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Fuzzy Necromancer
Captain

PostPosted: Wed Feb 15, 2006 7:47 pm
This is a system for people who want to play DnD characters that gain weight and overeat (and other forms of expansion), with realistic in-game effects. If your immediate thought is "Huh?" or "Why?" or "Who cares?" or "BoVD Deformity: Obese kthanx", then you probably aren't a feeder, feedee, or FA. In that case I suggest you leave this thread and read some of my new undead or far realms critters in the Monster forum.

If you are interested however, well, bon appetit!



First, there are the rules for standard growth and intake. It all begins with your base intake.
Base intake is 1 pound of food per day. This is the amount you need to stay alive and healthy. If your character eats more than this base amount, they will probably store it as fat, causing them to gain weight. Any amount above this pound a day is excess intake.

Food Per Day: Characters can ingest total pounds of food per day equal to their constitution score plus their character level. When they exceed 1/2 of their max food per day, they become bloated (-2dex and fortitude saves, -3 to saves vs. sleep). For each hour of strenuous activity (running, flying, dancing, etc.) they lose 1 pound of food. During rest, the character digests and processes all of their food.

Gaining: Take the excess pound of food for the day and divide them by 4, then add that to your character's total weight.

Losing: When your character would take subdual damage from forced march/exhaustion or starvation, they instead lose 1/2 that amount in pounds.

Levels of Fatness: There are different modifiers for each stage of fatness. These modifiers are not cumulative, they are presented differently at each level. The "percent above base", refers to the percentage of Average Weight above the Average Weight for their size and gender. For example, according to Table 6-6: Random Height and Weight in the player's handbook, a human female has an average weight of 140 pounds. Zeusthunder's human fighter weighs 182 pounds. 182-140=42, and 42 is 30% of 140, putting her at Pudgey. She applies a +1 fat bonus to her swim checks and a -1 fat penalty to balance and escape artist checks, and adds 2 extra points to her total hit points.

Average Weights For Races
Human
Female 140, Male 175
Dwarf
Female 135, male 165
Elf
Female 101, male 106
Gnome
Female 40, male 45
Half-elf
Female 125, Male 145
Half-orc
Female 201, Male 241
Halfling
Female 30, Male 35

Thin (Less than 15% above base)
Not Fat

Chubby (15% above base)
Flavor only

Pudgey (30% above base)
+1 bonus to swim, -1 to escape artist and balance, 2 bonus hp

Fat (50% above base)
+2 bonus to swim checks and intimidate, -2 to climb, jump, escape artist and balance, 5 bonus hp, +1 bonus to melee damage

Obese (100% above base)
+4 bonus to swim checks, +3 to intimidate, -3 to climb and jump checks, -5 to escape artist and balance, +2 bonus to melee damage, 12 bonus hp

Massive (225% above base)
+5 bonus to swim, +3 to intimidate, -5 to climb and jump, -7 to escape artist and balance, +3 bonus to melee damage, 17 bonus hp and +1 hp per level, -10 move speed (min 5), -2 dex and con

Whale (350% above base)
+6 bonus to swim, +2 to intimidate, -7 climb and jump, -10 to escape artist and balance, +4 bonus to melee damage, 20 bonus hp and +1hp per level, slowed permanently

Immobile (500% above base)
No move speed, double base hp, -4str and dex, -2 con, no dex bonus to AC, 1 increase in size class.

Food Caloric Value
Naturally not all food is the same. A character who eats a pound of lettuce and drinks a gallon of water will gain less than one who has a pound of buttered sugar and a gallon of cream. As usual, they are set into general groups.

Light Food (treat as 1/2 normal weight for purpose of weight gain and nourishment): vegetables, thin soups, thin gruel, poor meal at an inn
Heavy Food (treat as double normal weight for purpose of weight gain and nourishment): good meal at an inn, red meat, cheese, eggs, light pastries
Junk Food (treat as triple normal weight for purpose of weight gain and nourishment): heavy pastries, candy, brownies, cookies, ice cream, anything fried
Gainer Food (treat as 4 times normal weight for purpose of weight gain and nourishment): butter, lard, sugar, cream


Monster: It's what's for dinner!

Whether or not a monster can be eaten and it's effect on the digester varies by type. A monster with a disease attack automatically forces a save against said disease. Normally the same goes with poison, but if the venom is discharged via an injury then a successful craft(cooking) or profession(chef) check dc:24 plus the con mod of the creature will allow a person to remove the venom sack successfully. If they fail they puncture or otherwise damage the sac releasing the toxin but will not notice unless they make a spot check dc:16.

Of a monsters total body mass, about 60% is edible, the rest composed of gristle, bones, and other nasty bits. Particularly spiny or dense-boned creatures may have 40% edible, while very plump ones have 80% edible.

Animals, Beasts, Humanoids, Monstrous Humanoids, Magical Beasts, and Giants: animals, beasts, and magical beasts are of a meat type determine by the variety of creature they most resemble. Humanoids and monstrous humanoids are assumed to be red meat with the expection of reptilian and aquatic ones which are white meat. Giants are red meat.

Elementals: Being wholly composed of inorganic matter, these creatures are inedible.

Constructs: Normally constructs are inedible. Some, such as the cookie man or the calzone golem, are built of food, and in such cases have the same food value as their component comestable.

Abberations: Case by case basis

Outsiders: Outsider flesh is nearly the same as its soul. Consequently, ingesting the flesh of such a creature is dangerous. One must make a foritude save or contract a sentient (int3) disease with an ego score and the same alignment as the outsider. If it completes its damage this disease will transform the creature's essence, applying the appropriate planar template to them.

Undead: Undead are poor eating. Most are foul tasting or rancid. Skeletal ones are completely inedible, while flesh-bearing undead carry some kind of carrion infection disease and count as light food since most of their nutrients have been digested by the microorganisms and fungi which decay them.



Feats

Baby Phat
Gastronomy Feat
Prequisites: Con11+
What, this? This is just baby fat, I'll grow out of it in a few years. Really.
Benefits: You start play with pounds equal to 20% of your race's average weight added on.
Special: You may take this feat only at character creation.


Huge Appetite
Gastronomy Feat
Prequistes: Con11+
Benefit: You can ingest twice the normal amount.

Iron Stomach
Gastronomy Feat
Prequisites: Con13+
Benefits: You can eat an additional amount of food in pounds equal to 1/2 your con score. Your gullet has an extra 3hp. You also gain a +3 bonus to saves against ingested poisons, ingested diseases, and nausea.

Chili Master
Gastronomy Feat
Prequisites:Con11+
Benefits: Training from oven-hot pizzas and spicy peppers has rendered your mouth immune to spicyness and burns. You suffer no harm from a heat attack or spicyness when eating a creature, and unless specified take no damage from eating creatures of the fire subtype.
Normal: Eating a creature subjects you to twice the damage for their heat attack and fire subtype deals 1d6 fire damage per round.


Judo Grappling (feel free to suggest a better name
General Feat, Fighter Feat
Prequisites: Improved Grapple
You have learned to turn an enemies size against them and compensate with leverage and special wrestling techniques.
Benefits: you may ignore size modifiers for grappling.


Bustyness
General Feat
Prequisites: Female
You have huge...tracks of land.
Benefits: increase weight by 10% average weight, +5 bonus to bluff(seduction) checks, and +2 to diplomacy, perform, and gather information checks against males of similar species and preference.
Special: You may take this feat only at character creation.


Gulp
Fighter Feat
Prequisite: Swalllow whole attack, bite attack
You can start a grapple as a free action with a successful bite attack, and gain a +3 bonus on your roll to swallow an opponent.

Hungry Bite
Fighter Feat
Prequisite: None
You have sharpened your teeth and tapped into feral instincts to develop a flesh-ripping maw.
Benefit: You gain a natural bite attack that deals 1d6 base damage (for medium) 1d4 base damage (for small). This attack tears off a chunk of flesh, which does not increase damage but allows you to swallow one pound of meat from the target (three pounds on a critical hit).

Devourer of Life
Prequisites: Cha13+, ability to cast spells, nongood alignment, Female
You have combined physical training with a supernatural nack in order to eat people alive and consume their essence.
You gain a Devour Living attack which counts (for the purposes of other feats and special quality interactions) as a Swallow Whole attack. You may use this attack on living edible creatures a number of times per day equal to your charisma bonus.
Devour Living(su): with a successful grapple check on an already grappled opponent (as if to pin), you can swallow an opponent of equal or less size by disolocating your jaw and sucking them into your supernaturally elastic gullet. Once swallowed they take bludgeoning damage equal to your 1d4 plus your strength bonus and 1d12 acid damage plus your con bonus, and unholy damage equal to your charisma bonus (double against good creatures, half against evil).
You have a gullet with HP equal to your current level plus twice your constiution bonus. A creature can cut their way out with a light weapon by reducing the hp to zero (internal attacks automatically hit). The resulting wound takes 1d4 rounds to close, and deals 1 point of temporary con damage each round as it bleeds gore. You also suffer a -4 morale penalty to dexterity and a -3 morale penalty to skill checks due to the pain until you can heal some of the damage.
When having ingested prey, you are effectively bloated until it digests to -10hp. At such point, you absorb the life essence of the prey, healing a number of hp equal to their total hit dice and class levels, and the physical substance is converted into an effective 1 pound rich food in your digestive system plus a number of pounds equal to their con bonus.
Special: If you devour an outsider, you must make an opposed charisma check to prevent immediate possession, and you contract Spirit Fever. If you devour a sentient undead, you must make a fortitude save to avoid contracting haunted stomach.

Monstrous Maw
Vore Feat, Fighter Feat
Prequisites: Swallow Whole Attack, Con15+
You have learned to dislocate your jaw and expand your stomach further, surpassing the preious limits of predation. You may swallow creatures up to one size class larger than before, and your bite attack (if any) increases by one damage die size.
Special: You may take this feat multiple times.


Weight Gain Equipment


Spandex Suit
Cost: 45gp
Weight: 1lb
Description: This skin-tight, one-size-fits all suit is extremely elastic and comfortable, with no space wasted showing every curve and contor of the body. It is comfortable in mild climates, and it is a perfect fit for even creatures in the large and small size categories. It is built to withstand any form of expansion or weight gain, be it rapid or gradual.

Chef's Kit
Cost:21gp
Weight:5lb
Description: This kit has all the basics for cooking and preparing food. Flint and steel, a small pot and pan with a collapsable stand on which to place them, a fair supply of salt and pepper with a complement of basic spices and herbs, eating utensils, whisks, stirring spoons, ladels, a mixing bowl, and the like. The seasonings will hold out for about 10 uses (1gp to replace). So long as there are spices, salt, and pepper, it grants a +1 bonus to profession(cook) and craft (cooking) checks, and in any case it provides all that is needed to cook a good meal.

Chef's Kit, Masterwork
Cost:72gp
Weight: 11lb
Description: A veritable portable-kitchen, this has a minature oven, silver pots bowls and kettles, the finest spice selection money can buy, gold tasting spoons, an oil-fueled lighter (move equivalent action to light), and so forth. It grants a +3 circumstantial bonus to all profession(cook) and craft(cooking checks), +1 if the spices run out (4gp to replenish) which they do in 15 uses.

Weight Gain Formula
Cost:6gp
Weight: 1lb
Description: This vial of thick, cream-colored liquid is extremely sweet and rich. A form of concentrated lards, creams, and sugars, this alchemical substance results in gain of 8 pounds per pound consumed, exceeding even caloric value for gainer food.
Alchemy dc to create: 13
Craft(cooking) dc to create: 23


Meat Knife
Cost:2gp
Weight: 2lb
Description: This very sharp knife is designed for cutting through sinew and tough flesh. It can be used to carve up any creature with natural armor +2 or less. As a weapon it has a tiny size and does 1d6 slashing damage, but suffers the normal penalties for an improvised weapon.

Masterwork Meat Knife
Cost:30gp
Weight: 3lb.
Description: This knife can easily sever and slice creature with natural AC of +5 or less. As a weapon it counts as an improvised, masterwork, small weapon dealing 1d8 slashing.

Cooler Packs
Cost:12gp
Weight:1lb.
Description: These alchemical devices contain a tiny fluid sack within. Once activated, they radiate cold for a day, keeping any foodstuffs in a very tight container properly refrigerated. For each day left unrefrigerated, food items must make a fortitude save dc:12+number of days or spoil. Eating such foods results in the contraction of filth fever (fort save dc:15+number of days rotting, to a max of 25) and results in the loss of 1d4 pounds from food poisoning.
Alchemy dc: 19

Back Fridge
Cost:5gp
Weight 4lb
Description: Similar to a backpack, but tightly sealed enough and well-laminated and insulated so as to be a good storage place for edibles. It comes with a smaller alchemically treated pouch that enhances coolants so as to act as a freezer area.

Portable Fridge
Cost:80gp
Weight:30lb.
Description: It has all-terrain wheels. See title.


Chocolate Syrup
Cost:4gp
Weight:1/2lb
Description: This alchemical substance increases the gain from a food item it is poured on by one pound. However, if applied to any already rich food other than ice cream, it takes a fortitude save dc:11 to keep it down. Failure results in nausea for 1 round, mild spewing, and inability to consume the food.


True Weight Gain Formula
Alchemical Item
Cost: 75gp
When consumed, this vial of liquid causes you to instantaneously gain 1 pound. The true WG formula may be added to food beforehand or with a slight of hand check opposing nearby spot checks. A wisdom check dc:11 will notice an unusually rich and sweet flavor.


Skimpy Armor
Price: 20gp
Light Armor
Max Dex:+5
Speed: normal
Spell Failure Chance: 10%
Weight: 5lb
Armor Check Penalty:-1
Armor Bonus:+1
This armor set is the kind favored by Xena and so many other television warriors. It provides very little cover, being essentially metal and leather underwear. However, it comes with adjustable straps, and the low coverage allows most areas of the body to expand unimpeded and painlessly, making it ideal for gaining warriors. This armor also grants a +2 circumstantial bonus to bluff(seduction) attempts that does not stack with other circumstantial bonuses.

Rubber Stretch Armor
Price:80gp
Light Armor
Max Dex: +4
Speed: Normal
Spell Failure Chance: 4%
Weight: 15lb.
Armor Check Penalty: 0
Armor Bonus:+2

This breathable, elastic-weave armor with rubber padding on vital areas is skin-tight yet easy, providing virtually no hinderance or encumberance. It's highly stretchable nature makes it perfect for a gaining fighter.

Rubber Stretch Armor, Studded
Price: 120gp
Medium Armor
Max Dex Bonus: +3
Speed: Normal
Spell Failure Chance: 10%
Weight: 25lb.
Armor Check Penalty:-2
Armor Bonus:+4

This armor is reenforces with steel mesh and plates, and is more rubber than elastic. It still has a vast amount of flexability.

Hard Rubber Armor
Price: 375gp
Heavy Armor
Max Dex Bonus: +1
Speed: 20ft
Spell Failure: 25%
Weight: 35lb.
Armor Check Penalty: -4
Armor Bonus:+5
DR:3/peircing and slashing

This armor is of a much dneser, harder rubber, complete with plating and flexible steel. It still can expand to twice its normal volume capacity, and it also grants its wearer some ability to make hard blows bounce off.

MAGIC ITEMS

Potion of Weight Gain
Cost: 300gp
Upon consumption of this potion, you gain 1d12 pounds.

Potion of Sudden Gut
Cost: 85gp
Upon consumption of this potion, you increase your weight by 1d4 Fat Categories for one minute.

SPELLS

Growth of Girth
Necromancy (Gastromancy)
Level: Wiz/Sorc1, Drd1
Components: V,S,M
Casting Time: standard action
Range: Close (25ft+5ft per two caster levels)
Target: One humanoid female
Duration: 1 minute
Saving Throw: Will Negates
Spell Resistance: Yes

Upon casting this spell, the target bloats up instantaneously, increasing by two weight classes (Thin becomes Pudgey, Chubby becomes Fat, Pudgey becomes Obese, etc.). They shrink back to normal size at the end of the spell's duration.
The effects of this spell do not stack with themselves.
Material Component: A peice of chocolate


Ravenous Hunger
Enchantment (Mind Affecting, Compulsion)
Level: Wiz/Sorc1, Brd1
Components: V,S
Casting Time: standard action
Range: Close (25ft plus 5ft/two caster levels)
Target: One humanoid, monstrous humanoid or giant
Duration: 12 minutes or until negated
Saving Throw: Will Negates
Spell Resistance: Yes

Upon casting this spell, the target becomes afflicted with an irresistable craving for food. They will consume any food available until they become completely full, and resort to blatant theft and violence to get it. If they cannot obtain any food, they suffer violent hunger pangs that cause a -4 morale penalty to dexterity and a -2 morale penalty to skill checks. They temporarily gain the benefits of the hungry bite feat and start biting into the nearest edible living things. They are allowed another will save at a -3 penalty whenever compelled by hunger to do things which violate their alignment or loyalty. If they are currently engaged in combat, they suffer no penalty on the secondary saves and their initial save gains a +2 bonus.


Permanent Poundage
Necromancy(gastromancy)
Level: Wiz/Sorc3, Clr3
Components: V,S,M
Casting Time: full-round action
Range: Touch
Target: One female humanoid, monstrous humanoid, or giant
Duration: Permanent(D)
Saving Throw: Will Negates
Spell Resistance: Yes
Upon casting this spell, the target suffers an instantaneous growth spurt, increasing to the next weight category plus an extra one pound per caster level. They cannot loose the weight by any normal means. The spell can be broken by means of a Break Enchantment, Remove Curse, Dispell Magic, or Reduce Person spell.
The effects of this spell do not stack with themselves.
Material Component: a handful of buttered gold coins (1d12+3), and a gem (most gems are worth at least 4gp) sprinkled with sugar.

Bit of Blubber
Necromancy(gastromancy)
Level: Wiz/Sorc0, Clr0
Components: S
Casting Time: standard action
Range: Touch
Target: One female humanoid or monstrous humanoid
Duration: 1 round per caster level
Saving Throw: Will Negates
Spell Resistance: Yes
The target gains 1d4 pounds, which vanish after the spell ends.


Phennehp's Fabulous Slimming
Necromancy(gastromancy)
Level: Wiz/Sorc2, Clr2
Components: V,S,F
Casting Time: standard action
Range: touch
Target: one biotic creature (living, non-elemental, non-fey, non-outsider, excludes some aberrations)
Duration: Instantaneous
Saving Throw: Fort Partial
Spell Resistance: Yes

Upon casting this spell, the target suffers a sudden reduction in weight. They lose 2d4 pounds plus one pound per caster level, take 1 subdual damage per caster level from pain, 1d4 temporary constitution damage, and are fatigued for two rounds. A successful fortitude save negates the con damage and fatigue and halves the weight loss.
Focus Component: a wilted lettuce leaf or human bone  
PostPosted: Fri Jun 30, 2006 7:04 am
REVAMP

(NOTE: This overrides the previous rules for digestion rate and weight gain)

Food Per Day: Characters can ingest total pounds of food per day equal to their constitution score plus their character level. When they exceed 1/2 of their max food per day, they become bloated (-2dex and fortitude saves, -3 to saves vs. sleep). During rest, the character digests and processes all of their food.

Gaining: I haven't quite worked this out, but it will involve some fraction of the food pounds eaten being converted into fat. Does 1/4th sound good?

Levels of Fatness There are different modifiers for each stage of fatness. These modifiers are not cumulative, they are presented differently at each level.

Thin
Not fat

Chubby
+1 bonus to swim, -1 to escape artist and balance, 2 bonus hp

Fat
+2 bonus to swim checks and intimidate, -2 to climb, jump, escape artist and balance, 5 bonus hp, +1 bonus to melee damage

Obese
+4 bonus to swim checks, +3 to intimidate, -3 to climb and jump checks, -5 to escape artist and balance, +2 bonus to melee damage, 12 bonus hp

Massive
+5 bonus to swim, +3 to intimidate, -5 to climb and jump, -7 to escape artist and balance, +3 bonus to melee damage, 17 bonus hp and +1 hp per level, -10 move speed (min 5), -2 dex and con

Whale
+6 bonus to swim, +2 to intimidate, -7 climb and jump, -10 to escape artist and balance, +4 bonus to melee damage, 20 bonus hp and +1hp per level, slowed permanently

Immobile
No move speed, double base hp, -4str and dex, -2 con, no dex bonus to AC, 1 increase in size class.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Fri Jun 30, 2006 7:15 am
I'm not sure whether the 5 pounds is good or not. Looking at it, in order to gain the 5 pounds, my fighter (who would be able to eat 21 pounds a day) would have t eat 20 pounds of gainer food just to gain 5 pounds. 20 pounds of gainer food wold equal 80 pounds of normal food, but divided by 4 for digestion and 4 for what you posted, it just barely comes out to 5. And that's wth a constitution of 16.

Also, I'm assuming that this means that the digestion rates of 1 pound per X minutes don't count anymore.  
PostPosted: Fri Jun 30, 2006 8:26 am
Oh no, it's not like that. ^^;

Under the new system, you just take the total pounds of food during the day, and divide by four to get the amount gained. You don't divide by four and divide by four again.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Fri Jun 30, 2006 9:25 am
Okay, so if my character ate 20 pounds of gainer food she'd gain 20 pounds then? You should probably take out the section about digestion rates by class ifso.  
PostPosted: Fri Jun 30, 2006 11:43 am
Vore Redux

Gulp
Fighter Feat
Prequisite: Swalllow whole attack, bite attack
You can start a grapple as a free action with a successful bite attack, and gain a +3 bonus on your roll to swallow an opponent.

Hungry Bite
Fighter Feat
Prequisite: None
You have sharpened your teeth and tapped into feral instincts to develop a flesh-ripping maw.
Benefit: You gain a natural bite attack that deals 1d6 base damage (for medium) 1d4 base damage (for small). This attack tears off a chunk of flesh, which does not increase damage but allows you to swallow one pound of meat from the target (three pounds on a critical hit).

Devourer of Life
Prequisites: Cha13+, ability to cast spells, nongood alignment, Female
You have combined physical training with a supernatural nack in order to eat people alive and consume their essence.
You gain a Devour Living attack which counts (for the purposes of other feats and special quality interactions) as a Swallow Whole attack. You may use this attack on living edible creatures a number of times per day equal to your charisma bonus. You may not use Devour Living if you're character is full.
Devour Living(su): with a successful grapple check on an already grappled opponent (as if to pin), you can swallow an opponent of equal or less size by disolocating your jaw and sucking them into your supernaturally elastic gullet. Once swallowed they take bludgeoning damage equal to your 1d4 plus your strength bonus and 1d12 acid damage plus your con bonus, and unholy damage equal to your charisma bonus (double against good creatures, half against evil).
You have a gullet with HP equal to your current level plus twice your constiution bonus. A creature can cut their way out with a light weapon by reducing the hp to zero (internal attacks automatically hit). The resulting wound takes 1d4 rounds to close, and deals 1 point of temporary con damage each round as it bleeds gore. You also suffer a -4 morale penalty to dexterity and a -3 morale penalty to skill checks due to the pain until you can heal some of the damage.
When having ingested prey, you are effectively bloated until it digests to -10hp. At such point, you absorb the life essence of the prey, healing a number of hp equal to their total hit dice and class levels, and the physical substance is converted into an effective 1 pound rich food in your digestive system plus a number of pounds equal to their con bonus.
Special: If you devour an outsider, you must make an opposed charisma check to prevent immediate possession, and you contract Spirit Fever. If you devour a sentient undead, you must make a fortitude save to avoid contracting haunted stomach.

Monstrous Maw
Vore Feat, Fighter Feat
Prequisites: Swallow Whole Attack, Con15+
You have learned to dislocate your jaw and expand your stomach further, surpassing the preious limits of predation. You may swallow creatures up to one size class larger than before, and your bite attack (if any) increases by one damage die size.
Special: You may take this feat multiple times.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Fri Jun 30, 2006 5:18 pm
Okay, three more questions, just so I can drive you insane.

1) What's Max Dex for the rubber armors?
2) What's speed for rubber armors?
3) Does arcane spell failure counts against devour life?  
PostPosted: Sat Jul 01, 2006 2:39 am
1. Fixed
2. Added
3. I have clue what you're talkng abuot.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Sat Jul 01, 2006 6:33 am
You know how armors have a chace tocase arcane spells to fail, does that count for devour life?

Also, can you grapple with a shield?  
PostPosted: Sat Jul 01, 2006 7:03 am
Would it be possible for me to get a scroll or wand of Feedee's Hunger? And how much would they cost?  

Masterful


Zeusthunder

PostPosted: Sat Jul 01, 2006 11:47 am
Also, does armor check penalty apply to grappling?  
PostPosted: Sat Jul 01, 2006 4:50 pm
Zeusthunder
You know how armors have a chace tocase arcane spells to fail, does that count for devour life?

Also, can you grapple with a shield?

No, supernatural abilities don't have somatic components, therefor no spell failure chance.

Grappling one-handed means you take a -20 penalty to your check. You generally need to drop shield and anything more than light weapons to grapple effectively.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Sat Jul 01, 2006 5:14 pm
Fuzzy Necromancer
Zeusthunder
You know how armors have a chace tocase arcane spells to fail, does that count for devour life?

Also, can you grapple with a shield?

No, supernatural abilities don't have somatic components, therefor no spell failure chance.

Grappling one-handed means you take a -20 penalty to your check. You generally need to drop shield and anything more than light weapons to grapple effectively.


Ok then, no shield. At least my AC is already at 20.

Also, when you say "Flavor only" for chubby, do you just meanits for roleplaying only?  
PostPosted: Sat Jul 01, 2006 5:42 pm
Zeusthunder
Fuzzy Necromancer
Zeusthunder
You know how armors have a chace tocase arcane spells to fail, does that count for devour life?

Also, can you grapple with a shield?

No, supernatural abilities don't have somatic components, therefor no spell failure chance.

Grappling one-handed means you take a -20 penalty to your check. You generally need to drop shield and anything more than light weapons to grapple effectively.


Ok then, no shield. At least my AC is already at 20.

Also, when you say "Flavor only" for chubby, do you just meanits for roleplaying only?


Well, you could use a shield when you're full.  

Fuzzy Necromancer
Captain


Zeusthunder

PostPosted: Sat Jul 01, 2006 6:10 pm
Fuzzy Necromancer
Zeusthunder
Fuzzy Necromancer
Zeusthunder
You know how armors have a chace tocase arcane spells to fail, does that count for devour life?

Also, can you grapple with a shield?

No, supernatural abilities don't have somatic components, therefor no spell failure chance.

Grappling one-handed means you take a -20 penalty to your check. You generally need to drop shield and anything more than light weapons to grapple effectively.


Ok then, no shield. At least my AC is already at 20.

Also, when you say "Flavor only" for chubby, do you just meanits for roleplaying only?


Well, you could use a shield when you're full.


True, so I might just have a shield for when I'm using the sword. Also, would it be a full round action to drop the shield? I'm assuming there won't be many battles when I wouldn't be able to just pick it back up afterwards.

Edit:
The descrption for the buckler says it's strapped to the arm so the hand can still be used. Does that mean I could grapple with it?  
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