- The world of Gi is in turmoil, as worlds often are. But this particular world hosts a battle of forces unlike any other. The omnipresent dichotomy of Good and Evil still exists and is a source of perpetual conflict, much as it has been since the dawn of time. However, there are new factions at work in this war that defy both convention and the traditional rise to power. It is a world populated by multitudes of different races and creatures, and where magic is a way of life. It's a world of aristocrats and peasants, mages and warriors, demons and angels, priests and assassins and everything in between. With so many unknowns in an already unstable balance of power, literally anything can happen. And when anything can happen, it can mean only one thing...
Fate... is dead.
- Welcome to Keepers of the Magic, an expansive and very creative role-play guild. Our topics of choice range from old school spell casting and swordplay to new school tech. You can follow the mainstream plot-line, or make one of your own within the sub-plot forums. The possibilities are endless! We only accept the best, and are always looking for great role-players with vivid imaginations to part take in all that KoM has to offer.
-To join simply submit a valid reason why you should be recruited and begin working on a character (No worries, everyone is recruited...but not everyone is KoM material...*refers to pretentious jackasses*). Remember there are a lot of different opportunities throughout the world of Gi, so don't be afraid to try out a few as long as you can keep up with them! No written requests are necessary if I come to recruit you. Simply say that I, Karu Hitoshi, referred you to join the guild.
- If accepted, we're here when you want to role-play. There is no activity requirement, and even though we enjoy a literate role-play, all are welcome. We strive for creativity amongst most things...plus we have cookies!
IF YOU WANT TO DONATE TO THE GUILD ; ;
please send a trade to the account 'Keepers of the Magic Mule' instead of wasting money sending it to the guild account. We can't do anything with it once it's in there. D: Thank you!