User Image



Please read from the bottom up if you're interested in the entire history. For only recent events, simply read the first section from the bottom up.

RETURN OF AZREIN AGE xx
xxx Year O6x |x Age:Return of Azrein [ RA ]
xxxxxIn days filled with unsurety and strife, the King and his Army seek to put an end to the Six. Meanwhile, the Shadow King's army grows by the day, the ranks filled with assassins, thieves, thugs, and murderers. Chaos threatens to over run the Isle of Azreth once again, and only fate knows the faction who shall emerge victorious.

xxx Year O5x |x Age:Return of Azrein [ RA ]
xxxxxAzreth declares a full-out war on the Six. Many people rally to his flag, but unbeknownst to Azreth, another faction of men is forming under a man named the 'Shadow King,' and his confidant known as the 'Serpent.'

xxx Year O4x |x Age:Return of Azrein [ RA ]
xxxxxThe Demon nullifies the Contract, choosing to let Azreth keep his soul, and disappears from the Isle. The same year, an attack from the Six's army hits the King's army hard, killing several Azrein who are Bonded to some of the most important people in the war, including the King's own Azrein, as well as both of his Chancellors' Bonded.

xxx Year O2x |x Age:Return of Azrein [ RA ]
xxxxxWar looms on the horizon, and Azreth is weighed down by the burden of the crown. Desperately missing his father and seeking a way out from the impending war, the boy summons a Demon by accident and makes a Contract with him.

xxx Year O1x |x Age:Return of Azrein [ RA ]
xxxxxAzrein are quickly populating the Isle of Azreth, but not all are benevolent. A group of six wronged Azrein seek to destroy the bond between man and horse because of what they suffered in the Lands Below.

xxx Year OOx |x Age:Return of Azrein [ RA ]
xxxxxAzreth and Zel return to Avandere, where Azreth finds out that his father had been poisoned. While in grief, a memory from when he was young triggers, and he remembers his mother was sacrificed in a Demonic Ritual.

xxx Year OOx |x Age:Beginning of the Return of Azrein [ RA ]
xxxxxAzreth receives news that his father passed away in the night. Azreth slips away from Zel and prepares to throw himself off the edge of the Isle -- unbeknownst to him, in the same manner his great ancestor had. From the skies, an Azrein comes to him, and once again, the Isle of Azreth has its' namesake walking the lands. Azreth and the winged stallion, named Valdien, form the first Bond in over five hundred years.


DISAPPEARANCE OF AZREIN AGE xx
xxx Year 53Ox |x Age:Disappearance of Azrein [ DA ]
xxxxxWhile on the road, Azreth, with tutelage of Zel, masters his Innate Skill. His dreams become stronger and the two continue their journey northward.

xxx Year 529x |x Age:Disappearance of Azrein [ DA ]
xxxxxKing Vandrian falls sick on Azreth's seventeenth birthday. After hearing that his father has a terminal illness and will be dead within a few years, Azreth passes out. A passing Alchemist catches him before he falls, and after becoming friends, the two set out in search for the cause of a strange dream Azreth has been having.

xxxYear 514x |x Age:Disappearance of Azrein [ DA ]
xxxxxQueen Arianna and Prince Azreth were kidnapped in the night, and Arianna is sacrificed in a Demonic ritual by a group of underground cultists in front of the Prince's eyes. The King and his two advisers found the Prince the next day in the room where his mother's body still lay atop the alter, but the boy was in shock and didn't remember a single thing. Only King Vandrian and his two trusted Advisors knew the truth of Arianna's death, and they told everyone that she passed away due to a sudden onslaught of sickness. Azreth was told thereafter that his mother died giving birth to him.

xxx Year 512x |x Age:Disappearance of Azrein [ DA ]
xxxxxPrince Azreth Deservian, First of His Name is born.

xxx Year 511x |x Age:Disappearance of Azrein [ DA ]
xxxxxKing Vandrian succeeds his father and takes the throne. He marries a Noblewoman from the Lands Below named Arianna.

xxx Year 48Ox |x Age:Disappearance of Azrein [ DA ]
xxxxxPrince Vandrian Deservian, First of His Name is born.

xxx Year 4OOx |x Age:Disappearance of Azrein [ DA ]
xxxxxThe economy of the Isle slowly returns to normal, and their trade with the Lands Below once more begin to prosper, as they begin exporting fine vintage wines and airship parts.

xxx Year 3OOx |x Age:Disappearance of Azrein [ DA ]
xxxxxThe Circle of Magi and Alchemists get permission to build a University in Avandere for those of their respective orders to study and learn the ways of their chosen Paths. The Circle believed that knowledge would prevent Rogue Mages and Alchemists from rising up against the Crown.

xxx Year 2OOx |x Age:Disappearance of Azrein [ DA ]
xxxxxHigh Magi Althos has King Zenthryn pass a decree stating that any child showing signs of Skill will be brought to Avandere University and taught how to use their Talents. They would be fed, housed, clothed, and educated on the Crown's dime. It prevented many Magic-Related deaths in the future.

xxx Year 1OOx |x Age:Disappearance of Azrein [ DA ]
xxxxxAzrein fade into legend, nothing more than fairytales. The Magi and Alchemists form a Council to ensure that the Kings that follow will be more conscious of the elements and creatures in their lands.

xxx Year Ox |x Age:Beginning of the Disappearance of Azrein [ DA ]
xxxxxAzrein wink out of existence from the Isle, and people are thrown into destitution, hoplessness, and chaos under the Kings in the following years.


ERA OF AZREIN AGE xx
xxx Year 1OOx |x Age:Era of Azrein [ EA ]
xxxxxAn apathetic King takes the throne and uses the Azrein as nothing more than beasts of burden, which stunts trade and the economy fails. The Isle of Azreth becomes a place of crime and poverty, and Azrein have ceased coming to the Isle.

xxx Year 43x |x Age:Era of Azrein [ EA ]
xxxxx King Alarein and his Bonded Azreth both pass away in their sleep, leaving behind a legacy. Alarein's oldest son renames the Isle 'Azreth,' after his father's Bonded.

xxx Year 25x |x Age:Era of Azrein [ EA ]
xxxxx King Alarein, having finally found happiness, marries a woman from the Lands Below and sires three sons.

xxx Year 1Ox |x Age:Era of Azrein [ EA ]
xxxxx People learn to live with and love the Azrein who have become their family, and the entire economy of the Isle changes to focus solely on products that Azrein and humans utilize. Trade flourishes even more than before.

xxx Year 5x |x Age:Era of Azrein [ EA ]
xxxxx More of the strange talking horses begin appearing on the Isle of Unity, and the people give them the name 'Azrein:' 'Azreth' and 'Alarein' combined, after the first two who Bonded.

xxx Year Ox |x Age:Beginning of the Era of Azrein [ EA ]
xxxxx King Alarein and the majestic horse named Azreth return to Avandere, where the people rejoice at seeing their King happy.


PRE-AZREIN AGE xx
xxx Year 954x |x Age:Pre-Azrein [ PA ]
xxxxx King Alarein leaves Avandere and his people in search for the one thing that brings him happiness: the horse he has been seeing in his dreams. After traveling for months with no success, Alarein travels to the edge of the Isle and prepares to throw himself off on the first day of the new year.

xxx Year 95Ox |x Age:Pre-Azrein [ PA ]
xxxxxKing Alarein becomes withdrawn and sullen, and finds that nothing makes him happy. As all of the people love him for the prosperous trade and unification of conflicted countries he brought, this greatly concerns his subjects. They begin to bring him various gifts in an effort to make him happy.

xxx Year 945x |x Age:Pre-Azrein [ PA ]
xxxxxThe Capital City of Unity Isle is finished, which King Alarein named Avandere. The city causes an explosion of trade and a large profit margin of exports from the Isle to the Lands Below. His people love him because now, poverty and crime are both rare on the Isle, and Unity isle has known peace and prosperity for years now.

xxx Year 93Ox |x Age:Pre-Azrein [ PA ]
xxxxxKing Alarein calls all sorts of builders, carpenters, masons, and craftsmen from all corners of the Isle, and sends ships to the Lands Below to find the best of the best in the Known World to create a large palace and city on the eastern edge of Unity Isle.

xxx Year 928x |x Age:Pre-Azrein [ PA ]
xxxxx King Alarein, First of His Name, son of the late King Hadrian, convinces all of the countries to form a single one, which is called simply 'Unity.'

xxx Year 9OOx |x Age:Pre-Azrein [ PA ]
xxxxx King Threnal III's son, Hadrian Deservian, succeeds his father, who died in battle, and puts an end to the Hundred-Year War by winning with overwhelming numbers. He was able to succeed due to help from the Althos Family, who used their arcane arts to assist him as he sued for peace. A Doctrine is signed that there will only ever be one King of the Floating Isle in the future, and all separate countries readily agree, as long as trade is still promoted.

xxx Year 8OOx |x Age:Pre-Azrein [ PA ]
xxxxxFour Kings on the Floating Isle begin what was dubbed 'The Hundred-Year War,' in which all fight for contested territory of lands on the Isle. The Deservians [ Family of the Elk ], the Wrenthals [ Family of the Boar ], the Arborens [ Family of the Ram ], and the Drescotts [ Family of the Tiger ] all fought viciously against one other, throwing the Isle into utter chaos.

xxx Year 7OOx |x Age:Pre-Azrein [ PA ]
xxxxxThe Floating Isle becomes settled, and the devastating loss of human life from the Great Skill War has been recovered as the population is once more restored.

xxx Year 6OOx |x Age:Pre-Azrein [ PA ]
xxxxxThe first Airship is built in order to travel to what the Islanders now call the 'Lands Below' to load up various species of animals for domestic farming, as well as seeds of crops.

xxx Year 3OOx |x Age:Pre-Azrein [ PA ]
xxxxxThe Magi and Alchemists make amends and decide, from a suggestion by the current King, to call for a truce and to try and settle the Floating Isle.

xxx Year Ox |x Age:Pre-Azrein [ PA ]
xxxxxWar breaks out in the Country of Kireva between the Alchemists and Mages. Due to an immense clash of opposing Magics, the country itself is blown miles into the skies and, due to the residual magic left over from the blast, continues to remain floating from that day on.