Original Info
Player Info:
1. Starting Lvl 3, max racial Lvl adjust +1, Gestalt
2. Starting gold: 2,700
3. Starting Gear: any or all of the equipment listed below for free, plus one +1 weapon or armor.
4. Alignment: Any except Chaotic Evil, there will be enough of that with NPCs as it is, that and I don't want people "cutting the rope bridge everyone else is walking on".
5. Extra material: Flaws, alternative class features, etc will be allowed as long as you send a pm to me to explain what they are, do, and sited in case I don't know about it.
6. Book Material: I have a few books loaded onto my computer, but to be sure you can use any book from this
link.
Edit: Apparently the link that I sited has been deleted by the person who hosted the books. So basically I will accept anything from the "Complete" series, "Dragon Magic", "Draconomicon", "Exalted Deeds", "Vile Darkness", "Stormwrack", "Sandstorm", and the Core rule books.
Items:
Backpack, 1 50ft hemp rope, 4x torches, 2x chalk, bedroll, 2x belt pouch, waterskin, grappling hook, & 2 days of rations.
1. Starting Lvl 3, max racial Lvl adjust +1, Gestalt
2. Starting gold: 2,700
3. Starting Gear: any or all of the equipment listed below for free, plus one +1 weapon or armor.
4. Alignment: Any except Chaotic Evil, there will be enough of that with NPCs as it is, that and I don't want people "cutting the rope bridge everyone else is walking on".
5. Extra material: Flaws, alternative class features, etc will be allowed as long as you send a pm to me to explain what they are, do, and sited in case I don't know about it.
6. Book Material: I have a few books loaded onto my computer, but to be sure you can use any book from this
link.
Edit: Apparently the link that I sited has been deleted by the person who hosted the books. So basically I will accept anything from the "Complete" series, "Dragon Magic", "Draconomicon", "Exalted Deeds", "Vile Darkness", "Stormwrack", "Sandstorm", and the Core rule books.
Items:
Backpack, 1 50ft hemp rope, 4x torches, 2x chalk, bedroll, 2x belt pouch, waterskin, grappling hook, & 2 days of rations.
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16 Questions
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, , 5th, 10th, etc.)? and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd)?
3.5 DnD
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Written Adventure, homebrewed campaign setting
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
~4 players, alternates might be welcome pending interest.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Forum thread here
5. What is the characters' starting status (i.e. experience level)?
Lvl 3 Gestalt
6. How much gold or other starting funds will the characters begin with?
WBL [2,700gp] along with any or all of the equipment listed below for free, plus one free +1 weapon or armor.
Backpack, 1 50ft hemp rope, 4x torches, 2x chalk pieces, bedroll, 2x belt pouch, full waterskin, grappling hook, & 2 days of rations.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Basically any published class is allowed, including none core if sited. Homebrew classes need to be run past me so that I know what to be expected. Normal gestalt rules for prestige classes, meaning only one on one side per level.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any below or at +1 LA allowed, and homebrewed have to be run by me.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Can either roll 4d6 best 3 x 7 times scratch the lowest, or point buy 32. If your combined rolls equal less then 32 point buy, take the point buy unless you wish to play lower stats, no re-rolls.
10. Does your game use alignment? What are your restrictions, if so?
Only restriction is the Stupid/Dumb alignments where people play a alignment and argue that an action is normal for them when it doesn't fit the character at all. A Chaotic Neutral Rogue typically won't go cutting a rope bridge his party is on just to pick their corpses, nor should a Lawful Good Paladin smite first, ask questions later a pickpocket. I'm allowing all alignments because I know that despite our wishes for a 'all happy and get along' party, there are people that have differing opinions and not all sterotypes are sterotypes.
11. Do you allow multi-classing, or have any particular rules in regards to it?
No multi-classing penalties if you have less levels in different classes as you do in effective level. Ex: A lvl 3 gestalt character can have up to 3 different classes before taking penalties.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I have my rolls, you have your rolls. I will make the occasional secret roll on the thread as well.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
*Just because your the PC's doesn't mean that your the only ones taking gestalt levels. You know that bar keeper? Sure he may be a Expert normally, but in mine he might have levels in fighter or something scarier.
*Anything that I allow you to use, I also allow my NPC's and effectively even BBEG's to have.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A background would be helpful. As to length, how does that saying go? "A background should be like a mini-skirt. Short enough to keep your attention, but long enough to cover everything"? Something like that. Have it end with you all traveling on the road in some way or another.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Roleplaying is my biggest expertise, with the hack & slash second, and puzzle solving thrown in at times in the form of mysteries or Zelda-like puzzles.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Most if not all 3.0-3.5 books are allowed, and if you let me read over homebrew they can be allowed as well. But to be on the safe side, just site where your finding anything not core and I'll okay them or try to find them.
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DM Info:
1. I am most certainly no 'Master DM' and am only human, despite my best efforts to wish I was something more. If there is anything that I'm doing wrong that you notice, please alert me and I will correct myself asap.
2. As hard as it is, please try not to meta/power-game. It ruins the flow of the game, and the fun that comes with the game.
3. Also please try to post more then just a one-liner with each post, unless it is speech or OOC. I will "mis-interpret" what you type if you describe your actions with one-liners, and eventually it will kill you.
4. I think of myself as a story teller first and foremost. There will be times that there will be more descriptive text then action text. If you are a type looking for action 24/7 you might have to wait a page or two before any combat comes about.
5. This adventure is based off an old Advanced Dungeons and Dragons Side adventures book I bought and have been converting into 3.5 format. Hopefully I will not have to stop at any time for mundane things like drawing maps, since they are added inside of it. Therefore, we will hopefully not have to stop for periods at a time waiting for the Dm to get off his lazy butt to do some playing.
6. Let's get along, get to know each other, and have fun. If everything goes well, we will reach at least level 10 by the end of this game.