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Posted: Fri Jul 01, 2011 11:53 am
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Posted: Sat Jul 09, 2011 4:12 pm
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Liberal Conversationalist
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Posted: Mon Oct 24, 2011 12:36 pm
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Posted: Mon Oct 24, 2011 12:38 pm
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Posted: Thu Jul 12, 2012 4:29 pm
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Posted: Sat Jul 14, 2012 1:02 am
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Myrielle Been seeing this idea tossed about for years, mostly in jest. Instead of having to spend so much time creating new rings, why not allow existing rings to be equipped more than once? Maybe, something a little more reasonable than 8 hacks or 8 halos, perhaps a maximum of 2 or 3 repeats. This would open up the possibilities of newer builds and spin on things. People will actually keep multiples of the rings and have use for orbs again to level those up. They'd have to disengage the synchronized triggering of the similar rings. They'd probably need to recompute the stats so that they don't break too badly. Ah! I almost didn't see you there! sweatdrop
This is something I've thought about in the past, and it's actually something I'd be fully supportive of - if the system were actually modified to handle it. The issue with doing it currently is that many rings simply don't offer anything unique, and their only use is in being 'second string' to more specialised rings - what's worse, the design and balance of those rings seems to accept that. Without the opportunity to have those rings used as 'second string', they wouldn't be used at all; thus a decision designed to facilitate diversity would actually be flying in the face of it. whee
If rings ever get a major re-balance - and I honestly consider that one of the highest-priority 'fixes' for making zOMG! successful - such that each has its own unique, specific, synergistic identity, it's certainly arguable that allowing duplicates would make as much sense as disallowing them. The biggest objection I see at that point is that some rings are obviously great when doubled-up - like Hack - while others have no reason to ever be doubled-up - like Divinity. Without intentionally changing the ring system to encourage duplications, it might be more sensible to keep enforcing the implicit restriction that already exists on almost half of all rings... confused
EDIT: To bring out my 'zOMG! is a CCG' analogy once again, most games that use systems like zOMG!'s allow some modicum of duplication, but that is also strictly limited - most of those (that I can think of immediately) hover around a 7% card-density limit, which is only about half of a ring in zOMG!. However, it's worth noting that those games also rely on random draws, so duplicating something doesn't necessarily mean you have more of it, but that you have access to it more often. Since zOMG! rings are always available anyhow, the comparison may not be altogether applicable...
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Posted: Sat Jul 21, 2012 10:18 pm
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Posted: Sat Feb 02, 2013 10:05 pm
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Posted: Sun Mar 17, 2013 12:14 pm
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Posted: Sun Mar 17, 2013 12:21 pm
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Silk Kanishk maxitza I really want the gps in zomg to include all the areas in once, so I can see if my friends are in different areas (not just the area that I am in)...then I can message them and be able to "join" up into a mini group and to play together without flipping webpages.... also it would be nice if the screen was a solid thing and the screens were organized so the the main viewing screen could be viewed in wide screen and that would make for a better play.. by the way I love zomg and gaia, and I used to be on gaia like 3yrs ago and quit, but zomg/gaia together now... its just more amazing than it used to be!!! heart 4laugh The gps idea is pretty awesome and I've wanted it to, but what I was really thinking was a feature where right before selecting the server you wish to join, you could see which of your friends were on it.
Yeah that too like if my friends...for example; Susie, is in Golden Beach but I am in Bills Ranch, I want to be able to like go under gps, go to a link called friends, scroll, see where they are and go to that area ...
Ah I am so into Zomg, I want too many features.
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