, offering them a chance to feel the strength of celebration in which she feels. She will often use the gift if the friend is in dire need of a pick-me-up, or the situation calls for it. Those exposed to the sensation are more often than not relinquished of their anger, or sadness and can feel nothing but the light headed happiness. If this part of her is left out for too long, it may become permanently lost and neither the friend nor Abayomi can retrieve it.
NOTE: This can have a sore effect on her, for it can reduce the amount of merriment she can put out for herself, and for the higher power she holds.
-Craft Savvy: Abayomi can use the nature that surrounds her to craft small trinkets and items that can be used in celebration. Flowers, necklaces, and even presents can be worked up to adorn those who are to be wed, or simply enjoy the festivities.
NOTE: The items she creates usually holds the same amount of euphoria as was had on the day of the events, acting as a 'refresher' for those who are exposed to Abayomi's "Great Hostess" ability. (For example: A flower given for marriage when touched will feel the happiness of the day they were wed, and a bracelet given at a party will at times feel the bliss they endured that day.) The items she creates do not hold the feelings forever, of course, and once the power fades it is up to the creature bestowed with it to keep the memories fresh.
-Wild Nights: When she has used her temporary powers (Or her permanent) frequently throughout one period of time, she will often go into a state of dilirium where all her abilities become null and void and she is not capable of controlling her actions. At this point she can see visions, hallucinations, is drawn to those festive feelings others may have at the time, and can very rarely predict the next 'celebration' she is to host. Her body will shut down after the few hours, or three day period this takes to wear off and she will 'hibernate' for an entire 48 hours wherever it is she has crashed.
Permanent Power:
-Great Hostess: Easily compared to taking ecstasy, Abayomi can manipulate the sense of euphoria felt and encourage a festive rousing in multiple suitors. Could be mainly used for marriages, or anything in the sense of “Parties”, the gift is meant to create an excited, adrenaline driven atmosphere. She cannot control what is done throughout the time this takes place, and more often than not those induced to her aurora can not fully recollect the day’s events and leaves Abayomi drained and in a drunken stupor the following day.
NOTE: She will only agree to this if the celebration is in good faith.
Contact: PM, or AIM Shia bean or tintedflare



Owner: Naita
God: Kesara
Domain: Fire
Temporary Powers:
- Ability to create a small flame that erupts from her person. This will only exist for a matter of seconds, unless it catches on a flammable object.
- Ability to control an existing flame for up to a minute. She cannot increase the size of it, but can change the direction it will flow, or the shape it takes.
- Ability to use smoke connected to a flame as a cloak to hide herself or another for a few minutes.
Permanent Power:
- Ability to make another attracted to flames, often at the cost of their own safety when fire is near.
Contact me by: PM or AIM (RhubarbDumpling)



Owner: ~Masamune~
God: Bahari'nswi
Domain: Fish
Temporary Powers:
- He can give gills, webbed paws and underwater vision to any SoA, so that they may explore any body of water with ease. This can last for as long as three days, but generally he'll only keep it going for a few hours.
- He can pass on the ability to communicate with all the creatures within his Domain. Again, he'll only keep this one going for a few hours.
- He can temporarily turn any SoA into a fish (most likely a large predatory one) as a reward for those who are eager to explore his Domain in more depth. This power doesn't last for very long at all, as he feels it takes too much effort to swim around with the mortal to ensure their safety. He will keep this going for an hour at the most.
Permanent Power:
- He can permanently turn any SoA into a fish (most likely a very small one) as a punishment for those who anger him. This one will last forever, which is why he rarely uses it, as the unfortunate mortal would most likely meet their death because of this power.
Contact me by: PM



Owner: tuesdaycat
God: Hamsakili
Domain: The Five Senses
Temporary Powers:
- Lend - Not as it sounds. Hamsa actually 'borrows' a sense from a mortal. She has never attempted to borrow a sense from a fellow God/dess, but it would not have the same result. Because she always lacks a fifth sense (typically hearing or sight, but sometimes touch or taste - rarely smell, but you never know), she has to borrow to complete her own 'set'. While Hamsa is 'borrowing' a sense, the mortal lacks this sense completely whether they be blind, deaf or whathaveyou. She may chose to give the sense back, but either way it will expire after three days. If the mortal dies while she has the sense, either that sense will fade or another will in it's place. When she 'borrows' the sense of sight, her eyes take on that mortal's iris colour and pupil. Otherwise, her eyes are completely white.
- Amplification - Hamsa can amplify the sense of a mortal. Whether it is a hunter wishing to have better hearing or a blind creature wishing to see, she can give them sight or heightened hearing. However, depending on the severity of the condition, she will lose that sense herself for an x amount of days. Say she gives sight to a blind animal for three days, she will be blind for three days. Because she, as anyone, doesn't like losing a sense, one really has to impress her to gain a certain ability for very long. She's generally likable, but if the power is especially taxing, she won't kill herself just so someone can see a loved one for twenty minutes. It should be noted that Hamsa's powers work on a sort of recycling theory. She can't produce a new sense, she can only work with what's available. If neither she nor the mortal have a particular sense, she can't create the sense. If they want sight and she's missing it, they're out of luck.
Permanent Power:
- Loss - Just as much as she can lend senses, she can take them away. Permanently. If someone were to anger her, she can cast them into darkness or silence for the rest of their lives. It isn't something she uses often - she doesn't benefit from it, if she uses 'Loss' she does not gain the sense she takes away - as she'd rather just punish them with 'Lend', but she has used it before with uppity mortals that angered or treated her poorly. (I have no intention of using this, but if someone were to want it for some reason, I'd like to have it available)
Contact me by: PM



Owner: Tahja Estes
God: Rio
Domain: Flight
Temporary Powers:
- Bird’s Eye View (“I’m the king of the world!”) - This can grant the specific illusion in an SOA's mind that they're flying. Think of it as a really realistic virtual reality flight simulator: You feel the wind, the emptiness of the air around you, the distance between you and the ground, and the clouds/moisture, the whole nine yards. This only works while their eyes are closed and mind is relaxed, ends when Rio leaves.
- Boost - Rio is able to temporarily boost the strength in a pair of wings (His own or another’s, such as Avians.) in order to fly faster or to fly longer (Not both at the same time, since it still requires physical effort on the SOA’s behalf. If they choose to use it all at once to fly faster then they will use up the granted energy in one short-spanned spurt. If they choose to spread it out over time to fly further then they will only use the energy slowly, depending on how fast they go/how hard they flap.).
- Copilot (“Do you believe in magic?”) - Rio can “carry” one SOA alongside him, temporarily, as he flies. This has a maximum limited span of one hour before he has to stop and rest.
Permanent Power:
- Blessing of Rio - Once bestowed with this blessing an image of Rio’s wings will appear from the SOA’s back to the SOA’s aide anytime they fall from a perilous height. It doesn’t matter if it’s intentional (Suicidal) or not. They will be carried to safety. If they are fast and strong enough to catch and hold someone else that is falling at the same time with them both SOA will be carried to safety.
Contact: PM me, please!


Owner: Moonstone Dazzle
God: Mneme
Domain: Forgetfulness
Temporary Powers:
- Amnesiatic Presence -Presently, this is a power that only affects MORTALS. To keep herself out of trouble, if Mneme does not wish to be remembered, she can take all memories of a meeting from another creature. They will simply think they spent the day being lazy, and nothing spectacular happened. This does not affect every creature she meets, however, as it has to be a conscious effort on Mneme's part.
- Memory Dust (Parallel to Remembrance's Power) -
In the paws of Mneme or Uhamisho (As he is her father, and has some reign over her domain) this dust has the ability to temporarily erase memories- if the memory isn't specifically thought about/chosen, it's the most recent memory the creautre has. These effects fade in a short amount of time- relative to how much of the dust the creature is coated with
- Butterfly Memory - Well, since Butterflies and butterfly wings can be tied to memory, Mneme has the ability to remove selective memories... and turn them into a sort of spirit-butterfly. These typically disapear for a short amount of time, but stay within close range of the memory-loser. Unlike the first, and semi the second, the loser would be semi-conscious of this memory loss, and could reclaim it at any time if they so wish. If it's not reclaimed in a matter of time, it slowly fades into the back of their mind, as to not disturb the memory-loser.
Permanent Power:
- A curse to entirely destroy a creature's memory. It can either fade slowly from their mind, or go entirely at once; depending on Mneme's moods/emotions, this can last one lifetime or multiple. The curse leaves, somewhere on the cursed's body, a butterfly marking similar to the spiritual butterflies that she forms out of memories. The outer-edge of the wing is white; the butterfly's body is Mneme's yellow, and the inner wing is simply the creature's base-coat.
Because it correlates to her emotions, there must be a complete willingness in Mneme to lift the curse. (Memories, however, may be recovered by any of the other three gods/esses who control memory). This DOES NOT, however, erase the marking or lift the curse.) If/when the curse is lifted, the marking fades from the cursed's body.
The marking, however, MAY be passed to offspring and onto future lives. Future reincarnations may have the mark removed, as it is the curse directly placed on them; offspring, however, may not- passed genetically, the mark holds no magic, and is no more than a marking.
Contact: PM


Owner: TheMadHatter
God: Kitunda'Bahati
Domain: Fortune
Temporary Powers:
Lucky Me - While in her presence those around her are granted very small gifts/curses of luck depending on her mood. She has no real control over this and that is a reason for her steady temper. The effect lasts only while in her presence and fades once the other individual/s leave. Very long stays with her can make the effect last for short periods after leaving her.
Permanent Power:
Luck of the Draw - Kitu can bless/curse an individual (or area though this takes a lot more work and wears her out) with good/bad luck depending on her feelings toward them and what she feels they deserve. The luck is not directed at anything in particular but is more generalized good/bad luck (She can't grant you more babies or certain genders or anything like that so don't ask). She can also work in conjunction with other gods to make curses/blessings more powerful by placing more specified good/bad luck through the other god's powers. The blessing/curse is permanent unless reversed by her or another god capable of doing so. Kitu is also -very- reluctant to use this power and will only use it if she feels you really deserve it
Contact: PM
 

Meepfur
Vice Captain


Meepfur
Vice Captain

PostPosted: Mon Feb 07, 2011 2:00 pm
Approved Powers - Domains G-I


Owner: magnadearel
God: Erdenechimeg
Domain: Gems
Temporary Powers:
- Gem Illusion: ability to make any material appear and feel like the gemstone substance she induces it to look like. Can last up to three days
- Gemstone Dowsing: ability to detect location of any type of gemstone within a 2 mile radius. Can last up to three days.
- Blessing of the Gems: blessed soa have a heightened sense for finding gems. Blessing lasts three days.
Permanent Power:
- She may change any material up to four lbs in size into any gemstone she chooses. Material may not be turned into minerals: gold, silver, lead, etc. Cannot be used on any animate matter(plants, animals); can only be used on inanimate (e.g. dirt, rock, sand).
Contact: PM



Owner: [Eskimo]
God: Simulizi
Domain: Gossip
Temporary Powers:
- Contagion :: Being in a conversation with Simulizi can make one become filled with an irresistible urge to gossip, if she wishes to influence the individual. After removing oneself from Gossip's presence, the lingering effects usually last up to three days.
- Whispering Campaign :: Simulizi can make someone gossip negatively about whoever the individual speaks about. The duration of this power varies based on Lizi's wishes, but it never lasts for more than three days.
- Motivational Speaker :: Simulizi can make someone gossip positively about whomever the individual speaks about. The duration of this power varies based on Lizi's wishes, but it never lasts for more than three days.
Permanent Power:
- Idle Prattle :: If Simulizi finds someone to be terribly quiet or boring, she may curse them into gossiping just as much as she does. This curse lasts forever. The cursed one becomes skilled in the art of gossiping. Whether their talk is truthful or a whispering campaign, the cursed one won't be able to prevent itself from prattling.
Contact: PM


Owner: Light Atago
God: Din-tei
Domain: Gravity
Temporary Powers:
-Alteration: Creating small gravitational fields for limited amounts of time. Just small areas, probably the biggest being a 5-ft sphere. Not very strong, either, but enough to notice when walking- she can keep this altered gravity for up to a day, but only when she is present. (The altered gravitational field moves with the goddess.) Din can be affected or immune from this altered field, however she wishes.
-Uplift: Din can lift up items and toss them, simply levitate them, etc, by altering the gravity experienced by that object. Small objects, (such as things that would fit in her paw,) can be lifted with relatively little effort. She can toss an object of this size up to 20 feet, at which point it drops straight down (meaning it won't travel more than 20 feet.) She can lift larger objects, but none exceeding 20 pounds, and they are much more tiring. Din can lift small objects 10 times a day, but can only lift something bigger once in a day, and cannot lift anything large at all if she has used this power at all that day. Larger objects cannot really be tossed- the bigger it is, the more power it takes to throw it. Objects cannot exceed 9.8 m/s^2, Earth's natural gravitational acceleration.
-Acceleration: Between strides, Din can manipulate gravity to pull sideways to give her a little extra push and make her faster than the average lion. She cannot run faster than a cheetah (but she can match one with this power,) and can only do this for up to 10 minutes a day (and that's pushing it.) This acceleration cannot exceed Earth's natural gravitational acceleration.
Permanent Power:
-Curse/Blessing: She can permanently increase or decrease the amount of gravity another creature experiences- not enough to squish/levitate them or anything, but enough to be noticeable. (Typically, an increase is a blessing, because under a bearable increase, an individual should be able to build more muscle. Conversely, if she lightens them up, their muscles will get weaker from doing less work due to the weaker force exerted on them. Kinda like how astronauts have to work out in zero-gravity conditions to keep their muscles in shape.) Just how much of an alteration an individual gets depends on how she feels about the target at the time of use.
Contact: PM



Owner: Syrius Lionwing
God: Ubuge
Domain: Greed
Temporary Powers:
- Can cast an illusion upon an item which makes the other think it is amazing, when usually it is just a peice of rubbish made of copper or wood instead of gold, silver and gems.
- Cause someone for a temporary amount of time to want an item or items more than anything in the world.
Permanent Power:
- Ubuge can take a piece of someone's soul to own as her own, this makes that soa permanently under her influence/ her slave to call upon when she wishes more or less making that soa 'hers'. The taking of this piece of soul is usually sealed by some rubbish trinket which Ubuge has cast an illusion upon to make the other want it. This lasts until death or until the soa casts aside their greedy ways.
Contact: syrius lionwing on aim / pm



Owner: Mimsey
God: Faine
Domain: Guilt
Temporary Powers:
- Judgment: Faine senses those individuals with strong feelings of guilt, or those who SHOULD have feelings of guilt. [Once every three days; directs him to the person nearest.]
- Flashback: Faine can force an individual to relive an event where they have caused someone or something harm. [Lasts for as long as the event in question; Most likely only a matter of minutes.]
- Self Loathing: Every time Faine is reborn, he remembers only the bad things he has done in the previous life, and none of the good. [Once a lifetime]
Permanent Power:
- Inner voice: Causes the subject to believe themselves to be responsible for all the problems around them, even if they had nothing to do with it. [Curse]
Contact me by: PM



Owner:Iris_virus
God: Damisi
Domain: Happiness
Temporary Powers:
- Bright sunshiney day: An aura of contentment and happiness follows Damisi wherever she goes. Usually jovial spirits will find themselves smiling for seemingly no reason, and even somber spirits will feel well.. more contented than usual. The aura will change with age, as a child it only radiates about 100 feet but by adulthood it might reach a couple miles. If she is somehow weakened the effects of the power weaken as well.
- Glow with happiness: Damisi can bestow a soft 'glow' to happy individuals (not like radioactive XD like the 'glow' pregnant woman have that makes them look brighter, rosy, and attractive). It's really useless other then like.. making someone look prettier for the day.
- Smile!: Damisi can magically force a smile onto someone's face whether they want it or not. It never lasts for more than a minute or two, usually less.
Permanent Power:
- Don't rain on my parade: Damisi can occasionally mirror her bubbly optimism in someone else. It doesn't completely transplant their personality, but the character is blessed with a general feeling of wellness and optimism. Under her blessing it is actually hard to be sad for very long at all. (For example - If ditched by a mate after receiving the blessing a character that might have usually sulked for months would instead sulk for a day or two before coming to the realization that "There are more fish in the sea and there is someone out there for me just waiting!") If someone wants to use this as a 'curse' towards a nasty or grumpy characters I would be open to plotting as well. Just pm me :3
Contact: PM



Owner: Yin-bug
God: Abla
Domain: Hardships
Temporary Powers:
- Calling - Anyone going through a Hardship is drawn to Abla in some way if they are in a 3 mile radius of her.
Permanent Power:
- Extended lesson- If Abla becomes greatly irritated or angry with some one she will lay a curse on them. This curse will force the lion through various Hardships until Abla feels the lion learned a lesson and removes the curse, or another god lifts the curse from them. These hardships can range from lack of daily necessities, put them through emotional hardships (Relationship problems, miscarriages, etc) or both. All of these depending on what the owner wants.
Contact: PM



Owner: Remove
God: Lucretia
Domain: Harems
Temporary Powers:
- Female Grouping - When she is close to females they wish to group together, creating a group of female harems. This feeling wears off when she is away from the females.
- Male Followers - When around males they get the wanting to join her harem. They get the urge to follow her, this wears off when she leaves them/isn't around them anymore.
Permanent Power:
- Create/Join Harem - Depending on her mood she will either influence them to become part of a Harem or to start one up. This can be a bad thing as it will become an obsession to be part or to have a harem.
Contact by: PM.


Owner: Epine de Rose
God: Arimathras
Domain: Harvest
Temporary Powers:
- "Flower Power" -
Wherever she walks she leaves behind her a constant stream of growth. While the grass may sprout and the flowers might bloom, the most notable feature of her presence is that the fruit may prematurely ripen. This power will only last for the time that she is in the immediate area and operates in a very small radius (10ft at most). The moment she moves on the fruit will tumble from the plant and the plants around her will cease to mature at an accelerated rate.
- "Scryer" - May grant a mortal the temporary ability to 'scry' in the sense that she can induce a dream. This will only last for the duration of the dream and the outcome is always the same. All the dreams she induces will grant the mortal a hint as to where they will find more sufficient resources for their family, pride and so on. She cannot induce this ability on a mortal more than once each year (as this is how harvests work) but she can grant it to a different individual each time if they give her good reason.
Permanent Power:
Divine Harvest:- Grants the goddess the ability to bless a land for an indefinite amount of time, ensuring that this precise location is always guaranteed a harvest regardless of how hostile the weather might have been. However, there is no guarantee that this power will ensure a plentiful one, merely that there will be one in some form or another. At most this power ensures an area will be sustained but mortals will be required to manage this blessing carefully to make sure the bounty received lasts throughout the time they need it.
Contact: PM Please!


Owner: ShinosBee
God: Neltharion
Domain: Hate
Temporary Powers:
- Aura of hatred: Any who approach into Neltharion's immediate vicinity will become more aware of everything that irks them--pet peeves like mouth-breathing, loud eating, etc.; the irritant effect of these annoyances will be amplified greatly. Effects diminish and fade as he leaves the area.
- Feast of hate: Neltharion's strength increases as more SoA feel hate around him. Especially if they hate him specifically. Effects diminish and fade as he moves farther from the source of hate.
-Hate-dar: He can smell/sense hate and track it to its source.
Permanent Power:
- He can look into a SoA's heart, see the thing (place or person) they love the most...and make them unable to feel anything but pure, utter hatred for that thing. The power is immediate, it never fades away, and can only be reversed/removed by another god's permanent power.
Contact: PM me.


Owner: Polette
God: Kali
Domain: Hazards
Temporary Powers:
- +||Falling skies: Can create hazards wherever she goes, like pitfalls, falling trees, rock slides, etc.; areas affected can see remnants of this for up to three days
- +||Witchy Woman: Can create an aura that naturally causes slight or moderate hazards to become more apparent and dangerous; as in, “see that teetering rock up there? *in walks Hazards* Oh no, it’s falling on us!”; this tends to not linger for more than a day
Permanent Power:
- +||Bane: Can curse someone so that they will constantly be around/encounter natural-born hazards; i.e. wherever they go, they will be in contact with some sort of hazard, be it pitfalls, hidden potholes, or things like trees and rocks having a tendency to fall towards or on top of them.
Contact: PM


Owner: Mimsey
God: Amedia
Domain: Healing
Temporary Powers:
- Rejuvenation; A "heal over time" spell over a group of individuals, getting less and less powerful based on the number. Lasts for only a few minutes, but at the most could be stretched to an hour. Alleviates the symptoms of diseases, and speeds up the natural healing process. Does not return to full health.
- "Lesser" Heal; A "heal over time" spell that speeds up the healing process on one individual. Does not usually restore to full health, but will ensure a clean and infection-less recovery.
- Innervate; A preventive spell. Increases stamina and health of an individual for up to three days. After this, the subject often needs to sleep for the same amount of time to recover.
Permanent Power:
- "Greater" Heal; Grants a powerful heal upon an individual who would otherwise have died. Used only in cases of extreme injury, disease, or poison. The individual is immediately returned to health- but is no stronger, younger, or better off then before the injury. Almost never used on the elderly.
Note: All healing abilities stop once something is dead, and she cannot restore life back once the body has shut down.
Note II: Amedia can only cure natural ailments. Curses, magical wounds, or other such evidence of conflict with gods is incurable.
Contact me by: PM



Owner: Lilwolfpard
God: Kasa Fo'Moyo
Domain: Heartlessness
Temporary Powers:
Disheartening Aura- A invisible 'aura' around Kasa, with a radius of maybe 10-20 feet, becoming stronger the closer to him you are. Those within the aura have a greater chance of getting heartless emotions as well. It wont affect every lion, only those weak of heart or possible weak of mind at the moment. It is also not permanent- it wears off either the further space away from the god they get, or just over a small duration of time.
Permanent Power:
Heartless- This is definitely a curse- the only time it wouldn't be a curse is if the lion willingly wanted to remove the feelings for personal reasons. This power if used would permanently remove feelings of compassion and care for others. They would not care if someone they loved is harmed- and probably not even care if they hurt someone loved themselves.
Contact: PM me please.



Owner: Fiction1119
God: Valetudo'sero
Domain: Herb Lore
Temporary Powers:
- Near encyclopedic knowledge of medicinal and poisonous herbs
- The ability to find a needed healing or poisonous plant or component
- The ability to know if her mixes will work accurately
Permanent Power:
None
Contact: PM



Owner: Hopefolly
God: Shujaa
Domain: Heroes
Temporary Powers:
- Provides enhanced strength, agility, and stamina for those pursuing heroism for up to two days. A hero is defined by the historically accurate real world standards:
1. a man distinguished by exceptional courage, nobility, fortitude, etc
2. a man who is idealized for possessing superior qualities in any field
Therefore, a Stormborn captain who is planning to bring back the most loot in the history of the pride could very well be seen as a potential hero just as much as any modern day "white knight" variation. This power ceases to function the moment a SoA is derailed from their mission. In exchange, a SoA agrees to be called upon to help future heroes if the need arises.
- Heroes is able to glimpse applicable past "heroics" of a SoA for the duration it takes to see, up to 3 days worth of content. This will pertain to what kind of hero they are striving to be (victories in battle for a warmaster type, rescuing cubs for a noble type, etc.).
Permanent Power:
- Creates a statue of chosen SoA to immortalize their heroism, selected at Shujaa's discretion. Note the qualifications will not always align with the extreme idealistic version of heroism and selected individuals may or may not conflict with others. For example, a zebra who has fought off a lion assailant and saved his/her herd could be considered a hero; likewise, a lion who kills several zebra and saves starving cubs would also qualify.
Contact: PM



Owner: Quirm
God: Henya
Domain: Home
Temporary Powers:
- Longing :: A minor ability targeting a mortal that may make he or she long for their home. The duration depends on their attachment to their home – the more attached the mortal is, the longer the duration, to a maximum of one day. Normally this will only make them nostalgic with a vague longing.
- Aura :: Henya has the power to temporarily make a place (or a person) feel like home to any mortal encountering it, both in good and bad connotations. For example, a happy young cub would feel safe in this spot / near the person in question, as it would feel safe at home. Likewise, a mortal who connects home with negative emotions and things might feel dread or anger upon encountering the place. Essentially this depends on the home and the mortal in question - also note that it is easier to do this on a place, and that placing this aura on a person will only make it last (max) half as long as it would on a place.
Permanent Power:
- Home’s Bless :: The ability to bless and offer limited protection to a location; this ability will only work if someone considers the location their home, and the more mortals that consider that location their home and think of it positively, the more powerful the blessing. This is a double-edged sword however, and if the majority of the mortals associate that home with a negative feeling, the blessing will turn into a curse and may well draw predators and decay to the location.
Contact me by: PM



Owner: Mimsey
God: Yara
Domain: Honor
Temporary Powers:
- Favored: If a warrior’s quest is an honorable one, a pledge in Honor’s name can be traded for a small bonus to that character’s strength and resolve. [Length scales with the pledge offered, but no longer than a day.]
- Noteworthy: Yara has the ability to recall a past ‘deed’ in order to judge the honor of said character. Such as a battle. [Lasts as long as it takes to review the event, up to an hour.]
- The Fallen: Those who die in Honor’s name bleed the color of gold upon death. The red hue returns after an hour or so of the warrior’s passing.
Permanent Power:
- Righteous: A truly honored person may be blessed with a permanent bonus to strength and resolve. However, the moment the individual does something dishonorable- the power is stripped away.
Contact: Carrier pigeon [PM]



Owner: Thalion
God: Dih'ji
Domain: Hope
Temporary Powers:
- "Uplifting Aura" - Dih'ji carries with him a powerful aura of hope. Despair, sorrow, and defeat shrink away from the hearts of mortals when he's nearby. This effect leaves with him.
Permanent Power:
- "Champion of Hope" - Dih'ji will bless a mortal who he feels represents and carries with them the virtue of Hope. This individual will radiate hope itself, inspiring those around them and filling even the darkest of despair with a glimmer of hope. It will draw other mortals to them, gain their support, perhaps even help persuade them into protecting Dih'ji's champion.
Contact: PM



Owner: Astral Vanity
God: Uchekeshi
Domain: Humor
Temporary Powers:
- Why So Serious? – Keshi can make mortals see themselves in a different light, pushing them outside of their worldview to see things from her perspective: and thus, making them see the world (and themselves) in a much more humorous manner. This is applicable to gods as well, merely forcing them to a slighter degree to see the amusing part of the situation. This only lasts for the duration of her conversations with them, but can last up to 24 hours.
- Side Splitting – She can cause uncontrollable fits of laughter, which wear off 5-30 minutes after coming into effect, generally, unless she forces it. Prolonged laughing fits are impossible, but recurring sessions would be the occurrence.
- Horrible Jokes. – Should she choose, Uchekeshi can force a mortal to talk in her equivalent of tongues— Jokes. Be they puns, limericks, sarcasm, knock knock jokes, etc—the mortal must always talk in one form of humourous speech. Lasts only 24 hours at most.
Permanent Power:
Irony's Plague (ie: FML) -- Uchekeshi is capable of a relatively precise curse upon individuals who severely enrage her. Everything the offender does will be hilarious and amusing to others: the more serious they are, the more riotous it is to anyone around them. It will only break when she sees that they no longer take themselves so seriously, or if she deems the lesson too fine for the mortal to know. Will only be used if OOCly asked or severely warned with it ICly…Though, as a note, she is VERY hard to piss off, being the goddess of lulz, after all! It can be broken by other Gods.
Contact: aim - ethereal terrors
via PM - that works too >>


Owner: Quaji
God: Xibalba
Domain: Hypnosis
Temporary Powers:
- "Under My Spell" - An aura effect. While not directly in a trance, those withing a 20~yard radius around her are highly vulnerable to her suggestions (anyone else suggesting things will not work). They will not go against their key morals even if she asks them to. This will last until she leaves the area. This affect does not work on gods.
- "Look Into My Eyes" - When another SoA looks into any of Xibalba's eyes, she can put them into a trance-like state where they are more easily influenced to do things by her (anyone else suggesting things will not work). While she may ask them to do anything, they will not do anything against their key morals even if she asks them to. This only lasts 3 days maximum. This affect does not work on gods.
- "Eye of Xibabla" - A lesser version of the Eyes of the Gorgon. When an SoA looks directly into the eye on her chest she can freeze them to the point that they are completely still, only breathing and blinking continue. They will unfreeze after 24 hours. This affect does not work on gods.
Permanent Power:
- "Eyes of the Gorgon" - The permanent version of Eye of Xibalba. Should an SoA look directly into her eyes she can choose to cause her eyes to flicker, causing them to go into a trance, remaining completely still with only breathing and blinking continue. They remain frozen until another god with the ability to dispel the affect reverses it, Xibalba chooses to reverse it or they die. This power causes great strain on the goddess, causing her eyes to shut for an extended amount of time and her body to be weak. This affect does not work on gods.
Contact: PM or aim: nnrgh


Owner: _ p a o cx
God: Tarik
Domain: Ice
Temporary Powers:
- Leave a thin layer of ice beneath his paws whenever he's walking, but it melts away as soon as his paw leaves that spot.
- Freeze small creatures (he can't do this to anything larger than a rat), the surface of a small lake or pond (thin ice), plants, and objects with his breath (if those are his intentions). It can stay frozen for up to 2 days, depending on what and where it is. After that the ice melts away very quickly.
- Manipulate ice so it 'grows' onto another being (as long as they're standing on ice); he could never have the ice cover them entirely, however. Though the ice melts at an unusually fast rate, it can take up to 15 hours for the ice to melt away depending on whether the sun's out or not.
Permanent Power:
- Freeze over an enclosed body of water until he, or another god/dess able to, undoes it. This takes an immense amount of power, and he won't be able to do this until he's fully grown, and even then he wouldn't do this unless he has very, very good reason to.
Contact me by: PM



Owner: demon_pachabel
God: Nashina
Domain: Identity
Temporary Powers:
- Reconnect: The ability to reconnect a person with a piece of their identity, this is less of a recollection of memory and more of a hint of 'go this way to find what you need'. There is a limit on this of being used once a person EVER. The mind and memory lock Nashina out after.
- Disconnect: Nashina can sever ONE connection that helped form the identity of a person. Unlike reconnect, she has more control with disconnecting connections and can use it three times a person. Nashina is locked out after this limit and can no longer pry.
Permanent Power:
- Identity Crisis: Only under very extreme circumstances would she be able to rid a being of their identity. This can either happen due to request to be rid of some horrible past, or a punishment (Used as little as possible, though, as she isn't fond of it.). It can be as gradual of a loss or as immediate as possible. She may only use this on mortals once ever and on Gods once in a lifetime (and only if they wish for her to do so)
Power Weakness: The gods of Forgetfulness, Remembrance, and Memory can negate her powers and set the effects back to how they were before her meddling. If the mind if reset, Nashina cannot get back in to meddle.
Contact me by: PM or AIM (Lorianat)



Owner: Lightning Shadow X
God: Bunika'Mwenzi
Domain: Imagination.
Temporary Powers:
- Bunika can make things appear, like little random objects out of her imagination however they do not last very long because how limited her realm is on the mortal plane. (eg. She could make a Jack-a-lope appear for one milisecond before it disapeared forever ) These are classed as illusions however since imagination doesn't count as a realm of 'creation' in the reality sense, but more in the creative sense.
- She can make herself invisible to people without big imaginations (Ala~ The Imaginary Friend motife ;3 )
- She can briefly take someone's imagination away, making them dull and boring, sort of a lesson teacher to those who think the imagination's lame.
Permanent Power:
- None other than her adorable personality and charm.
Contact me by: PM



Owner: Amon Larethian
Goddess: Moraith
Domain: Impatience
Temporary powers:
- Mighty voice - Calling on strength within, Moraith makes up for her small size with a powerful thunderous voice which can be heard up to 5 miles away and can temporarily deafen those within 500 ft. This ability is limited and can only be used for up to 10 minutes at a time.
- Air of anxiety - As goddess of impatiences, Moraith caries with her an air of impatiences and increasing anxiety and affects those around her in a radius of up to 100 yards. The effect is greatest at close range, and decreases a further range. It is also influenced by the level of impatience already present in those affected, the greater the level of impatience, the stronger the effect.
- Twisted impatience - Moraith has the power to affect and manipulate the impatience already existing in an individual, temporarily strengthening or weakening the trait as she desires. She cannot create or negate impatience in an individual, only manipulate what is already there. The greater the existing impatience in the target, the stronger the effect.
Permanent powers:
- Curse of impatience - Using the target's own impatience against them, Moraith curses them to never obtain the desire that they are most impatient to achieve, thus condemning them to a life of eternal impatience and dissatisfaction. (example: If the what the target is most impatient for is to grow up, they will never reach adulthood; if it's to have children, they will be unable to bear or sire children; if it's to return home, they will become lost and unable to find their way; if it's to complete a quest or find an object, they will continue to fail, etc) This curse is limited only to objects of impatience, and can only be broken by learning true patience. If there is no impatience for the object or desire, then there is no curse.
Contact me by: PM



Owner: Princess_Feylin
God: Kefanaan
Domain: Impermanence
Temporary Powers:
- What Was and Will Be: If he concentrates very hard, Impermanence can look at something or someone and see how they have changed or how they might change in the future. Looking at future changes tends to give him a terrible headache though because the possibilities overlap and make it look very fuzzy and out of focus. He can't keep this up for more than a minute or two in either direction though.
- The More Things Stay the Same, The More Things Change: When Impermanence stays in one place and holds one shape for too long, things around him begin to alter. He has no control over how they change or what sort of changes might occur, so it could be someone changing their mind or leaves turning color, or the temperature dropping. He cannot affect big things like hastening the seasons' cycle. This effect radiates from him, and it will start small and spread slowly. If he stays in one place and holds one shape for a prolonged period of time it spreads more rapidly and the changes may be more drastic. None of these changes are permanent (obviously). As soon as he moves or his form changes, things will begin to return to normal.
Contact: AIM (bjezerey) or PM



Owner: Tahja Estes
God: Icarus
Domain: Indulgence
Temporary Powers:
- Live a Little! (“You need to relax and go with the flow.”) - This is an aura that allows Icarus to feel those within range that need a little push or are already “customers” of his. It also works in reverse and automatically puts off a vibe that causes those around him to feel more inclined towards acts of indulgence. Those in immediate radius will feel it the strongest, the loss of inhibitions that would otherwise prevent them from giving in. It can be anything from the urge to kill to the urge to speak to that girl or boy they’ve been convincing themselves that they should just stay friends with, the catch is that this will only work if they’re holding back for unselfish reasons. If they’re holding back for selfish reasons (Being a jerk, toying with the other person’s feelings.) and not because they’re holding themselves back, they will not feel the urge for THAT particular thing.
- Indulgence in Moderation (“Drink responsibly!”) - Icarus can temporarily amplify a specific urge to indulge in an individual. It isn’t his job to judge who indulges too much, and this power will only affect the individual for three days from the position of the sun/moon at the time of the spell until three cycles to the exact same position. At the end of their indulgent binge they may or may not feel a bit dazed, like someone that spent the whole night before partying in Vegas.
- Negate Consequences (“What did I drink last night, and why is there glitter in my hair?”) - This power simply allows Icarus to push an individual to act on their urges. It can last up to three days and leaves them with an urge that cannot be ignored to pursue their indulgent wishes with no regard to their conscience, sense of duty, safety, guilt, negative emotions at that time (Sorrow, depression, etc.), or consequences. At the end of the spell, however, when they come back to their senses they will be left to deal with the consequences of their actions and how it’s affected others or their duties.
Permanent Power:
- You only Live Once (“I’ll show you what it means to be a Free Spirit.”) - As the name would suggest Icarus’ permanent power causes one to live out the rest of their days with a care free attitude. This does not guarantee happiness or a lack of guilt, or any of the other consequences that come from indulging too much (Like the stomach ache you get when you eat too dang much.), it simply grants the bearer the “freedom” (or takes it away) to do as they wish without hesitation. This can be good or bad, it all depends on the owner and what they wish for their SOA to take away from it. This cannot be undone once done, however, blessings from other gods (Of the respective domains that this “curse” affects, if their powers allow it, of course.) may help ease the burden/keep them out of trouble. This may be manifested into a physical mark that can be passed on to offspring (if so desired), with age Icarus will be able to control this aspect of his powers.
Contact: PM.


Owner: Chobi_Chocobo
God: Van'Kal
Domain: Innocence
Temporary Powers:
- Innocence Bubble - Van has an aura of innocence around him that, when within a small range of others, can influence their behavior. The lines of right and wrong tend to be blurred and the mind begins to revert to a state of child-like innocense. This effect leaves with the god."
- Innocence Detected - Van can prove ones innocence by wrapping them around in a small blue glow that lasts for about ten minutes. He can not do this if the character is guilty.
Permanent Power:
- Returned Innocense- Van can wipe away the memory and psychological effects of a traumatic event that had cost a character his or her innocence.
Contact: PM


Owner: Dark Fire Angel
God: Muhali
Domain: Insanity
Temporary Powers:
- Ability to make others do the irrational - This is kind of hard to explain... however, Muhali's presence has an effect to those around her; it makes them want to do... really irrational stuff. You know the guy that suddenly thinks it's a brilliant idea to run across the street, naked, singing a song? That would have been Muhali's fault. Her presence cracks people a bit.
- Ability to create illusions - To a larger scale than most; she's able to distort reality (think of it, again, as creating a mirage). She likes to play 'mind games' with some mortals; one must take into account that while she can make it seem like a very large, tangible monster is attacking a mortal, another mortal looking in on this would NOT see that monster and will likely be WTFing over the whole scene and why the other mortal is freaking out. .... aka, in other words, she can make others 'see' things.
- Ability to make those around her.... insane - Her prolonged presence makes mortals 'insane'. The effect dissipates or vanishes when she leaves. This power is always activated, but it affects people in different ways. Some are affected more than others. She can also focus this power unto a singular mortal, making it's effects a bit more strong.
Permanent Power:
- Ability to curse/bless lands/territories/lion into insanity. - To a point. A good example is the Kizingo'zaa pride. She's the patron goddess of that pride, and she's cast a sort of permanent spell upon that land - it makes the lions of those lands 'hear voices in their heads', rendering them, more or less insane. Any rogue that comes into those lands and stays there for a prolonged time will share the ability to a point. Leaving the lands for very long periods of times will shatter the ability. Likewise, if a Kizingo'zaa lion leaves the pride, the 'effect' will wear off.
Contact me by: PM



Owner: Nerpin
God: Salga Fikiri
Domain: Inspiration
Temporary Powers:
Aura of the Muse ;; Being around Salga can make a creature feel a little more inspired to do thing - whether it be writing or creating a new song or even do a dare they were too worried to do at the time (not to be confused with courage, he just inspires people to do things. It's up to them, whether they're couragious enough to do it.)
Sometimes You Need a Push ;; Salga can, at times, give a little bit of a mental prod to those who are stuck behind a artistic/writers block. It only lasts an hour at most, and is more of a push than anything.
Sing me your Song ;; Salga sometimes has the ability to feel the stories of a SOA from being around them, almost like reading them like a book. This is more a personal thing, whether or not he relays them to that SOA, or another creature around him is entirely up to him.
Permanent Power:
Soaring Muse ;; Salga can instill a greater sense of inspiration, like a spring welling up, for a SOA. The strength of this blessing depends on the willpower of the creature he is giving this to.
Contact: PM or AIM (Aharmonyspectral)


Owner: Tahja Estes
God: Kairi
Domain: Instinct
Temporary Powers: Sense, Drive, and Pinpoint. Drive and Pinpoint may not be used in concurrence with one another for obvious reasons. Broadened the range of Sense's power.
- Sense - This isn’t a power so much as a radar. She will feel it within her soul (sort of) within ten miles of an individual or group with very active/high or very dormant/low levels of instinct. This power serves no other purpose.
- Drive - This is a general power that allows Kairi to bless an individual with an increase or emphasis on their instincts by loaning out some of her own (As the goddess OF Instinct she has plenty to spare.). She cannot control which instincts are affected precisely, only their instincts in general, so the individual would more or less simply experience their usual baser urges much more strongly than usual. The only way they’ll feel a particular tug in any one area is based on what they are doing at the time (or during the time span) that this power is used, or if they already are following a particular instinct’s call. (IE: A pregnant lioness would have a stronger urge/instinct to find a den away from others, as this is a natural action for a lioness to take when birth is imminent. Someone that is going on a hunt soon will be acutely aware of how their instinct is telling them to act while stalking or attacking.) This will last for up to three days.
- Pinpoint - This power is similar to Drive, but it allows Kairi to focus on one specific instinct and amplify that one instinct for up to three days, or whenever certain conditions are met over the course of three days (IE: If it's the instinct to hunt or chase after anything that runs (Like with dogs) then anytime something runs within the individual's range of vision they will be compelled to chase it, regardless of current activity or conversation.).
Permanent Power:
- Pure Instinct: Call of the Wild - This ability is a permanent form of Drive/Pinpoint. It let’s Kairi permanently raise the levels of an SOA’s instincts (either a specific one or all of them) until the day that SOA dies or the curse/blessing is lifted. She can only raise levels, not lower them. This can be manifested into a physical scar if requested (But not required.), if she intends it as a curse on the SOA in question.
Contact: PM.
 
PostPosted: Mon Feb 07, 2011 2:00 pm
Approved Powers - Domains J-L


Owner: Dark Fire Angel
God: Samsara
Domain: Karma
Temporary Powers:
- Soul reading - The ability to look upon a mortal's soul and know where they stand on the "balance" of dark and light (good and evil.) In most cases he will be able to tell what events tipped the mortal's scale, however, he needs to be in a very close proximity to be able to read mortals. He will get a 'general' feel.
- Curse/Blessing type 1 - A temporary curse or blessing of any kind (turn you into a bird, a plant, the ability to breathe water, etc.), that will typically last for the duration of the rp or a few days. These small acts are meant to act as a lesson, normally, to teach a mortal the error of their ways (or simply as a gift!). He cannot use this power if there is no ... tip of the mortal's karmic scale, for his nature does not allow him to curse/bless for no reason or his own whims. This can only be done if the power demands it of him, and for that it must have a specific outlet. In other words, the punishment/gift must fit the crime/situation.
- Karma Tug - He's usually 'tugged' in the direction he needs to go. If there's a mortal, land, territory, whatever, that demands his immediate attention, he will be irresistibly pulled that way. He can NOT ignore this tug. At first it might be a small tug, but as time progresses he will be forced to go to it.
Permanent Power:
- Curse/Blessing type 2 - The permanent version of the above is reserved only for the most serious of infractions. Karma rarely uses this power, for it drains him and tires him out. Usually it's used to gift or curse a lion forever and... not even learning the lesson will shatter the power. Some gods might be able to break the curse/gift, but Karma would be most displeased with said gods, for if he uses this power, it's because the mortal deserves it.
Contact me by: PM


Owner: ~Masamune~
God: Bomoko
Domain: Landslides
Temporary Powers:
- He can curse a mortal to trigger landslides whenever they find themselves near a mountain, a cliff or a rocky/hilly area. This can last for up to three days, but will wear off fairly quickly if the mortal just stays away from such areas.
- He can curse a whole area to be constantly plagued by landslides. The area has to be mountainous or have a cliff of some kind, or at the very least be rocky/hilly. This will last for three full days, or until the source of the landslides (mountain/cliff/etc) are depleted to the point where no more landslides can occur.
- Although he can easily start a landslide, he cannot stop it once it has begun. What he can do is affect the speed at which it falls, either by slowing it down or speeding it up.
Permanent Power:
- He can permanently curse a mortal to trigger landslides whenever they find themselves near a mountain, a cliff or a rocky/hilly area. Whenever the mortal enters such an area, that area in turn will forever suffer from landslides, although they will be less frequent once the mortal has left the area. The mortal will be forced to move to an area where it is impossible for the curse to affect his surroundings.
Contact: PM


Owner: Znaruto
God: Iiro
Domain: Laughter
Temporary Powers:
- Laughter is Contagious: When Iiro is within a 5 feet range of another he can laugh and make the other burst into laughter. This last only for a few seconds.
- Laughter is the Best Medicine: Iiro can make someone that is hurt or ill feel better by making them laugh. This only eases the pain, making them feel better than they were. This only lasts for the rest of the day. It does not heal them.
Permanent Power:
- Laughing Fit!: Iiro can permanently make an SoA or a pride/pack (mostly just an SoA) be is a state of laughter. They will burst into laughter at any moment and it will/can happen thoughout the day. For no reason they will laugh all the time. From all this laughing the SoA will mostly be so light headed that most thing won't really bother them. To Iiro this is more of a blessing then a curse, for others it's a curse more than a blessing. Because Iiro thinks this is a blessing and not a curse he would only give this blessing to ones that he see a worthy (which is very rare).
Contact: PM or AIM (pie4naruto)



Owner: Demon_Pachabel
God: Iustitia
Domain: Laws
Temporary Powers:
- Temporary Enforcer - Iustitia can 'enforce' the rules of a given area onto a MORTAL as long as they are within a certain range of her. Particularly rebellious minded mortals can slip through the gaps of this power while she's younger.
Permanent Power:
- Domain of Laws - This power is something that Iustitia cannot define the parameters for. The space in which she can use this is also limited by how young she is at the time of it's use. This power allows Iustitia to define a maximum of three 'rules' which are enforced upon an area as long as the one who has defined them remains inside that area and obeys them as well. These laws will remain in effect until she creates a new 'area of laws'.
Contact: PM



Owner: NovaCracker
God: Primitus
Domain: Leadership
Temporary Powers:
- "Rally" - He can rally others to follow him for a cause. An example is, sort of like a speech (Friends, Romans, Countrymen, lend me your ears...!) or roaring. He can't affect anyone who can't hear him or someone who's naturally able to lead.
- "Innate Leadership Sense" - He can sense out leadership qualities in a being. To be marked a leader by him is a great honor. (He usually marks leaders by giving them one of his feathers, although he'll also give them as pure gifts.) Usually this power is linked to his Ancient Memory.
Permanent Power:
- "Ancient Memory" - He can recall great leaders of the past. Since he can also sense out great leaders, he tends to know who you are before you know him. He will not know a tyrant -- one must have ruled well and fairly. So an usurper who has conquered a tyrant would be remembered or known. (Any leader, he knows, if they have the leadership qualities in his domain. Tyranny would be a separate domain from his. So if someone wants Tyranny, go for it.)
Contact me by: He's mostly a teacher. But to meet him just PM me or AIM Ansemsan. Same to invoke his weaker powers.



Owner: chirigami
God: Ku'i Ku'oko'a
Domain: Liberty
Temporary Powers:
. Able to be drawn to those in search of liberation and freedom. It's a small radius for now but will grow larger when she herself grows.
. Viva la revolution ~ she is able to incite some sense of self liberation in the oppressed, or at least heighten their desire to be free from those that hold them down. It won't always work and she can't automatically set them free, they have to work on it themselves but she'll help the cause.
Permanent Power:
. She serves as a symbol to those that are oppressed.
Contact me by: Any way; PM, in-thread, AIM, etc.


Owner: [Eskimo]
God: Asadi
Domain: Lions
Temporary Powers:
- .:. Heart of a Lion .:. Causes the inflicted individual to become very intimidating and seem like a strong, powerful lion. Works on lions only. Asadi must first have close contact with the individual in order for this power to initiate, and it can last a maximum of one full day.
- .:. Lion's Eyes .:. Temporarily makes an individual extremely racist towards other species and hold only lions in extremely high esteem. This can last anywhere from 24 hours to three days before it completely wears off, and Asadi must first have eye contact with the individual for the power to initiate.
- .:. Hunting Party .:. Blesses any hunting party and causes them to be extremely successful in their hunting for up to three days. Works on lions only, and there must be more than one lion participating in the hunt.
Permanent Power:
- .:. Panthera Leo .:. Asadi can turn any mammal into a lion permanently. (If you'd like your SoA to be blessed/cursed with this power, you need to secure a custom slot before it can be used.)
Contact: PM


Owner: Noyama
God: Mwokoti
Domain: (the) Lost
Temporary Powers:
- Grants temporary knowledge of any place, individual or object, as long as the place as been formerly visited, the individual has been met previously and the object was formerly in their possession or the possession of someone they know. Range and how long since they've been away from whatever they're looking for have no influence. The subject will, put simply, just know as easy as how we can count to five. The power lasts only until the following sunrise, regardless of the time span it was given prior to it. Thus, if the spell is cast two hours before sunrise, it will only last two hours. If it is cast four hours before hand, it will last ten, and so on.
- The flame in Mwokoti's lantern will never go out, even if thrown in the ocean. Additionally, it is visible through any variation of darkness to help those she's guiding follow her, including blindness. The lantern can be given to a mortal and still have the same effect, but is considered a 'temporary' power because she takes the object back as soon as the use of whatever she handed it over to begin with is completed. (Note: Can not conquer curses by other Gods; if a lion is cursed by a God to be blind, they will not see it.)
- Can create a map varying in appearance, size, etc. (depending on it's use) to help lead someone to a certain location, individual or object by marking specific landmarks and such they'd encounter on the way (ex: quicksand, mountains). If seeking a pride, the pride borders will be specifically marked on the map. If looking for an object or individual, the mark will move in according with their/it's movement. Only one mortal (or God) can have it in use at a time, as there is only one.
Permanent Power:
- Can either be a curse or blessing. Mwokoti can bring an individual to their home, an individual or an object and 'bind' them to it. If bound to a location, a lion (or otherwise) will be unable to leave. Should they try, they will be 'teleported' back within the pride's borders (or in the case of the rogue lands, outside it). If bound to an individual or object, the curse has the same effect, except the victim has more of an opportunity to be mobile as long as the individual they are bound to moves or the object is able to be moved. If someone a lion is bound to dies or the object is destroyed, the curse breaks. However, it remains in place for locations, even if everything in the land is destroyed. Can over-ride other God powers (once discussed OOC / agreed upon) preventing one from returning home, however, it will still act as a curse and they will still be unable to leave at all. Is also candidate to being lifted by another God or Mwokoti herself.
Contact: PM



Owner: Safaia
God: Mo'onasi
Domain: Love
Temporary Powers:
Crush - Momo can force two creatures to feel as if they've fallen in love. Only lasts for a couple days max, and only works if they have a link to one another (or one-sided) i.e. a little crush.
Love's Push - Can nudge one to have the courage to exclaim their feelings to the one they love.
Visible Red String - if an SoA has an intended soulmate, Momo can see the 'red string' that ties them together.
Permanent Power:
Red String Tracking - She is able to follow or give directions to an SoA so they can follow their 'string' to their soul mate. She can instill this power in an SoA (the ability to basically pad in his/her soul mate's direction) till the SoA reaches him/her - the power will not dissipate till both soulmates find each other.
Contact: PM
 

Meepfur
Vice Captain


Meepfur
Vice Captain

PostPosted: Mon Feb 07, 2011 2:01 pm
Approved Powers - Domains M-O


Owner: Reeshie Hack
God: Tarishi
Domain: Messenger
Temporary Powers:
- Wings of Ill Tidings- Basically, when she needs to fly fast to carry a message, she flies as fast as bad news travels.
- Convocation- If a message needs to be given to a group of creatures, she can send out a summon that draws that group to her. The summon only lasts for a day and a half, though, so the others have to remember the direction the summon was pulling them towards.
- Don't Shoot The Messenger- This power allows her to automatically assume the proper appearance when crossing pridal lines, to allow her to be better accepted by those she's delivering a message to. So if a pride only accepts lions of a certain color, she appears as that color. This also works for species, but she has to know which species she needs to be prior to entering the lands.
Permanent Power:
- A Messenger's Blessing- If she so chooses, she can bless those that follow her ways of spreading news/word to others, giving this specific creature slightly improved running/flight, stamina, or memorization abilities when acting as a messenger (They will not be able to tap into these abilities at any other time).
Contact: PM, AIM - reeshiehack


Owner: [Eskimo]
God: Kafele
Domain: Mind
Temporary Powers:
- .:. Mind's Eye .:. Manipulates another's mind and makes them see and experience as if in real life whatever Kafele imagines. He can make them experience anything in their own imagination as well, whether it is re-living a memory, living a fantasy, or experiencing their worst fear (all these things are parts of the mind). This can only occur if Kafele first looks directly into the individual's eyes, and can only continue to happen if Kafele is relatively close to that individual. This power wears off when the influenced individual either falls asleep, Kafele stops the power, Kafele goes too far away from the individual, or three days have passed.
- .:. Mind Control .:. Kafele can influence someone's mind into doing what he wants. He can make someone believe what he wants them to, do what he wants them to, say what he wants them to, etc. It's mind control. "You didn't see me walk past just now." The command does not necessarily have to be spoken, but can be transferred to the other's mind through thought*. Kafele must first have eye contact with the individual in order for the power to initiate. This power can last anywhere from a few minutes to a couple of days depending on Kafele's wishes.
Permanent Power:
.:. Telepathy .:. "Knowledge conveyed from one individual to another without means of the five senses; mind reading." Kafele can speak to others using only his mind, as well as hear another's responses to him through their minds. In this way, he can read others' minds and speak without words. It is a process of mind reading, and he cannot only receive words from the individual he is communicating with, but images and feelings as well. He can see anything within the other person's mind. This power is constant and cannot be turned off, but Kafele can choose which mind he wishes to communicate with and which he does not. He does, however, constantly "hear" the thoughts of others, though he can tone this down to a minimal level with some concentration.
Contact: PM


Owner: Tisiphone
God: Boma'madini
Domain: Minerals
Temporary Powers:
- The ability to pull minerals to the surface of the earth.
- The ability to “communicate” with minerals, they cannot give her insight into people's lives, but they can tell her if there is a weak spot in a structure.
- Petrification- the ability to turn something to stone for a limited amount of time, the thing must be organic and has not started to decay. (I.E. punish someone by turning a limb to stone, turning a tree into stone to show a display of power.)
Permanent Power:
The ability to speed up the bonding of minerals or break it down. Creating a pendant out of minerals breaking a rock down/things of this nature.
Contact me by: PM



Owner: F a y t h - x
God: Chessa
Domain: Mirrors
Temporary Powers:
- Spy Glass - Her mirrors can be used to see going-ons in other places. (( "Mirror mirror round my neck, show me ____" ))
- Gone in a Flash - Her mirrors reflect any light present, and will blind onlookers, allowing for her to 'vanish in a flash of light'.
- Through the Looking Glass - Chessa can teleport through any mirror/reflective surface.
Permanent Power:
- Vampyre's Curse: Takes away your physical reflection.
Contact: PM



Owner: Cuterthanyou
God: Tukutu
Domain: Mischief
Temporary Powers:
Costume: Tukutu can cast an illusion over herself or another individual to make them look, sound, smell, and seem almost exactly like another individual (no god-modding; must have other SoA owner's permission in any/all circumstances!). This ability cannot impart the knowledge or memories of the SoA being mimicked, only their physical characteristics. Temporary, lasts from a few hours up to 3 days, though she may recast the power after some rest. (does not affect SoA's literal certed image). Used infrequently, as she prefers Shenanigans over any other form of mischief.
Shenanigans: A temporary curse, lasts from minutes up to 3 days, where an SoA will find him/herself constantly plagued with annoying, funny, and/or silly situations. Constant pranks in nature, more or less!
Prankster: Her presence creates an aura of mischief; any SoA nearby will be more prone to thinking immaturely and find themselves confronted with the temptation for mischief.
Permanent Power:
Agent of Mischief: Power to revert any maturity level of an SoA into an immature state. No matter how old a creature will age, they will forever been immature (mentally), ergo, possibility for more tricks and silliness to ensue! Can be removed by her, though more than likely she would need heavy convincing (so consider it more or less forever permanent!), or else if another god(dess) can remove such a curse.
Contact: either by PM or AIM (Glinda the Cute) would be fine <3



Owner: Bluefire Dragonz
God: Akemi
Domain: Misfits
Temporary Powers:
- Path Home: A feather given by Akemi can be dropped and it will fall to point the way to the one place a creature belongs. Its effects lasts until the owner reaches that place or three days after it was gifted.
- Watching over you: when Akemi is near, creatures that are 'misfits' will feel a sense of comfort and protection, its strength is affected by just how close she is.
- I hear you: The suffering of a misfit draws Akemi, and the greater the distress, the stronger the pull. She can't resist the call easily.
Permanent Power:
- Normality: Akemi can transfer whatever trait that makes a creature a misfit, making them 'normal'. Social awkwardness, blindness, lack of intelligence, etc. upto changing gender or species so the creature fits in. However, that trait must be passed on to another creature, as to not negate Akemi's domain. Most times, if there is no one suitable to 'curse' with a misfit nature, Akemi will take on the trait herself. On the flip side, this can also be a curse, taking from someone the thing that makes them unique and special.
Repeated use of this power wears on Akemi and every third time, she dies and is reborn with no memories of her past life. Because of that, she is more likely to send someone to a place where they would better fit in than use it, but if someone cannot be satisfied being anywhere else, she can and has used it before.
Contact: PM me!


Owner: Split personality
God: Nyasambe
Domain: Mothers
Temporary Powers:
- Sense motherhood: She can sense when a mother is near that has a mixed feeling of being a mother. Perhaps someone who does not feel she is fit to be a mother, or does not take care of her cubs well enough out of lack of experience or other reasons.
- Appearance change: When she turns into a normal looking lion in the presence of another, she takes the form of their mother. It is a mirror image, only that lion can see their parent as another lion would only see their own as well.
Permanent Power:
- Motherly Instinct: She plucks a feather from her wings and gives it to those who need it. Once touched, the mother being helped feels more motherly instinct towards her children. As long as she has the feather with her or knows where it is at all times, the power remains. When the time comes when Nya's powers are no longer needed, the feather will go missing/get lost or the recipient can willingly destroy the feather. Destroying it too soon will injure Nya.
Contact: PM.



Owner: Amon Larethian
God: Corellon
Domain: Nature
Temporary powers:
- Eyes of the forest - through touch with any living being, animal or plant, Corellon is able to see as they see and what they see. If the being is in contact with another (example, tree branches touching in the forest), the vision carries through each being until it reaches the last contact. This ability is his main means of watching over the land he is currently in. As a rare gift, this sight can work in reverse, and Corellon can show another what he has seen. The effect is only temporary.
- Voice of nature - Corellon is able to communicate with and understand all living beings in nature, whether they be plant or animal. This ability has a range of up to 100 ft, but is most effective under eye contact or physical touch.
- Temporary transformation - Corellon can change the form of a creature into another creature or plant. This is usually done as a lesson, to show the creature what it is like to live in the paws of another or to teach them the truth of the harm their actions have caused. It is also useful for concealing his companion if he has one with him at the time. The effect is brief and wears off within a few days.
Permanent powers:
- Create avatar - rarely, Corellon creates a bond so close with another creature that he does not need be in contact to understand them or see what they see. These creatures are his avatars, it is through their eyes that he watches over all of nature, even when he cannot be where they are.
Contact me by: PM



Owner: Melodine Cantus
God: Harimu'fujo
Domain: Negative Emotions
Temporary Powers: 'Noise' Creation: Basically, Harimu can create physical manifestations out of one's negative emotions. This appears as a sort of shadow of the creature (it is visible only to the owner of the 'noise' itself) and will haunt it until defeated. The 'noise', if is undefeated, disappears after a duration of three days. While the 'noise' does not hurt it's owner physically, it dredges up awful emotions if it touches it's owner.
Besides this, she can also create 'noise' that would cause an SoA to suffer from negative emotions or amplify them. (Note that this is pretty general; she has no control over any specific negative emotion.) This power can only be activated by her making special tribal-like markings on the ground. Again, disappears after a duration of three days.
Permanent Power:
'Noise' Awareness: Harimu has the ability to bless/curse one with the power to 'see' the negative emotions of others. This appears as tribal symbols floating around said individual.
Contact: PM me!



Owner: Kolina
God: Baku
Domain: Nightmares
Temporary Powers:
- Probe - Baku can probe into someone's sleeping dreams and muddle with them if he wishes. When the 'victim' wakes up though Baku will be thrown from the dream and the 'victim's' mind.
- Coax - Baku can coax someone to fall to sleep. It isn't an immediate drop down and fall to sleep thing. He'd just nudge their minds to tell their body that they are sleepy.
Permanent Power:
. Baku can replace any happiness that someone would experience in their dreams with constant nightmares. Whenever the 'victim' falls to sleep they will always experience nightmares whether they be real or not. Baku can lift this off of whomever he puts it on but isn't usually willing.
Contact me by: PM



Owner: Ameh
God: Mushkeli
Domain: Obscurity
Temporary Powers:
- The Obscure - More of a punishment for those this power is used on, an individual will have trouble seeing and understanding others; everything would become sort of dark and dim, and hard to see, but not to a drastically hindering extent.
- Take Me Under Your Wings - Getting under Mushkeli's very large wingspan will completely hide an individual, silence their noise, and make their scent disappear to anyone outside of it, and Mushkeli can stretch and enlarge his wings if he willed to cover anyone under it. Multiple animals can be under it at the same time, but it would then be difficult to move (as whoever is under Mushkeli's wings would have to move along with him to keep hidden).
- Shrouded in Darkness - A metaphorical fog makes it so that those within it are not seen right away, or are hard to notice. Those unaffected by it don't see haze or anything, but just find it difficult to discern the affected individuals, especially if they are not directly seeking them. Wherever Mushkeli is present, an area around him is susceptible to this power; the range depends on how Mushkeli is feeling at the moment - if he is carefree about his surroundings, an individual would have to stand right next to him for the effect to occur. If Mushkeli is particularly moody, the range can go up to one mile. Mushkeli can remove this from affecting an individual if he wishes, and the effect is amplified when it is dark. Mushkeli is always subject to this, so in order for him to be seen, he has to be revealing himself on purpose.
Permanent Power:
- Lost in Obscurity - Either a curse or blessing depending on what the individual makes of it, Mushkeli can put a spell on an object, place, individual or group of individuals and their descendants that makes them almost completely obscure to others. Their memory is nearly lost to the outside world, and seem vague if brought up; it is akin to erasing the target's existence, except the it still exists, technically, and is not fully gone to those who know about them. However, a cursed individual cannot interact with others because they cannot be perceived; this goes so far as to limit interactions with living, sentient organisms, so a lion under this would have to survive off of plants, vegetation, or scavenge dead bodies, as hunting is ineffective. Only Mushkeli can see, hear, and interact with them. If and when he lifts the curse, all effects of this are gone, but others would not realize that they have mentally suppressed memories of what was cursed.
Contact: PM



Owner: Kaelyndra
God: Sikilizana
Domain: Obsession
Temporary Powers:
- Has the ability to increase the drive of someone's desires and wishes while in their presence. Instead of just wanting something a little, they will put almost all of their effort into one particular thing. They may lose sleep over simply the idea, they won't be able to stop thinking aout it, and they will work on their "goal" or "idea" at every moment they can. It can make them exceedingly efficient and focused if not very tired.
- Given an individual is obsessed with something, Siki's soul can inhabit their body to grant them additional ability to carry out a task. If it's obsessed with a lover, she can make them say the right things and be confident enough to make a move. If it's with swimming the Nile, she'd be able to grant them the stamina/strength/swimming ability for that short amount of time. Seeing as this is broad, other god-powers that have affected an individual who rule over a particular trait (say, strength), would obviously have greater influence over said individual.
- Similar to the second, Siki's soul can inhabit the body of an obsessed individual for a time with varying degrees of control based on the level of obsession. These are her "chosen" deciples. She can talk to them in their minds and guide them on their task. It is the perverbial "subconscious" that can sometimes seep into people that have extreme cases of obsession. Examples being: count only in sevens, never step on cracks, washing hands compulsively, stalking an individual they are obsessed over, plotting a deadly revenge, etc. While in this "soulless" state, Sikilizana's body is vulnerable and can be "killed", trapped, etc. by mortals or cursed by other gods.
Permanent Power:
- True to the nature of obsession, Sikilizana's final power is that of a curse. An individual put under this will be completely obsessed with the concept of Siki's choosing. Most commonly, she makes this concept her ownself. This makes them easy to manipulate, and effectively like slaves to her whims - the way the obsession is expressed can vary greatly from individual to individual based on personality. This curse can be broken upon death or when the individual has completed the tasks/obtained the obsessive idea that Sikilizana has delgated to them.
Contact: PM or IM (Spiritwolfkiros)



Owner: Baneful
God: Laone
Domain: Orphans
Temporary Powers:
- The ability to conjure enough food/drink to sustain a lost cub.
- A sense of nearby waterholes.
- A vague sense if a cub actually has living parents.
Permanent Power:
- When he grows into it, the ability to teleport one SoA, only an orphan and for reasons of looking for a home, to any location in the lands.
Contact me by: PM
 
PostPosted: Mon Feb 07, 2011 2:02 pm
Approved Powers - Domains P-R


Owner: Syrius Lionwing
God: Ghandi
Domain: Pacifism
Temporary Powers:
- My war sense is tingling : Sense conflict (within a certain distance of his current position 50 miles) and move quickly and efficiently to that area and pacify the conflict.
- The Lotus Position : Causes an soa to sit down and consider why exactly s/he is fighting/arguing. This can last up to three days if the soa is very stubborn. Power wears off when the soa feels passively about the fight/argument and no longer wishes to continue the conflict.
Permanent Power:
Make Peace not War : Changes a Tyrant in to a Pacifist. This changes the personality of the tyrant making him/her peace loving instead of war loving this is permanent and cannot be undone by Ghandi.
Contact:Syrius Lionwing on aim/pm



Owner: Bluefire Dragonz
God: Kiuma'azali
Domain: Pain
Temporary Powers:
- Pain lash: Kiuma strikes the victim with pain, the intensity and duration dependent on what she wants to give. Like a punishment or weapon of hers, it only lasts for as long as she concentrates on it, rarely more than a few minutes though it can last up to a day of she really tries.
Permanent Power:
- Cursed Mark: a symbolic marking on a creature paired with a persistent pain. The marking is chosen by the goddess and placed with a touch of her paw, and for as long as the creature bares the mark, they will feel the level of pain from it that she sets into the mark. It can be anywhere from an ache to blinding, incapacitating pain, pain that never fades or only flares up when triggered by a specific action. ie: entering a place they are forbidden from or performing a certain act. The mark may be set as inheritable, as a punishment, with a specified number of generations. Any child born with the mark will feel the same affect as their parent, but proportionally reduced, so that it 'fades' away with each generation. Ie: set to four generations, children would feel 75%, grandchildren 50%, greats 25%, and then great greats are free of the curse. The mark's design changes to fit the curse's form, so may be different for each creature she curses. Once cursed, she can not remove it till its run its course. Non-inherited curses can have a time limit, or till a certain action is fulfilled, ie: death of the creature, recovery of a specific object, or return to a specified place. When inheritable, a majority of the cubs, -at least-, must bare the mark. ie: of five cubs, at least three have the mark. Of two, at least one.
Contact: PM me



Owner: Tamiko-chan
God: Koya
Domain: The Past
Temporary Powers:
-Retrospect: She can look into someone's past simply by touching them with her wings. With mortals, it's instant, but with immortals she must have their permission before she sees anything of their past. (ICly, Koya always asks permission, even with mortals, so there is no godmodding). Only Koya sees the events from their past, the actual character does not, unless she allows them to witness it.
-Damn Regret: Her presence influences others to think about their past and remember things about their past that they would have done differently/would want to change. The strength of this power depends on how much of their past someone regrets. Koya can suppress this power if she wishes, and as soon as she leaves the influence is gone.
Permanent Power:
-Living In The Past: Koya can curse someone to be constantly seeing images from their past. The cursed will most likely not be able to tell between reality and the illusion (although the cursed cannot physically feel the images from their past, they can only see them). She is not cold hearted and is rarely angered, so she has never had to use this and probably never will.
Contact: PM or AIM (Crazerfrawg)



Owner: Thalion
God: Li Wei
Domain: Peace
Temporary Powers:
- Smell of Sandalwood: Rather than a normal animal musk/scent, Li smells heavily of Sandalwood.
- Calming Aura: When Li appears in his god form he carries an air of tranquility about him. Those he appears to would feel unnaturally at ease, their troubles distant, and any tension released. The effect remains only as long as Li does. When he leaves it slowly fades away from the mind of whomever he appeared to. This power has no effect when he takes his mortal form.
Permanent Power:
- Heaven's blessing: Li has a nomadic nature to him, he spends a lot of his time traveling to seek out new prides/clans/tribes. If he happens upon a pride/clan/tribe has been ruled in such a way that has allowed the pride and the land to know peace, he blesses the leader. So long as the leader remains in power, the lands will be blessed with prosperity. When/if the leader is overthrown, leaves, or dies the blessing fades away. If he senses unrest among the members of the pride, tension, or the spark of conflict, however, he flees from the land.
Contact: AIM or PM's best. :3



Owner: Buffy_the_Bloody
God: Kasa'Hakidonmuya
Domain: Pelts
Temporary Powers:
- Making Pelts: She can make pelts easily and quickly. She does not need to allow drying time, or curing time, for making a pelt wearable/useable.
- Mending: She can mend a worn, torn, or shredded pelt, making it like new.
- Don't upset her!: She's not an easily angered Goddess, but if angered, she can make the pelts you use an allergen to you. That pelt you sleep on? Will now make you itchy and uncomfortable. This only lasts a day or two, as she isn't a vengeful Goddess.
Permanent Power:
- Everlasting Warmth: She has the ability to make a pelt unable to be worn out from use. She cannot keep it safe from harm by ripping or shredding, only from being overused.
Contact:PM



Owner: Das Tor
God: Hakuna'jina
Domain: Perseverance
Temporary Powers:
- Stoke the Fire: Hakuna can 'encourage' someone to keep going towards their goal, like an empathic 'push in the right direction'. Her 'encouragement' only lasts while she is there, but the after-effects can often make a difference...
- Water off my Back: She can 'shield' someone from the more hurtful things people say while pursuing their goal, those things seeming to not register in the protected's mind. She has to be in the area, and often shelters them under a wing as a physical representation that they're under her protection.
- Second Wind: Hakuna can grant someone mental or physical strength if they have used theirs up in pursuing their goal (however she has to approve of said goal). This is NOT permanent, and only lasts for 2-3 days AT MOST. After the effects fade, the receiver has to rest, or else do a great deal of damage to themselves as they HAVE overextended themselves.
Permanent Power:
- Never Rest: Used as a curse, Hakuna can induce a very specific sort of stubbornness in a creature. She can make it so that once they set their mind on something, they CANNOT give up on it. This can only be lifted IF they accomplish that something. Those who set their mind on something impossible, however...are doomed.
Contact: PM here or AIM at kaidaryuu



Owner: Mimsey
God: Amaret
Domain: Pestilence
Temporary Powers:
- Infectious; Amaret's presence infects the surrounding area for an hour, spreading cold like symptoms. Ends as soon as she is gone, or at the hour limit.
- Nurture; Strengthens a disease that was already present in an individual. Lasts up to three days, but weakens over time. After the three, the disease reverts back to it's original state. [Can also be used in reverse- the disease decreased and slowly builds itself back up. ] Either way, the ailment returns to it's original state before the god's interference at the end of the time limit.
- "Consumption"; Whenever Amaret uses her powers, she is consumed slowly by them. She does not feel the pain of those she infects, but often her pain is similar.
Lasts for as long as the spells she casts. For permanent powers, this may often kill her.
Permanent Power:
- Implant; Amaret kicks up an epidemic or sickness. Can be focused on a single individual, or it can be spread. The strength of the illness varies, but at a certain 'level' it will trigger Amaret's rebirth cycle again. Once Amaret is removed from her current 'life', nature will cure the disease/illness/plague naturally, making this power not really permanent. Can also be dispelled by other gods.
NOTE: None of Amaret's powers work, or have any effect, on other gods.
Contact me by: PM



Owner: Iris_virus
God: Limbuko
Domain: Pleasure
Temporary Powers:
- Temptation: Lim has the power to intensify and draw upon the feelings of want/need/lust in a person. The want or need can vary from person to person, and the intensity of the sensation depends on how much energy he puts into it. He can instill the need, persuade, and tempt someone into doing something that will please them. But even at full power he cannot fully control another.
- Grapes: A sprig of grapes hangs from his tail at all times and can magically replenish itself. It isn't much for filling an empty stomach, however since grapes do not normally appear in Africa it serves as a sweet and tempting treat for luring mortals.
Permanent Power:
- None.
Contact me by: PM



Owner: Zingling
God: Wotlich
Domain: Poaching
Temporary Powers: N/A
Permanent Power:
- Poaching’s Blessing: When Poaching blesses a pride the lands draw attention to all creatures prey beast and predator up to five miles away. It draws them to hunt and graze within the pride’s boarders. Until lifted or removed by other Gods or Wotlich.
Contact:PM or AIM (limebandaid)



Owner: Infinite Improbability
God: Mamba Ukubwalevi
Domain: Poison
Temporary Powers:
Lethal Dose - Mamba is poisonous. His tail, fangs, saliva, blood, organs are all poisonous (much like a blowfish). He is also able to change the specific type of poison in his body over the period of several days by consuming the poison he wishes to use, though changing poisons causes him to fall ill for that time with the effects of the poison. While not at all impervious to disease or injury, Mamba can survive much higher levels of toxicity than a mortal. There is, however, a lethal dose even for himself.
Poisonous Knowledge - Mamba can sense the presence of poison in plants and animals, though he must differentiate the poisons by his own conscious knowledge. The most particular this sense gets is allowing him an innate knowledge of how much of what he's sensing that he needs to consume in order to change his poison over to it. He can use this power on himself, too, to gauge his current intake of poison to avoid REALLY poisoning himself in the process.
Ferment - Fallen or picked fruit, grain, and root vegetables near Mamba will ferment extremely rapidly, resulting in a poison more commonly known as alcohol. This power can be slowed down or even negated temporarily by the involvement of earth or plant-related gods, but Mamba himself has no control over it. This power only affects things that can ferment into alcohol.
Permanent Power:
Faux Fatality - An affliction cast on those who have angered Mamba. An unlucky animal will be cursed with the symptoms of a poisoning, though without a natural cause. Being a magical power, there is no actual poison, just a very powerful and constant illusion, and because of this the poisoning is prolonged without physical damage inflicted. Fatigue will be constant, and other symptoms such as burning pain, paralysis, disorientation, fever, nausea, and chills, can come and go. The curse can be lifted either by Mamba himself, or through the aid of a god with the ability to do so.
Contact: PMs!




Owner: Andranis
God: Datura
Domain: Poisonous Plants
Temporary Powers:
- Increased poison - Plants that are already poisonous become stronger in his vicinity. As an example, if an animal affected by poison ivy came in contact with it with Datura around, it would progress much faster, and may potentially be more likely to become deadly. Or, mushrooms that simply cause a stomach ache may begin to induce vomiting. The effect ends after 3 hours.
- Growth epxlosion - Vining poisonous plants experience a temporary growth boost when Datura is around. The effect lasts up to 3 days after he's left the area, then the growth rate tapers back down to normal in a matter of hours.
- Poison awareness - Animals become more aware of what's poisonous in the area if they hang around Datura long enough. Stops after 3 days.
Permanent Power:
- Poisonous Cultivar - Adapt an existing poisonous plant so that it can grow more readily in an area it's not native to. Will typically ONLY occur in a designated area, such as a specific ravine, patch of dirt, or up to a single pride's area.
Contact: PM



Owner: Ecavi
God: Uhaijizi
Domain: Predators
Temporary Powers:
- Concealment; an extension of the typical illusion ability. An excellent form a camouflage, and when used properly it conceals a predator from their prey.
- Lure; an extension of the typical illusion ability. A method of attracting someone or something by seeming innocent and safe. This is usually through auditory illusion, imitating something that either calls upon instincts within the creature, be it prey of their own or young- though it is a more fail-safe method than the simple/usual lures or deceitful calls of mortals.
- Tracking; an almost inexplicable sense of direction or just "knowing" which way to go when you wish to find something. In Predators himself (i.e. not in a temporary blessing offered to another) this ability benefits from general increased sensitivity.
* Rarely are these are 100% effective, it would depend on use and mastery of these skills. And the effects wear off after you've caught your prey or give up (to a limit of 1-3 days, depending on Uhai's strength at the time of blessing).
* Also are ineffective against prey currently blessed by Palahala; though conversely predators are immune to the blessings of Palahala if their prey is blessed AFTER they have been blessed.
Permanent Power:
- none
Contact me by: PM



Owner: Syrius Lionwing
God: Palahala
Domain: Prey
Temporary Powers:
- Can protect a herd for a short time.
- Can hide a herd to keep it from predators' eyes.
- Can create a decoy to make predators chase something unreal.
Palahala is closely linked to his brother predators and cannot protect a prey beast once it is being hunted by his brother.
Permanent Power:
- Permanently protect one herd/prey beast, keeping it safe from all predators.
Contact:



Owner: Zohwhee
God: Nyesha'Densi
Domain: Rain
Temporary Powers:
Rain: Nyesha's most obvious ability is the ability to make it rain. She cannot make the area of rain larger than say a mile, and the rain follows her so it doesn't stop when she moves out of that radius. She can conjure rain willfully but as she is a highly emotional character it is usually created by her emotions, as its rather soothing. For example, a heavy rainfall could occur without her will if she was depressed or mad for a period of time. Due to the nature of temporary powers she couldn't make it rain for more than 2 days, and if she willingly made it rain for a period longer than a few hours she would be weak. Due to her empathetic nature, if she senses another that is upset, it may rain due to that link. She cannot always create rain when asked, or when she wants to, but will try to do so to "soothe" other creatures.But in short: It is unpredictable.
A Drenched Soul: Although Nye doesn't mind being wet, she understands that alot of creatures find it uncomfortable. This curse would only be used on someone that she believed to have a lot of guilt, that really hurt someone, etc. The curse would leave the animal in question looking dry and warm, but actually feeling drenched, wet and cold for a set time (From a few hours to 3 days)
Puddles!: Just for fun really, and a hit with cubs, she has the ability to make puddles from her paws, they can last anything between 5 seconds to a couple of hours.
Permanent Power:
Permanent Rain: Can be used as a Blessing or a curse - she can make it rain constantly upon a land/territory. In the form of a blessing, it can be light drizzle every day at fixed hours, making the land horribly fertile. As a curse it can be horrible showers, constantly, making the land almost inhabitable.
Contact: PM



Owner: Kijani
God: Ezriel
Domain: Rebellion
Temporary Powers:
- Hearts' Desires- Ezriel can hear and sense the true ‘rebellious’ desires of the heart and the thoughts of the mind even if the individual tries to hold back or cover their true intention or unconcious thoughts.
- Persuasion- He can help in persuading and reasoning with the individual which could eventually lead an individual to acts of rebellion against the ‘status-quo’ and the ‘norm’.
- Battles Call- Where there is a rise of conflict, war or an usurp of power, Ezriel can decipher its current location, along with having some sense of where it will later head towards, and joins into the excitement.
Permanent Power:
- Rebellion's Cry- If he's stuck in an unpleasent situation or in the midsts of a battle, Ezriel can unleash a roar that can cause the ground underneath to tremble and to render enemies motionless for several moments. This is only done as a last resort to try to escape or get out of unfavorable scenarios.
Contact me by: PM or AIM (RommiRonso)



Owner: Safaia
God: Tawa'di
Domain: Refugees
Temporary Powers:
Follow Me - Guides refugees to a refuge until they either return home or find a new homeland.
Temp refuge - creates a temp refuge for those that need it - can last anywhere from a night to 3 days.
Protection Veil - He can offer protection to refugees when he is nearby them, almost like an aura or blanket of protection. Those with him/near him will feel protected and soothed. The effect dissipates of he leaves the scene.
Permanent Power:
Permanent Blessing - He can bless a place/Territory to become a refuge for refugee - those within will feel protected. Downside is that the place needs his presence every now and again to 'charge' it's batteries per say.
Contact: PM



Owner: Tisiphone
God: Dalila’abadi
Domain: Remembrance
Temporary Powers:
-Rememberdust: Her wings have a powder/spore that comes off of them that can be used to remember one single memory that has been forgotten. The powers of this spore are only effective for up to one week, after this the spore will disappear.
-Past life regression: Can cause someone who has been reborn to recall their past lives’ events. These effects wear off over time.
-Memory share: The ability to see a memory while someone remembers it. This is only by consent/no godmoding.
Permanent Power:
-Curse/Gift:
Cause a SoA to remember everything that has ever happened to them, and to keep remembering everything in the future. This is reversible only with her in the presence of the SoA afflicted and another god that has he power to overturn the curse/gift. This can be passed on to other lifetimes, in the case of a god.
Contact: Iwerewolf (AIM) Or PM



Owner: MoonKitsune
God: Khuluma
Domain: Rhetoric
Temporary Powers:
Charisma - Khuluma gives off an aura that makes a SOA more willing to speak. This means that those that usually clam up would be more likely to talk with Khuluma. Depending on the type of SOA, this can be anything from a few short responses to someone rambling on and on. This last until Khuluma leaves, which returns the SOA back to their usual social patterns.
Tongued-tied– Can make someone unclear and not able to get his or her point across clearly. This can be used as a punishment, when someone is trying to communicate a thought or idea and finds they are unable to near what they are trying to say, making them a poor speaker. Their words would sound vauge, jumbled, and confusing. If the listener took their time, they might be able to make a guess of what was trying to be said, but only through guessing. The speaker could still nod and shake their head to give clues as this only affects their speak. This can last up to a few hours to 3 days.
To the point – This is the reverse of the previous power, where the power is used to clarify a point and lessen unneeded details. It keeps someone from going on unnecessary tangents and organizes their thoughts to be spoken more clearly and effectively. It makes a person very direct, giving the straight facts. This can last to a few hours to 3 days.
Permanent Power:
Stage Fright – A curse, Khuluma can make someone deathly afraid of talking in front of a audience. When talking to an audience, it leaves the speaker with various symptoms like being tongue-tied, having a lump in the throat, or weak in the knees all due to extreme nervousness.Contact: PM me!



Owner: Naita
God: Matambo
Domain: Riddles
Temporary Powers:
- Ability to bind limited items into a physical riddle, that of a maze, around someone. This lasts for no more than 10 minutes, and can only take up a small area, usually assisted by naturally existing points in the landscape.
- Ability to force another to answer a riddle. [Only with permission of other RPer, obviously.]
- Ability to make another unable to speak their true intent, alluding to it in riddles. [Again, only with permission.] Can last only as long as Matambo is conversing with them.
Permanent Power:
- Ability to confuse another's thoughts, making them speak only in questions or riddles until the 'gift'/curse is dropped by Matambo, or a god that can restore clarity.
Contact me by: PM or AIM (RhubarbDumpling)


Owner: Syrius Lionwing
God: Baridi'Chuna
Domain: Rime
Temporary Powers:
When he walks he leaves a thin film of rime as he goes this melts almost instantly.
Can create rime slides on hills, these are temporary but they flatten the ground with salty ice.
Can temporarily freeze a part of another creature with a film of rime this can be used either as a cure (for swollen limbs) or as a punishment (to stop someone moving for a while)
Permanent Power:
Cover an area of one square mile in rime perminantly, he cannot in do this.
Contact:aim Syrius Lionwing or PM


Owner: Lanthiriel
God: Kalawai
Domain: Rivers
Temporary Powers:
- Exert control over river reeds/weeds to tangle unwary paws and hold someone under to drown them.
- Cause the waters of whatever river she is near to run either faster or slower (This power is GREATLY dependent on the seasons. If the land is in drought, there's not a whole lot she will be able to do.)
Permanent Power:
- If she is angry enough, and it's not the dry season, Kalawai can coax toxins from the river silt to poison someone. The poisoning will have an effect similar to acid and it WILL seriously injure or kill anything that drinks or bathes in the river. Kalawai will only use this ability if she is driven to a berserk rage and she can NOT reverse this action.
Contact me by: PM



Owner: Meepfur
God: Al-Hattal
Domain: Rogues
Temporary Powers:
- Give an individual the irresistible urge to wander away from their home (not around, not near, but really away), an effect which will fade after three days.
- Render an individual physically unable to remain in or enter any lands occuppied by a group that would accept them, an effect which will fade after three days.
- Can detect his descendants (basically, his blood is his token). As the ultimate (ha) rogue male, it would be impossible to keep track of them otherwise. So many. Everywhere.
Permanent Power:
- Curses an individual to live the life of a rogue forever, essentially by combining and making permanent his first two temporary powers. The affected SoA may not remain in or enter any lands occuppied by a group that would accept them, and will have an urge to wander far and wide that they cannot suppress (preventing them from 'getting around' the curse by sitting just outside a group's border indefinitely).
Contact: PM



Owner: Roxy_Roxanna2
God: Anupu
Domain: Royalty
Temporary Powers:
- Royal Lineage - Ability to detect any being of a royal bloodline, this includes only those tied by blood to a royal family. Royalty being defined as a family who has passed on their rulership for two or more generations via blood-ties not elected rulers or leaders.
- Royal Awe - Invokes a sense of awe from any non royal blooded beings in his presence, the sense of awe is weaker or stronger depending on the strength of the creatures will.
- Royal Throne - Can create a temporary throne for himself to lounge upon, fades/vanishes when he rises.
Permanent Power:
Royal Protection - A royal family's chosen heir will be shielded from their enemies eyes until they reach adolescence (only the ONE heir is shielded leaving the other royal cubs in danger). He can only grant this to one royal line at a time, the heir must be grown and out of his protection before he can grant this ability to another royal family.
Contact: PM or AIM (themostloyal) is fine <3
 

Meepfur
Vice Captain


Meepfur
Vice Captain

PostPosted: Mon Feb 07, 2011 2:03 pm
Approved Powers - Domains S-U


Owner: Tahja Estes
God: Teuli'ukilia
Domain: Sacrifice
Temporary Powers:
- "Token" - Teuli'ukilia can give one of her feathers to a mortal, allowing them to use it to call upon her. The call is placed by placing a drop of the recipient's blood onto the feather which will cause it to burn on the spot, using the feather as a sacrifice, creating a beacon for her to follow. (EDIT: Just tweaked to add the drop of blood since they likely don't know how to create fire.)
- "Offering" - Teuli'ukilia has an awareness of any sacrifices made, and can home in unerringly on its location. The details of the sacrifice are made clear to her at the moment it is completed, both the offering and the desired result. Large sacrifices and small nearby sacrifices attract more notice, so a small sacrifice at a distance would be ignored.
- "Middle-man" - If Teuli'ukilia is not capable of fulfilling the terms of the sacrifice with her own powers, she knows precisely what god to contact and can communicate the terms of the sacrifice to them. If they choose to accept those terms she can relay the location of the sacrifice, allowing for swift and accurate teleportation.
Permanent Power:
- "I would give anything, if only..." - If the desired result of an offering is itself a sacrifice, then Teuli'ukilia may answer the prayer without the intervention of another god. Her abilities to do so are akin to a blunt-edged weapon however, and she often demands an additional price be paid on top of the initial sacrifice. For example, a mortal who wishes to be freed of a painful memory will find that their entire mind has been wiped.
Contact: PM me, please!



Owner: Successful Edit
God: Amisa
Domain: Sanctuary
Temporary Powers:
- Can sense already existing sanctuaries and also when someone is in need of a sanctuary and how badly (especially powerful if someone invokes her specifically and calls for her aide). This is so she can track those who need her/know where her sanctuaries are. A call for sanctuary.
- Can designate an area a sanctuary for the maximum of three days, creating an affect on an area, centered around the person(s) who need it. If they abandon the sanctuary the power ends as soon as they do, but they can come and go, so long as they do not conciously abandon it. Sanctuaries are half cloaked from the outside world. It is hard to find a sanctuary, they're almost camoflagued from the outside world by vibes that just subtley suggest "stay away from here". If a sanctuary is known or found however, anyone meaning the subject harm cannot enter (it's almost like a forcefield around it, there's a line they can't cross and even their voices can't reach into it if they're saying anything intended to harm). Those within can’t cause conflicts within or cause each other harm, and doing so would make them feel wrong and like they have to leave. Sanctuary from physical harm and from the outside world.
- This goddess has an aura about her which is soothing and warm, which chases out the troubles from her presence and from within a sanctuary. It lifts the spirits of those within a sanctuary, making it a peaceful positive place. This affects those who are close to her, and it's effects fade slowly, from being very much there if she's right next to you to barely there if she’s further away. Lasts until three days have gone. Sanctuary from emotional harm.
Permanent Power:
- Amisa can create a permanent sanctuary, that is not centered around any subject. Instead it is a safe haven for any who know where it is or who accidentally stumble into it - if they enter it, the sanctuary activates and they become it's temporary subject for three days worth of protection. Anyone outside who means them harm who tries to follow cannot get in. Those within can’t cause conflicts within or cause each other harm, and doing so would make them feel "wrong" and like they have to leave. Many people who have stumbled into an old lost permanent sanctuary will not recognise it for what it is. They'd just think they'd found a really good hiding place or a peaceful place with “good vibes”. When these temporary subjects leave, the sanctuary remains in a dormant state.
These can't be too big ie. an entire prideland. They're small like a building, a cave, a clearing or an oasis. She also won't make a permanent sanctuary when a temporary one will suffice, since she won’t be always around to police their use.
Contact: PM Successful Edit!


Owner: mouselet
God: Kamiseen
Domain: Sandstorms
Temporary Powers:
- Sandstorm Sense- Able to sense sandstorms within two days' flight.
- Sandstorm Summons- Able to summon and fully control a sandstorm up to the size of the god's own body.
Permanent Power:
- Sandstorm Trap - Able to create a sandstorm up to 100m in radius and 100m that will remain in place until it is dismissed by the god or destroyed by another god.
Contact: PM



Owner: Quaji
God: Misimu
Domain: Seasons
Temporary Powers:
- Seasonal Step: A passive ability. When Misimu walks, he leaves a temporary trail in his wake that fades within five minutes unless he is standing still in which case it will continue to remain around his paws. What the trail is made of varies by the season: in spring he will leave flowers and fresh grass, in summer he will leave golden, brittle grass, in autumn he will leave fallen leaves and in winter he will leave snow. All of the trails he leaves are tangible, so the flowers and snow can be eaten and leaves stepped on.
- Lifebloom: A passive ability. For around five feet in every direction around him, when Misimu passes by, flora and the environment reacts to his presence depending on the season. Once the affected area is out of this five foot bubble around him, the environment returns to it's natural state as if he was never there. Example: Flowers bloom and turn to face him, trees sprout leaves or turn red, water will turn to ice or snow.
- Speed Things Up!: For up to three days, an area up to two mile can have its season forcibly change to any of his choosing. After the time limit is up, the area returns to how it was before.
Permanent Power:
- Change of Scenery: Permanent version of 'Speed Things Up!'. Misimu can bless an area up to one mile to have its season forcibly changed and the progression of seasons halted in the blessed area. It will remain like this until he removes it or another god that can remove it does so.
Contact: PM



Owner: Naita
God: Kita'mauti
Domain: Shadow
Temporary Powers:
- Ability to clothe herself in shadows to hide from mortals whilst watching them.
- Ability to clothe a mortal in shadow for a short period, to hide them from others.
- Ability to spread shadows past their original point, to hide an object.
Permanent Power:
- None.
Contact me by: PM or AIM (RhubarbDumpling)



Owner: xo - k a i r i
God: Laini
Domain: Sight
Temporary Powers:
Sight Stealing;; Laini can steal a mortal's sight for a short amount of time - anywhere from a couple of minutes to a day, and Laini will learn to control this in the future, so she can prolong the effects to last up to 3 days. Effectively she removes their sight, rendering them blind, and in response her eyes gain their full colour as she regains her sight. Her sight is lost again when the mortal regains their sight, and she can only use this on mortal SoA.
Sight Bending;; Laini can 'bend' a mortal's sight, so they are completely unable to see a certain SoA or object. Say SoA 1 was trying to hide from SoA 2. Laini could use this power to make it so that even if SoA 1 was standing directly in front of SoA 2, SoA 2 wouldn't see them. Of course, it would still be perfectly possible for SoA 2 to hear or bump into SoA 1. This can last 2 days, tops, anything after that Laini can't handle. Distance also affects this power, and if Laini moves too far away the SoA will become visible again.
Sightly Presence;; Not a power as such, but an involuntary reaction. When Laini is within 50 feet of any blind mortal, their sight is restored. This only lasts for as long as Laini is close.
Permanent Power:
Sight Bestowal;; Laini can permanently restore sight to an SoA that was previously blind.
Contact: PM, or catch me on AIM (togetix@hotmail.co.uk)



Owner: kousei
God: Al-Halaj Rumi
Domain: Smoke
Temporary Powers:
- Smoke Puppets - He can temporarily mold smoke, controlling its movement to create creatures or objects made of smoke. But it will never look real, it's obviously smoke given form and movement.
Permanent Power:
none
Contact: PM



Owner: underthered
God: Kificho'Nuru
Domain: Solar Eclipse
Temporary Powers:
- Conjure Shade: By the flapping of her wings, Kifi can create shadows for a creature to find respite from the sun or hide in. She can only conjure this effect within her immediate vicinity (i.e. as far as she can see) and can last for up to six hours. (NOTE: This power only works in daylight hours, and is weaker on overcast days).
- Conjure False Eclipse: Kifi may obscure the light of the sun entirely for a few hours. Unlike a true eclipse, this effect is in fact an illusion and is very localized (say, over a single pride). Those outside the spell's range will not notice anything. This power is very exhausting for Kifi and she will only use it if she thinks a large group of creatures could use the cover of darkness for their protection.
Permanent Power:
- Sunspot: During a true solar eclipse, when Kifi's powers are strongest, Kifi may grant this power to one individual mortal. A mortal blessed with this power may shade or obscure themselves in a personal shadow at any time during the daylight hours. However, the more this power is used, the more, like Kifi, the individual will be weakened by lack of sunlight (especially during nighttime). The first individual to catch Kifi during an eclipse and ask for the power will receive it, no matter their intentions or whether Kifi wants to give them the power or not. ((OOC note: would prefer to only use this power around when an ACTUAL solar eclipse is happening IRL))
Contact me by: PM



Owner: Ecavi
God: Mtima'safi
Domain: Souls
Temporary Powers:
- The ability to see souls; she is capable of seeing the soul that each creature possesses. She can use this to determine basics of personality (mainly friendly/unfriendly), can recognize a soul she has met before and can see when a female is pregnant even if the physical signs are not yet obvious.
- Soul summoning; the ability to use her connection to the soul to call those to her, though she must know (i.e. have previously seen) the soul she wants to call. Usually the pull is not conscious on the part of those she summons. It also applies to those who've recently died, so long as they have not yet passed through the gates to Heaven- but for a very limited time.
Permanent Power:
- Guardianship; Mtima is a kind of guardian to souls while they are grounded to a mortal and before they pass to heaven. This is mostly passive and by existing she helps to maintain the proper order and balance of this, but should it require active intervention she is capable (though it is more draining). Active intervention is mostly limited to damage or potentially damaging influences to souls, usually which do not occur naturally, and is only done in the most extreme circumstances and often only on those nearing death. This includes repairing souls, should the situation arise.
Contact me by: PM



Owner: Daimyn
God: Ukali
Domain: Strength
Temporary Powers:
- Show of Strength - Ukali possesses supernatural strength, but using too much energy can leave him completely exhausted -- he uses bracers to limit himself. He can expend enough strength to, say, move large obstacles or something. Once his short-lived stamina runs out, he may be in for a long nap.
- Grant/Deny Strength (Temporary) - Ukali can amplify or take away another's physical strength for a limited time. He cannot make another SoA supernaturally strong, however. Afterward, the SoA reverts to however they were before the power was used.
Permanent Power:
- Grant/Deny Strength (Permanent): - This is basically the same as above, except this is permanent. Again, he cannot make another SoA supernaturally strong. Depending on its use, it has the potential to be quite the curse -- he can leave someone with barely enough strength to even live. It would take quite a bit for him to use this, though; he does not see himself as a peacemaker or defender of justice and generally leaves mortals to their own punishments and devices.
Contact me by: PM or AIM (xtriplecocobar)



Owner: Kijani
God: Juuku
Domain: Surf
Temporary Powers:
- Call of the Surf- Being a god whose passion and life is devoted to the surf, Juuku has the ability to breathe into ones ear which gives the illusion and the experience of hearing the roar, sprays and rolling of the surf as it crashes and rushes up along the sands. This creates a rather tranquil, relaxed and easy-going sensation and mood which can put even the most tense of creatures at ease if only for a few moments.
- Swells- If there is water underfoot or nearby, a simple tap of his foot or a silent focus can conjure waves to begin to create sets of waves within even the stillest of waters.
- Surf Session- Juuku is just as adapted in the water like he is on land. He can breathe fine underwater and can cause his body to become one with the waves of the surf; his body can materialize into the waves and direct them, freely conjuring up even more strength and speed to the wave or taking away its power and making it more docile. Although it is rather impossible to materialize another to become one with the surf to experience its power, Juuku can able another creature to be able to breathe underwater for a period of time if he only breathes on them so that they too can experience his domain and love for the swells and surf.
Permanent Power:
- Undertow- When those who are within the surfs range or within the water and are in distress or threaten Juuku’s life or the life of another he is able to conjure lethal waves under the water that have the ability to drag others from out or into the path of danger. The undertow can feel much like one is simply being grasped or dragged out into or away from the surf- the fierceness depends on the gods emotions and/or seriousness in the situation. Such a power can range from playful fun to even a dangerous threat to ones very life if Juuku feels threatened or overrun with too many emotions that do not settle well with him.
Contact me by: PM or AIM (RommiRonso)



Owner: Amon Larethian
God: Ngaule
Domain: Survival
Temporary Powers:
Adrenaline rush - Those within a 100 yard radius of Ngaule will experience a rush of adrenaline without understanding why, this effect happens naturally and automatically. The strength of the affect various from creature to creature. Those will a calmer nature will feel it far less than those of a more nervous of flighty nature.
Heightened Senses - Ngaule can grant any creature (or herself) a temporary boost to their senses, making them more alert and more aware of their surroundings. This affect lasts anywhere from 24 to 48 hours depending on the individual
Find necessities - Nguale has an innate skill to find those things and tools that are necessary for survive. Such objects include food, water, and shelter.
Permanent Power:
Will to live - As the name implies, Ngaule can imbue any creature with the will to live. This is generally a power spent on those who are in danger only because they have given up, or are in distress but could escape if they keep trying. It is not used on those who are already gone or die of natural causes.
This power does NOT grant life, extend life, or change the quality of life. It only gives the target the will to keep living and keep fighting.
Contact: PM



Owner: Meepfur
God: Mama Bwawa
Domain: Swamp
Temporary Powers:
- The ability to speed the process of stagnation/decay of organic material, with the exception of live animals. This also speeds the overtaking of things by plantlife/fungus, and the development of organisms etc in still water. Mama herself can even become stagnant, falling into a semi-conscious state in which she can remain for decades, or perhaps just an hour or two. In such cases, she often becomes a harbor for swamp greenery herself.
- The ability to saturate ground, strong enough to cause sucking mud (i.e. quicksand) if that's the intent.
- If the borders of a swamp Mama is currently in are crossed, she can sense it; she does not, however, know who crossed or where.
Permanent Power:
- Can turn someone into a toad. Cannot be reversed, only counteracted by another god capable of turning a mortal into something.
Contact me by: PM



Owner: Chibi Sheepcat
God: Wembembe
Domain: Teaching
Temporary Powers:
- Well of Knowledge: Innate knowledge of unique skill sets and teachable skills. Skills cannot be added or subtracted from his repertoire. He is not skilled in them but he is able to teach them. Activated only when using Impart Skill.
- Dunce Cap – Ability to make an individual believe him or herself to be stupid and un-teachable. Individual will be marked with a sign of shame, and will be unable to be taught any new skills by any individual. Temporary power. Will last for up to one RP after the individual has been cursed by Wembembe.
- Inspire/Indoctrinate: Ability to influence individuals in his presence to believe a certain way of thinking, doctrine, or in a god. Temporary power. Will last for up to one RP after the individual has been inspired by Wembembe.
Permanent Power:
- Impart Skill: Wembembe can teach any mortal to become adept in any one of the skill sets he possesses. Limit to one skill per mortal. Any further skills taught to the individual by him will not be able to be mastered by the 'student'.
Contact: PM is fine, or IM me at ph34rthesheepcat



Owner: Shia bean
God: Majari
Domain: Temptation
Temporary Powers:
- Creates powerfully charged illusions (charged with the power of TEMPTATION of course) that would appeal to an individuals personal 'vice', of which he can sense and with illusions typically lasting no more than a couple of hours, to entice his subjects to act on their impulses and pursue their temptations.
Ex: Illusions can be as small as conjuring objects like gems, to as large as conjuring a very fake but very convincing "mirage".
- Projects his own understanding of mortal temptations onto an individual, immediately driving the subject to act upon them. This impulse can last a few moments or a few days, but cannot be overcome until the time-lapse fades.
- Can force an individual to speak their desires aloud. Subjects are often very aware of their 'selves' being manipulated.
Permanent Power:
- An individual is cursed, succumbing to temptation whenever they are confronted by it.* This would be in essence temptation in all its forms. The curse remains only until another god with the ability to do so, or Temptation himself, removes it.
*As what might tempt one individual might not tempt another, not all who are cursed will say "yes" in the same situation.
Contact: PM



Owner: Meepfur
God: Aharu'kai
Domain: Thieves
Temporary Powers:
- Creates a temporary duplicate of a stolen item as a decoy, that looks and feels and is real for just long enough that the real thing can be absconded with, at which point the duplicate disappears.
- Silence a SoA's steps, breath and movement (includes rustling grass, crunching gravel, and so on) for up to three days. They can still be heard if they speak/sneeze/cough, knock something over, etc., but otherwise they will pass unheard.
- Cloak a SoA in shadow for up to three days. Their coat will be dulled/darkened for the duration of the blessing, and they will blend with any shadow they enter so long as they are fully within the shadow, making them difficult to perceive.
Permanent Power:
- Attach a stealth enchantment to a feather from her wing, which will grant the bearer muffled movement and the ability to blend with shadows, with the same restrictions as above. In addition, it is only effective at night, and if given away or traded, will lose its power. If it is stolen, however, it will retain its power and can be used by the new owner. No more than three of these can exist at any given time.
Contact: PM



Owner: ~Masamune~
God: Filisiwa
Domain: Thirst
Temporary Powers:
- He has a constant aura about him that causes any mortal nearby to feel thirsty. It will wear off once he has left the area. This aura is not as intense as any of his curses, but it's still quite uncomfortable and distracting.
- He can curse a single mortal with an unquenchable thirst. The mortal will constantly feel thirsty, their throat will remain completely dry and eventually they will become dehydrated. No matter how much water the mortal drinks, they will never be quenched, as their brain and body will not register the fact that liquids are present, until the curse wears off after around three days. This is his most intense temporary curse, as he's only focussing on one mortal.
- He can curse an entire Pride/group of mortals with an unquenchable thirst. The Pride/group will constantly feel thirsty, their throats will remain completely dry and eventually they will become dehydrated. No matter how much water they drink, they will never be quenched, as their brain and body will not register the fact that liquids are present, until the curse wears off after around three days. Depending on the size of the Pride/group, the curse may be more or less intense. More intense if it's a smaller Pride/group, less intense if it's a larger Pride/group.
Permanent Power:
- He can curse a single mortal (or a Pride/group, although this takes much longer to put in place) with a permanant unquenchable thirst. The single mortal or Pride/group will constantly feel thirsty, their throats will remain completely dry and eventually they will become dehydrated. No matter how much water they drink, they will never be quenched, as their brain and body will not register the fact that liquids are present. This curse will never wear off, so eventually the single mortal or Pride/group will start to succumb to the effects of dehydration, experiencing symptoms such as weakness and vomitting. Eventually, the mortal/mortals will die of dehydration.
Contact: PM


Owner: wooga paes
God: Raiden
Domain: Thunder
Temporary Powers:
- Thunder Manipulation (sound) - Raiden can control thunder's sound at will. He can make thunderclaps spontaneously sound from wherever he wants it to, so long as it's in his line of sight. He can make it extremely loud, as if lighting had struck right beside the observer, or strangely quiet as if from far away; as such, it is likely he can deafen someone when angry.
- Thunder Manipulation (air pressure) - Raiden can control the other aspect of thunder, which is shockwaves, without which thunder wouldn't exist. The sound of thunder is created by the rapid expansion of air, thanks to the sudden increase in pressure and temperature caused by lightning. Raiden can simulate this on a smaller scale, capable of manipulating the air immediately around him in a way that allows for the flinging of small objects, such as rocks or twigs and leaves. He is only capable of it when it is near his own body, and, much like throwing an object, once flung he can't really control it's trajectory.
Permanent Power:
- Curse - Raiden can curse an individual and make it so that said individual will always hear thunder playing in their head. To the individual, it would appear like the sound comes from outside, as if there were an eternal thunderstorm afflicting the world, but the sound is psychological. As such, even if deaf, one would hear it. This can give the 'victim' the impression of being deaf, as, like with any sound, it can interfere with hearing others speak, or the world around them, and depending on who is affected, drive someone insane. When cursing someone, Raiden can choose how 'loudly' one would hear the thunder, and he can also remove the curse at will.
Contact me by: PM or AIM (woogacp)



Owner: Tahja Estes
God: Chamchela
Domain: Tornadoes
Temporary Powers: First, please note two things, the Fujita ranking system, and tornadoes and their types.

Tornadoes: Multiple vortex, Waterspouts, and Landspouts. These three are actually classified as a "Tornado". This does not include phenomenons of "similar circulation", however, such as "gustnadoes", "dust devils", "fire whirls" or "steam devils", though they are related to Tornadoes. (Kind of like cousins!)

- F0 - This power is simply the ability to travel safely into, through, or inside of one of her tornado creations (Nothing can get -in- that she doesn't allow, and nothing can get -out- that she doesn't allow.). Each added body adds another level of risk or danger. She can bring one other body with her with no harm at all. Two can travel with her and will be buffeted by the winds. Three may sustain cuts and injuries (Bumps and bruises.) from flying debris near the inner walls. Four may travel with her but at the risk of being carried away by the winds. She cannot maintain five (or more) at all. This can also be used to trap someone.
- F3 - The ability to create and control/maintain small level tornadoes, all the way up to the rating of F0 up to F3 (and anything smaller than that, such as a vortex only three inches high, for instance.). She can control up to ten at a time because of their small size, however, because she creates these on her own they will not sustain themselves for more than three days at the most, less if she's created multiple. The larger the scale the fewer she can create and maintain (It's often easier to create a Multiple Vortex tornado, but it doesn't cover as much ground.). The largest of these is able to pick up debris of varying sizes. She can not use this to carry anyone or anything.... Not safely anyway, the result of such a ride is death. Ask at your own risk?
- F5 - Elly can create/maintain a much larger scale tornado of devastating destruction (Between F4 and F5 on the storm rating system.). Due to the sheer, staggering size and power of this particular vortex (With winds 200mph+ and 3,608 feet wide and greater.) she is unable to create more than one F5, though she may be able to create up to two smaller tornadoes (F0-F2 only.), this caused a great strain, however, as one can imagine. This will not last more than two hours if she actively maintains it, and no more than forty-five minutes if she simply turns it (or them) loose. As an added twist, she must usually rest for at least three days before using this power again (as opposed to her power lasting for up to three days.).
Permanent Power:

- Never ending F5 - Elly has the ability to create a permanent vortex in one set place (Like around a tree or small mountain, or pride territory). This creation is usually an F5 proportion, size wise (1,100 meters or roughly 3,608 feet, at the maximum.) to, for example keep the borders guarded as well on a set track of limited distance. These vortexes will only dissipate if she wills them to. They are not destructive. They are simply meant to scare the piss out of anyone that thinks of trying to intrude. They are capable of kicking up water or dust and dirt to prevent visibility/navigation, but not strong enough to cause serious damage (Which is why I asked for Safaia's permission for use of this power.). She can use this to create protection for a certain stretch of land or area, but she can issue this as a "curse" of sorts (Surely anyone that doesn't want this would see it as such.) as well, as some people might not be too happy with having a looming "tornado" around all the time.
Contact: PM me, please!


Owner: Bluefire Dragonz
God: Gawana
Domain: Trade
Temporary Powers:
- Bottomless bag: like his mother, any bag or pouch he wears around his neck can hold more than its physical limits. He can put as much into it (that fits through the mouth of the bag) as he likes without filling it up or expanding the bag. He can only do this to one bag at a time and only to one he's wearing.
- Sense of worth: he can tell with a look how much something is worth in trade. Its relative though, since treasure to one is trash to another. This only works when he concentrates on it.
- Supply knowledge: if needed for a trade, he can sense how close the thing needed is. The closer they are, the stronger the sense. It only works while he concentrates on it and only has a range of about three days travel. Farther than that and he can't sense anything.
Permanent Power:
- Trade: Gawana can trade something beyond physical objects with this power. Something must be given up in order for something to be gotten and their worth must be equal to the person(s) trading. With this rare power, two creatures could trade genders, colors, or species, or one creature could give up something like their sight in order to change something about themselves. However, the trade can not be reversed once done. A new trade may be made, but whatever was given may not be given back. There is also a limit of one trade between any two creatures. If one creature wants to trade something again, it can't ever be with someone he's already traded with using this ability. It is, however, beyond his abilities for Gawana to trade mortality for immortality, or death for life, as that is Mkodi's realm. Gawana can only use this power once every three months (real time).
Contact: PM me


Owner: Dark Fire Angel
God: Audilifu
Domain: Truth
Temporary Powers:
- Ability to force those in her immediate proximity into telling only the truth - While I won't god-mode the power, her presence should force mortals into being unable to lie, or having either way an extreme difficulty doing so (it would be obvious when they talk). Gods should also be affected by this to some point. Because it's funny. This power is not always 'in play', the intensity varies.
- Ability to detect a lie - Dili can tell if a piece of information is true or not. The fact that she knows though, does not mean she'll tell you ;D she might decide it's amusing as hell to have people believe in a lie.
- Ability to shatter illusions - Illusions made by gods, are usually at least 'cracked', or broken with her presence (Disguise ones, other illusion based powers, etc) when she's using this power. It's technically almost always 'activated' though it can be increased in force.
Permanent Power:
- Forever Truth - The mortal upon which this power is bestowed will never again be able to say anything that isn't truth. They not be able to Lie, even if they wish to with all their might. It's like a permanent version of her first temp power and will be activated even if she's not around.
Contact me by: PM
 
PostPosted: Mon Feb 07, 2011 2:04 pm
Approved Powers - Domains V-Z


Owner: Samus x
God: Lucilius
Domain: Vanity
Temporary Powers:
- I Feel Pretty - If someone is near him, he can make them feel pretty/beautiful about themselves...but there's a catch. They will become obsessively vain about their appearance, but once he is no longer around/near them the power wears off and they no longer feel pretty/beautiful or obsessively vain about themselves.
- Not So Pretty - Being the god of vanity, he can't stand it if someone might be better looking than himself, even though he will always claim to think of himself as better looking. So if another is looking to make someone appear ugly so that they look good, he is more than willing to do so...for a few days.
Permanent Power:
- Appearance is Everything - If overly angered and jealous, he will curse another to be forever obsessed with their appearance. They can no longer see the beauty in anything but themselves, making their good looks a curse instead of a blessing since they will care for no one but themselves.
Contact: PM


Owner: Meepfur
God: Sor'en na Kai'i
Domain: Vengeance
Temporary Powers:
- Able to trap a perceived wrongdoer in a terrifying vision of her choosing.
- Able to spontaneously inflict injuries almost exactly like those inflicted on a victim.
- Drawn to those seeking vengeance.
Permanent Power:
- A permanent version of one of her temporary powers, the ability "to trap a perceived wrongdoer in a terrifying vision of her choosing." The visions aren't constant, but take the form of nightmares: whenever they sleep they will dream that they're the victim of a crime similar to the one they committed, in horrifying detail.
Contact me by: PM



Owner: Natsube
God: Nanahuatzin
Domain: Voice
Temporary Powers:
- Ventriloquism: She can project her Voice to anywhere she wishes, be it from a plant or a rock, or even a dead corpse if she's feeling particularly vulgar.
- Voice of God: Used only once in her particular incarnation, Nana can project her voice everywhere. In a slightly less powerful use, she can speak to those of weak minds with her god-voice, not using her vocal chords.
- Imitation: She can imitate the voice of any animal, and
Permanent Power:
- Speak/Silence: The ability to give one who is mute voice, and the power to take it away. She can only take away the ability to speak to those willing, unless completely outraged with them.
Contact me by: PM or AIM



Owner: Kijani
God: Pele
Domain: Volcanoes
Temporary Powers:
- Lava flow- As her front paw is constantly set ablaze with a flames that cannot lick or destroy her own flesh, Pele has the ability to cause rocky substance to become like lava. Most often she uses this to create new pathways within the mountains or within the lava tubes below ground for where the old volcanoes flow would meet with the sea. Often this can also be used in creating a place which would drive others away from walking into with creating cooled lava flows of a’a or sharp, jagged lava rocks which can easily slice through flesh if one is not careful and slips. Aside from a’a, Pele also can create pathways of pahoehoe, or cooled lava flows that are smooth with the appearance of coiled rope, which would enable any to walk across without harm.
- Cool down- Cold, dreary and rainy weather make the Goddess sluggish and rather tired. Only in the scorching, blazing heat is Pele most active, alert and attentive.
- Hot Spots- The Goddess has the ability to locate potential hotspots for where lava flows can be summoned and where old volcanoes can be resurrected from their slumber.
Permanent Power:
- Eruption- Her temper often dictates her action and in the most angry, foul and loathing state the Goddess can summon small tremors, lava tubes to sever and break through the ground or even awaken an inactive volcano to awaken with plumes of smoke, ash and ,very rarely, a full eruption. This can be very destructive and is only used if she feels threatened or really pissed off at someone.
Contact me by: PM or AIM (RommiRonso)



Owner: Zee Oddwyn
God: Zururuka
Domain: Wanderlust
Temporary Powers:
- Wish You Were Here - Can cast a temporary illusion on his immediate surroundings so that it resembles a place he has been.
- Restless Legs - Can boost his own stamina to allow him to continue wandering long past when he should technically get some rest.
- Buffalo Wings - Summons wings to allow him to fly, but is very draining.
Permanent Power:
- Restless Soul - Can curse a mortal to feel a strong discontentment if they stay in any one place too long, causing them to wander constantly. Can be a mild curse, to a very strong one. The strongest curse would not allow the mortal to stop roaming until they literally collapse from exhaustion. He can set a condition to the curse as well. I.e. "You will wander until you learn some manners." If the mortal fills that condition, then the curse is broken.
Contact me by: PM



Owner: Baneful
God: Mrost
Domain: War
Temporary Powers:
- Fighting Prowess.
- Detection of the location of those he's deemed his allies.
- A sense of where battle is happening.
Permanent Power:
- Can force an individual, himself or a small group into a berserk rage for a time, increasing their ability to fight greatly. He tends to only use this in the most dire situations.
Contact me by: PM



Owner: Meepfur
God: Tamu'dhihaka
Domain: Water
Temporary Powers:
- The ability to cleanse water and make it drinkable.
- The ability to taint water and make it undrinkable, possibly causing sickness or death.
- Can manipulate water, including adding it to or taking it away from a body of water, plantlife, a creature, etc.
Permanent Power:
- Create waterhole/spring.
Contact me by: PM.



Owner: Syrius Lionwing
God: Eir
Domain: White magic
Temporary Powers:
- Holy Aura: She has an aura around her that repels any unnatural status effects cast by any other gods. So for instance, there would be a small bubble of sanity around her when she stepped into the Kizingo'Zaa, or darkness wouldn't touch her when cast by the god of darkness.
- Ward: She can cast a small ward around another SoA temporarily to protect it from general harm. This includes unnatural status effects as well as natural dangers.
- Healing: She has the ability to heal to a minor degree. If an SoA is at the brink of death, it would be beyond her control. She could heal wounds that would leave lasting damage or anything weaker obviously. She doesn't have the power to heal any kinds of sicknesses. She can heal a gods wound as well as mortals wounds. She cannot heal any sickness (like a cold) but she can fix a broken leg.
Permanent Power:
- Dispel: The ability to dispel any curse set by another god, except those that have been set with a certain condition. (IE: those where a mortal has to accomplish x before the curse will be lifted, because the power to dispel the curse already lies within them.)
Contact: pm or aim Syrius Lionwing



Owner: Safaia
God: Mdhamana'kinyamkela
Domain: Wind
Temporary Powers:
Gust - She can summon up a strong gust of wind to knock someone off their feet or push them away.
Wind Sense - Her ribbons constantly move, as there is always a breeze somewhere. Can easily locate where the breeze is.
Windstorm - She can create a prolonged windstorm in a certain area/pride. Once summoned, she cannot stop it until it takes its course.
Permanent Power:
Permanent Wind - She can curse OR bless a place/territory to have constantly high, violent winds OR nice, sweet breezes throughout the day. This curse/blessing can be lifted by her or another god that's able to.
Contact: PM



Owner: Shariea
Goddess: Yepa
Domain: Winter
Temporary Powers: (Her powers will wane with the seasons, she is very weak in spring and summer and is strongest in winter)
- If she is around snow and or ice she can manipulate the substance to suit her needs but she cannot create ice or snow.
- She can create a deep cold chill or breeze around her and the ground where her paws have been will be frosty but soon thaw after she moves.
- Can produce a chill to turn plants dormant for a short time or possibly kill them with a sudden cold blast. (depends on the hearty-ness of the plant)
Permanent Power:
- Winter's embrace- The ability will cause the target to become cold/chilled and unable to be warm even in the full heat of the sun. She will only use this when very angry at an someone and is rarely done.
Contact me by: PM



Owner: Safaia
God: Yggdrasill
Domain: Woods
Temporary Powers:
- Growth aid - He's able to accelerate/Help a tree's growth for a short amount of time.
- Eyes of the forest - can temporarily connect himself to the trees of a forest/jungle and thus know all that is happening within the territory.
- Tree barrier - He's able to 'create' a temporal barrier of trees to block an attack, or perhaps even camouflage an escape (it'd conceal him or a mortal/mortals from view). The trees dissipate after x amount of time (no longer than 3 days)
Permanent Power:
- In tune with the forest - He's able to pass on his temporary 'eyes of the forest' power onto another mortal, though to a lesser extent. The connection between the mortal and the trees of the forest will last forever, and he/she will feel the NEED to be within the forest/jungle he/she is tied to. At the same time, he/she will be in tune with the forest and will be able to more or less sense what is going on within it - if there is imminent danger, he/she will know. If there is a stranger he/she will know.
Contact: PM



Owner: Dark Fire Angel
God: Silos
Domain: Youth
Temporary Powers:
- Ability to revert an SoA into an earlier stage of growth - for short periods of time; aka, he's able to revert an adult into a cub during an rp, if that makes sense, but the effect will wear off as soon as the rp is over. Thus so, it has no effect on your SoA's image.
- Ability to make others feel 'young' again - for short amounts of time. Without actually making them physically young, his presence can make those around him feel young; with all the pros and cons that go along with that.
Permanent Power:
- Ability to freeze an SoA's growth - He can freeze mortal's growth. I will never use this ability unless someone asks me oocly to use it. While he can do it, he CAN NOT REVERT THE EFFECT. Your SoA will STOP growing. Use at your own discretion.
Contact me by: PM



Owner: SilverLutz
God: Bidii
Domain: Zeal
Temporary Powers:
- Zealous Radius: SoA within close proximity to Bidii will find themselves very motivated and eager to see a project done or an idea brought to fruition. The effect lasts only for about a day, but if Bidii gives them a token to carry around, it will last for three.
- Infectious Words: If a token is given to a SoA, any other SoA within that Soa's presence will be motivated to help the SoA with the token. They have to be within earshot of the SoA, though. Once they leave that area any desire to help will disappear. The token wears out after three days and only works for one goal/idea. The SoA with the token can't decide they want to usurp the leader of a pride one day and then take down an elephant the next.
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Permanent Power:
- Zealot: Much like her temporary power, but it remains until Bidii lifts it or another god that can counter the curse/blessing. It drives the affected SoA endlessly towards one idea or goal, leaving room for little else in their mind. They become completely consumed with the desire to see their idea or goal met. If asked for this, Bidii considered it a blessing and will remove it once the goal is achieved. If she feels someone needs to learn a lesson for one reason or another, she considers it a curse and won't remove it until the lesson has been learned.
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Meepfur
Vice Captain

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[IC/OOC] Gods' Haven [IC/OOC]

 
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