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Posted: Tue Nov 15, 2011 10:00 pm
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Posted: Wed Nov 16, 2011 3:00 am
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Trying again. Made a new post because that's what it says on Page 1.
Form One Owner: ~Masamune~ God: Filisiwa Domain: Thirst Who were you required to get your powers approved with? No one, as he was from a Breeding. Did all of them approve these powers? N/A Did you change your powers at all from the ones discussed with the mule when you started questing? N/A Temporary Powers: - He has a constant aura about him that causes any mortal nearby to feel thirsty. It will wear off once he has left the area. This aura is not as intense as any of his curses, but it's still quite uncomfortable and distracting. - He can curse a single mortal with an unquenchable thirst. The mortal will constantly feel thirsty, their throat will remain completely dry and eventually they will become dehydrated. No matter how much water the mortal drinks, they will never be quenched, as their brain and body will not register the fact that liquids are present, until the curse wears off after around three days. This is his most intense temporary curse, as he's only focussing on one mortal. - He can curse an entire Pride/group of mortals with an unquenchable thirst. The Pride/group will constantly feel thirsty, their throats will remain completely dry and eventually they will become dehydrated. No matter how much water they drink, they will never be quenched, as their brain and body will not register the fact that liquids are present, until the curse wears off after around three days. Depending on the size of the Pride/group, the curse may be more or less intense. More intense if it's a smaller Pride/group, less intense if it's a larger Pride/group. Permanent Power: - He can curse a single mortal (or a Pride/group, although this takes much longer to put in place) with a permanant unquenchable thirst. The single mortal or Pride/group will constantly feel thirsty, their throats will remain completely dry and eventually they will become dehydrated. No matter how much water they drink, they will never be quenched, as their brain and body will not register the fact that liquids are present. This curse will never wear off, so eventually the single mortal or Pride/group will start to succumb to the effects of dehydration, experiencing symptoms such as weakness and vomitting. Eventually, the mortal/mortals will die of dehydration. Contact: PM
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Posted: Mon Nov 28, 2011 10:57 am
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Posted: Sat Dec 10, 2011 11:13 pm
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Posted: Thu Dec 22, 2011 2:27 am
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Form One (point five!)
This is actually just a revision of the powers Raiden already has. It shouldn't alter them at all, just... the wording. Because I looked at them the other day and the way I wrote was embarrassing. Not much better now, but... better.
Owner: wooga Paes God: Raiden Domain: Thunder Who were you required to get your powers approved with? Not sure, these were approved a long time ago. Did all of them approve these powers? -- Did you change your powers at all from the ones discussed with the mule when you started questing? Technically, no? xD Temporary Powers: -Thunder Manipulation (sound) - Raiden can control thunder's sound at will. He can make thunderclaps spontaneously sound from wherever he wants it to, so long as it's in his line of sight. He can make it extremely loud, as if lighting had struck right beside the observer, or strangely quiet as if from far away; as such, it is likely he can deafen someone when angry. Thunder Manipulation (air pressure) - Raiden can control the other aspect of thunder, which is shockwaves, without which thunder wouldn't exist. The sound of thunder is created by the rapid expansion of air, thanks to the sudden increase in pressure and temperature caused by lightning. Raiden can simulate this on a smaller scale, capable of manipulating the air immediately around him in a way that allows for the flinging of small objects, such as rocks or twigs and leaves. He is only capable of it when it is near his own body, and, much like throwing an object, once flung he can't really control it's trajectory.
Permanent Power: Curse - Raiden can curse an individual and make it so that said individual will always hear thunder playing in their head. To the individual, it would appear like the sound comes from outside, as if there were an eternal thunderstorm afflicting the world, but the sound is psychological. As such, even if deaf, one would hear it. This can give the 'victim' the impression of being deaf, as, like with any sound, it can interfere with hearing others speak, or the world around them, and depending on who is affected, drive someone insane. When cursing someone, Raiden can choose how 'loudly' one would hear the thunder, and he can also remove the curse at will. Contact: PM or AIM: woogacp
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Posted: Mon Jan 02, 2012 10:47 am
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Form One Owner: Bluefire Dragonz God: Anza Domain: Beginnings Who were you required to get your powers approved with? none Did all of them approve these powers? --- Did you change your powers at all from the ones discussed with the mule when you started questing? no Temporary Powers: 1- smoothing the way: extrudes an aura that makes those in range more amiable to starting something. If not focused on a specific event by the goddess, those affected are meerly prompted to start something they've been meaning or planning to do. Once started, however, the power fades and the individual must finish on their own. Its range is usually her immediate area, but if focused, it can cover up to a full day's travel. This can only last up to three days in its expanded state, and at any level, fades when the goddess leaves. While extended, the goddess must focus her full attention on it. If her concentration breaks, the affected area contracts again, ie: she can't do anything else while doing it. This is meant to protect an endeavor as its getting started and prevent opposition, compelling those in the specified area to help/allow the event to begin. 2- hearing the call: the goddess senses when something is about to start. If she focuses on it, she can tell where it is. If ignored, it fades away. 3- none Permanent Power: The goddess can curse an individual to be forever starting something new. Its a compulsion to begin something that fades once whatever-it-was is under way. Its up to the individual to actual finish any of the things they start, or to let them fall apart again. This can be anything from relationships to making something or starting a journey and is affected by the creature's own inclinations. It doesn't mater what is started, as long as the creature starts it. The goddess has no control over what the creature does, she just provides the driving force. Rest time between these bouts of compulsion can be anywhere from a day or two to longer, depending on the curse. She can't remove the compulsion. Contact: PM me!
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Posted: Fri Jan 06, 2012 2:23 pm
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Posted: Fri Jan 13, 2012 2:47 pm
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Posted: Thu Apr 05, 2012 3:03 pm
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Posted: Mon May 14, 2012 7:28 am
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Form One Owner: Kaelyndra God: Uuni Domain: Blood Magic Who were you required to get your powers approved with? Annchen (Blood) Did all of them approve these powers? Yes Did you change your powers at all from the ones discussed with the mule when you started questing? N/A Temporary Powers:
Bound by Blood: Uuni can control an individual's basic body movements. This requires her full concentration, so she must remain still while this power is being cast. The target must have either open wounds or be bleeding. Individuals can still control subconscious movements such as blinking, speaking, or shivering, but Uuni would be able to control modal functions such as walking, running, or jumping. If a wound closes or bloodflow stops, the connection is broken. This power can be used a maximum of 100 feet from the target.
Rune of Protection: By marking another with her own blood (which glows red), she can grant them a one-time protection from the temporary powers of another god or from a single event that would leave the protected injured or dead (if caught in a landslide, rocks would fall around them instead of on them). The rune will fade and then disappear after its use.
Loyal Followers: Any blood-magic ritual or incantation can be sensed by Uuni. Depending on the amount of blood spilled, Uuni can grant skill, intelligence, strength, etc. The spell will last for 24 hours regardless, but the amount of blood used will strengthen the effectiveness of the granted boost. Blood from oneself is the most powerful, blood from enemies slightly less so, and of those with no connection less powerful still. However, if the blood of close loved ones are spilled, the power will have a negative effect and sap the user instead.
Permanent Power:
Anything for a Price: If a large blood ritual is preformed properly according the lion's culture, Uuni will be able to grant them the permanent power or wish of their choosing. All of these things come at a cost to the wielder of this power. If they gain strength from drawing the blood of their enemy, Uuni may require they give the life of their firstborn whether through death or servitude. If they utilize their own energy to heal others, the cost is their own health. The more frequently this is used, the more detrimental the effects. Eventually, they will become barren of blood and die. The curses of other gods can also be moved to another individual through this process.
Contact: PM or IM (spiritwolfkiros)
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Posted: Tue Jun 12, 2012 12:23 am
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Posted: Thu Jun 28, 2012 5:25 pm
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Form One
Owner: [Eskimo] God: Asadi Domain: Lions Who were you required to get your powers approved with? Animals (Lilwolfpard), Nocturnal Animals ([Lady Kiya]), Predators (Ecavi), Courage (Gunsniper), Strength (Daimyn), Hatred (ShinosBee), Hunt (Avelena), Change (Mila Farrell) Did all of them approve these powers? All except Hunt and Strength's owners, as they haven't been active in some time and I never heard back. I was told back in the old system by the god mule that "If Hunt's owner does not contact you by the time you get your goddess, we'll just make the decision for her, but your power seems okay to us." As for Strength, I don't know. Did you change your powers at all from the ones discussed with the mule when you started questing? No.
Temporary Powers:
.:. Heart of a Lion .:. Causes the inflicted individual to become very intimidating and seem like a strong, powerful lion. Works on lions only. Asadi must first have close contact with the individual in order for this power to initiate, and it can last a maximum of one full day.
.:. Lion's Eyes .:. Temporarily makes an individual extremely racist towards other species and hold only lions in extremely high esteem. This can last anywhere from 24 hours to three days before it completely wears off, and Asadi must first have eye contact with the individual for the power to initiate.
.:. Hunting Party .:. Blesses any hunting party and causes them to be extremely successful in their hunting for up to three days. Works on lions only, and there must be more than one lion participating in the hunt.
Permanent Power:
.:. Panthera Leo .:. Asadi can turn any mammal into a lion permanently. (If you'd like your SoA to be blessed/cursed with this power, you need to secure a custom slot before it can be used.)
Contact: PM
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Posted: Mon Jul 02, 2012 10:34 am
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Form One Owner: Moonstone Dazzle God: Mneme Domain: Forgetfulness Who were you required to get your powers approved with? Myself, who owns Uhamisho, and Ecavi and Tisiphone- these were approved several years ago, when Mneme was born Did all of them approve these powers? Yes Did you change your powers at all from the ones discussed with the mule when you started questing? Child Goddess- not applicable Temporary Powers:
Amnesiatic Presence: Presently, this is a power that only affects MORTALS. To keep herself out of trouble, if Mneme does not wish to be remembered, she can take all memories of a meeting from another creature. They will simply think they spent the day being lazy, and nothing spectacular happened. This does not affect every creature she meets, however, as it has to be a conscious effort on Mneme's part.
Memory Dust (Parallel to Dalila's): In the paws of Mneme or Uhamisho (As he is her father, and has some reign over her domain) this dust has the ability to temporarily erase memories- if the memory isn't specifically thought about/chosen, it's the most recent memory the creautre has. These effects fade in a short amount of time- relative to how much of the dust the creature is coated with
Butterfly Memory: Well, since Butterflies and butterfly wings can be tied to memory, Mneme has the ability to remove selective memories... and turn them into a sort of spirit-butterfly. These typically disapear for a short amount of time, but stay within close range of the memory-loser. Unlike the first, and semi the second, the loser would be semi-conscious of this memory loss, and could reclaim it at any time if they so wish. If it's not reclaimed in a matter of time, it slowly fades into the back of their mind, as to not disturb the memory-loser.
Permanent Power: A curse to entirely destroy a creature's memory. It can either fade slowly from their mind, or go entirely at once; depending on Mneme's moods/emotions, this can last one lifetime or multiple. The curse leaves, somewhere on the cursed's body, a butterfly marking similar to the spiritual butterflies that she forms out of memories. The outer-edge of the wing is white; the butterfly's body is Mneme's yellow, and the inner wing is simply the creature's base-coat.
Because it correlates to her emotions, there must be a complete willingness in Mneme to lift the curse. (Memories, however, may be recovered by any of the other three gods/esses who control memory). This DOES NOT, however, erase the marking or lift the curse.) If/when the curse is lifted, the marking fades from the cursed's body.
The marking, however, MAY be passed to offspring and onto future lives. Future reincarnations may have the mark removed, as it is the curse directly placed on them; offspring, however, may not- passed genetically, the mark holds no magic, and is no more than a marking.
Contact:PMs always work!
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Posted: Mon Oct 15, 2012 7:08 pm
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Posted: Fri Nov 02, 2012 3:13 pm
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Form One Owner: Polette God: Kali Domain: Hazards Who were you required to get your powers approved with? Fortune (TheMadHatter), Chaos (Safaia), Hardships (Yin-bug), Earth (Meepfur), Nature (Amon Larethian), Woods (Safaia) Did all of them approve these powers? Approval already received/tweaks made from Fortune, Earth, and Hardships. Did you change your powers at all from the ones discussed with the mule when you started questing? It was more of a wording thing on the same power, but it's been fixed now. Temporary Powers: +||Falling skies: Can create hazards wherever she goes, like pitfalls, falling trees, rock slides, etc.; areas affected can see remnants of this for up to three days +||Witchy Woman: Can create an aura that naturally causes slight or moderate hazards to become more apparent and dangerous; as in, “see that teetering rock up there? *in walks Hazards* Oh no, it’s falling on us!”; this tends to not linger for more than a day Permanent Power: +||Bane: Can curse someone so that they will constantly be around/encounter natural-born hazards; i.e. wherever they go, they will be in contact with some sort of hazard, be it pitfalls, hidden potholes, or things like trees and rocks having a tendency to fall towards or on top of them. Contact: PM is good. ^^
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