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Posted: Sat Aug 09, 2014 4:14 pm
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Posted: Sat Aug 09, 2014 4:40 pm
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Kamen Rider Beat does not belong to me, I am simply turning it into a role play, art and concept and other stuff belong to heavenlymythicranger on deviantart
When the secret organization known as Control begins abducting youths from across the world and transforming them into Remnants, inhuman creatures that are but shells of their former human selves. The global agency RAVE (Rave Anti-terrorist Vice), aware of Control and is forced to use their experimental BEAT (Bio-mechanical Evolve Armor Technology) System to stop Control while their activities are relatively in the shadows. But, before the BEAT System can be activated, it is stolen by a Control spy, and then lost in the ensuring getaway. A young man then happens upon the BEAT System and is forced to use it to become Kamen Rider Beat. He is then suddenly forced into the secret war for the sake of the world between RAVE and Control.
This is Kamen Rider Beat, my character
These are his forms listed from left to right. Deck Form- In this form it's just basically lightweight armor with no offense capabilities.
Disk Form- This is his true first form and is the most balanced of all his forms. By activating the turntables on his chest he is able to activate his final attacks. In this form he also has access to the Beat Blade and the Beat Blaster.
Finishers: Beat Kick- Beat activates the turn tables on his chest and charges up energy in his legs. He then runs and kicks his opponent into the air before jumping high above them and doing a drop heel kick on their head to send them down into the ground. Beat Slash- Beat activates the turn tables on his chest and charges energy into his sword. He then sends waves of energy that look like CD's towards his opponent.
Amp Form- In this form Beat losses his defense and melee combat skills for long range. The amps in his chest can fire sound waves strong enough to level a building when they are charged to the fullest. In this form Beat has access to the Beat Blaster and the Amp Busters.
Finisher: Stereo Blast- Beat charges up his full power into the Beat Blaster and Amp Busters before firing them both at the opponent.
Remix Form- In the form Beat losses his speed and ranged combat abilities for unparalleled attack and defense. In this form Beat only has access to the Beat hammer.
Finisher: Remix Punch- Beat charges up all his power into his fist and punches his opponent with the full power of his Remix form.
Rave Form- This is Beat's final and ultimate form. Far superior to any of his other forms but it comes at a cost. He can only use it for ten minutes at a time or else it could become fatal to his health. In this form he has access to all of the weapons.
Finisher: Techno Rider Kick- Beat jumps into the air and sends down energy clones of his other forms all slamming into the opponent with a kick before he himself delivers a final kick.
This the skelly for characters, send them to me so I can look over them first and if it's accepted then you may post them up here Name: Age: Gender: Bio: Kamen Rider: Likes: Dislikes: Pic:
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As the battle against Control escalates, RAVE unveils it's newest weapon, the BASS (Bio-mechanical Armor Sonic Stealth) System, giving Kamen Rider Beat the new ally, Kamen Rider Bass. The Bass System employs sound dampeners and chromatic camouflage, allowing the suit to be unparalleled in covert operations. Though the suit was designed for stealth, it has more-than-suitable combat capabilities.
Played by: Reserved
Club Form- This is Bass's first form and takes the most advantage of his speed and camouflage tech. It's offensive and defensive abilities aren't the greatest but they are more then enough to take on any opponent. In this form he has access to the Bass Sniper and the Mute Dagger
Finishers: Bass Shot- Bass charges all his power into his Sniper before firing a piercing shot at the opponent.
Silent Slash: Bass charges all his power into Dagger before turning invisible and getting close and launching a barrage of slashes on his opponent.
Trance Form- This is Bass's second form. The stealth capabilities of the suit are greatly reduced, but offensive and defensive are increased tenfold. The chromatic cells throughout the armor begin to pulse, giving the armor somewhat of a glowing movement of energy flow. In this form Bass has access to the Bass Saber
Finisher: Tranced Rider Slash- Bass charges up his power into his saber and can either launch energy attacks at his opponent or get in close and slice them himself.
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While Beat and Bass continue fighting Control, RAVE experiments with the two systems in an attempt to create more powerful weapons. While for the most part the experiments fail, one experiment proves to have something promising with the data it produces: Augment 10e. But, when Beat and Bass are caught in a dangerous situation, the scientist in charge of the development of aXe takes the untested field prototype into battle.
Played By: Open!
Fret Form- This is aXe first form and a Jack-of-all-Trades. Capable of long range, close combat, and stealth, aXe's abilities separately are weaker then that of Beat and Bass, but being a fusion of the two systems, aXe is the most versatile and can have many more fighting styles then that of Beat and Bass. In this mode aXe has access to the Fret Blade and the Fret Pistol
Finisher: Fret Slash- aXe charges up all her energy into her sword and moves quickly and slices the enemy in half before they can even tell what has happened.
Fender Form- This is aXe's second form. This is basically an upgrade of Fret mode with aXe gaining more power and speed and stronger weapons. In this form aXe had access to the Fender Ax and the Fender Cannon.
Finisher: Fender Slash- aXe charges up all of her power into he Ax and jumps into the air before bringing it down on her opponent and chopping them in two.
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As the fight between RAVE and Control rages on, a Control spy is finally able to steal data on the 3 Rider Systems, allowing a base for Control to engineer two new of their own Riders: Rider Boss and Rider Break. These two new Riders sport abilities no normal human could ever control, and with the added power of the Remnant augmentation preformed on them, Boss and Break are near unstoppable, and a threat that could spell the end of the RAVE Riders.
Both Riders sport the same powerful abilities that are more powerful versions of the abilities of Beat, Bass and aXe, with their only difference to one another being primarily cosmetic and their weapons of choice: Boss wields the Boss Hammer that can also turn into the Boss Gatling Gun while Break wields the massive Breaker Sword that can become the Break Assault Rifle.
Boss played by: Open! Finishers: Boss Crusher- Boss charges up his energy in his hammer and either slams it into his opponent or slams it into the ground causing a massive wave of energy and rock to slam into his opponent.
Boss Hail- Boss charges up his Gatling gun and unleashes a torrent of bullets on his opponent before firing a powerful beam at them.
Break played by: Open!
Finishers: Breaker Slash- Break chargers their energy into their sword and unleashes a huge wave of energy at their opponent.
Break Shot- Break charges their energy into their rifle before firing a huge shot that destroy's everything around it.
You are free to change the finishing attacks of whoever you play since I just lazily came up with most of them lol
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Posted: Wed Aug 13, 2014 7:10 am
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Posted: Thu Aug 14, 2014 4:50 pm
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Posted: Thu Aug 21, 2014 3:46 pm
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Posted: Thu Aug 21, 2014 7:19 pm
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Posted: Thu Aug 21, 2014 7:21 pm
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Posted: Wed Aug 26, 2015 4:19 pm
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Posted: Tue Sep 01, 2015 7:45 am
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Posted: Tue Sep 01, 2015 2:23 pm
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Mr Jes Dark The Dragon Emperor *Blows off dust* Okay, gonna try and launch this again. People come join now scream ......plz? I said I was interested a long time ago. xd Lol we still need three more people XD
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