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Posted: Sun Oct 12, 2014 9:52 pm
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Clan Name: Yamanaka Village: Konohagakure Element Affinity: None Description of Clan: The members of this clan specialize in mind-centered techniques which makes them experts at intelligence gathering and espionage. They have also displayed sensory abilities and their techniques include transferring consciousness, reading minds and communicating telepathically. The flower symbol of this clan is the bush clover which symbolizes a "positive love". Physical Appearance: All members are of fair hair color, ranging from blondes to light browns. Most members of the Yamanaka clan wear their hair in a long ponytail, which appears to be traditional. History: The Yamanaka clan has a special relationship with the Akimichi and Nara clan. For generations, members of these three families have formed an "Ino–Shika–Chō Trio", named after the first part of the names of the members. The Yamanaka members are the "Ino" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin after which they will swear their oaths. The earrings also symbolise that they are considered adults by their respective clans. Habits and Social Structure: The social structure is mainly centric around one single clan head, who is the most distinguished shinobi among the clan. That shinobi, and their spouse, run the clan without question. The clan heads orders are only overturned by the Hokage. Quirks and Special Features: The Yamanaka clan run a flower shop in town. They revere the beauty of nature. Most Yamanaka have a few ranks in either Alchemy or Survival. In game Stats: The Yamanaka clan are often sought out to be sensor ninjas or work in the shinobi intelligence field due to their uncanny perception. Not only their ability to see and hear through deception in combat, but their ability to cut through verbal deception in the interrogation room. Unfortunately they spend a lot of time grooming the young of their clan to have a keen mind and their physical prowess suffers due to this. 1.2x Wis 0.8x Str
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Posted: Mon Oct 13, 2014 7:27 am
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Name: Sensing Transmission
Description: The user touches their hand to a persons head and transmits their thoughts into the persons head. Rank: D Cp Cost: 10 Attack Turns: 2 to establish the link, 1 to maintain it. Reflex DC: None Damage: None Requirements: Yamanaka Clan, Awareness 10, Chakra Control 15, Ninjutsu 10, Level 6 Training: 2 stages. Stage I: [Awareness] DC 15, Take in sensory information and focus on it. Stage II: [Chakra Control] DC 20, Transfer the information to the target. Special: -The target of this jutsu and you add your awareness skills together and take the higher of the two rolls when they make a check. -While using this technique you lose your Dex bonus to your Dodge bonus. (Example: Ino Yamanaka has a +15 to Awareness and Shika Nara has a +10 to awareness. Ino uses this technique and they combine their totals for a +25 to awareness while they use this technique. Shika rolls a 15 and Ino rolls a 2, so they use Shika's roll for a total of 40 on their awareness check. Enough to see the incoming attack, but due to the dodge penalty Ino can't get out of the way in time.)
Name: Mind Body Transmission Technique
Description: Using a special helmet the user can telepathically speak to people over long distances. The user can transmit another persons thoughts as well. Rank: C Cp Cost: 20cp +1 cp per mile. Cost added for each person transmitting to. Attack Turns: 3 Reflex DC: None Damage: None Requirements: Yamanaka Clan, Ninjutsu 20, Chakra Control 25, Sensing Transmission Technique, Must have helmet (craft: DC:30, Fuinjutsu DC:15) Training: 3 stages. Stage I: [Chakra Control] DC 28, Attune your chakra to the helmet. Stage II: [Chakra Control] DC 35, Project your chakra outward and form a link to the target. Stage III: [Ninjutsu] DC 30, Deliver the message to the target.. Special: Max targets is Chakra Contol /3. Max Distance is Ninjutsu/2 miles.
Name: Mind Body Switch Technique Description: Projects your consciousness into the target. The technique is slow moving and can only travel in a straight line Rank: C Cp Cost: 30+5 per turn Attack Turns: 3 Reflex DC: 10+Int mod +2 per 10 ranks in ninjutsu. Will DC: 14+Int mod +2 per 10 ranks in ninjutsu Damage: 5 - 10 + int mod MHP dmg (add ninjutsu dmg bonus) upon initial use. Requirements: Yamanaka Clan, Ninjutsu 25, Chakra Control 25, INT 26 Training: 3 stages. Stage I: [Intelligence] DC 18, Find the right moment to attack. Stage I: [Chakra Control] DC 35, Create the hand sign and project your chakra, and your will through the window and into your opponents mind. Stage I: [Ninjutsu] DC 35, Manipulate your opponents body to your will. Special: If your opponent passes the reflex save your attack misses. On the opponents turn, all they can do is make will saves until they pass. If they pass the will save, any remaining actions may be used to attack. On your turn you can control your opponent using your own attack turns, you can use your techniques, or your theirs while in their bodies. You cannot use elemental jutsu that require an element that the body you are inhabiting doesn't have. While you are using this technique the Dodge Bonus of your original body is considered zero.
Name: Mind Body Disturbance Technique
Description: This technique works like the Mind Body Switch, except it doesn't leave the user vunerable Rank: B Cp Cost: 60+10 per turn Attack Turns: 4 Reflex DC: 14+Int mod +2 per 10 ranks in ninjutsu. Will DC: 16+Int mod +2 per 10 ranks in ninjutsu Damage: 100-150+Int mod + ninjutsu bonus upon initial use. Requirements: Yamanaka Clan, Mind Body Switch Technique, Ninjutsu 35, Chakra Control 30, INT 30, CHK 26 Training: 4 stages. Stage I: [INT] DC 20, Line up your target, you should be used to this by now. Stage II: [Chakra Control] DC 40, Project your energy forward, faster than ever before! Stage III: [CHK] DC 18, Now, send your will to your opponent and stop at the last possible moment, keeping your will in your body and creating a chakra bridge to your opponent. Stage IV: [Ninjutsu] DC 45, Take control and make your opponent your puppet. Special: If opponent fails reflex save and 1st will save you can use your remaining actions to control them. You lose your dex bonus to Dodge while doing this as the jutsu requires your full attention. The opponent can do nothing on their turn except make will saves until they pass. Once they do the user of the jutsu gains back their dex mod to their dodge.
Name: Mind Clone Switch Technique
Description: Take control of more than one opponent. This version is also harder to dodge. Rank: A Cp Cost: (80 + 10 per post) per target Attack Turns: 5 Reflex DC: 18+Int mod+ Ninjutsu Bonus Will DC: 18+Int mod+ Ninjutsu Bonus Damage: 150-300+Int Mod + ninjutsu bonus MHP Dmg upon initial use. Requirements: Yamanaka Clan, Mind Body Switch, Ninjutsu 45, Chakra Control 45, INT 38, CHK 30 Training: 5 stages. Stage I: [Intelligence] DC 24, Line up your shot. Stage II: [Ninjutsu] DC 50, Get used to performing the hand signs super fast. Stage III: [CHAKRA] DC 20, Gather a MASSIVE amount of chakra, the more targets the more you need.. Stage IV: [Chakra Control] DC 55, Rapid fire that chakra and home in on the enemies. Try picking targets on opposite sides! Stage V: [Ninjutsu] DC 55, Take control of your opponents and have some fun.. Special: Your dodge bonus is reduced to zero for as long as you control at least 1 body. If you abandon a body, instead of being forced out, you lose 3 attack turns. If the opponent passes their will save they can use their remaining attack turns on you. If you no longer control any bodies you regain your dodge bonus either on your next action or after the current person's turn, whichever is first.
Name: Mind Puppet Switch Cursed Seal Technique
Description: Locks the opponents consciousness inside a lifeless puppet. Rank: S Cp Cost: 120+ 25 per turn per target Attack Turns: 7 Reflex DC: 20+Int mod+Ninjutsu bonus Will DC: 24+ Int mod+Ninjutsu bonus Damage: 80-130 + Int mod + Ninutsu bonus MHP damage per turn. Requirements: Yamanaka Clan, Puppet Play 30, Fuinjutsu 40, Chakra control 60, Ninjutsu 52, Mind Body Disturbance Training: 6 stages. Stage I: [Puppet Play] DC 40, Practice sneak attacking with the Puppet. Stage I: [Fuinjutsu] DC 50, Create the cursed seal. Stage I: [Chakra] DC 25, Infuse a large amount of chakra into the seal. Stage I: [Chakra Control] DC 70, When the enemy hits the puppet, perform the switch. Stage I: [Ninjutsu] DC 62, Seal them into the puppet. Stage I: [Chakra Control] DC 70, Maintain control of the body. Special: You lose your Dex mod to dodge, but this technique can be be done from extremely far away. Opponent must hit the puppet to activate the switch, but as long as you control the puppet with your mind you get no dex mod to dodge.
Name: Mind Disturbance Dance Performance Technique
Description: seizes control of several targets. Potentially taking of Rank: S Cp Cost: 200 for initial use +25 per target controlled per turn Attack Turns: 7 to use, all to maintain Reflex DC: 22+Int mod+Ninjutsu bonus Will DC: 18+Int mod+Ninjutsu bonus Damage: 100-700 + int mod + Ninjutsu bonus divided by number of controlled bodies per turn. Requirements: Yamanaka Clan, Mind Clone Switch Technique, Mind Body Disturbance Technique, Intelligence 40, Chakra 40, Chakra Control 60, Ninjutsu 60 Training: 7 stages. Stage I: [Intelligence] DC 28, Plan for the attack. This is going to take a lot of chakra spreading out over a wide area, and it is going to take the mind of a keen strategist to figure out the best way to cast your net. Stage II: [Ninjutsu] DC 68, Now perform the hand signs, this is going to take a bit. Stage III: [Chakra] DC 30, Expel your chakra from your body, and your consciousness with it. Divide your chakra into many separate tendrils that will link your mind to your target. Stage IV: [Chakra Control] DC 70, Seek your targets out and take control. Stage V: [Ninjutsu] DC 73, See if if you can maintain control of multiple bodies, having them all do the same thing should be easy enough. Stage VI: [Intelligence] DC 32, Okay, lets step up your game. Bring all of the bodies together in one spot, having them come from the different directions will help you get used to finer control. Stage VII: [Chakra Control] DC 70, Now see if you can get them to use a jutsu. Special: Owner:
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Posted: Tue Oct 21, 2014 3:53 pm
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