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Vampire: the Masquerade (campaign now up in games subforum) Goto Page: 1 2 3 4 [>] [»|]

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GS Sailor Saturn
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PostPosted: Sun Jul 20, 2008 11:44 am
I'm sorta debating running a Masquerade campaign, since playing through Bloodlines again has given me ideas.

If I were to run, who'd be interested in playing?
 
PostPosted: Sun Jul 20, 2008 11:49 am
Me me me! I might even have a character somewhere that I could submit/make slight changes to, but I'd have to wait and get an idea on settings and...stuff. Yeah, well I'll worry about if he can be used at a later date, for now, I'll just raise my hand and say I  

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PostPosted: Sun Jul 20, 2008 2:10 pm
Ooh! Been a while since I did anything in that system. I like the idea!  
PostPosted: Sun Jul 20, 2008 3:35 pm
Settings and stuff, right.
It's set modern-day, post Bloodlines, which means there are murmurs about Gehenna, Thin-bloods, Caitiff, etc, going around, but Gehenna has yet to appear, dispite thin-bloods and Caitiff being around.
You'll start in LA, but be sent to a different city pretty much straight away, as part of the plot. You'll be a new coterie formed in the wake of the events in Bloodlines by the current ruling faction, which will be either Camarilla or Anarchs, depending on the prevalent preference of the group (so tell me which you'd prefer, and I'll run that).
Your coterie will have garnered attention of whoever is currently ruling LA (again, depending on Camarilla or Anarch), who will send you to this other city as a favour for it's ruler, but that's part of the plot, so I can't reveal too much for fear of spoiling things.

1 word of warning: No Malkavians unless I say so. They're a pain in the a** to keep track of, with all their psycoses, and since they're all too easily abused (haveing only just avoided it myself, previously), I'd prefer not to have the hassle of dealing with them, for the most part.
 

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Narsyssa

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PostPosted: Sun Jul 20, 2008 5:21 pm
If i can get the books or a pdf file i'll play. simple human gun slinger type. smilies/icon_biggrin.gif  
PostPosted: Sun Jul 20, 2008 8:53 pm
I can raise my glass to that.  

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GS Sailor Saturn
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PostPosted: Mon Jul 21, 2008 12:42 am
Narsyssa Wrote:
If i can get the books or a pdf file i'll play. simple human gun slinger type. smilies/icon_biggrin.gif


Okay. Humans are little more than food to Vampires, so you'd be the party's walking snack. Oh, and guns don't really hurt vampires that much either, so you're not really useful for anything other than pest control.

So...you still want to play a human? Or are you going to notice the title and play a Vampire. Y'know, like the game says?

I can provide a PDf file for you, but I really, really suggest the Common Sense Merit.
 
PostPosted: Mon Jul 21, 2008 4:14 pm
Obviously I dont know the rules of the game. I was thinking humans as being useful day and night. And a good gun loaded with hallow point filled with garlic/silver nitrate would be useful against vampires/lycan. Steaks and Blades work good too. If you look at the classic stories.

The benifit of having a human in the group is daytime protection. As would a lycan. A lycan would be fun as well.

Maybe I will run a vampyre as you recomend. Though I would like to run a gun slinger still. Custom of course and will take the proper reqs. to make it work.

~~~~~~~~~~~~~~
Double Barrel Sawed off 10 ga Break Action that fires Glass Rounds. One filled with A Garlic Mix, the other filled with Silver Nitrate

Single Barrel Auto. Sawed off 10 gauge that fires Glass Rounds filled with a Mixtures for killin stuff. Basic Alchemal Mixtures in the rounds.
~~~~~~~~~~~~~~~

or if u insist on melee based combat,

Katar based blades. Quad Bladed punch blades. I can upload a picture of the actual blade if you need. smilies/icon_biggrin.gif its really quite sick, and painful looking.  

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GS Sailor Saturn
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PostPosted: Mon Jul 21, 2008 4:19 pm
Bzzzt, wrong.
Garlic does nothing against vampires.
Silve'd work against werewolves, but silver nitrate bullets? Nope.

And a Werewolf would slaughter everyone in the group on the initial meeting, so you aren't playing one of those, either.

Vampire. I, not y.

And no, you do not get to make up custom weapons, either.

I think I'm going to have to insist everyone does character creation with me, becasue I get the impression none of you have even heard of the game before, which I wasn't expecting.
 
PostPosted: Mon Jul 21, 2008 4:24 pm
I've heard of it, but never played it. Always wanted to. It was really popular when i was in middle school, but my parents refused to allow it to even be spoken of because of all the kids that went nuts playin it and started slaughtering their friends and families.

Can I run a vamp then. Basic loner fighter. The quiet corner guy who tags along just for the fun. Think Vincent from FF VII. Melee fighter that runs dual katars. I can show you an actual picture of it. I own a pair of them. Its two daggers on either side of the hand on one side, and two small pointed blades that hook outward in the back. so you can flip it and deal painful non lethal damage with the hook side, or deal massive damage with the dual dagger side.  

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DarkHayama
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PostPosted: Mon Jul 21, 2008 4:26 pm
Nar, the first thing you need to do is remove all current preconceptions. Every fiction with Vampires does not have the same rules. Secondly, you need to ignore that stupid Underworld Movie. Don't think I don't know where you got the idea for your bullets =p. Then you need to get more info about the game before coming to a concrete conclusion on how you want to make your character. As was stated, Garlic does nothing. Well, might make them smell a bit. Werewolves and Vampires are not friendly with each other. Our Storyteller knows more about this than me though, as it's been almost a decade since I read the Masquerade book.  
PostPosted: Mon Jul 21, 2008 4:34 pm
A loner...possible. Might be a Gangrel, but the animalistic features might get in the way. Brujah and loner don't go together well, and Nossie just doesn't work here.
Don't know who Vincent is, and I can tell you from personal experience that creating one character based on another is a bad idea, so I suggest you don't stick too closely to him.
Katar? Hmm...might not be in the book, but I'll check the armoury supplement for you.

For the meantime, you might want to check out Vampire: the Masquerade on wikipedia as it explains a little. Don't go hunting for non-Masquerade stuff, just stick to the basics.
Brujah, Gangrel, Nosferatu, Toreador, Tremere and Ventrue for clans *only*.
 

GS Sailor Saturn
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Narsyssa

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PostPosted: Mon Jul 21, 2008 4:35 pm
your right i do need to know more about the system. I want a copy of the book as i have already stated. Im just brain storming char concepts. Things i would like to try playing. And no i did not get the silver nitrate idea from underworld. that movie sucked balls.

Actually I got the idea a few years ago for a d20 modern game. Long before underworld came out. It was from the blade comics, and the book series "Bolo". And I have no problems running a vampyre. As for garlic that was just an example. Simple things could have worked like rounds filled with butane or Hydrogen (2 tanks), and Oxygen (1 tank) goes bang, and instantly liquidates the glass creating a burst of razor sharp shards of glass after they insta-cool. (I've tested this one and its freaken sick)

The more i think about it, a melee with the dual katars could really be fun.

And I dont have any mis-conceptions about vamps. I know of over 30 different types of vamps and each has its own strengths and weaknesses. Im just trying to be simple here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edit: I just use him as an example. Basically I like to run the quiet loner. The one that holds back his feelings, and emotions and is always cold. One who waits for his prey to come to him and strikes like a cobra. Using the dual Katars would work good for this type of character. Basically he leans back against a tree or wall with his hands behind his back hidden by his long black duster. He sits there and waits for his opponent to move into range, at that point he strikes with both hands in a swift decisive strike. He then wipes the blood from his blades, returning them to his belt holster. He looks back at the fallen only once, and quietly speaks the word... "Moron." as he walks away.

Basically its an over exageration, but it gets to the point of the character. He is proud, quiet, and decisive. Wants to get the kill in as few strikes as possible, and chooses to use the least amount of effort. He would walk into a dark alley hunting the human hunters. The thugs, and low lifes that prey on the weak. He would take joy in letting them think they have the better hand, as he dodges and weaves about the fight with his hands on his blades. His strike would be quick and decisive so as to not spill too much blood. Basically a quick jab to the spine to paralyze him when things got boring, and finish the kill. The cops would never find any bite marks for it would be drank dry from a slash on its neck.  
PostPosted: Mon Jul 21, 2008 4:55 pm
I can't find rules for Khatar's in the Storytellers expanded armoury. I'll keep looking, but I can't make any promises if it's not in that book.

Right, brief rundown on Vampires in Masquerade.
Killed by sunlight almost instantly (survivable briefly with Fortitude)
Ditto fire (ditto)
Resistant to bullets.
A stake through the heart isn't fatal, but will paralyze (Torpor)
No other typical mythical weaknesses like running water, crosses or garlic. They have a reflection (except the Lasombra, who you're not playing), though do show up blurry in photographs.
They don't have to sleep in dirt (except the Tzimisce, who you're not playing either), nor even a coffin, though the latter is traditional because it's light-proof.
 

GS Sailor Saturn
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Narsyssa

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PostPosted: Mon Jul 21, 2008 5:08 pm
Quick Character Concept:

Name: Naillo (Nai Yo)
Clan: Ventrue
Left the clan of his own volition after seeing his family hosting gladiator style fights between humans, and vampyres.

After a century, he started hunting the humans that preyed on the weak. He took joy in hunting the murderers, and butchers. He took special joy in the death of sexual predators. He did make it a point to keep away from others of his kind. Until .... (insert plot hook here).  
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