Name: Chardae
Stage: Prentice
Race: Wind
Gender: Male
3 Base Traits: [The three dominant points in your character's personality. May be positive or negative, this is to help you build on your personality.]
Personality: [Expanding might help you find those three base traits. Try to keep it balanced and realistic. Have a few positive and a few negative traits.]
Description: [What does he/she look like? If they're mixed, which race's hair, eyes, ears, markings/crystals, eyebrows, etc. did they inherit? If they're a Shifter, will their skin be light or dark? Think practically. Do they like to keep their hair short, long, out of the way?]
Clothing: [Younglings do not have clothes, but you will have a say in what clothes your custom wears in further stages. It can be just about anything, but keep in mind the setting. Most "old world" clothing has disintegrated and is long gone. Clothes are made primarily from resources gathered from plants and animals in your character's region, but wealthy or adventurous characters may have different clothing, especially at later stages.]
Accessories: [Does your character always carry something with them? What and why? Perhaps it's a practical satchel or a sentimental necklace. For the most part, Younglings will be allowed one accessory to start with, but others may be added on as they grow.]
History:
The nomad family currently is traveling deep in the heart of Sauti, where the mountains begin to dip and meet the pools and the lakes of the southwest. When they were younger, the family of four lived with the parents in the settlement of Tind, where they spent their days near the ponds that nourished the villagers and the capramels alike. As they grew up, many of their extended family drifted away, with uncles and aunts moving to different parts of the world to make a place of their own. Even their grandfather, an old man well known for taking care of them when they became ill, left to explore the mountains he once called home.

They lived a simple life, but all of the siblings felt the call of the mountains, and when they were finally old enough to set out, the four siblings left their home and traveled north into the mountains where many of their family currently resides. They visited their cousins down in the lush settlement of Kesris, before moving north to Rayf and finally Coeld to meet with their hybrid cousins of the north. But still, they didn't find any sort of settlement that called to them.

Always they went back to the mountains, where they remembered the old man that would help them break a fever. It was a foolish search, but one they wanted to complete before it was too late. Now, together and determined, all four siblings are in the middle of Sauti and seeking some sign of their grandfather. They don't know what he will tell them, or why they even want to find him, but maybe once they see his face they will be ready to move past the borders and head some place new...together.