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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Konohagakure ((Hidden Village of Leaves)) [Fire Country]
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Hoshigaki Hiru
Crew

PostPosted: Thu Nov 06, 2014 8:20 pm
Konoha Academy



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[Image to come]

In this cute building right next to the Hokage's offices is the Konoha shinobi academy! This is where all of the cute little kids who will one day grow big and strong to protect our village start their careers, learning the basics of the art of the ninja. I know one day they'll turn out to be dangerous shinobis; but right now they're so darn cute you just want to give all of them a great big hug!

*ahem*

Oh... Without further ado, I would like to introduce you to one of the current academy instructors, Senju Mokujin!

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Hello everyone!

All students of Konohagakure have to enroll in our establishment and pass the necessary qualification exams before they can even dream about being sent in the field. Here, they will learn to use ninjutsu, learn how to spar, and will be thought the basic skills of being a ninja. Once it is done, students are sent out in squads with jonin leaders as full fledged genin. Still, don't think of this as just some mandatory hassle, I can guarantee you there is a reason why these kids enter here children; and leave here shinobis!

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Ninjutsu

Bunshin no Jutsu (Clone Technique)
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This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 5 cp per clone per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: 1d20 + user's Chakra Control skill vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
User Imagehttp://images4.wikia.nocookie.net/__cb20091020053816/naruto/images/thumb/9/94/Transformation_Technique_part_2.png/300px-Transformation_Technique_part_2.png[/img]
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 3 +2 per post
Dice Rolls: 1 Roll
Damage: N/A
Sense Motive DC: 10 + [Charisma Modifier / 2] + [Chakra Modifier / 2] + 2 per 10 in Perform.
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: Disguises the user as someone else. Unless they saw the character use the technique (or if it is obvious the technique was used), characters treat the user as that other person until they see through the disguise.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
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This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 3
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: Add [Chk Mod / 2] to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
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With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. This is a basic ninjutsu even taught at the Academy, but it remains a useful art that can be applied in variety of situations.
Cp cost: 5
Dice Rolls: 1 (Can be used as a reaction)
Damage: n/a
Awareness DC: 10 + Chakra Modifier + 2 per 10 in Ninjutsu.
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special:
*This technique can be used any time an opponent's attack or jutsu was evaded by at least 10 - 1 per 20 in Stealth, taking into consideration all bonuses and techniques.
*If attacker fails to meet Awareness DC, the rest of his attacks for this round are lodged on the substitution item instead of the user and user goes into hiding.
*If attacker passes the awareness check, attack connects despite the fact it would have normally missed.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
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Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20] for basic tags, [10-20] + (Fuinjutsu / 2) + 2 per 10 in crafting for custom made tags.
Reflex DC: 8 + chk mod + 2 per 10 ranks in Fuinjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Special:
*Tags can be applied to a target after a succesful touch attacks (negates armor bonus) or after a projectile attack that either connected or missed by less than 5, taking all bonuses into consideration.
*An explosive tag detonating directly on a target cannot be "dodged" or "resisted" in any way.
*Target who was applied a tag must spend one attack turn per tag he wishes to remove to get rid of them.
*Any individual (including the one who applied the tag) who is within melee range at the time of detonation (did not take an attack turn to move away while engaged in melee combat with the target) must pass Reflex DC or be caught in the blast.

Nawanuke no Jutsu (Rope Escape Technique)
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A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 5
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: Add [Chk Mod / 2] to your Escape Artist roll when escaping from rope or binding tools or techniques.


Taijutsu

Uke (Blocking)
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Blocking is the most basic defensive maneuver a shinobi can learn. Aimed at preventing an attack from reaching its target, a block is basically a blow against a blow, applying the basic principle that two equal forces going in opposite directions will offset each other. Unless very specific skills have been learned, hands will not prove very helpful in blocking weapon attacks.
Attack Turns: 1 (Reaction)
Cp Cost: n/a
Damage: n/a
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Weapon or Taijutsu DC 10, Deflect attacks with your own to prevent them from hitting you.
Special:
*Roll 1d20 + [Base Attack Bonus / 2] + Strength Modifier + 2 per 10 in Weapon Skill. If block check beats the attack roll, the attack was succesfully blocked and causes no damage. If failed, blocker takes full attack damage.
*Bare hands can only be used to deflect taijutsu attacks.

Kabaiitate (Cover)
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The action of covering someone is made to protect more vulnerable targets in order to prevent that harm be done to them. Any person wishing to attack the protected target will have to “go through” the person covering them, something that can be quite a challenge depending on who they have to deal with.
Attack Turns: 1 per action (reaction)
Cp Cost: n/a
Damage: n/a
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Weapon or Taijutsu DC 10, Prevent attackers from damaging a target placed behind you.
Special:
*The action of moving to cover someone or moving into cover requires one attack turn to perform.
*Protector can use cover actions while providing cover.
*As a cover action, user can block or defend attacks aimed at the person behind them as though they were aimed at them.
*As a cover action, if protector’s dodge or reflex beats incoming attack score, they can take damage for the protected person.
*As a cover action, if protector’s dodge or reflex beats incoming attack by 10, they can move the protected person out of the way and dodge the attack themselves.
*Cover is broken as soon as an offensive maneuver that requires that the protector move from his spot is initiated (melee attacks, any jutsu requiring movement).
*Only 1 person may be covered at a time, although many people may provde cover for a single individual.

Kanshou (Intervention)
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If an attack is launched against a target that a shinobi wishes to protect, they can try to wedge themselves between the attacker and its target either to attempt to block the attack, take damage for them or to push them clear out of its way.
Attack Turns: 1 per action (reaction)
Cp Cost: n/a
Damage: n/a
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Dexterity DC 10, Wait for the signal and push a training dummy out of the way of a swinging log before it takes any damage.
Special:
*If protector’s dodge or reflex beats incoming attack by 10, they can take damage for the protected person.
*If protector’s dodge or reflex beats incoming attack by 15, they can attempt to block or defend from the attack.
*If protector’s dodge or reflex beats incoming attack by 20, they can move the protected person out of the way and dodge the attack themselves.
*After an intervention attempt, successful or not, target will be put under the user’s cover until it is broken.

Kumiuchi (Grappling)
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Grabbing an opponent in combat is a basic taijutsu technique aimed at holding an opponent in place rather than causing to damage to them directly. Getting close to an opponent, the person intending to restrain the other must find a way to get his hands on them and lock them in place to prevent any movement. This allows the victim to be used as a human shield or facilitates any partner's attempts at attacking them. In order for the victim to break free, they must either find a way to wiggle free from the user's hold or overpower them to break it.
Attack Turns: 1
Cp Cost: n/a
Damage: n/a
Escape Artist DC: d20 + Strength Modifier + 2 per 10 in Taijutsu
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Taijutsu DC 10, Hold a struggling target in place while they are greased up, it can be quite a challenge!
Special:
*Grapple is initiated like any other melee attack but does not cause damage.
*Immediately following a succesful grapple attack and at the beginning of any round that the hold is maintained, user and defender must roll a Grapple check of d20 + Strength Modifier + 2 per 10 in Taijutsu to see if the grapple is maintained or broken (higher score wins).
*While grappled, victim rolls a free grapple check (d20 + Strength Modifier + 2 per 10 in Taijutsu) per round against the grappler's grapple check to attempt to break free from the hold, and may use their attack turns to attempt Escape Artist checks against the Grapple check to break free.
*While grappling or grappled, victim and grappler lose the benefit of their Dexterity to their dodge rating and may not attack other people, block, or use techniques that require more than 1 attack turn (dice roll).
*While grappling, grappler can use attack turns to either attempt taijutsu or small weapon attacks against the grappled target, attempt to disarm them, or attempt to wrestle them to the ground, negating their wisdom modifier to their dodge rating until they break free or until the grappler attempts another grapple action.
*While grappled, defender may attempt taijutsu attacks against the grappler but suffers a [4 + 1 per 10 in grappler's taijutsu skill] penalty to attack score.
*Any failed attack against the grappler or the grappled target has a 50% chance to hit the other party to the grapple.

Imashimeru (Binding)
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Using rope to immobilize and restrain an opponent is a basic maneuver often used by shinobi for various purposes.
Attack Turns: 1
Cp Cost: n/a
Damage: n/a
Escape Artist DC: d20 + Sleight of Hand + Str Mod
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Sleight of Hand DC 10, Tie up one of your buddies as tightly as possible and see how long it takes for them to break free (often trained in conjunction with the Rope Escape Technique).
Special:
*Can only be used against an immobilized or grappled opponents.
*User must use this technique for (5 - 1 per 15 in Sleight of Hand) continuous attack turns to succesfully rope up an opponent.

Youdou (Feint)
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A combat application of masking your true intention, a shinobi can perform a feint in combat intended to mislead an opponent. The user fakes an attack in one direction to force a reaction from the opponent by telegraphing false information through body language and then uses the confusion to strike from another direction. If done successfully, this technique can leave an opponent wide open for an attack, greatly reducing chances of dodging. One of the weaknesses of this technique comes form its dependance on the opponent's ability to read the user's movements, making it less effective against targets that have different body types or limited intelligence.
Attack Turns: 1
Cp Cost: n/a
Damage: n/a
Sense Motive DC: d20 + Innuendo + Charisma Modifier
Requirements: Learn in the academy
Training: 1 stage
Stage I: Taijutsu DC 10, Spar with an opponent and bait him to move in the wrong direction in an attempt to dodge a false attack.
Special:
*Roll an Innuendo check (1d20 + Innuendo + Charisma Modifier) against an opponent's Sense Motive check (1d20 + Sense Motive + Wisdom Modifier). If Innuendo check beats enemie's sense motive check, user's next melee attack that only requires one attack turn is considered a sneak attack and gains all bonuses accordingly.
*-4 penalty to Innuendo check against non humanoid creatures. -8 penalty against creatures of animal intelligence. Impossible against creatures devoid of intelligence.  
PostPosted: Sat Nov 08, 2014 10:51 pm
Lord_Titus2012

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Mokujin enters the classromm with a spring in his step, probably overjoyed that the new academy year is starting.

Hello everyone, we've already been introduced at the registration presentation so I say we just go right to business.

He opens in his book.

First things first, we'll need to teach you how to handle yourselves in combat. Even though there are numerous subtleties to taijutsu, let's start by focusing on keeping you alive! First thing you need to know is how to block an incoming attack. Is there a volunteer in class?
 

Hoshigaki Hiru
Crew


Lord_Titus2012

Dedicated Gatekeeper

PostPosted: Sat Nov 08, 2014 11:38 pm
Hoshigaki Hiru


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Makoto
HP:10
CP:8
MHP:10
EXP:79/100
Dodge:10

Opening the classroom door, He dropped his hood back as he looked at the teacher before he looked at the empty classroom. " My name is Makoto. " Spoke the Inuzuka child as he walked around the room for a bit before sitting, looking around and thinking for a moment. it was going to be a long boring one on one day again, because with out a dog... he was supposively powerless in the clan and in the real world, laughable and sad that the adults would treat him like that. because no animal had claimed him in his clan, he was weak? Never... he was going to prove it.  
PostPosted: Sun Jul 05, 2015 9:31 pm
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Hiru arrives in the classroom in a blur, overjoyed to meet his first potential genin squad. He looks left and right with excitement, only to see no one's arrived yet...

And to think I was actually worried about being late...

Crossing his arms, he leans against the wall facing the door to the classroom, not quite sure how to kill time while he waits for his team to show up.
 

Hoshigaki Hiru
Crew


jake23482

Romantic Sex Symbol

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PostPosted: Mon Jul 06, 2015 8:12 pm
User Image - Blocked by "Display Image" Settings. Click to show. Fujiko Nikuya, Genin of the Hidden Leaf Village, had showed up to the Academy to the assigned area to meet up with her Jounin instructor which to her surprise was a blue skinned shark-looking guy. When she had heard that she had been assigned to somebody unique, she didn't quite have that in mind, but not in a bad way. It was just nice sometimes to have what you pictured shattered by the reality of life, and thankfully, a Hoshigaki was not as weird as what she was thinking up.

Fujiko approached Hiru and bowed respectfully before introducing herself to the superior ranking officer and commander of her squad, "Fujiko Nikuya, reporting for duty." She said as she looked back up to him. If Hiru had any data about her aptitudes from the academy time spent there, it would be known that she had strong indicators that she would be good at Kenjutsu and Genjutsu...and was one of the brighter kids in the class.  
PostPosted: Mon Jul 06, 2015 9:47 pm
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Hiru was glad to finally see someone show up. It was no surprise that the first one there would be Fujiko. From what he could gather, she fit the profile he had been given perfectly: professional, courteous and physically ready for the field.

Hello Fujiko, I was hoping you'd all be here for the introductions, but I'm Hiru Hoshigaki. I've been appointed as potential instructor to your genin squad.

He bowed back courteously with a smile on his face.

We're still waiting for the rest of your squad... a Kenshi Uchiha and a... Akira Hyuuga. Were the three of you close when you were studying here?
 

Hoshigaki Hiru
Crew


ken-faita

PostPosted: Tue Jul 07, 2015 5:16 am
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Kenshi arrived shortly after Fujiko, hearing the words of their new sensei. He looked at them both and spoke " Not really, but we were both among the best students of our classes." he said with a rather calm tone. Kenshi approached the two, his right hand on his katana as he gave a small bow and spoke " Kenshi Uchiha, reporting for duty." he said solemnly as he looked at his teacher. Kenshi was one of the few Uchiha members left, and like many of them he had shown skill in a wide range of different combative techniques.

jake23482

Hoshigaki Hiru
 
PostPosted: Tue Jul 07, 2015 7:08 am
Akira had lagged behind. He was so caught up in his early morning training that he had lost track of time and had to run from the Hyuuga compound to the academy. The boy was out of breath and was quite tired on the inside but did his best to not display that on the outside for anyone else to see (even if this WAS his new team) The male took just a few moments to gather himself before he spoke.

"Akira Hyuuga, reporting in." The male's breathing had slowed down to a normal rate as he spoke but his heart was still beating fast.  


Majikal Mayhem


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PostPosted: Tue Jul 07, 2015 7:45 am
User Image - Blocked by "Display Image" Settings. Click to show. Fujiko looked to Kenshi and then to Akira, after hearing their names and the clans they hailed from, she suddenly felt a sense of inadequacy. Those two clans were known for powerful bloodline limits and the Hyuuga clan were in possession of some lethal taijutsu. She didn't really have anything like that, so there was the doubt she would be able to contribute near as much to the team as the other two. "Guess I've gotta knuckle down and do something these two can't." She thought to herself while she waited patiently for instruction from their Jounin commander.

Hoshigaki Hiru
ken-faita
Kosmic Khaos
 
PostPosted: Tue Jul 07, 2015 7:53 am
jake23482

ken-faita

Kosmic Khaos


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Hiru wasn't surprised to see both of the others arrive in a flash, it wasn't like any of these three to be late for a meeting.

Alright, now that everyone's here, my name is Hiru Hoshigaki. I'm sure just by looking at me you have plenty of questions, but we don't have time for that right now.

In a blur, he zips to the back of the room using his jinton, just the time for the students to bat an eye. A gust of wind follows, blowing sheets of paper in the air a second later

I've been asked by the Hokage to act as your squad leader and to shape you into full fledged shinobis. That being said, my first job, before you get into any of that, is to confirm if you are indeed ready to enter my tutelage.

He zips back in front of the room, this time sitting at the teacher's desk.

If you've been assigned to my squad, there's one thing you need to know: no one is faster than me in Konoha, if not in the entire ninja world. You want to be a genin under my supervision? I need to make sure you're not going to slow me down. If you are going to be shinobi, speed is the quintessential quality you'll need to display. Strike too slow? Your enemy's gone. Take too long on a mission? Guarantee you've failed. If you really want to be genin, you need to have what it takes.

Hiru blurs back up to the other side of the room and pulls down a map of Konohagakure. And points to the slums.

This, here, is the area we affectionately call the Konoha slums, a den of poverty and criminality. Up here, roughly 250 units from the entrance of the area, is an abandoned water station. What you will need to do is to reach that station within ten minutes. I'll be waiting for you there. What happens if ten minutes pass and I don't see you there? Don't bother reaching it at all, I'll be gone, and I hear classes at the academy for this year start next week.

Hiru lets go of the map suddenly, letting it roll back up swiftly.

One last thing: you guys are a team, so you either all get there or none of you do. A squad is only as fast as its slowest member after all! Questions? As I thought, you don't have time for those. See you there! At least I hope, for your sakes.

With that, Hiru basically disappears from the room.



MISSION


1. As you are leaving the academy, roll a Sense Motive Check (d20 + Sense Motive) with a DC (Difficulty Check) of 15. If you pass it, I will PM you about something your character might have noticed during Hiru's speech.

2. Get to the Slums thread and start sprinting. Random encounters have been disabled but you wil all need to reach the abandonned water station withing ten turns. Each of you will successively roll a sprinting check to determine distance travelled. The formula to calculate distance travelled is this one:

20 units + (d20 + Athletics + Str Mod) units per turn.

When all three of you have rolled, you take the smalles value of the three, and that will have been your squad's movement for that turn. To keep things simple, we'll forget aboput fatigue for now since this is your first outing.

If you have any questions, don't hesitate to ask!  

Hoshigaki Hiru
Crew

ken-faita rolled 1 20-sided dice: 9 Total: 9 (1-20)

ken-faita

PostPosted: Tue Jul 07, 2015 8:04 am
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Kenshi listened to Hiru and watched him move, or rather appear and disappear from the room they were in. His movements were exceedingly fast, even for a Jonin. The words he spoke about being the fastest might as well have been correct. Looking at his two teammates he spoke " Let's get a move on, I say we all meet up at the entrance of the slums and then together move to the station." he said nodding to both of them as he quickly moved away from the room and exited towards the water station.

[Exit]




((9 + -2)=7, 7<15. I did not pass the sense motive)
(I suppose we will all just meet at the entrance and then begin posting together, if anyone passes the test, we can relay the information at the very beginning)
jake23482

Hoshigaki Hiru

Kosmic Khaos
 
Majikal Mayhem rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Jul 07, 2015 8:57 am
Akira gave a nod to the other male genin in his squad and then looked over at the female. Since the other took off, he shrugged and left behind him. He didn't go far as he walked to the door and held it open for the solo kunoichi that was left. His fairly deep voice rang out from behind the door. "Well, I guess we better get moving."

Sense Motive check: 1d20 (2) + Sense Motive (1) = 3 vs. 15 (FAIL)  


Majikal Mayhem


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jake23482 rolled 1 20-sided dice: 9 Total: 9 (1-20)

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PostPosted: Tue Jul 07, 2015 9:47 am
User Image - Blocked by "Display Image" Settings. Click to show. Fujiko did not say much of anything, she simply followed the boys out and onward. She could not help but feel a sense of anxiety as this was her first task and she did not want to look like a screw-up. There was a lot at stake here, even if she didn't have as much innate skill and talent bred into her, she had worked hard for this moment in her life and she was not about to disappoint her sensei.


No dice on the Sense Motive, Exiting.
Hoshigaki Hiru
ken-faita
Kosmic Khaos
 
PostPosted: Mon Jul 13, 2015 5:08 pm
User ImageHaruhi sauntered into the academy bouncing on the balls of his feet, happy to be alive. He looked around the academy and went into the classroom where he hid his sword. "Am I late?... Well that sucks... I'm sure someone will show up." He pulled the fan over his shoulder and let it drop to the ground with a heavy thud. He leaned the fan again the front of the row behind him as he sat in the chair and kicked his feet up. "Who knows... Maybe I'm super early." He doubted that possibility entirely, but he didn't really care. His father and mother had held him back for a little while so they could talk. It was unusual for them to be so skittish about a subject. He knew his clan was odd and all but he didn't expect to be offered a chance to learn how to use the blood that's inside him.  

Holy Knight Tristan

Heart Hunter


Hoshigaki Hiru
Crew

PostPosted: Thu Jul 16, 2015 5:59 am
Holy Knight Tristan

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Mokujin enters the neighboring classroom, having heard someone make his way there whe he thought they had all gone.

Hello little one, were you supposed to be in Hiru-San's group?.

He leans against the back wall.

You know being tardy on you first day doesn't look so good?
 
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Konohagakure ((Hidden Village of Leaves)) [Fire Country]

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