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A Bleach related role playing guild that gives everyone a chance to live a life in the Bleach universe. We're the Elite. 

Tags: Bleach, Stat-Based, Roleplay, Elites, Anime Manga 

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jake23482
Vice Captain

Romantic Sex Symbol

16,775 Points
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PostPosted: Tue Jan 10, 2017 7:26 am
.: Custom Techniques :.

This is the Fifth Version of the Customs Page. This is only for Custom Abilities achieved at the proper Stat intervals which are determined by your Character's Class. If you have any questions about Customs please post them in the Questions Thread rather than here, you can also take it to the OOC or even PM one of the Moderators. If you feel your Customs are not being looked at in a timely manner [3 Days IRL] please politely inform one of the Moderators of the Guild and they should be able to assist you.

.: Basic Customs Info :.

- Low Level Techniques cannot affect Characters outside of the Area which your Character is in.
- The excuse, "Why cant I get this? Someone else has it," will never honestly work. Customs are determined on a case to case basis and what works for some people may not work for others.
- There are no absolutes. Everything must have some sort of limit on power or ability. Limits come in many forms but you have to limit your ability in some way.
- Almost all techniques which have an effect on your character or someone else's character in battle will need a Cost and a Resistance. There are rare exceptions but if you dont want to waste time arguing give it a cost.
- Just because you have two approvals doesn't mean that a Custom cant be revoked. If two or more Mods have a serious issue with the way a Custom is being used it can be put back on Pending and the owner will have to rework the Custom.
- The max increase for anything is a +200. It is possible to get past this through combos but in terms of pure increase +200 is the highest you can go.
- Reiatsu cannot determine the power of a Custom, in some cases it can limit the number of uses but as far as determining attack power or defensive power Reiatsu shouldn't be used.
- Rules are subject to change.

===========================================================

.: General Rules :.


.: Custom Slots and Boosts :.

Every character, by default, gains a custom technique slot every 25 reiatsu. It may be used to create any (within reason) ability that your character might be able to use or have. These techniques may apply a boost to the user's stats (or penalty to the opponent) when in use but the amount of how much is restricted by the technique's 'level'. Every custom technique's 'level' is equal to the amount of reiatsu that was needed to unlock that particular slot. The adjustment permitted by any given technique by level is as follows:
Quote:
Level 25: +/-5
Level 50: +/-10
Level 75: +/-15
Level 100: +/-20
Level 125: +/-25
Level 150: +/-30
Level 175: +/-35
Level 200: +/-40
Level 225: +/-45
Level 250: +/-50
Level 275: +/-55
Level 300: +/-60
Level 325: +/-65
Level 350: +/-70
Level 375: +/-75
Level 400: +/-80
Level 425: +/-85
Level 450: +/-90
Level 475: +/-95
Level 500: +/-100
Level 525: +/-105
Level 550: +/-110
Level 575: +/-115
Level 600: +/-120
Level 625: +/-125
Level 650: +/-130
Level 675: +/-135
Level 700: +/-140
Level 725: +/-145
Level 750: +/-150
Level 775: +/-155
Level 800: +/-160
Level 825: +/-165
Level 850: +/-170
Level 875: +/-175
Level 900: +/-180
Level 925: +/-185
Level 950: +/-190
Level 975: +/-195
Level 1,000: +/-200


.: Healing Techniques :.

Techniques that restore lost health or repair bodily damage, or even restore lost body parts fall under this category. Injuries are categorized into the following types: Minor, Medium, Major, Lost Limbs, Lost Organs, and Death. Healing techniques will restore an amount of HP equal to the SE spent to use it, but when used on another character, it will restore 1.5x the amount of SE spent to use it instead. The limitations and costs for each form of healing by custom level are as follows:
Quote:
Level 25: Up to Minor and Medium Wounds may be healed
Level 100: Up to Major Wounds may be healed
Level 250: Up to Major Wounds nay be healed and Lost Limbs may be restored
Level 500: Up to Major Wounds may be healed, Lost Limbs restored, and Organ Damage repaired
Level: 750: Up to Major Wounds, Lost Limbs restored, Organ Damage repaired, and may self revive from defeat one time per battle
---
Minor Wounds: 1-2 Spiritual Energy
Medium Wounds: 3-5 Spiritual Energy
Major Wounds: 5-8 Spiritual Energy
Lost Limbs: 7-10 Spiritual Energy
Organ Damage: 10-20 Spiritual Energy
Self Revival: 50 Spiritual Energy


.: Custom Fighting Styles :.

Fighting Styles are personal form techniques that can improve your offenses, defenses, or both at once. They will apply their own boost to your performance after all other calculations and do so regardless of the stat actually determining the effectiveness of your offensive/defensive abilities as well, always being useful to you. All fighting Styles can be created with only a Lv.25 custom technique but will not apply its bonus until the character has reached 100 reiatsu. The bonus provided shall improve every 100 reiatsu thereafter before capping out at 1,000 reiatsu. You must choose from one of the following types of Fighting Style and may only have a single Fighting Style per character.
Quote:
Offensive Style: An offensive style of martial arts is one that allows the user to focus all of their energies into their attacks, be it what ever means. Users of Offensive Martial Arts style gain +5 power to offensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).

Defensive Style: A defensive style of martial arts is one that allows the user to focus their energies into their defenses, be it what every means. Users of Defense Martial Arts gain +5 power to defensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +50).

Mixed Style: A mixed style of martial arts is one that allows the user to focus on both offense and defense in a fight, while never master either of them. Users of the Mixed Martial Arts style gain +2 and +3 power to offensive and defensive actions (Chosen at creation of FS; and can not be changed). These bonuses increase by +2 and +3 each time the style improves (Cap of +20 and +30)


.: Traps :.

Traps are a classification of techniques that involves setting up attacks, defenses, or effects during a fight without the opponent noticing, to be triggered by surprise at an opportune time. Traps may be created with any level of custom technique, but there are a few universal rules regarding their use, detection, and avoidance.
Quote:
Damage: Damage is determined by Strength for any physical effect and by Spiritual Power for energy effects.
Costs: Each post a trap is maintained (undeteccted or triggered) costs 1/2 of the technique's activation cost each post or be rendered inactive.
Limits: You may never have more than 6 traps actively set at one time.
Preparation: Each time a Trap is set up (ability is used) the user assigns it a number from 1-8 and multiple Traps may not share a number.
Trigger Vs Detection: Any time the opponent attacks the user of the trap, they must roll a D8 in their post. If the result matches the assigned number of any readied traps set, then it is either Detected or Triggered. If the opponent's Clarity is less than the user's Intelligence, they trigger the Trap. If their Clarity is higher, they detect the Trap instead and it is considered nullified.
Results: If a Trap is triggered, then it may not be avoided or specially blocked as it will be treated as a direct hit on the opponent.
Clones/Afterimages: These type of techniques are treated as Trap type techniques for classification, comparisons and usage.


.: Pets, Servants, and Summons :.

Using a custom of the appropriate level, you can create a personal NPC of sorts that is linked to your character. Close friends, bound creatures, allies, relatives, magically conjured monstrosities, etc are all things that might fall under this category. Making especially effective Summons will require multiple custom slots to provide them some abilities and the very act of creating one at all will result in a small loss of reiatsu to the character creating them. Only one Summon may be created per custom slot and they will not have their own custom techniques under normal conditions. The rest of the rules are as follows:
Quote:
Level 100: This will allow you to grant your summons a Base Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (free stat kill bonuses are not gained however)
Level 125: Creation of a Summon that has 1/2 of the characters own reiatsu, distributed as desired upon creation. This will cost 5 points of reiatsu to create.
Level 200: This will allow you to grant your summons an Upgraded Class of choice, giving them all of the standard perks and access to Guild Techniques that a member of that class should have (Hollow can't be given a class over Gillian)
Level 250: Creation of a Summon that has the same reiatsu as the character, distributed as desired upon creation. This will cost 10 points of reiatsu to create.
Level 500: Creation of a Summon that has the same reiatsu as the character, distributed as desired upon creation. This Summon will also be granted the ability to have 1 custom technique of their own for every 100 reiatsu they posses. This will cost 15 points of reiatsu to create.

Note: Any given Summon may roleplay away from their master and even in different areas or dimensions if they can properly travel there by some means, but any and all words typed by the Summon while on their own are done without the interaction bonus their owner would normally gain.


.: New Stats :.

When making some techniques with a hybrid base, such as physical and spiritual, you can base their power or effectiveness upon two different stats at once. This can help to justify certain effects or getting a particular stat to contribute to a given task that it normally couldn't under other circumstances. When using 2 different stats to create an attack, defense, or effect/comparison, you add half of their current values together to create the 'new stat'. Effectively you use the average value of the two numbers when determining the effectiveness of that particular ability.

Exception: There are none.

Please use the template below when making a request for a custom. If you do not use the template below, it will simply take longer for your technique to get approved.
(things in the "<" and ">" should be erased when you fill in the information)

[b]Gaia Name:[/b] <You Gaia account name>
[b]Character Name:[/b] <Name of the character>
[b]Link to Profile:[/b] <Link to Profile!>
[b]Class:[/b] <Character's class>
[b]Stat used:[/b] <Stat used and the level>
[b]Name:[/b] <Name of the technique>
[b]Description:[/b] <Description of the technique>
[b]Type:[/b] <Attack, Defense, Booster, Stat Replacer, Healing, Etc.>
[b]Cost:[/b] <The cost of using/maintaining the technique>
[b]Effect:[/b] <Short description of what the technique does>
[b]Duration:[/b] <How long it lasts. If it's a one time use like an attack or a movement, put N/A>
[b]Cool-down:[/b] <The amount of time before the technique can be used again. If there is none, put N/A>
[b]Range:[/b] <If there is a range, put it here. Otherwise, put N/A>

[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]

[quote][size=9][b]Added to profile?[/b] [color=red][b]NO[/b][/color][/size][/quote]


[b]Character Name:[/b]
[b]Link to Profile:[/b]
[b]Class:[/b]
[b]Reiatsu Level used:[/b]
[b]Name:[/b]
[b]Description:[/b]
[b]Type:[/b]
[b]Cost:[/b]
[b]Effect:[/b]
[b]Duration:[/b]
[b]Cool-down:[/b]
[b]Range:[/b]

[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]

[quote][size=9][b]Added to profile?[/b] [color=red][b]NO[/b][/color][/size][/quote]


PLEASE read the rules listed below BEFORE posting the custom.

MODs
When looking over customs and techniques, please copy and past the following in the original request post:
[quote][size=9]- - - - - - - - - - [b]Approval/Denial[/b] - - - - - - - - - -
1.
[i]Comments:[/i]
2.
[i]Comments:[/i] [/size][/quote]


Add your Approval or Denial icon to the #1 or #2 and comment on why it was denied (if it was). Whichever mods gives the second approval, please click Edit on the post, then click Submit. Once Gaia loads and you are looking at the post again, copy the URL of the page and add the following to their profile:
[url=link][b]Technique Name[/b] [i](# Stat)[/i][/url]

Or this one if you don't want to keep deleting the stuff:
[url=][b][/b] [i]()[/i][/url]

Where it says LINK, replace it with the URL you copied. Then add the Technique Name and which stat was used for it. This will take up less space in someone's profile, and they can see the exact description of the technique.

Afterwards, return to the post for the custom and add this underneath the approvals:
[b]Added to profile?[/b] [color=green][b]YES[/b][/color]


Edit 10-3-08 by Rock Ballad: The customs form has been edited to include the Approvals/Denials box and the "Added to Profile" box.  
PostPosted: Thu Jan 12, 2017 5:20 pm
Character Name: Achana Sonozaki
Link to Profile: x
Class: Hollow - Adjuchas
Reiatsu Level used: 25
Name: Cero-Coated Edge
Description: Achana is skilled at coating her claws and blades in cero energy, the blade gaining a bright red hue as the deadly doom energy flow's along it's edge. It allows her to burn and cut at a person with deadly intent.
Type: Buff
Cost: 1 SP/Use
Effect: +5 Power added to melee attacks and skills with her claws or bladed weapons she might wield. It extends their reach/size by 1 Foot.
Duration: Single Use
Cool-down: One Post Cooldown every three uses.
Range: Personal/Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. - Approved: Jake
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO


Character Name: Achana Sonozaki
Link to Profile: x
Class: Hollow - Adjuchas
Reiatsu Level used: 50
Name: Malicious Spirit Aura
Description: Achana's reiatsu is full of murderous intent and the desire to kill. When fully manifested, the area seems to take on the smell of blood and a red haze seems to dance about her form while her eyes glow ominously at those before her. This can instill fear into the strongest of hearts of those who get too close as it overpowers their sense of reason.
Type: Aura
Cost: 1 SP per Post.
Effect: Those who come in range of the aura's effect must have a higher Spirit Power than Achana's Spirit Power or their Speed is reduced by 10 due to the fear and dread of their own mortality.
Duration: Maximum of Five Posts.
Cool-down: 2 Post Cooldown
Range: 10 Ft. Aura

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. - Approved: Jake
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO


Character Name: Achana Sonozaki
Link to Profile: x
Class: Hollow - Adjuchas
Reiatsu Level used: 75
Name: Deadly Dance
Description: Achana utilizes quick movements and spirit energy to accelerate her speed and unleash a barrage of slashes with either her claws or a bladed weapon to tear at the flesh of her target. Some feel the attack is hard to keep up with, and many lack the clarity to avoid being shredded.
Type: Attack
Cost: 2 SP
Effect: An attack that when used has a Speed = to Achana's Speed+10, and a power = to Achana's Strength+5.
Cool-down: 2 Post Cooldown
Range: Melee

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. - Approved: Jake
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO


Character Name: Achana Sonozaki
Link to Profile: x
Class: Hollow - Adjuchas
Reiatsu Level used: 100
Name: The Will to Exist
Description: Achana isnt the most physical of individuals in appearance, but appearances in the spirit world are often misleading. Even though she lacks the natural stamina of a fighter with a trained body, her pure will to exist takes the place of that weakness and provides her with strength she wouldn't have otherwise. As a result, she doesn't bleed blood when injured, but instead a red spirit energy leaks from her injuries.
Type: Stat Replacer
Cost: -
Effect: Achana's Stamina is equal to 50% of her Spirit Power.
Duration: Passive
Cool-down: -
Range: Personal/Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. - Approved: Jake
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO
 

jake23482
Vice Captain

Romantic Sex Symbol

16,775 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500

Chaos Reclaimer

Wicked Firestarter

PostPosted: Sun Jan 15, 2017 8:29 pm
Character Name: Balor
Link to Profile: x
Class: Hollow
Reiatsu Level used: 25
Name: Unrelenting Rage
Description: The beast enters a blood fury, fueled by the coppers scent of viscous life fluid. It's own or a prey's, it matters not. At the cost of all reason, the creature knows only rage and the unrelenting force that comes with it.
Type: Defense
Cost: 2 SP/post
Effect: Allows the user to ignore the effects (but not the damage) of one attack per post. I.E. if the user was to die from an attack, they can ignore this and continue fighting for the duration of this ability. However, all wounds are retained and at the end of the duration any fatal damage received causes the user to die. In addition, the user gains a small boost to their strength from releasing their inhibitions that would otherwise keep them from damaging their own body. The user gains +5 strength for the duration.
Duration: 3 Posts
Cool-down: 5 Posts
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved: Jake~
Comments: We'll see how this goes.
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO


Reiatsu Level used: 50
Name: Wulfkló
Description: Its reach is impressive, its hand like a vice as it wraps it's gnarled fingers around its prey. Crushing the life from a victim that it has capture firmly in its claws.
Type: Attack
Cost: 2 SP
Effect: Balor attempts grab his chosen target. Should he succeed, he grapples them. They are unable to move so long as he is holding them. The opponent's strength or speed need to be higher than his own strength should they wish to escape his claws. Every round they are in his grasp, he may make an attack against them equal to his strength +10.
Duration: Single use
Cool-down: 4 posts
Range: 10 feet (his reach)

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved: Jake~
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO

Reiatsu Level used: 75
Name: Old Blood
Description: The blood of ancients flows through Balor's veins. Knitting wounds closed. With each pump of his flaming heart, the energy of the ancient Fomorian kings surges into weakened muscles and wounded limbs.
Type: Heal
Cost: 5 SP
Effect: Balor awakens his ancient ancestral blood line for a few fleeting moments and feels strength and vigor return to his weakened, mangled form. For the duration of this ability, Balor heals for 3 of his HP per post. This can heal up to major wounds, but cannot regrow new limbs or organs. However, should Balor hold a severed limb up to a wounded stump: the limb will reattach itself. This reattachment can be prevented should the wound be dealt by silver.
Duration: 5 Posts
Cool-down: 10 Posts
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending: Jake~ - Approved: Jake~
Comments: Not doing percentages or multiplication. The healing received cannot exceed the boost allowed for the level of the custom. So if he's regenerating over 5 posts, 3 HP per Post healed. It's basically an improvement over the Regeneration Technique, which I see as coming in handy since Balor seems to be built like a brick.
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO


Stat used: 100
Name: Bounding Strength
Description: The beast uses its prodigious strength to propel itself forward, pushing off the ground with its powerful forelimbs to make great leaps and bounds; It soars in the air, landing heavily but moving swiftly none-the-less.
Type: Stat Replacer
Cost: -
Effect: Balor's speed becomes equal to 50% of his strength.
Duration: Passive
Cool-down: -
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved: Jake~
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO
 
PostPosted: Mon Jan 16, 2017 12:53 pm
Character Name: Skala Lov Krali
Link to Profile:Link
Class: Bount
Reiatsu Level used: 50
Name: Erdengefühl (Tremor Sense)
Description: Due to her affinity to the earth, Skala is able to feel the vibrations of her prey from meters away. Darkness won't stop her from hunting her prey, only if the enemy isn't touching the ground can they escape her. She sends vibrations through the ground to gain returns, but can't send out more than her body can take.
Type: Passive
Cost: 2SP per Post
Effect: Allows the user to find the target as long as they are within 100meters. The target and the user must be touching solid ground for the effect to work. Target must beat Skala's defense +10 to not be seen by this ability.
Duration: Aslong as Maintained
Cool-down: 2posts
Range: 100meters

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending: Jake~
Comments: 500 meters? Terms of the guild are in the Standard system of measurement. 500 Meters equates to 1640.42 feet, that's a pretty huge radius. 100 Feet would be more appropriate at this level, and it also needs a stat comparison. Like "If Skala's <Stat>+10 is higher than opponent's <Stat>, then she is able to "see" through their stealth technique.
2.
Comments:


Quote:
Added to profile? NO


Character Name: Skala Lov Krali
Link to Profile: Link
Class: Bount
Reiatsu Level used: 25
Name: Hellebarde (Polearm Combat: Halberd)
Description: Through the 1300yrs of trying to survive, Skala has gain proficiency with the Halberd. Knowing that the Shinigami use weapons themselves she has dedicated herself to her art. She once killed many creatures to create Jeblikperi just to hunt her prey.
Type: Fighting Style
Cost: 1sp
Effect: The user gains an increase in power for each milestone they reach as long as they are using a Halberd. +2 Strength per level.
Duration: N/A
Cool-down: N/A
Range: 5ft extension.

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending: Jake~
Comments: Fighting Styles are passive effects as long as you use them. [Must be RP'd in combat, and only 1 Fighting style active.] also +2 STR per level [As the style would level up to 100], would be the appropriate amount.
2.
Comments:


Quote:
Added to profile? NO



Character Name: Gargouille
Link to Profile:Link
Class: Bount Doll
Reiatsu Level used: 50
Name: Steinliebe (Stone Presence)
Description: Gargouille can take on the appearance of a lifeless statue which removes all auras and signs of life from his pursuers. This allows him to stalk his unwary prey to make up for his lack of speed.
Type: Aura
Cost: N/A
Effect: Prevents the detection of through any form other than Visual, Audible, and specific tracking. Must beat defense +10 to detect him. Only works when Gargouille is immobile.
Duration: Aslong as Immobile
Cool-down: N/A
Range: N/A

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending: Jake~
Comments: Would need a comparison. I mean it would be useless in combat once a person's seen the doll. But it could be a build up for a stronger stealth ability.
2.
Comments:


Quote:
Added to profile? NO


Character Name: Gargouille
Link to Profile:Link
Class: Bount Doll
Reiatsu Level used: 25
Name: Steinkrallen (Stone Claws)
Description: Through assimilation with the earth itself Gargouille can coat its arms with sharpened stone. This only works though if it is only the ground.
Type: Fighting Style
Cost: N/A
Effect: As long as the user is on the ground during the use of this ability, the users arms are coated in stone adding +2 per Level to Strength.
Duration: N/A
Cool-down: N/A
Range: 1ft Extension

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Pending: Jake~
Comments: see above on the other fighting style.
2.
Comments:


Quote:
Added to profile? NO
 

AniKielen

Greedy Dabbler

7,975 Points
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  • Tipsy 100

Ryu Gekkou
Vice Captain

Divine Knight

PostPosted: Tue Jan 24, 2017 7:24 pm
Character Name: Sakura Sanada
Link to Profile: xXx
Class: Vice-Captain Shinigami

Reiatsu Level: 50
Name: Shadow Image
Description: Trained in the art of silent assassination is not always the best course of action, and if finding herself in a fight with a powerful foe Sakura is capable of using her quick wit and speed to cause an after-image of herself to confuse/throw off her opponent.
Type: Support
Cost: 2 SP/per Use
Effect: Creates a single image of Sakura that is capable of taking a single attack in her place. This ability can only be activated when she is able to successfully dodge/evade her opponent's attack, and unless they have a higher Spd then her own Spd +10 they lose track of her thinking the image is her. This allows Sakura to hid herself from her opponents unless they have an ability to sense her location.
Duration: Single Use
Cool-down: Two Rounds
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments: Give them at least a 50% roll like a 5+ on a hit = real sakura, for some random chance that if she isnt fast enough to dodge an attack, that they end up possibly hitting the clone or the real one randomly.
 
PostPosted: Wed Jan 25, 2017 8:39 am
Character Name: Byeong-Ho Yi
Link to Profile: xXx
Class: Hollow

Reiatsu Level: 25
Name: Shadow Claws
Description: Byeong-Ho is capable of channeling his spiritual energy into his nails infusing them with a cero-like energy, and extending them to further his attack range. This technique can also be channeled through any bladed weapon that Byeong-Ho may also use.
Type: Buff
Cost: 1 SP/Use
Effect: Increase the power to melee attacks, or skills, that require the use of his claws, or bladed weapons by +5. This ability makes them spiritual attacks by nature and their reach is also extended by 1 foot.
Duration: Singe round
Cool-down: One round per every three uses
Range: Personal/Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Jake; Approved
Comments: Adding a stat onto another stat doesnt work, since Melee attack power is calculated with Strength.
2. Approved - Ryu
Comments:
 

Ryu Gekkou
Vice Captain

Divine Knight


Commando Omnipants

Guildsman

13,225 Points
  • Object of Affection 150
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  • Champion 300
PostPosted: Fri Jan 27, 2017 9:23 am
Character: [ Aizawa Khalid ]
Class: Traditional Quincy


Reiatsu Level: 25
Name: Nen
Description: Aizawa's personal name for the art of using both spiritual particles and anti spiritual particles to his advantage. He is able to learn from the sciences of the Quincy and apply it on a supernatural level, having an aversion to science and an aptitude for the supernatural and traditional.
Type: Ability Set Base
Cost: +1 to turn into Anti-Spiritual
Effect: Aizawa can see instead of reishi ribbons, individuals' Nen. Each person has a very specific shade of Nen, though generally their basic color is decided by race. Saturation by power and shades are determined by personal ability. Nen can be sensed unless an individual can learn to shut off their specific Nen, as it is similar to reiatsu, but different. Abilities that shut off reiatsu may darken the person's Nen, making them seem not very powerful, but it doesn't hide it completely. (Though, it makes them way less noticeable.) Aizawa is also able to turn his abilities that use Spiritual Power to Anti Spiritual Power, making them a repulsive force. At this point, this simply means that attacks that collide of equal or greater power are negated rather than exploded if met with an attack. (I.E. - Aizawa fires a spirit arrow at a weaker Cero, instead of the Cero exploding, it is negated.)
Duration: -
Cool-down: -
Range: Personal


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: Really freaking cool.
2. Approved - Ryu
Comments:


Reiatsu Level: 100
Name: Gyo: Screen Feet
Description: Gyo is the focusing of Nen in a specific area of the body. There are a multitude of uses for an ability like this, but primarily Aizawa uses this to increase his movement and jumping abilities drastically.
Type: Stat Replacer
Cost: -
Effect: Aizawa's Speed is equal to 50% of his Spirit Power. Explains Aizawa's extreme jumping ability.
Duration: Passive
Cool-down: -
Range: Self


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: When doing your update, make sure to adjust your stats accordingly to take into account for the replaced values.
2. Approved - Ryu
Comments:
 
PostPosted: Sat Jan 28, 2017 2:29 pm
Character Name: Casimir "Zero" Branson
Link to Profile:[X]
Class: Shinigami
Reiatsu Level used: 25
Name: Data Pad
Description: A smart watch that is on Zero's wrist that can morph into a data pad. The data pad is used for gathering general information, researching, and hacking on the go. This is used for roleplay purposes; however, other customs can be built from this.
Type: Fighting Style
Cost: N/A
Effect: +2 Spiritual Power, +2 Speed, + 1 Stamina [Max Level +200 Spiritual Power, +200 Speed, +100 Stamina]
Duration: N/A
Cool-down:N/A
Range:N/A


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:


Quote:
Added to profile? NO




Character Name: Casimir "Zero" Branson
Link to Profile:[X]
Class: Shinigami
Reiatsu Level used: 50
Name: Hacking - Disable Technique
Description: Zero uses the data pad to hack into one of the enemy character's skills. This skill gives Zero the option to disable one enemy character's class abilities.
Type: Disable
Cost: 2 SP per Turn Active
Effect: Opponents with less SP than Zero's SP plus 10 will have their class technique disabled for five rounds. The technique that is disabled are by Zero's choice.
Duration: Five Rounds
Cool-down: 3 Rounds after the custom's effect ends.
Range:30 ft


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments: We dont use percentages; and Seals are on a 1-1 basis. You can seal one technique with one custom. [Though we might expand on this with higher level customs]


Quote:
Added to profile? NO




Character Name: Casimir "Zero" Branson
Link to Profile:[X]
Class: Shinigami
Reiatsu Level used: 75
Name: Tinkering -- Zanpakau-tou Boost
Description: By the using his data pad, Zero is able to boost the abilities of his Zanpakau-tou Elly.
Type: Buff
Cost: 4 SP per use.
Effect: Zero can boost any one of his Zanpakau-tou abilities by fifty levels. This changes the comparison to match the appropriate level. EX: A level 50 ability becoming a level 100 ability a plus 10 comparison would change to a plus 20 comparison.
Duration: Single Use
Cool-down: One turn.
Range:Self


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments: Could change the cool-down to one post really. You are only using 50 points out of a 75 point custom.


Quote:
Added to profile? NO
 

Ra1ns of Castamere
Crew

Clever Trickster


Ryu Gekkou
Vice Captain

Divine Knight

PostPosted: Sat Jan 28, 2017 5:06 pm
Character Name: Sayla Marz [KP-X]
Link to Profile: xXx
Class: Mod-Soul

Reiatsu Level: 25
Name: Anti-Spirit Combat System [ASCS]
Description: The [ASCS] is a customized program hardwired into the chassis of the KP-X unit. This gives the unit relevant information on the opponents movement and capabilities.
Type: Custom Fighting Style
Cost: ---
Effect: Custom FS [+1 Spd, +1 Str, +1 Sta, +2 Def]. Each level of this FS costs 1000 words like any traditional FS.
Duration: ---
Cool-down: ---
Range: Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:
 
PostPosted: Sun Feb 05, 2017 2:31 pm
Character Name: Hisashi Kodatsume
Link to Profile:
Class: Shinigami
Reiatsu Level used: 25
Name: Ono-ha Itto-ru [One Sword]
Description: The traditional samurai fighting style of using a single heavy blow in a heavy strike to try and end a fight in one strike, Hisashi and the rest of the Kodatsume clan utilize this style due to their large stature in comparison to other Shinigami.
Type: Fighting Style
Cost: 1000 Words/Level
Effect: +4 Strength, +1 Speed/Level [Max +400 STR/+100 Speed at Level 100]
Duration: - Passive -
Cool-down: -
Range: -

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:


Quote:
Added to profile? NO
 

jake23482
Vice Captain

Romantic Sex Symbol

16,775 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500

Ryu Gekkou
Vice Captain

Divine Knight

PostPosted: Thu Feb 09, 2017 10:04 pm
Character Name: Sakura Sanada
Link to Profile: xXx
Class: Vice-Captain Shinigami

Reiatsu Level: 25
Name: Ninja Tactics
Description: As a member of the assassination and special forces division of the Gotei Thirteen, Sakura has been trained in the art of stealth and deception.
Type: Fighting Style
Cost: 1000 Words/Level
Effect: +2 Spd, +2 Str, +1 Sta [+200 Spd, +200 Str, +100 Sta at Lv.100]
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:


Reiatsu Level: 75
Name: Momentum
Description: While fast, Sakura isn't always the strongest hitter, though through intense training she has found a way to use her momentum to empower her attacks.
Type: Buff
Cost: 2 SP/Use
Effect: Increase the speed of Sakura's attacks by +5, and the power by +10.
Duration: One round
Cool-down: One round per two uses
Range: Personal/Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments: Lowered the cost to 2 for ya. We dont start breaking into 3-4 costs till about 100.
 
PostPosted: Thu Feb 09, 2017 10:37 pm
Character Name: Logix Maxwell
Link to Profile: xXx
Class: Blank

Reiatsu Level: 25
Name: Weapon Master
Description: In life, Logix was a very unique Quincy in the fact that he didn't just use bows to destroy Hollows. He was a master of nearly any weapon that he picked up, and was nearly unmatched in weapons combat.
Type: Buff
Cost: 1 SP/Use
Effect: Increase the power of Logix's attack that require a weapon by +5.
Duration: One round
Cool-down: One round per three uses
Range: Personal/Self

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:
 

Ryu Gekkou
Vice Captain

Divine Knight


Commando Omnipants

Guildsman

13,225 Points
  • Object of Affection 150
  • Citizen 200
  • Champion 300
PostPosted: Sat Feb 11, 2017 1:01 pm
Character Name: « Aizawa Khalid »
Class: Traditional Quincy



Trad. Level: 100
Name: Quincy's Work
Description: A Quincy's job is never done. This ranges from saving lives to helping Earth's citizens with the smaller tasks. Aizawa dedicates himself wholly as a servant and completes his work to the best of his ability, generally earning himself a greater reward.
Type: Ryo
Cost: N/A
Effect: Earns Aizawa +500 Ryo per ryo roll/'mission' when cashing Ryo.


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments:
2. Approved - Ryu
Comments:


Reiatsu Level: 100
Name: Ken
Description: Ken is the covering of the entire body with Nen, providing considerable extra defense.
Type: New Stat
Cost: +3 Cost to any ability that uses Ken in place of Defense.
Ken: [50% SP + 50% Def]


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: Could lower it to +3 Cost; but approved none the less.
2. Approved - Ryu
Comments:


Quincy Level: 150
Name: Expert Bojutsu
Description: This fighting style is one that focuses on the use of a spear, polearm or staff paired with fluid movements to attack from a distance using fast controlled jabs. Keeping a degree of distance from your opponent gives you a more defensive position while masters of the art can still quickly thrust and jab their attackers. Thought to be a very loose and graceful style of fighting.
Type: [Standard] FS Enhancement
Cost: N/A
Effect: Lowers the words to level up the guild FS 'Long Arm Style' to 750 words per level.


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: Im down for reducing the words on standard FS's, but not adding stats to them. Also..percentages arent something I operate in. 750/level would be better worded. - Still want to see what Ryu or Hoku think of this one.
2. Approved - Ryu
Comments: Normally, I am against customs enhancing FS, but I would prefer 750 words per level.


Reiatsu Level: 200
Name: Gyo, En
Description: Gyo is the focusing of Nen in one particular part of the body most often used offensively, though there are wide applications of this ability. En is the extending of one's Nen around their body to sense any physical or spiritual presences that come within approximately a 20 foot range of the user, increasing their reaction time drastically and giving them a greater understanding of the field around them.
Type: New Stat
Cost: +3 Cost to any ability that uses Gyo or En in place of Speed or Strength respectively. (Cost increase applies for each use for each tech for each New Stat.)
Gyo: [50% SP + 50% Spd]
En: [50% SP + 50% Str]


Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: New Stats are 100 point customs, one of them at 75 wouldn't work. Combining levels of customs isn't done anymore to prevent things from getting crazy.
2. Approved - Ryu
Comments:
 
PostPosted: Mon Feb 13, 2017 8:53 pm
Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 25
Name: Gun-Fu
Description: The gunslinging martial art taught to Percival by his mentor, Hiro Tatsuka. It is a fighting style that revolves around the use of firearms, and keeping distance between the user and his opponent.
Type: Fighting Style
Cost: ---
Effect: +3 Spd, +2 SP per level (1000 words/level)
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.Approved; Jake
Comments:
2. Approved - Ryu
Comments:


Quote:
Added to profile? NO




Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 50
Name: Sharpshooter
Description: When Percy decides that diplomacy has failed, and it's time to start killing, he is exceedingly effective at finding his mark.
Type: Attack enhancer
Cost: 1SP per attack effected
Effect: A target's speed is treated as -10 for purposes of Percy hitting with a ranged attack
Duration: Single attack
Cool-down: 2 Posts
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: Usually debuffs are requiring a comparison, but this is more like a weirdly worded buff that seems like he is viewing them in slow-motion if I understand it right. Correct me if I'm wrong.
2. Approved - Ryu
Comments: Rereading this makes it seem more like a +10 on Attack Speed, or something similar.


Quote:
Added to profile? NO




Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 75
Name: Kidou Shot
Description: Percival is, like his uncle beore him, quite adept in the Demon Arts. He has devised a way to fire these spells through his gun, augmenting their effectiveness for him in battle
Type: Attack Enhancement
Cost: 2 SP
Effect: When Percy fires off a Kidou through one of his guns, he does so with +10 Power and +5 speed. This counts as an attack with his firearm, and can be modified by any ability that effects his shots with firearms.
Duration: Attack
Cool-down: 2 Posts
Range: Range of his firearm

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved; Jake
Comments: Unique. I like it.
2.
Comments: Approved - Ryu


Quote:
Added to profile? NO
 

Luciferin Bandit


Luciferin Bandit

PostPosted: Thu Feb 16, 2017 7:03 pm
Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 100
Name: Bad News [Frame]
Description: Percy has developed a frame that he can place Animus into, which converts it to a large sniper rifle
Type: Weapon mod
Cost: additional 3 SP per shot
Effect: Shots fired through Animus gain +10 power/speed, and their range is extended to 300 ft.
Duration: ---
Cool-down: can only fire bad news once per post
Range: 300 ft.

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2.
Comments:


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 125
Name: Kidou Savant
Description: The Ellerose have a legendary grasp of Kidou. It's in their blood. Percival is no exception.
Type: cheating
Cost: +200 words to learn
Effect: Percy can apply words earned outside of training areas to learn class techniques that he has access to, such as Kidou.
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 150
Name: Bad News [Chamber]
Description: Percy can channel multiple Kidou into his bullets when he is using Bad News.
Type: Zanpaku-tou mod
Cost: 5 SP per kidou applied, +3 to the total cost of the shot
Effect: Percy can channel multiple kidou spells into his Bad News ammunition, up to a maximum of 1 kidou per 50 SP. When he fires, the projectile is at the power of the strongest kidou used +30. Other effects besides straight damage are combined.
Duration: 1 shot
Cool-down: 3 posts
Range: Bad News range

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments: This is a bit over the top; Does it factor each kidou's power or apply their effects as part of the total power of the attack? I need clarification.


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 175
Name: Defensive Marksmanship
Description: Percy, like his mentor, is adept at using his bullets as a shield between himself and his opponent.
Type: Defensive
Cost: 2 SP
Effect: If Percy can beat an attack's speed with his bullet speed +35, he can reduce the power of the attack by the power of his bullet. He can use this to defend himself or others.
Duration: 1 attack
Cool-down: once per post
Range: Range of his bullet

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments:
2. Approved; Jake
Comments:


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 200
Name: Bad News [Scope]
Description: Bad news is equipped with a powerful scope.
Type: Weapon mod
Cost: 2 SP/roung to track, +3 SP per shot
Effect: +20 Clarity. The Scope allows Percy to track targets, even when they could not be seen with his normal vision if the SP of the target is less than Percys SP. It also displays information on the target (name, class, HP, etc.). Also increases his Bad News range to 500 ft.
Duration: Can track a target within a single thread indefinitely. If they leave the thread, but remain in the same realm, he can track for 3 additional posts.
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments: I wanna see what Jake thinks
2. Approved; Jake
Comments: Clarity is 50% Defense and 50% Spirit Power, a total of +40 = +80 in value worth of stat buffs, so buffing a sub-stat like that would be +20 Clarity. Also what would it mean to track them even if he couldn't see them with normal vision? If it's piercing stealth or concealment, there would be a comparison.


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 225
Name:
Description:
Type:
Cost:
Effect:
Duration: ---
Cool-down: ---
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1.
Comments:
2.
Comments:


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 250
Name: Bad News [Barrel]
Description: What good is a sniper rifle with a short barrel? No good. No good at all. Percy developed a barrel worthy of his rifle.
Type: Weapon Mod
Cost: +3 SP per shot stored, 3 SP per post to store
Effect: Percy can "charge up" his shots with bad news, turning multiple shots into one massive shot. The first shot stored into the barrel is at +25 speed/power. Once per post, he can combine another shot into the first at -25 power/speed. He can continue charging the shot, adding one shot per post, each one with a cumulative -25 to power and speed. He can only store one shot per post in this fashion.

Example: Percy's first shot is at 100 power/speed. If he does not use any additional enhancements on subsequent shots, the second shot would add 75 power/speed, the third would add 50 power/speed, etc. Charging for 4 posts would net him [100+75+50+25] Speed and Power for the shot.
Duration: As long as he chooses to hold the shot.
Cool-down: 3 posts after firing
Range: ---

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments: Same
2. Approved; Jake
Comments: As long as there is no offensive actions taken during this charge-up; casting kidou, ect, it should be fine.


Quote:
Added to profile? NO


Character Name: Percival Ellerose III
Link to Profile: Percy
Class: Shinigami
Reiatsu Level used: 275
Name: Evasive Gunslinger
Description: Percy is, on his own, pretty weak and slow, more suited for diplomacy than combat. Hiro taught him to use the power of his guns to his advantage, teaching him a technique that allows him to exploit his own recoil to move faster.
Type: Movement Technique
Cost: 5 SP/use
Effect: Percy can fire his weapon in any direction, using the power of his attack +55 as his movement speed. He can use this to move in any direction (even straight up).
Duration: one movement
Cool-down: 2 posts
Range: bullet range (basically instead of launching a projectile forward, he launches himself in the opposite direction

Quote:
- - - - - - - - - - Approval/Denial - - - - - - - - - -
1. Approved - Ryu
Comments: Same again
2. Approved; Jake
Comments: Costly, but not entirely broken. I'd like to see a longer CD, at least 2 posts.


Quote:
Added to profile? NO
 
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