The boundaries between worlds has fallen, although no one notices save for a very select few.
Your world, whatever it may be, a city shrouded in eternal night, an endless forest, or a wonder that is forever submerged underwater.
You already know it inside and out,
But, who are you?
Warrior, Wizard, a Shapeshifting beast?
Human, Elven, Angel or Demon?
Are you good, evil, or neutral?
It doesn't matter.
All that needs to be said about you is that you know how to traverse the area between worlds.
Some roads are more difficult than others, but you are able to fade from one to the next with little to no effort.
How you choose to use said power, though, is yet to be said.
So what we have here is another one of my 'Do whatever you want, be whatever you want to be' type of Roleplays. It's completely up to you to choose what you want, there are (almost) no limits, and you can do just about anything you'd like.
Now, I say 'almost' because we can't have you choosing to be a way over-powered character that drains all the fun, or other unfair powers, that just wouldn't work out well for anyone. c;
However, let's move onto the plot, hmm?
All characters filed under 'evil' are set on conquering worlds that they visit, or simply leaving chaos and ruin wherever they go with little concern for what happens to the denizens of the world. No matter what type of evil you are, you know that the home of all things evil is Praesst, a land of darkness full of wicked imps, shadowy monsters, and other vicious creatures.
'Good' characters are torn between themselves on making a lawful organization that holds several worlds, doing what they as individuals feel is right, and serving their home world as a just ruler keeping their homeland in a state of almost perfect posterity. All characters that are good know the home base of the Lawful organization known simply as 'the Guardians' is the world called Aareinth, where the skies are an ever-changing spectrum and the denizens are Fae creatures, celestial spirits, and other holy beings.
Now if you're unaligned?
Tell us a bit about your starting plane and how you came to find out about your world-jumping ability.
1. You can be a God, but only if you have achieved that status and only on your home world. If you leave your world, your powers will go back to their normal levels.
2. Three to five powers when making a character. c:
3. Romance is allowed, and in fact I encourage it. If you don't want to, then don't, but I always feel that a relationship or two spices up a story.
4. Two characters per person. c:
5. Want to make your own faction? Go for it!
6. Any race imaginable is allowed, even one of your own! Just give us a brief description and whether you would allow other people to be one. c:
7.You can go to just about any world imaginable, even if it's already been done! Want to go to the world of your favorite game, story, webcomic, etc.? Sure!
-If your in a world submerged underwater, unless you are part fish or something you will not be able to breathe.
-Evil characters do not know where the good base, and good do not know where the evil base is. There will be no 'stumbling across it by accident', you can only go to worlds you know or create. (Yes, you can create your own worlds.)
-Only your characters can travel between worlds. If your character wants to bring someone from another world along with them, they, not knowing how to travel between the worlds, will get lost forever.
-Even if you're good, you could be a Chaotic Good character, choosing what your own twisted version of good might be or you could be a Lawful Evil character, justifying your actions to a sick cause that you think is wholly evil but necessary.
-If you choose a profession, for example, mine of a Druid, it will grant you up to three additional powers (Shapeshifting, Beastspeak, Better senses in natural environments)
-Paladin (Sword Mastery, Untaintable (always a pure good/evil character, Armor Master)
-Wizard (Mastery of Spells (Choice of two elements), Human Spellbook (allows for rapid learning/retention of spells), Otherworldly detection (If something has been magically altered, it's easier for you to notice.)
-Rouge (One with the Shadows (hard to detect), Knife/Bow Mastery (Only one), Familiar Spirit (a small animal to do your bidding))
-Druid (Shapeshifting, Beastspeak, One with nature (better senses in natural environment)
-Fire/Ice/Lightning/etc. Elementalist (Form of [element] (change change your body into a pure, elemental form), Weakness to [opposite element], Mastery of [element] spells)
-Monk (Unarmed Mastery, Unaligned Harmony (Kind of like Untaintable, except you must always be unaligned), Summon Divine Spirit (Summon an Avatar of your character's god)
-Brute (Dual Weapon Master, All Armor Master, Simplicity (Low intellegence))
-Acrobat (Highest speed/jump height, Nimble (Do cool stunts to evade attacks), Frail (Your nimble form takes damage easier))
These are just some examples, make your own and submit it for me to review, and we'll see where it goes! c:
For example, this would be mine:
Character Name: Sivaas Lytlion
(A race of shapeshifters that use their own life-force as a weapon, along with some being masters of spells, weapons, or ranged, but never all three at the same time.)
Age: She has almost reached her 400th year of age, but only appears to be a human 23 years old.
Bio (optional): In her home world of Beraan, she enjoyed life in the medieval setting, usually preferring to either to watch the market-goers from a distance or stay in her own home that was far from the major city. When a strange group of people appeared in the market one day, with powers not seen before, she challenged them and at the end of the fight followed them as they left her world. She now finds herself in a strange forest that seems locked in a dreamy sunset/sunrise phase, unsure of how to get back home.
Weapons: Two longswords with different elemental powers imbued in each, claws and fangs.
Powers: Shape her energy (lifeforce) into whatever shape she need be, able to utilize the elements in her swords when they are in use, Woest transformation (when transforming, Wost pull their bodies into a small ball of energy and are at their most vulnerable. When they transform they take on a Anthropomorphic beast form that is more powerful than their human form.)
Alignment: Chaotic Good
Profession (optional): Druid
Posted: Sat Sep 22, 2012 1:23 am
Username: Wyrm Strander
Character Name: Ashren Sillow
Race: Parra - (May be used by other members)
(A war race of human-looking creatures with dragon blood. Parra's are born with magic in their bodies. They are trained to use it from a very early age, and must use it to survive. Young Parra's that fail to learn how to use their magic die from a build up of energy. At the end of adolescence, Parra's must duel each other. The goal is to knock out their opponent, though it's not uncommon for many to die. Those that actually survive and succeed well enough become the higher looked upon in society. Some Parra, such as Ashren, choose to follow in the footsteps of their ancestors.)
Bio: Ashren has razor-sharp teeth that he only reveals while eating. He was the highest ranked in the skirmish. He killed every one of his opponents, and toyed with each of them before their deaths. Because of this accomplishment, he was in training to lead the Parra military, until a strange creature appeared bearing the mark of his ancestors. He tracked the creature to a large desert region where he became lost. He now wanders the desert, looking for the creature that he believes was sent to him as a sign.
Weapons: A long staff concealing a blade.
Powers: Can create and manipulate fire, and can control earth. The fire appears purple, the color of Parra's blood. The dragon blood allows Ashren to change into a more draconic form, involving a scale hide, claws, wings, and horns
Username: Mehroh Clawfrey
Character Name: Mehroh Ikol
Race: Wolf Demon
Age: Apparent Age: Mid-Twenties (Actual Age: He lost count)
Bio: Mehroh never can remember his childhood. His earliest memory is of himself calmly walking though the woods. He heard a loud cracking noise and looked over to notice what looked like a very large rip tearing though a tree. Going closer to investigate, he reached out to touch it. As his finger made contact he was pulled though. He woke up surrounded by a large circle of sorcerers. Curiously they took him in and raised him as one of their own. They taught him their magics and when he turned of age they sent him out of their world.
Once on his own he was free to create his own realm with the powers he was given. He created a small cozy cabin in the woods, with many old tomes and a fire always burning in the hearth. But this never quite satisfied him. Through experience he found he has much fun in the mortal world. Tricking and preying on humans and others weaker being than he. He rarely set out to hurt them, just to make then feel a fool to his powers.
Weapons: He only carries a custom violin with him that has a short blade hidden within.
Powers: Teleportation, Hypnosis (on mortals), the ability to create images of himself anywhere within a 50 ft. radius of himself, and the ability to create force-fields anywhere within that same radius.
Posted: Sat Sep 22, 2012 9:56 pm
((By profession, I mean the additional traits you get from it, Mehroh. xD
Musician, pickpocket, and trickster are more like traits. c: ))
"Wha? This, this isn't the market square," She whimpered, slowly making her way through the eerily quiet forest. It was enchanting; between the branches of the trees she could see the golden sunbeams of the sun as it set. Tail tucked between her legs, she looked around for the fools that had been making a ruckus in her home before she found herself in this forest, only to find that they were nowhere to be seen. Sivaas sighed, and seated herself on the grassy forest floor, alone and unsure of how to get home.
Ashren looked around, the sun beating down on him. "What is this place? There shouldn't be any desert regions in Highleah." He walked through the sand, dust and sand flying passed him in the wind. "Where did that creature go, and better yet, what was it?" Ashren wasn't really concerned about getting home now, or the fact that he had no provisions.
Posted: Sun Sep 23, 2012 2:58 am
Mehroh woke from his trace, sitting in front of his hearth. He could suddenly feel the presence of multiple being enter his territory. 'How did they get here?' he thought to himself. They suddenly appeared in the south then scattered... He stood up quickly and grabbed his violin, strapping it over his shoulder. He teleported to the original place where he felt the disturbance and looked around. In the distance there was a woman sitting on the forest floor alone. He disappeared, reappearing in a tree not far from her. Concentrating, he projected an image of himself to the forest floor behind her. "Excuse me, madam, but may I ask what you are doing here? How did you get here?" His image asked, honeysuckle sweetness dripping in his voice, the twilight sun making his silver hair glow.
Mehroh Clawfrey Captain
Shad Woest Vice Captain
Posted: Sun Sep 23, 2012 6:31 am
Startled by the sudden voice, she leapt to her feet and turned around. Unsure of whether it was a simple passerby, or if it was with the goons from earlier, she took up a defensive stance. "Where did you come from?" She asked, looking the figure up and down as if it would tell her all she needed to know.
Posted: Sun Sep 23, 2012 2:42 pm
Ash saw something in the distance, but was unable to make it out. "What is that, a village?" He started running towards it, his cloak whipping in the wind
Mehroh's image chuckled lightly. "Dont worry. I am not here to harm you. I am just curious on how you got here." He put his hands up i surrender. "See, this place is not exactly somewhere you can just walk into." Mehroh looked around the area, trying to spot the other intruders while his image kept formalities with the stranger. "I am Mehroh. I control these lands. May I ask your name?" His eyes glowed ice blue for a moment. "Answer me."
Posted: Sun Sep 23, 2012 8:12 pm
Username: Ceolseige Freyasdottir
Character Name: Andelor
Race: Zephyrne- The Zephyrne are a special race that reside on Zaa'halorn. They are a winged race that decended from Alpha Andelus, the first God of Zaa'halorn. It is said that Alpha Andelus fell in love with a mortal human and they bore three children; a human, a despoiled, and a Zephyrne. From these children make the races of Zaa'halorn.
Bio (optional): Andelor has been raised by a small community in Zaa'halorn. As a baby, she was discovered to be the reincarnation of Alpha Andelus, therefore making her the new God of Zaa'halorn. The discovery that she was androgynous entitles her to her Godhood. Upon her birth, she was moved to the remote community at her first year of age. From there, she was taught her worlds history, learned how to speak to her past lives, and to fine tune her Godly powers. She was also educated on the politics of her land, so she could be a fair and knowledged leader. Now that she has reached the end of her teaching, Andelor is now in control of Zaa'halorn and the many peoples of her land.
Appearance: Andelor is golden-skinned like the warm desert sand of Zaa'halorn, hair a brilliant red-orange that mimics the intensity of the magma and fire of the Great Zaa'fahrya. Her eyes are a deep cerulean with an aura of jade that surrounds her pupils, the same color of the deep oceans that cover her lands. She is the physical, Godly representation of Zaa'halorn.
Powers: Animation, molecular manipulation (mental ability on home world, but on other worlds, the item or person must be touched), and weather manipulation.
Alignment: True Neutral
My World: The world of Zaa'halorn is a vast one. Three races reside on this land, the Zephyrne, humans, and a disfigured, vile race called the despoiled. The Zephyrne live primarily in the mountains and the humans live in the warm forests that coat Zaa'halorn. The despoiled on the other hand, live in the arid and desolate deserts. The deserts surrounds half of the forests whereas the oceans cover the rest. The deserts are usually a place of exile and the line between the forests and deserts are hostile and dangerous, as the humans and despoiled are constantly at each others throats. The Zephyrne are the peace-keepers and usually hold high positions among the council of Zaa'halorn, but it is not uncommon for humans to hold great positions. Rarely does a despoiled end up neutral enough to find their way into the council, but there are many ambassadors from the lands that speak to the council. Atlantean-esque machinery is used by the Zephryne where the humans hold a more rural and simple lifestyle. It is unknown to most how the despoiled live, but rumors and wives-tales spread fast among the smaller villages of humans and Zephyrne. A strained truce between the humans and despoiled is kept, upheld by the Zephryne and if any war or break of truce were to happen, the Primus Andelor is the one and only that steps between-as they are the true peace-keeper of the land. Primus Andelor is taught to be true neutral, as every race has its needs and reasons for what it does. Primus does what they believe is best for all and does not choose sides.
+Primus Andelor is the full, official title of the reincarnations of Alpha Andelus.
+Andelor is the name given to the future Primus. Birth name is ignored.
+The Primus is born androgynous, but at the time of their choosing, they may become male or female at will. They can only do this once. If they choose to become male, the become Primus Andelus. If they choose to be a female, they become Primus Andelorha.
+If the Primus chooses their mate and they have children, there will always be three and it will always be one of each race.
+The new Primus is never known, only determined by the lack of gender. A small and dedicated group of everlasting servants seek for the new Primus and help guide the new Primus at the age of year one.
+Primus Andelor lives for one thousand years before they die and reincarnate to a new body.
Username: Nazo Dragon
Character Name: Oskar Felwynd
Race: Anthro Dragon (The Hinoko)
( The Hinoko Dragon race, according to the endless library in the capital, has existed for all of eternity. The average lifespan of a Hinoko consists of nearly 3000 years. The oldest one to ever live died at exactly 10000, and was known as The Great. They are anthropomorphic dragons, that master in the arts of knowledge and magic, while the warriors master in spears. Spear wielders of high caliber are ranked Dragoons of the sacred guard. All Hinokos know their own native language, assumedly known as Dragonspeak. Through many centuries of research, the Hinoko had developed a sense of connection, that allowed them to communicate with any living being.) (there is a lot more info, but it will be provided along the RP)
Bio: Oskar is considered young for his own species, and was born the runt of the litter. He is still tall compared to humans (almost 8ft), but looks dwarfed compared to anyone else of his own species. He can be pretty insolent, and is infamous to his village, as in he meant trouble. Everyone that sees him would sigh and say "There goes Oskar again. What is he up to this time?" His birth father denies him as a son, while his own birth mother tries to make up excuses for his behavior, and gets looked down upon their village. His brothers and sisters all have promising futures, and talents worth having.
Weapons: Wooden spear to start with.
Powers: General dragon powers (Fire, claws, massive strength, flying, etc.) Has a special ability to sacrifice his own life force to heal others. He was born with the ability, and is the only one known to have it since a late ancestor, although he rarely ever wants to use it. It's known as the breath of life.
Alignment: Neutral good
Profession (optional): Self proclaimed Dragoon
Posted: Sun Sep 23, 2012 9:28 pm
Oskar stormed out of the cave entrance that any of his family could call home. But not to him anymore, in which he didn't want to. Marble columns held up the entrance to a regal cave home, which was carved especially for stability and its' own regal look. His Mother, Maleena, ran after him. "Stop...!" she cried in tears. "Please don't go, he didn't mean it!" "He meant every damn word, just ask him! I'll just go, it'll make things better, he said! I'm tired of this dull place anyway..."
Oskar took his trusty wooden spear and took off in a raged flight towards the village market. It was very close to the capital. He looked back once at the cave, but when he looked back, the market, the capital... they were all gone!
"W...What!?" He searched behind him again and didn't see the cave either. When he looked back in front of himself, to his surprise, a mound of sand lie in his flight path just a few feet away. Oskar knew he was a few hundred feet off the ground, and this came as a huge surprise to him, as he plunged right into the sand with half his body sticking out of the mound.
Ashren stopped when he heard the noise of Oskar hitting the sand. He turned and slowly approached the mount, purple fire sparking around his hands. "Who's there? Show yourself." He honestly had no idea if it was a "someone" that crashed, and not a "something", but he wasn't about to let them know that.
Posted: Sun Sep 23, 2012 10:24 pm
Oskar's legs and tail twitched. He could feel he was in sand, he knew opening his mouth would equal pain, and a bad taste. he could hear the voice outside, and was waiting for someone to pull him out. He couldn't grab a hold of anything to boost him out. He muffled his voice in the sand. "MMMMMMMMMMMMMMMM!!!"
Hearing the muffled voice from inside, Ashren extinguished his left hand and used it to clear most of the sand from around Oskar, keeping a decent amount around him to keep the man pinned to the ground. "Tell me who you are before I decide to glass you." He said, holding up his flaming right hand.