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Shane Loves Jelly
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PostPosted: Tue Nov 22, 2011 9:58 am
xXThe_Epic_MuffinXx Wrote:

Tails1990 Wrote:


Are you still looking to get these approved?

And bandcampboy left so I dunno what to say to him. smilies/icon_sad.gif  
PostPosted: Tue Nov 22, 2011 10:04 am
Koneko: Approved.  

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PostPosted: Tue Nov 22, 2011 10:19 am
As are you Shane. Other than looking a bit weird, I see nothing really wrong with it.  
PostPosted: Tue Nov 22, 2011 10:33 am
I dont really see any flaws with the technique, and yeah it does seem a little weird  

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PostPosted: Thu Dec 01, 2011 2:55 am
< The || LIGHTNING || STEP >

Primary Waterfall Style



[background];
From realizing that the more colossal opponents all fought with speed, reflexes, skill and stamina; the original master of this style -- Kleine Heiland -- created this for one purpose; to be a style that focused on nothing but speed, simple and violent. A movement that only hoped to destroy the opponent in one sweep. This style is not reliable in close-ranged situations, nor is it good for long-going battles. This style simply seeks nothing but to destroy or be destroyed. A movement with no grace, no control, no eloquence; and no compare. A step of ultimate speed beyond that of any style in the world. A step of lightning.

[description];
Focusing all of your strength and energy into your legs for a quick moment, before lightly bending them and then dashing forward at incomparable speed, this style seeks to destroy the enemy in a single hit, and it is based entirely for that one single purpose. The entire style focuses on training your legs; their strength, speed, stamina, balance, etc. It also teaches you to ignore pain and strain from within both your legs and arms. It is a style for one who is mindless; one who can think rationally even in the rush and aggression -- one for those who are willing and ready to put everything on the line to either kill or be killed. However, more than that, it is a transformation. Your legs will begin to change -- eventually -- to the point where they will begin to ignore pain; a strong and reliable footing retaining itself through each step. They will become like a life of their own; a weapon without need for thought or control. And eventually, your arm -- whichever arm you do not wield the blade with -- will change too. However, that goes to say that this style does not allow dual-wielding blades. It simply doesn't work and will make it weaker.


;[stage one -- the weak / genin]

At this early stage, the increase of speed during the dash will still be immense or even colossal; but at this point, it's not even nearly worth it. During the burst of speed you won't be able to see, focus or think; to the point where you may simply end up ramming your skull into a wall. The opponent dodging by even a millimeter could spell your end; or even if you hit the opponent, you may be running into their blade rather than their neck. Simply put; it is speed and destruction that cannot be tamed, cannot be controlled -- and thus, cannot be used. It is pure impulse without course and will often -- if not always -- end in your death rather than the death of the one you wish to destroy. And even for the opportunists; the increase of speed -- at this stage -- is simply not enough to risk your head on the line.



;[stage two -- the meager / genin]

The second stage is hardly a recognizable increase; but it is progress. The speed increases drastically yet the control and confusion is still the same; meaning you are just as likely to get rofl-stomped into a wall as before, yet with more power and speed. Because of this; this becomes a rather opportunistic stage -- where, in return for your own risk and life; you may possibly end theirs. It's not recommended, and it's not advised, but it's a chance -- an opportunity -- that cannot often be ignored. You still can't really see where you're going, but you can at least move other parts of your body at this point -- such as your blade -- to adjust to any movements necessary. As always -- though -- everything, at this point, is all performed in your own risk. The chances are, the opponent will live, but you will die.



;[stage three -- the the strong / chuunin]

A stage for those who have endured both pain and triumph; failure and success -- the third stage is where you will first begin to be able to see and control your movements. You still can't move out of a straight line whatsoever -- not that you ever really can -- but now, to halt your movements (or at least try) in order to prevent yourself from colliding with objects or to falling into bad situations, you now have the control over your body and your legs to sink your arm into the ground; slowing you down and thus not only allowing you to quickly charge right after the initial charge, but to keep your [charge] from falling into a [wall]. At this point, the stage is for the opportunists who still yet fear their safe-coming; a lightning-stepped strike with a lower risk of punishment and end. However, the transformation has not yet begun; and the speed is still overwhelming to control, especially for those tired and overused. It requires complete focus -- at this point -- on one or two objects, or you will see nothing but the retaliation of your own speed.



;[stage four -- the eager / jounin]

From this point -- this time -- the transformation begins. The arm you are not wielding a blade with will begin to turn to a vulgar and hideous visage; a large monster-like arm with a single long and sturdy nail digging deep into the floor. The transformation -- however -- is not yet fully complete, as you basically only have one finger at this point. Please let it be noted that this transformation -- however -- only occurs when activating this style; it is not perpetual nor is it permanent. Aside from the transformation and its ability to quickly halt and control your movements -- however -- you can now see almost completely clearly while stepping, and can focus on adding a bit of strength into your arms rather than lightly slashing. Because of this, it is at this stage where the lightning step becomes very battle-reliable, and the large nail -- sturdy and ironclad as it is -- becomes much as if a second blade. But nothing is yet complete -- yet done. Not the speed, or the strength, or the stability. Which leads us to the two final treks marking the end.



;[stage five -- the lightning / sannin]

In the fifth stage, what was one is now three. Three large, sturdy and reliable blade-like nails come from your now mutated and vulgar arm. They sink deeply into the ground almost immediately after your dash has reached the point where you wish for it to halt; and can halt it almost immediately. Your vision of the opponent is almost completely clear, and the speed has taken a slight increase. Both the strength and endurance of the nails is now highly increased; to where they can easily match blades with even refined steal. The nails are now very much a weapon as they are a sense of stability and balance; and they become even better in the final stage to come. You now move as a blur and strike as hard as if it were your all; and can now do one very important thing this style has to offer: do a backwards lightning step. Indeed, this entire style focuses on training your legs to the uttermost -- even to walk backwards as if it were forwards. It has now become a strong and surprising style and motion; the perfect attempt at an absolute assassination with nearly no risks or repercussions. At this point, it has long-since been settled; this style makes you -- even if only for the short moment of its activation -- the fastest of them all. Now -- as well -- you'll easily be able to turn your arms quickly back into their normal state; allowing you to meld handsigns quickly at will.



;[stage six -- the krieger / sannin]

In this -- the final stage -- you are but a blur as you move. You are faster than anything pictured before -- yet not pictured at all -- and become a rival to even the lightning itself. The nails now become five long and almost indestructible weapons. They are now just as much of an offense and an ally as your blade. However, they grow shorter and pointier -- it is simply your arm that grows longer in this stage. The fingers of this transformation hardly appear much larger than even a normal hands; and yet they are simply that much better. The fingers are now extendable -- up to three feet. As well as this, your sight in the step is absolutely pristine and clear; almost as if normally walking. Your nails can stop your movement immediately as they touch the floor and can be retracted just as quickly, making this much more of a style -- now -- than an assassination. Your claws work to halt your body at an angle -- almost as if turning -- so that you may strike an opponent from both the front, the back and the sides rather than a simple front-back assault; making this only more annoying to compete against. However, it's not really recommended to overdo this style. Not only will it strain your legs, but the chances are: if the enemy can block/evade your strike the first time, he/she can probably do the same every time to come. Although it is useful in many ways, it still always retains its purpose; to be the ultimate style in bringing an unexpected end.


*can only be taught by true masters of the style;
1. Kleine Heiland
2.
 
PostPosted: Thu Dec 01, 2011 1:47 pm
Shaney-Approved.  

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xXThe_Epic_MuffinXx
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PostPosted: Thu Dec 01, 2011 3:17 pm
xXThe_Epic_MuffinXx Wrote:
Gaia Name: The_Epic_Muffin
RPC Name: Ronmaru Uchiha
Rank: Sannin
Village: Cloud
Would you like to Donate your Style: Eh'. Not directly, but I'll keep a scroll in case I want to teach people.

Style Name Shinkirouken (Mirage Blade)
Picture:
History: While Ronmaru was experimenting with the Hidden Rain Village's Afterimage Taijutsu style, he wondered if some form of this style could be transferred to a blade. After some experimenting with the chakra it normally took to make him into a sort of ethereal form, he found a way to convert this chakra into his blade, making it able to pass through substances that he did not wish to--or could not--cut.

Eventually, he uncovered another aspect of this seeming ethereal blade. Whenever he passed the blade through someone or something, it left a faint chakra trail that perfectly outlined the slash. If he focused chakra onto the cut, it would appear on the object or person just as it would have if Ronmaru had slashed them with the blade the first time. This was quite interesting to him. Eventually, he would master the ability to quite a lethal degree, earning him the nickname, "Kumogakure's Black Mirage". The style he developed also has extreme emphasis on speed of swinging and accuracy of the strikes.
Style Requirements: The style can be performed with any weapon, though bladed weapons are preferred (Blunt weapons will--once chakra is focused--deal blunt damage to the opponent, such as knocking them backward with a heavy bruise). This is possible because every weapon inflicts some form of damage. The user of this style must either be a Rain Village Ninja or possess a working knowledge of the Rain Mirror Image Taijutsu Style.

Movement Description: When practicing this style, the two main points are speed and accuracy. Strength--though very important in many other weapon styles--is not entirely necessary for usage and mastery of this style, as most of it revolves around stealth. A beginner to this style would have average swing precision and arm speed. A master, however, has some of the quickest and accurate attacks in the ninja world. This style is deadly when used in combination with the Hidden Rain Mirror Image Taijutsu. Never, EVER, will the user of this style be able to turn into ethereal form themselves. It is only the weapon they wield. The blade cannot turn into an ethereal form if you are currently blade-locked with an opponent. On top of that, the ethereal form of the blades cannot be used against substances made of, or saturated with chakra (With the exception of people.)


Stage 1: Academy Rank
Stage Description: At this point in time, the practitioner should only have the basic skills of a shinobi. Average, basically. When the Stage is finished, the practitioner will only notice a slight increase in their speed and accuracy. On top of that, they will only have a very slight mastery of the Shinkirouken.
Stage Powers: When the stage is finished, the practitioner will only notice a fractional increase in their speed and accuracy. On top of that, they will only have a very slight mastery of the Shinkirouken.
Stage Training: This stage requires three posts of continuous weapon swinging while trying to get it to pass through something (The training for the actual technique must still be done, however.)
Stage Jutsu:

Shinkirouken: Karui (Mirage Blade: Minor) [D-Rank]
-- At this level of mastery, the user of this style can turn their blade into an ethereal form. When this jutsu is used, the now ethereal blade can only travel through one thing before returning to its normal form. At this stage, the user cannot access the secondary effect of the Mirage Blade style.

Stage 2: Genin rank
Stage Description: At this point, the practitoner should have attributes directly from Stage One. In this stage, they will learn to pass the ethereal blade through three objects instead of one, now also being able to use the second aspect of the Mirage Blade style to a very limited degree.
Stage Powers: The two jutsu listed below. After completing this stage, the user will undergo a notable increase in their swinging speed and accuracy of their swings.
Stage Training: In order to complete the training for this stage, the practitioner must practice for a continuous time (Five Posts). The training involves wearing weights on the hands (Typically 40-50 pounds), and swinging continuously at a target while not only trying to hit it head on where they need to, but also pass through all three individual targets in one go while maintaining the ethereal form.
Stage Jutsu:

Shinkirouken: Tekido (Mirage Blade: Moderate) [C-rank]
-- When this jutsu is used, the weapon the practitioner is using turns into an ethereal form. The weapon may now travel through three things before returning to a solid state.

Shinkirouken: Batsu (Mirage Blade: Attack) [C-rank]
-- This is the first stage of the actual attacking portion of the Mirage Blade style. With this low-level of mastery, the practitioner can only choose one of the three objects they slashed through to use in conjunction with the Mirage Blade strike. With each use of the Mirage Blade: Moderate technique, this technique can be used once to compliment it.

Stage 3: Chuunin rank
Stage Description: At this point, the practitioner should have notably faster swinging speed and accuracy with their swings. Stage Three will continue to build on this as well as an improvement in the Mirage Blade portion of the style.
Stage Powers: After training is complete in this style, the user will be able to learn the techniques below, as well as a significant increase in blade swinging speed and accuracy. If they had enough time to prepare their swing, they could slice a kunai in perfect halves at the tip at this point.
Stage Training: The training for this stage is quite similar to the previous ones. The practitoner wears even heavier weights (75-80 pounds) on each arm while trying to travel through five targets with perfect accuracy and with the usual maintaining factor. This training takes seven posts to complete.
Stage Jutsu:

Shinkirouken: Shuyou (Mirage Blade: Major) [B-rank]
-- When this technique is used, the weapon the practitioner is using turns into an ethereal form. The weapon may now travel through five things before returning to a solid state.

Shinkirouken: Kire (Mirage Blade: Slice) [B-rank]
-- This is the second stage of the actual attacking portion of the Mirage Blade style. This slightly higher level of mastery allows the practitioner to choose three out of the five slashes they made with Shinkirouken: Shuyou (Or they can use Shinkirouken: Tekido and utilize all three slashes), and pick three of them where the attacks will actually take shape. These attacks can take shape at different times depending on what the user wishes to do, or they can happen all at once.

Stage 4: Jounin rank
Stage Description: At this point, the practitioner's swinging speed and accuracy are much higher than that of a typical shinobi. This--as well as the Mirage Blade aspects--will be improved further.
Stage Powers: When the training for Stage 4 is finished, the ninja in question will become so fast with their swings, and so accurate with them that they could easily slice a passing senbon in half without moving anything but their one arm from their original position; meaning with just their peripheral vision. Their swinging speed rivals that of even the quickest ninja--with given exceptions. They will be able to learn the techniques shown below.
Stage Training: The training for this stage takes nine posts to complete. Using even heavier weights (120-150 pounds), the practitioner will try to perfectly slice in half ten senbon while allowing the blade to travel through all of them in one go.
Stage Jutsu:

Daishinkirouken (Great Mirage Blade) [A-rank]
-- The practitioner is now able to use the ethereal form to travel through ten different things before it reverts to a solid state.

Shinkirouken: Danpen (Mirage Blade: Shred) [A-rank]
-- This is the third stage of the actual attacking portion of the Mirage Blade style. This high level of mastery allows the practitioner to choose seven out of the ten slashes they made with Daishinkirouken and allow the attacks to take shape. This can be used in combination with Shinkirouken: Kire, but the person using it will only get five executed attacks instead of seven.

Stage 5: S-rank
Stage Description: By the time the practitioner gets to the final stage, their speed, accuracy, and mastery of the Mirage Blade style are already a force to be reckoned with.
Stage Powers: At the end of this stage, the practitioner has become a true master in all aspects of the word. Their speed and accuracy with their slices are legendary, and their mastery of the Mirage Blade would make them an ample opponent for any ninja.
Stage Training: This stage--the final one--takes twelve posts to completely attain. Weight training with two hundred pound weights on each arm, trying to take out fifteen needles with one continuous, ethereal slash. The final--and most legendary--jutsu of this style are open to any ninja who can manage this arduous task.
Stage Jutsu:

Souudaishinkirouken (Grand Mirage Blade) [S-rank]
-- The practitioner is now able to use the ethereal form to travel through fifteen different things before it reverts to a solid state.

Shinkirouken: Shou (Mirage Blade: Destroy) [S-rank]
-- This is the forth stage of the attacking portion of the Mirage Blade style. This master-level allows the practitioner to choose ten out of the fifteen slashes they made with Souudaishinkirouken (Or all ten of Daishinkirouken) and turn them into the actual attack.

Saishuuouja Shinkirouken (The Final King's Mirage Blade) [SS-rank] {FORBIDDEN} (Takes 40 posts for an A-rank ninja to learn, 20 for S-rank, and 10 for SS-rank.)
-- This is the single strongest technique in the entirety of the Mirage Blade style. However, it has some rather pesky conditions that must be fulfilled before using it. The opponent must have at least five traces from the user's weapons on them in order for the attack to work. Once this is complete, the ninja must then have used the Mirage Blade style at least five times before this technique can be activated. Once these two conditions are fulfilled, the practitioner--no--master, can use this technique. The user becomes flooded with chakra upon activation of this technique, boosting their speed to one that rivals even the fastest of ninja. Depending on where the chakra slashes were aimed, the user can root the opponent in place, preventing their escape unless they have some form of seal-less jutsu (This means that there would have to be slashes at the shoulders and at the tops of both legs as a bare minimum. The opponent would still be able to move, even then. Not very much, however. Two slices in each area is what would actually immobilize them, though this is a near impossiblity.). The user lunges in with their newfound speed, slicing through their opponent with a final slash from the Mirage Blade. However, there is one final catch. At the instant the Mirage blade makes contact, the amount of slashes dealt to the opponent as a result of the chakra signatures already on them doubles. This means that, if they had five slashes already, they would suffer ten instead of five.

When the technique is over, the user's body is drained of ALL energy. They are unable to move for 1 post, allowing the opponent to auto-hit them however they please. On top of that, they cannot use the Mirage Blade style for three days IRL. This move should only be a certain kill move. The risk otherwise is just too high.

Can only be taught by masters of the style:
- Ronmaru Uchiha
-
 
PostPosted: Mon Dec 12, 2011 8:51 am
X Silent Reaper D Wrote:
(To state now, this was not my idea, I received this via pm from the creator... smilies/icon_sweatdrop.gif )

Gaia Name: TheIceAngelofDarkness
RPC Name: Kairi Ushio
Rank: Genin
Village: Cloud
Would you like to Donate your Style: I was asked not to

Hiten Mitsurugi Ryu
Flying Heaven Honorable Sword Flow

User Image - Blocked by "Display Image" Settings. click to show.

History: The sword technique developed by the first Hiko Seijiro used to protect the people from tyranny and national fear, to protect the weak from opression. It is a style that requires Shin Soku (God-like speed) and the will to live and nothing with guilt. This technique is famed for the user's incredible speed; speed of the sword, speed of reading the opponent's moves, speed of reacting towards it. Passed down through thirteen generations, this style roughly translates as "the sword which soars through heaven." The practitioner can anticipate the moves of an opponent based on intent and react before a move is made.

Abilities Attained: Aside from the god like speed in which the practioner attains, he also learns the ability to predict his enemies's movements, as if they can tell the future or read the minds of their opponents. This in actuality is similar to the Sharingan abilities. The truth of the matter is, that the practioner gains the reflexes to predict the opponents moves by fraction of seconds for every stage that they have attained by being able to feel the emotions of the opponent. Using these two in conjuction, the practioner learns to easily counter attacks based on reflex and instinct alone.

Training Methods: Training is usually done with a sword. Any type of sword will do, though the usual is katana or cleaver sword. High amounts of sword swings, target practice, muscle building, and agility practice are done, to bring about the full potential of the shinobi. Not only that, but the practioner is constantly fighting in order to become even more profficient at reading into the emotions and techniques of the opponents. The various techniques, stances, and forms must be taught by Master to Pupil.

Stage 1 Heart of Sword
Academy


At this stage, the student vows to give his heart to the sword. At no point shall the pupil ever be seperated from his sword. Basic sword training is given, since the pupil can't do much else. The pupil learns basic sword swings and goes through body conditioning in order to begin the next stages of the style.

5 posts of sword training.
5 posts of body conditioning.


Stage 2 Ran Geki Jutsu
Genin


The second stage is Ran-Geki-Jutsu, which means to wield the sword to attack sequentially at once. At this stage the practioner is given a sword and taught how to wield it effectively. The user is also taught to be able to predict an opponents move for a fraction of a second. The user also learns to use chakra to boost the body's movment so they can keep up. To master this stage the user must learn all the techniques and fight against an opponent for 8 posts.

Techniques:

-Battoujutsu (Instant Sword Draw): To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.

-Ryu-Kan-Sen (Dragon Wind Up Flash):
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.

Do-Ryu-Sen (Ground Dragon Flash):
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.

Ryu-Sou-Sen (Dragon Double Flash):
This involves multiple slashes to its opponent, without giving the opponent the chance for a counter attack. It is effective in dealing with those who will not get knocked out with one move.

Stage 3 Totsu-Shin-Jutsu
Chuunin


To attack immediately and just wield the sword once, that is Totsu-Shin-Jutsu. At this stage, the user can predict an opponents moves almost a full second fatser than a normal person. The user may also focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement. To master this stage, the practitioner must learn all techniques as well as be in a single fight/spar for at least 12 posts.

Techniques:

Ryu-Tsui-Sen (Dragon Mallot Flash):
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.

Ryu-Kan-Sen Tsumuji (Dragon Wind Up Flash Hair-spin):
Ryu-Kan-Sen-Tsumuji is another variety of Ryu-Kan-Sen. It begins by dashing into an opponent without gravity and at a tremendous speed. After getting into position beside your opponent, a Ryu-Kan-Sen will be performed. The damage is more powerful than Ryu-Kan-Sen, due to its speed. However, landing poses a problem due to its speed.

Ryu-Sho-Sen (Dragon Rising Flash):
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.

Stage 4 Battoujutsu
Jounin


The third part is called Battoujutsu, the reason for this is that the techniques in this stage expand on the first technique the practioner learned, the Instant Draw Strike or Battoujutsu. Taking a huge step up the user can predict half as well as the sharingan and muscle reaction is instant, gaining 2.5 seconds, making fights with other taijutsu users a breeze. The user has now gained enough control of chakra to release it throughout every limb as this helps their body keep up with their mind, making predictions about the enemy. This makes it easy to counter attacks. To master this stage, the practioner must learn all the techniques as well as be in two fights/spars of at least 15 posts.

Hi-Ryu-Sen (Flying Dragon Flash):
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.

Sou-Ryu-Sen (Paired Dragon Flash):
Sou-Ryu-Sen is one of the variaties of Battoujutsu. Sou-Ryu-Sen contains double attack with the sword and the sheath. It is best used when the sword is blocked then without moment of waste, the second Battou-Jutsu using the sheath will strike the opponent, quite a bone breaker.

Stage 5 Ama-Kakeru-Ryu-No-Hirameki
Saanin


The final stage of the Hiten Mitsurugi Ryu can only be taught by the Master of this style, and teaching it to the pupil will mean almost certain death to the Master, which is the reason why there has never been more than one master of this style at a time. At this point, the practioner's reflexes are so extraordinary that the user's body moves even before the target moves their muscles. The user can force a large amount of chakra out their limbs, their hands move fast enough to confuse the enemy by making twices as many hand signs in half the time. Also by using this same concept, the practioner can move at such speeds, that the user simply dissapears from sight. Only the most experienced of sharingan are able to follow this individuals movement.

Ku-Zu-Ryu-Sen (9 Headed Dragon Flash): This is a move that was taught before the succession technique. It is to wield the sword nine times from nine different directions at once and strike all nine vital points instantly:
Kara Take: Head
Kesa Giri: Left Shoulder
Saka Gesa: Right Shoulder
Shita Ina: Left Wrist
Migi Nari: Right Wrist
Hidaki Kiriagi: Left Waist
Migi Kiriagi: Right Waist
Saka Kaze: Between the Legs
Tsuki: Chest
Because of that, it is nearly impossible to dodge or to defend against every sword strike, since at least one strike is bound to hit, especially if defending with a single weapon. According to Hiko, since this move is nearly impossible to be avoided or blocked, the only way to break it is by making one's move before one's opponent uses the 9 Headed Dragon Flash, i.e. by using a Battoujutsu which surpasses the "God-like Speed". This is the technique used to teach the Final Technique.

Ama-Kakeru-Ryu-No-Hirameki (Heaven's Soaring Dragon Flash):
The succession technique. The secret of the Ama-Kakeru-Ryu-No-Hirameki is revealed by Soujirou after his last fight with Kenshin. Normally, when using the Battou-Jutsu, the right leg is placed in front of the left leg so to avoid cutting your own leg (since the sword is at the left side). However, at the very last moment of attack, the user places his LEFT leg in front of his RIGHT leg before drawing his sword, thus bringing the speed and might of the sword to its very maximum. At that very moment, he must calculate the MOMENT of attack and how to twist his body properly in order not to cut himself. To do this, he must possess a strong desire to live. It is the fastest swordskill known to man, dodging this technique is nearly impossible. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This technique takes a heavy toll on the body since it was designed for someone with a wide-framed muscular build. Meaning that if this does not apply, then the practioner can only perform this technique once a day...if performed twice, the user will no longer be able to move for several days.


Ok i have a question about this since it isnt donated to the guild does that mean only the creator can learn it and also this is from an anime thus it already exist so someone claiming they created it and trying to say no one else can learn it is unfair.

Also i couldnt find if this style was approved or not so is it or no cus i was hoping to learn it if not i will create my own custom if someone could please let me know asap thanks  

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PostPosted: Sat Jan 21, 2012 5:13 pm
X Silent Reaper D Wrote:
(To state now, this was not my idea, I received this via pm from the creator... smilies/icon_sweatdrop.gif )

Gaia Name: TheIceAngelofDarkness
RPC Name: Kairi Ushio
Rank: Genin
Village: Cloud
Would you like to Donate your Style: I was asked not to

Hiten Mitsurugi Ryu
Flying Heaven Honorable Sword Flow

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History: The sword technique developed by the first Hiko Seijiro used to protect the people from tyranny and national fear, to protect the weak from opression. It is a style that requires Shin Soku (God-like speed) and the will to live and nothing with guilt. This technique is famed for the user's incredible speed; speed of the sword, speed of reading the opponent's moves, speed of reacting towards it. Passed down through thirteen generations, this style roughly translates as "the sword which soars through heaven." The practitioner can anticipate the moves of an opponent based on intent and react before a move is made.

Abilities Attained: Aside from the god like speed in which the practioner attains, he also learns the ability to predict his enemies's movements, as if they can tell the future or read the minds of their opponents. This in actuality is similar to the Sharingan abilities. The truth of the matter is, that the practioner gains the reflexes to predict the opponents moves by fraction of seconds for every stage that they have attained by being able to feel the emotions of the opponent. Using these two in conjuction, the practioner learns to easily counter attacks based on reflex and instinct alone.

Training Methods: Training is usually done with a sword. Any type of sword will do, though the usual is katana or cleaver sword. High amounts of sword swings, target practice, muscle building, and agility practice are done, to bring about the full potential of the shinobi. Not only that, but the practioner is constantly fighting in order to become even more profficient at reading into the emotions and techniques of the opponents. The various techniques, stances, and forms must be taught by Master to Pupil.

Requirements
-Weapon masters, Samurais, and Assassins

Stage 1 Heart of Sword
Academy


At this stage, the student vows to give his heart to the sword. At no point shall the pupil ever be seperated from his sword. Basic sword training is given, since the pupil can't do much else. The pupil learns basic sword swings and goes through body conditioning in order to begin the next stages of the style.

5 posts of sword training.
5 posts of body conditioning.


Stage 2 Ran Geki Jutsu
Genin


The second stage is Ran-Geki-Jutsu, which means to wield the sword to attack sequentially at once. At this stage the practioner is given a sword and taught how to wield it effectively. The user is also taught to be able to predict an opponents move for a fraction of a second. The user also learns to use chakra to boost the body's movment so they can keep up. To master this stage the user must learn all the techniques and fight against an opponent for 8 posts.

Techniques:

-Battoujutsu (Instant Sword Draw): To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.

-Ryu-Kan-Sen (Dragon Wind Up Flash):
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.

Do-Ryu-Sen (Ground Dragon Flash):
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.

Ryu-Sou-Sen (Dragon Double Flash):
This involves multiple slashes to its opponent, without giving the opponent the chance for a counter attack. It is effective in dealing with those who will not get knocked out with one move.

Stage 3 Totsu-Shin-Jutsu
Chuunin


To attack immediately and just wield the sword once, that is Totsu-Shin-Jutsu. At this stage, the user can predict an opponents moves almost a full second fatser than a normal person. The user may also focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement. To master this stage, the practitioner must learn all techniques as well as be in a single fight/spar for at least 12 posts.

Techniques:

Ryu-Tsui-Sen (Dragon Mallot Flash):
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.

Ryu-Kan-Sen Tsumuji (Dragon Wind Up Flash Hair-spin):
Ryu-Kan-Sen-Tsumuji is another variety of Ryu-Kan-Sen. It begins by dashing into an opponent without gravity and at a tremendous speed. After getting into position beside your opponent, a Ryu-Kan-Sen will be performed. The damage is more powerful than Ryu-Kan-Sen, due to its speed. However, landing poses a problem due to its speed.

Ryu-Sho-Sen (Dragon Rising Flash):
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.

Stage 4 Battoujutsu
Jounin


The third part is called Battoujutsu, the reason for this is that the techniques in this stage expand on the first technique the practioner learned, the Instant Draw Strike or Battoujutsu. Taking a huge step up the user can predict half as well as the sharingan and muscle reaction is instant, gaining 2.5 seconds, making fights with other taijutsu users a breeze. The user has now gained enough control of chakra to release it throughout every limb as this helps their body keep up with their mind, making predictions about the enemy. This makes it easy to counter attacks. To master this stage, the practioner must learn all the techniques as well as be in two fights/spars of at least 15 posts.

Hi-Ryu-Sen (Flying Dragon Flash):
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.

Sou-Ryu-Sen (Paired Dragon Flash):
Sou-Ryu-Sen is one of the variaties of Battoujutsu. Sou-Ryu-Sen contains double attack with the sword and the sheath. It is best used when the sword is blocked then without moment of waste, the second Battou-Jutsu using the sheath will strike the opponent, quite a bone breaker.

Stage 5 Ama-Kakeru-Ryu-No-Hirameki
Saanin


The final stage of the Hiten Mitsurugi Ryu can only be taught by the Master of this style, and teaching it to the pupil will mean almost certain death to the Master, which is the reason why there has never been more than one master of this style at a time. At this point, the practioner's reflexes are so extraordinary that the user's body moves even before the target moves their muscles. The user can force a large amount of chakra out their limbs, their hands move fast enough to confuse the enemy by making twices as many hand signs in half the time. Also by using this same concept, the practioner can move at such speeds, that the user simply dissapears from sight. Only the most experienced of fighters are able to follow this individuals movement. Even the sharingan can't keep up with the movements. It is at this point that the user's speed is increased by a full rank above his own.

Ku-Zu-Ryu-Sen (9 Headed Dragon Flash): This is a move that was taught before the succession technique. It is to wield the sword nine times from nine different directions at once and strike all nine vital points instantly:
Kara Take: Head
Kesa Giri: Left Shoulder
Saka Gesa: Right Shoulder
Shita Ina: Left Wrist
Migi Nari: Right Wrist
Hidaki Kiriagi: Left Waist
Migi Kiriagi: Right Waist
Saka Kaze: Between the Legs
Tsuki: Chest
Because of that, it is nearly impossible to dodge or to defend against every sword strike, since at least one strike is bound to hit, especially if defending with a single weapon. According to Hiko, since this move is nearly impossible to be avoided or blocked, the only way to break it is by making one's move before one's opponent uses the 9 Headed Dragon Flash, i.e. by using a Battoujutsu which surpasses the "God-like Speed". This is the technique used to teach the Final Technique.

Ama-Kakeru-Ryu-No-Hirameki (Heaven's Soaring Dragon Flash):
The succession technique. The secret of the Ama-Kakeru-Ryu-No-Hirameki is revealed by Soujirou after his last fight with Kenshin. Normally, when using the Battou-Jutsu, the right leg is placed in front of the left leg so to avoid cutting your own leg (since the sword is at the left side). However, at the very last moment of attack, the user places his LEFT leg in front of his RIGHT leg before drawing his sword, thus bringing the speed and might of the sword to its very maximum. At that very moment, he must calculate the MOMENT of attack and how to twist his body properly in order not to cut himself. To do this, he must possess a strong desire to live. It is the fastest swordskill known to man, dodging this technique is nearly impossible. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This technique takes a heavy toll on the body since it was designed for someone with a wide-framed muscular build. Meaning that if this does not apply, then the practioner can only perform this technique once a day...if performed twice, the user will no longer be able to move for several days.


approved.  
PostPosted: Fri Feb 10, 2012 8:00 pm
[the] --s l a vedriver[]-- 操り人形師




The Slave Driver is a style based on the concept of furthering your control of speed once it has already reached near its peak. However, even for those who are slow or generally average in speed, this style can be something phenomenal if used correctly and by a master strategist. This style is not one for someone who seeks simple and pure strength and speed; but the style of a weapon specialist beyond regular degree. Because of this, it's only available to people who specialize in weapons or chakra control, such as:

Puppeteers, Weapon specialists (of course), Samurai (of course) and Medics. Bounty Hunters may also learn this style.

The style focuses around the premise of balance, focus and control as you manipulate and shift your chakra to certain regions of the field and upon already released blades. The blades -- however -- are obviously not exactly mobile due to their large size, and thus the wielders of this style contain a seal upon the front (the fore-part to the collection of veins) side of the wrist. This seal can miraculously and quickly create the blades that this style utilizes, and the chains that connect to the blades are also created from this seal in the wrist, though the chains may be tied to any part of the user's body (the chains connect by means of a chakra network attraction specific to the user -- they stick to the user like infallible magnets and this is also similar to how the blades work). However, the chains are not always visible -- in higher levels of this style, you can learn to make your "chain" a simple string of chakra.

The style itself is named after the simple concept of how it connects its weapons to chains and forces them to move from their spots, and defend their master. The blades are all lifeless inanimate objects, similar to how many slave-owners tended to see their slaves. Eventually the slave-driver no longer needs chains (at the point where they can just use chakra attraction); because the slaves are so broken that they don't even need a force to compel them to be controlled.

[required rank B] !PHASE beginning --
XXXXXthe defiant

In the beginning, you're sloppy. Because of your most-likely low and generally crappy level of both chakra and your control over it, you're not one who can exactly dish out countless moves and run around acting like you're Mongolian Jesus flying along invisible cords. Nope, you have a few blades, and they're connected by visible, thick chains. Most likely, they'll drag you along and if the enemies blade doesn't kill you first, suffocation will. You start to wonder why you're even using this style, and then you realize that there's no reason you should be using it -- because if you're not simply using this style as a stepping-stone for training, you're dumb. Definitely not a pro, definitely not a master, definitely not Mongolian Jesus. Though you may be under the eye and disdain of the devil.

[required rank B] !PHASE hook --
XXXXXthe rebellious

You suck. And you'll continue to suck for a while. But you're getting better. The main problem you have with your blades and chains at this stage is recoil, and you're still unable to bring your blades back up from the ground. When you try to have them pull you along to help control your speed, help you dodge or even simply make up for your current dwindling stamina, they do pull you at an appropriate speed now, but the issue is that you're still not very flexible with them and it feels like you're being yanked rather than gently pulled. A true master of this style can be pulled at amazing speeds while still being in full control of their body, almost as if they weren't connected to anything at all. The chains -- at this point -- aren't capable as a fall-back resort, and in fact, you shouldn't be using them in the first place. They're still too sloppy right now; and still painfully obvious with how you need to still use sizable chains.

[required rank A] !PHASE intermission --
XXXXXthe obedient

The chains -- at this point -- are dramatically decreased in size yet still pull you along at quick speeds, and because of their size decrease there is little recoil and you are now capable at moving relatively freely, capable of making jumps and evasions while being pulled along to the next point. You can now attach and detach chains at ease because of their decreased pressure and size, and so you can travel around the field lightly. This is sort of a foreshadowing of the future, because soon you'll be able to manipulate several "chains" at once. The speed of the pull is about the same as your regular speed, though this style is still relatively useless unless you're at a point where you can't easily control your speed, can't cover all areas or are currently unable to move due to either a loss of limbs or a loss of energy. The chains can now easily be aimed and left in place, which is very useful in closed areas because it will enable you to use the chains as a form of jump or balance. If you're locked in a deep pit with no escape, your trusty wrist seal can give you the tools you need. But, you're not a mountain climber -- this style is mostly meant for evasive maneuvers in battle. Though soon, it'll be a means of offense as well.

[required rank S] !PHASE climax --
XXXXXthe lifeless

This is the stage when the style finally reaches its moment of offense. Because you can now easily control and manipulate the movement of the blades and the chains, and launch them out with ease while connecting several chains to your body for a useful ability to manipulate, you can now pull the blades around and manipulate their angle, trajectory, speed, the length of the chain they sit upon, and obviously this means that they can successfully battle against the enemy. The field becomes yours. Danger grows constant and seems to be everywhere for the enemy, and the chains don't even seem to appear on the blades until they're already being used. However, the sudden appearance of chains connected by your arm is an obvious warning signal, and can lead to enemies predicting your attacks. But warnings can often be misleading; so a true strategist can use even this weakness to a degree of gain. While not yet able to simply control these things by chakra strings, the chains have become almost microscopic and thus their only downfall is they cannot slip through objects. You also start to become connected to these chains, however, and thus notice even minute differences in their movements and their flow. This was a natural occurrence for the creator of this style but it is very useful; it keeps you from the schemes of enemies who would use the nature of your chains against you. You can easily disconnect from chains or blades if it is really necessary.

[required rank S] !PHASE death --
XXXXXthe husk

Chains. They are gone now, usually. Those who wish may now use highly refined chakra strings. These strings are just like the ones puppeteers use, and they are immune to the lethal transfer of foreign chakra. They do not accept foreign chakra whatsoever, so they cannot be used as a tool to strike upon the opponent. They're invisible and can slip through all objects except for the blades, meaning you're basically floating along the air and it almost looks as if you have some phenomenal power to levitate. You can control dozens of blades at once and because of this, your body can live off of the safe sureness of a second mechanism; these chains exist as both a total crowd-control and back-up. You can move absolutely regularly while even being pulled along by several chakra cords and your manipulation of them is completely natural. Because of your ability to move regularly while still being pulled along, your speed can dramatically increase, though it is detrimentally important to focus. If your speed grows out of control, however, this is what the chains were meant for in the first place; they can halt your movements and re-coordinate your movements and attacks if you are to fumble over or fall.

Because of the degree of your chakra control, you may now easily shift the degree of your movements on ground or even midair simply by adding more chakra circulatory stress to an individual blade or even a group of blades. Your minute-movements are easily altered and your speed has become perfectly refined and controlled, with any slip-ups met with a quick re-adjust of your posture and any movements that you have failed to perform easily cured by an identical movement through means of a planted blade. You can also easily launch these blades and strings and chains through your wrist without any sort of wait-time, though the limit of blades even at this state is only 150 at one current time. If continuing to launch blades while the maximum limit is already reached, the ones in the worst condition will simply shatter. Blades can be shot as a last-moment resistance or a method of defense in these desperate cases, though if that happens, you're likely already in grave danger. The blades can be easily manipulated to even the finest of degrees, however, so opponents assaulting you with melee can easily be met by a back-stab from weapons they didn't even know were there before.
 

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PostPosted: Fri Feb 10, 2012 9:21 pm
The Drinker of Peanuts Wrote:
[the] --s l a vedriver[]-- 操り人形師




The Slave Driver is a style based on the concept of furthering your control of speed once it has already reached near its peak. However, even for those who are slow or generally average in speed, this style can be something phenomenal if used correctly and by a master strategist. This style is not one for someone who seeks simple and pure strength and speed; but the style of a weapon specialist beyond regular degree. Because of this, it's only available to people who specialize in weapons or chakra control, such as:

Puppeteers, Weapon specialists (of course), Samurai (of course) and Medics. Bounty Hunters may also learn this style.

The style focuses around the premise of balance, focus and control as you manipulate and shift your chakra to certain regions of the field and upon already released blades. The blades -- however -- are obviously not exactly mobile due to their large size, and thus the wielders of this style contain a seal upon the front (the fore-part to the collection of veins) side of the wrist. This seal can miraculously and quickly create the blades that this style utilizes, and the chains that connect to the blades are also created from this seal in the wrist, though the chains may be tied to any part of the user's body (the chains connect by means of a chakra network attraction specific to the user -- they stick to the user like infallible magnets and this is also similar to how the blades work). However, the chains are not always visible -- in higher levels of this style, you can learn to make your "chain" a simple string of chakra.

The style itself is named after the simple concept of how it connects its weapons to chains and forces them to move from their spots, and defend their master. The blades are all lifeless inanimate objects, similar to how many slave-owners tended to see their slaves. Eventually the slave-driver no longer needs chains (at the point where they can just use chakra attraction); because the slaves are so broken that they don't even need a force to compel them to be controlled.

[required rank B] !PHASE beginning --
XXXXXthe defiant

In the beginning, you're sloppy. Because of your most-likely low and generally crappy level of both chakra and your control over it, you're not one who can exactly dish out countless moves and run around acting like you're Mongolian Jesus flying along invisible cords. Nope, you have a few blades, and they're connected by visible, thick chains. Most likely, they'll drag you along and if the enemies blade doesn't kill you first, suffocation will. You start to wonder why you're even using this style, and then you realize that there's no reason you should be using it -- because if you're not simply using this style as a stepping-stone for training, you're dumb. Definitely not a pro, definitely not a master, definitely not Mongolian Jesus. Though you may be under the eye and disdain of the devil.

[required rank B] !PHASE hook --
XXXXXthe rebellious

You suck. And you'll continue to suck for a while. But you're getting better. The main problem you have with your blades and chains at this stage is recoil, and you're still unable to bring your blades back up from the ground. When you try to have them pull you along to help control your speed, help you dodge or even simply make up for your current dwindling stamina, they do pull you at an appropriate speed now, but the issue is that you're still not very flexible with them and it feels like you're being yanked rather than gently pulled. A true master of this style can be pulled at amazing speeds while still being in full control of their body, almost as if they weren't connected to anything at all. The chains -- at this point -- aren't capable as a fall-back resort, and in fact, you shouldn't be using them in the first place. They're still too sloppy right now; and still painfully obvious with how you need to still use sizable chains.

[required rank A] !PHASE intermission --
XXXXXthe obedient

The chains -- at this point -- are dramatically decreased in size yet still pull you along at quick speeds, and because of their size decrease there is little recoil and you are now capable at moving relatively freely, capable of making jumps and evasions while being pulled along to the next point. You can now attach and detach chains at ease because of their decreased pressure and size, and so you can travel around the field lightly. This is sort of a foreshadowing of the future, because soon you'll be able to manipulate several "chains" at once. The speed of the pull is about the same as your regular speed, though this style is still relatively useless unless you're at a point where you can't easily control your speed, can't cover all areas or are currently unable to move due to either a loss of limbs or a loss of energy. The chains can now easily be aimed and left in place, which is very useful in closed areas because it will enable you to use the chains as a form of jump or balance. If you're locked in a deep pit with no escape, your trusty wrist seal can give you the tools you need. But, you're not a mountain climber -- this style is mostly meant for evasive maneuvers in battle. Though soon, it'll be a means of offense as well.

[required rank S] !PHASE climax --
XXXXXthe lifeless

This is the stage when the style finally reaches its moment of offense. Because you can now easily control and manipulate the movement of the blades and the chains, and launch them out with ease while connecting several chains to your body for a useful ability to manipulate, you can now pull the blades around and manipulate their angle, trajectory, speed, the length of the chain they sit upon, and obviously this means that they can successfully battle against the enemy. The field becomes yours. Danger grows constant and seems to be everywhere for the enemy, and the chains don't even seem to appear on the blades until they're already being used. However, the sudden appearance of chains connected by your arm is an obvious warning signal, and can lead to enemies predicting your attacks. But warnings can often be misleading; so a true strategist can use even this weakness to a degree of gain. While not yet able to simply control these things by chakra strings, the chains have become almost microscopic and thus their only downfall is they cannot slip through objects. You also start to become connected to these chains, however, and thus notice even minute differences in their movements and their flow. This was a natural occurrence for the creator of this style but it is very useful; it keeps you from the schemes of enemies who would use the nature of your chains against you. You can easily disconnect from chains or blades if it is really necessary.

[required rank S] !PHASE death --
XXXXXthe husk

Chains. They are gone now, usually. Those who wish may now use highly refined chakra strings. These strings are just like the ones puppeteers use, and they are immune to the lethal transfer of foreign chakra. They do not accept foreign chakra whatsoever, so they cannot be used as a tool to strike upon the opponent. They're invisible and can slip through all objects except for the blades, meaning you're basically floating along the air and it almost looks as if you have some phenomenal power to levitate. You can control dozens of blades at once and because of this, your body can live off of the safe sureness of a second mechanism; these chains exist as both a total crowd-control and back-up. You can move absolutely regularly while even being pulled along by several chakra cords and your manipulation of them is completely natural. Because of your ability to move regularly while still being pulled along, your speed can dramatically increase, though it is detrimentally important to focus. If your speed grows out of control, however, this is what the chains were meant for in the first place; they can halt your movements and re-coordinate your movements and attacks if you are to fumble over or fall.

Because of the degree of your chakra control, you may now easily shift the degree of your movements on ground or even midair simply by adding more chakra circulatory stress to an individual blade or even a group of blades. Your minute-movements are easily altered and your speed has become perfectly refined and controlled, with any slip-ups met with a quick re-adjust of your posture and any movements that you have failed to perform easily cured by an identical movement through means of a planted blade. You can also easily launch these blades and strings and chains through your wrist without any sort of wait-time, though the limit of blades even at this state is only 150 at one current time. If continuing to launch blades while the maximum limit is already reached, the ones in the worst condition will simply shatter. Blades can be shot as a last-moment resistance or a method of defense in these desperate cases, though if that happens, you're likely already in grave danger. The blades can be easily manipulated to even the finest of degrees, however, so opponents assaulting you with melee can easily be met by a back-stab from weapons they didn't even know were there before.


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PostPosted: Fri Feb 17, 2012 9:22 pm

Gaia Name:Satsui-No-Hadou21395
RPC Name:Yamato Sennin Heiland
Rank:Genin [Rinnegan]
Village:Takigakure
Would you like to Donate your Style: Yes but only to those who share the same bloodline.


The Divine Asura's Wrath

History: It was created by Yamato Sennin Heiland, as an attempt in order to develop a strong and quick taijutsu style that could honestly combat against other taijutsu styles of different villages. The style uses the paths as well as the body itself to fight, applying both defense and offense as well as keeping other parameters like speed, flow, movement, etc. well tuned for the style to be in perfect use
Style Requirements: YOU MUST HAVE THE RINNEGAN!
Movement Description: The movement deals with the Asura path and the attachments of extra arms and robotic weaponry. Taking care of all of the aspects in taijutsu...well...the more important aspects anyway.



[The Unjust -- Genin]
The Unjust will become stronger and achieve higher than what is expected of them, no one can halt their path and nothing shall stop them. The practitioner starts off with just trying to survive and fight using their only two arms, this is to get them used to fighting with just two hands...just in case they lose the other ones. The practitioner can either fight another shinobi...or another clone with their own two hands and survive the fight. Fighting with just two hands will help when you've lost the other ones in battle and are left with only two. It will help. After training in this, the practitioner will feel stronger when punching and using their two fists that God had given them, they will keep the path strong and true for you.


[The Unborn -- Genin]
The practitioner advances and adds two more arms into the use, now giving him four arms for battle. These four arms can be used to both defend and attack, making the next stage very hard to complete. The user must now practice with their four arms, either fighting a shinobi or fighting a clone, heck, even using a training post would be fine for this stage. After training in this stage, the practitioner will be able to fight with his four arms and also react faster in battle, allowing themselves to catch incoming attacks and block incoming attacks as well.


[The Unleashed -- Chuunin]
The practitioner's movement speed increased along with the reaction time even further. The practitioner gains an extra two arms and now has 6, though, the use and practice of the six arms is still hard for the practitioner at this stage and of this rank as well, which means that the use of them is a rather difficult chore but once the next stage is reached, you'll be able to fight with the 6 arms fluently and with great strength but not with accuracy and precision. Not yet.


[The Unveiled -- Chuunin]
The practitioner's movement speed further increases in this stage, allowing the user to fight more fluently with the 6 arms. The 6 arms can now defend, attack, and also grapple the opponent if they get in too close. This stage allows the practitioner to utilize the 6 arms and control all three aspects of fighting, Accuracy, Speed, and Strength. Wait! Wasn't there a fourth aspect, Defense? Defense shall be reached in the next stage. But in this stage, the practitioner's speed is increased and the flexibility of the user is also increased.


[The Unstoppable -- Jounin]

The practitioner with his/her 6 arms, now defend all sides of the practitioner in this stage, but at the same time, the strength behind each punch when attacking in this stage is lowered. The 6 arms block and grapple any incoming attacks that are taijutsu based and possibly reverse SOME attacks that come as well. The practitioner's midsection is almost entirely protected and trying to attack it would probably mean being beaten to a pulp but also have none of the attacks hit the midsection AT ALL, the legs are defenseless however and the strength behind attacking is lowered when becoming the unstoppable.


[The Undeniable -- Sannin]

The practitioner now uses the rockets within the arms in order to handle long-range battle. Close range has been mostly taken care of, but what if an elemental jutsu or long ranged weapon attack comes in. Have no fear, this stage covers it and oddly enough, there's only one more stage left before completion. The practitioner creates rockets and sends them to either attack or intercept from long-range, any incoming weapons are knocked back by the blast of the rockets and as for elemental jutsu, there is a secret technique that lies hidden with this stage in order to also intercept incoming elemental jutsu. The practitioner can now use rockets when battling an opponent from either long range or close range.


[Asura -- Sannin]
The practitioner takes EVERY aspect that they've learned about the Asura path and the taijutsu style and then utilize it. Defense, Strength, Accuracy, and Speed are further strengthened while in this stage, but now with something extra, a blade. The practitioner makes a blade behind him that comes out from his back and the blade can then curve around and bend to the user's will BUT it only goes out for 6 feet all around the user, no further. The practitioner's aspects, all of them, in taijutsu are further strengthen and battle against others while in the Asura path WHILE using this style seems pretty simple and easy after learning the final stage. At this final stage, the user's reaction time in battle is heightened for a third and final time, allowing them to defend faster, attack more precisely and handle long-range battle as well if the time comes.


[Techniques:]


[Chakra Propulsion] -- [Chuunin] -- The practitioner shoots chakra out from below their feet and propels himself/herself in a linear direction, greatly increasing their speed. This also grants the user the ability to jump higher if used in the upward direciton.


[Flaming Arrow Missiles] -- [Jounin] -- The practitioner shoots rockets from their body which can create massive explosions. Its mainly used to harm opponents OR to intercept incoming weapon and non-elemental attacks.


[Elemental Arrow Missile] -- [Jounin] -- The element must be analyzed and identified first before the Elemental Arrow Missle can be used. It can only be used on one elemental jutsu at a time but is ensured to defend against it. Their rank and lower elemental attacks will be stopped, One rank higher and above that will be weakened but not stopped.


[Flaming Arrow of Amazing Ability] -- [Sannin] -- The practitioner collects chakra to the wrist and then cuts off from there, then detaches the part of an arm towards the opponent and uses it as a projectile weapon, using propulsion to move the detached arm thanks to the chakra that was collected at the cut off on the wrist. The hand portion gains propulsive power and flies off in a straight line with tremendous force. Its destructive power is great enough to easily break through even thick bedrock. The hands are protected with chakra, leaving them unscathed, and they also draw back to the practitioner like a magnet and reattach themselves.


[Chakra Explosion] -- [Sannin] -- The practitioner shifts and changes their arm into that of a cannon. The cannon then fires a massive blast of chakra that is able to devastate an entire area. The cannon is shifted and made only when the final stage is reached.
 

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PostPosted: Mon Mar 19, 2012 10:54 pm
Gaia Name:Claru
RPC Name:Emtaihonaleu saburemaru
Rank: Densetsu
Village:Waterfall/sand
Would you like to Donate your Style: (This means you want a copy of this style to be placed in your village for anyone to learn, and will be added to the official taijutsu/weapon styles of the village.) No

Moon


History: Moon is the style of Famine. It was created long ago to curb the everlasting hunger of life. It is meant to fill the void of emptiness with the serene grace of the moon. It is designed to be fluid yet violent. In the later stages it is meant to take threats from all directions equally. The style is primarily designed with fighting taijutsu more than other weapon styles, but can hold its own. Being a style developed over a long time its use is especially deadly used by someone who already is able to move in such a way.
Style Requirements: Be able to use a scythe/have a scythe custom weapon. The style can be used with weapons that are not scythes, but will be reduced by 2 ranks in power. Weapon users can learn it as if it were one rank lower.
Movement Description( for styles with specific movement) The movement of the stage is said to look like the phases of the moon throughout the month



Stage:1- no moon
Stage Description: This stage is the users training before the acquisition of the scythe. In this stage the user trains how to use their fists and legs in combat. At first it may seem like the user is learning a taijutsu style, but all of its movements are necessary to wield the scythe. The user also gains some ability to null weapon and taijutsu styles. No moon is based on that very condition. Your opponent should not know what you are doing until it is far too late to do anything about it.

Parry
Rank: passive
Description: The user uses his knowledge of movement to cast aside natural attacks of other styles. This gives them the ability to negate basic punches and weapon swings from an opponent of equal rank to the users stage in Moon. The user can only negate one puch, kick, or weapon attack per post while holding the scythe, and 2 without it. Thus making the technique of little use at very high ranks. Parry does not work on abilities that would be unrealistic to brush aside, such as explosions.

Swift
Rank: Chuunin
Description: The user exhales and a stream of tiny sparkling starlike flecks travel in a cloud toward the opponent. These flecks are unnafected by wind and act like tiny glass shards. They can get in the eyes and the lungs if breathed in. They travel foreward until they hit something and cover a space about 4 feet wide. If they do get in the eyes they will act like glass shards normally do in eyes.

Stage:2- Waxing/waning Crescent
Stage Description: In this stage the user acquires their scythe. This style is named after both the crescent shape of the moon, and for the curve of a scythe. In this stage the user will learn the basic methods of swinging a scythe, but not with as much grace as later on. it's mostly swings that are used by farmers to chop down grain and the like. The user continues to train their body as well, learning punches and kicks to go along with their scythe. Being that most scythes take up a significant amount of space the user must be able to adequately defend himself if the opponent gets to close.

Light side
rank: chuunin
Description: The user Rams the blunt side of their scythes blade into a part of the opponents body, using chakra to focus the strength. It has the ability to fracture bone depending on the material of the scythe, and maybe even break it if it hits bare skin. The weaker the material of the scythe the weaker this ability is.

dark side
rank: chuunin
Description: The user brings the scythe behind the opponent and pulls it back trying to cut them from behind. If the opponent blocks the scythe then the user comes in with a left/right hook or a kick that slams them into the blade of the scythe(like what maka does to chrona in soul eater when they fight.) The user can also brace the blade with chakra so it doesn't cut. Either way the chakra cost comes from the bracing of the hand/feet with chakra when they hit to prevent breakage.

Stage:3- half moon
Stage Description: In this stage the user begins to learn the grace of the moon. Halfway in its phasing changes, it lies equally light and dark. This must be factored into the movement, with edges becoming sharper, but sides being softer and brighter. The user moves with more determination in this stage, ready for anything that could happen.

Stage Jutsu: (Jutsu you can use after completing this stage)

Focused strikes
Rank: Jounin
Description: The user has become versed enough with their scythe to not get hit swinging it. In this technique the user spins the scythe in front of them making many attacks to whatever stands before them. The attacks are continuous at your speed and can be maintained until stopped. After the final stage is mastered the cost of this technique is increased to SS, but your speed in attacking is doubled for the duration, but not movement, the attacks travel in a globe around your body, and it must go on for at least one post. It becomes a focused assault instead of a few strikes. It can only be used in the final stage as well



Stage:4- Waxing/waning Gibbous
Stage Description: In this stage the user focuses more on the use of the blade than handlework. All done training the fluid movements of the scythe this stage focuses on powerful blows. The movements of this stage are more defensive than the last stages.
Stage Powers: If the user holds the scythe with both hands when swinging the power is increased by one rank for this style or other scythe like attacks.
Stage Jutsu: (Jutsu you can use after completing this stage)

Sacrislice
Rank: SS
Description: The user drives the blade of their scythe through their chest, avoiding internal organs and stabbing anyone who stands behind them. The cost of this technique comes from holding together the body by sheer willpower alone. If the user has tendril threading, a high regeneration factor, or no organs this technique costs one rank less of chakra.

Wicked fang
Rank: Jounin
Description: The user drives the blade of their scythe into the ground And it emerges near the opponent, it cannot come directly from under their feet, but it can go between their legs. If the scythe is moved during this time the blade will move in the same way.

Billiards bulwark
Rank: S
Description: The user holds their scythe blade up or down and runs their hand along the handle like a pool cue. Then they rush foreward and create a shell of chakra around the blade like a gibbous moon. The shell smashes into things and is as hard as the material of the scythe.

Stage:5- Full moon.
Stage Description: The final stage. The user has Fully immersed themselves in archaic moon knowledge. This stage grants the user powers beyond movements. In combination with other power this can be dangerous.
Stage Powers: (What you gain by completing this stage)The user gains one rank in speed during this stage, and the user can see perfectly in any amount of light. The users eyes will be clouded over by moons. In this stage the user is especially resistant to genjutsu that affect the weather.
Stage Jutsu: (Jutsu you can use after completing this stage)

Phantasm/Eclipse
rank: S
description: This jutsu is an illusion and a genjutsu separately. It creates an illusory face on the moon at night that makes it look like a terrifying jack o' lantern. The air will seem incredibly clear for the user, and blurry for the opponent. both of those are the genjutsu effects, one for the user and one for the opponent. The opponent must dispell the genjutsu on the user in order to remove the moon effect, or to cloud the users vision with anything other than blindness. In the day it covers the sun in a solar eclipse, plunging the world into semi darkness. The genjutsu cast on the opponent this time will make all of their techniques look twice normal size, and the one on the user makes all of their techniques appear to be halfed in size. This has no effect on the actual jutsu, but looks can sometimes deceive enough for it to matter.


Rippling
Rank:S
Description: The user smashes their scythe blade into the ground, this creates a rippling wave with the same properties as the blade of the scythe. I will be as tall as the blade is long, and as hard as the material the blade is made of. If the scythe catches things on fire so will it, It will not copy abilities though, so you cant make a technique that makes your scythe cut through anything and then have a wave that cuts through anything. The wave travels outward for as long as the user remains in a crouched position, but at least 6 feet.  
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