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Mage The Red's avatar

Winged Mage

20,400 Points
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Owlie
*Snipped for length*
Work, I be doing.
allegoriest's avatar

Apocalyptic Lover

Brooklyn Rage Mage
Owlie
*Snipped for length*
Work, I be doing.


Hey man, that's like, my face. Sorta.

Also, I'd like to inform you that I have done absolutely nothing! Just as promised.
Owlie's avatar

Moonlight Phantom

17,850 Points
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Brooklyn Rage Mage
Owlie
*Snipped for length*
Work, I be doing.


That's only the first post too. gonk

I'm so alone emo
Tigcat2's avatar

Mewling Prophet

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I've totally been doing nothing at all. Nice work though you guys! 8D Trolololo
Malefic Nite's avatar

Malevolent Tycoon

has this been tested; changing the place of your attack rings or buffs while engaging a night fright will shift aggro?
Owlie's avatar

Moonlight Phantom

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Lord Vankenshu
has this been tested; changing the place of your attack rings or buffs while engaging a night fright will shift aggro?


As if you were self raging?

Moving rings to different positions shouldn't give you hate, but if you're healing to gain rage, that will.
Malefic Nite's avatar

Malevolent Tycoon

Owlie
Lord Vankenshu
has this been tested; changing the place of your attack rings or buffs while engaging a night fright will shift aggro?


As if you were self raging?

Moving rings to different positions shouldn't give you hate, but if you're healing to gain rage, that will.


Hmm, that helps alot thanks.
ChelleasaurusRexx's avatar

Invisible Loiterer


[ I can tell you right now that nulling with the crown isn't false... .-.
I was trying run a tuna crew once, and we had to go through the YM three damn times, because when we got to a GR and died, one held anchor, but it wasn't me... and the crown left, every time that happened, it all reset and the anchor was stuck in the instance...
Sucked so bad...
]
Shinju Fortuna's avatar

Fashionable Nerd

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When are we doing the DMS runs for the level thing? O_o
Owlie's avatar

Moonlight Phantom

17,850 Points
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ChuVonya

[ I can tell you right now that nulling with the crown isn't false... .-.
I was trying run a tuna crew once, and we had to go through the YM three damn times, because when we got to a GR and died, one held anchor, but it wasn't me... and the crown left, every time that happened, it all reset and the anchor was stuck in the instance...
Sucked so bad...
]


Can you repost this here with as much detail as possible? Thanks 3nodding
Avarice Clay's avatar

Greedy Pants

Edit: I deleted a lot of what was already in this post since I went back and reread the first few posts and realized I didn't PM my myth submission to one of the mythbusters. I sent a PM detailing it exactly to Owlie, but I wanna leave this post up and instead offer a discussion in place of what used to be here:

You ever hear a rumor going around in the game that you know from your experience is patently ridiculous, yet still spreads easily and is often believed? How are you supposed to react? Is it normal to just humor them for the moment because your crew has good momentum, or is it more reasonable to point out how the situation doesn't work that way?
Owlie's avatar

Moonlight Phantom

17,850 Points
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Brooklyn Rage Mage


Agent Sawbones

Area/Instance of Occurrence: DMS, Yellow Mazes. Potentially has effects anywhere in zOMG!, assuming it's true.
Description of Myth: Supposedly, using a ghi amp will make it possible to steal enough aggro from the tank to bump you to the top of hate lists. Specifically, because ghi amps somehow affect your stats.
What Occurred right before the Myth: Nothing out of the ordinary for what I consider a normal DMS run, other than the tank entering the rooms first to distract monsters from the rest of us. (Note that the tank going in first as a distraction is not a part of the myth and is obviously an actual strategy. One that really works, too.)
Any Other Information: This was actually something I had been spontaneously told after I did my usual thing -- get my assigned buffs, use an amp, and waltz right into DMS with the rest of the crew. We were a couple rooms in when someone decided to tell this to me.

Personally, I think it's grade A bogus. I know that ghi amps do not, in fact, have any effect on your base stats; all the benefits to your stats come from the boosted ring effects, so while r4 div's effects can be boosted, it has no actual effect on the stats themselves. That said, I do believe there is a grain of truth: the boosted ring effects means your damage can go about 50% higher versus someone who doesn't use amps, so it might be theoretically possible to deal enough damage to overtake the tank on hate lists due to the sheer amount of damage being dealt.


@bolded: This is (what I believe) is the case. I've seen people steal aggro because they were amped or use chargers for stamina during the NF.

It's not the amp or charger itself, you're right, it's the added damage that's caused, either because the attacks are causing more damage with the amp, and the extra stamina from the charger allows the player to attack more often. Just like casting adren on the NF doesn't technically give more hate, but the NF's decreased Dodge allows attacks to hit harder, causing more damage.

So, yes and no. Amps themselves do not cause extra hate, but the effect of the amp causes extra damage, which causes extra hate.

To put it another way, if you sat there with a ghi amp active and spamming superchargers, but never actually hit the fright, you wouldn't steal aggro from the tank.

Ideally, your tank is generating enough hate themselves to not have to worry about this effect. Everyone should be able to amp up and a really good tank won't have any issues (such as during Bloodlust, when everyone is amped). It's likely that whoever was tanking was new to tanking and was frustrated that they were losing aggro to you and your amp. xd

Obviously some testing will have to be done (and chargers and amps sacrificed) to truly bust this myth, but for now I'd tentatively declare this:

Myth: The direct use of powerups will make you steal aggro from the tank while "tricking" Night Frights.

User Image

Avarice Clay's avatar

Greedy Pants

Owlie
Brooklyn Rage Mage


Agent Sawbones

Area/Instance of Occurrence: DMS, Yellow Mazes. Potentially has effects anywhere in zOMG!, assuming it's true.
Description of Myth: Supposedly, using a ghi amp will make it possible to steal enough aggro from the tank to bump you to the top of hate lists. Specifically, because ghi amps somehow affect your stats.
What Occurred right before the Myth: Nothing out of the ordinary for what I consider a normal DMS run, other than the tank entering the rooms first to distract monsters from the rest of us. (Note that the tank going in first as a distraction is not a part of the myth and is obviously an actual strategy. One that really works, too.)
Any Other Information: This was actually something I had been spontaneously told after I did my usual thing -- get my assigned buffs, use an amp, and waltz right into DMS with the rest of the crew. We were a couple rooms in when someone decided to tell this to me.

Personally, I think it's grade A bogus. I know that ghi amps do not, in fact, have any effect on your base stats; all the benefits to your stats come from the boosted ring effects, so while r4 div's effects can be boosted, it has no actual effect on the stats themselves. That said, I do believe there is a grain of truth: the boosted ring effects means your damage can go about 50% higher versus someone who doesn't use amps, so it might be theoretically possible to deal enough damage to overtake the tank on hate lists due to the sheer amount of damage being dealt.


@bolded: This is (what I believe) is the case. I've seen people steal aggro because they were amped or use chargers for stamina during the NF.

It's not the amp or charger itself, you're right, it's the added damage that's caused, either because the attacks are causing more damage with the amp, and the extra stamina from the charger allows the player to attack more often. Just like casting adren on the NF doesn't technically give more hate, but the NF's decreased Dodge allows attacks to hit harder, causing more damage.

So, yes and no. Amps themselves do not cause extra hate, but the effect of the amp causes extra damage, which causes extra hate.

To put it another way, if you sat there with a ghi amp active and spamming superchargers, but never actually hit the fright, you wouldn't steal aggro from the tank.

Ideally, your tank is generating enough hate themselves to not have to worry about this effect. Everyone should be able to amp up and a really good tank won't have any issues (such as during Bloodlust, when everyone is amped). It's likely that whoever was tanking was new to tanking and was frustrated that they were losing aggro to you and your amp. xd

Obviously some testing will have to be done (and chargers and amps sacrificed) to truly bust this myth, but for now I'd tentatively declare this:

Myth: The direct use of powerups will make you steal aggro from the tank while "tricking" Night Frights.

User Image



Thanks, Owlie. One thing I'd neglected to mention earlier, though, is that none of the rooms had a night fright or big dog. XD

Like I said, nothing seemed out of the ordinary, besides being asked to not reapply my amp when it ran out. If I'd managed to briefly steal aggro on a vamp or werewolf because the tank couldn't keep up, I sure as hell failed to notice it.
Owlie's avatar

Moonlight Phantom

17,850 Points
  • Alchemy Level 10 100
  • Risky Lifestyle 100
  • Elocutionist 200
Agent Sawbones
Owlie
Brooklyn Rage Mage


Agent Sawbones

Area/Instance of Occurrence: DMS, Yellow Mazes. Potentially has effects anywhere in zOMG!, assuming it's true.
Description of Myth: Supposedly, using a ghi amp will make it possible to steal enough aggro from the tank to bump you to the top of hate lists. Specifically, because ghi amps somehow affect your stats.
What Occurred right before the Myth: Nothing out of the ordinary for what I consider a normal DMS run, other than the tank entering the rooms first to distract monsters from the rest of us. (Note that the tank going in first as a distraction is not a part of the myth and is obviously an actual strategy. One that really works, too.)
Any Other Information: This was actually something I had been spontaneously told after I did my usual thing -- get my assigned buffs, use an amp, and waltz right into DMS with the rest of the crew. We were a couple rooms in when someone decided to tell this to me.

Personally, I think it's grade A bogus. I know that ghi amps do not, in fact, have any effect on your base stats; all the benefits to your stats come from the boosted ring effects, so while r4 div's effects can be boosted, it has no actual effect on the stats themselves. That said, I do believe there is a grain of truth: the boosted ring effects means your damage can go about 50% higher versus someone who doesn't use amps, so it might be theoretically possible to deal enough damage to overtake the tank on hate lists due to the sheer amount of damage being dealt.


@bolded: This is (what I believe) is the case. I've seen people steal aggro because they were amped or use chargers for stamina during the NF.

It's not the amp or charger itself, you're right, it's the added damage that's caused, either because the attacks are causing more damage with the amp, and the extra stamina from the charger allows the player to attack more often. Just like casting adren on the NF doesn't technically give more hate, but the NF's decreased Dodge allows attacks to hit harder, causing more damage.

So, yes and no. Amps themselves do not cause extra hate, but the effect of the amp causes extra damage, which causes extra hate.

To put it another way, if you sat there with a ghi amp active and spamming superchargers, but never actually hit the fright, you wouldn't steal aggro from the tank.

Ideally, your tank is generating enough hate themselves to not have to worry about this effect. Everyone should be able to amp up and a really good tank won't have any issues (such as during Bloodlust, when everyone is amped). It's likely that whoever was tanking was new to tanking and was frustrated that they were losing aggro to you and your amp. xd

Obviously some testing will have to be done (and chargers and amps sacrificed) to truly bust this myth, but for now I'd tentatively declare this:

Myth: The direct use of powerups will make you steal aggro from the tank while "tricking" Night Frights.

User Image



Thanks, Owlie. One thing I'd neglected to mention earlier, though, is that none of the rooms had a night fright or big dog. XD

Like I said, nothing seemed out of the ordinary, besides being asked to not reapply my amp when it ran out. If I'd managed to briefly steal aggro on a vamp or werewolf because the tank couldn't keep up, I sure as hell failed to notice it.


I just assumed you were fighting a NF lol I've heard the same thing about powerups before though and it should be added to the list of myths. 3nodding

Looks like you just had an unexperienced tank! wink
Omnileech's avatar

Omnipresent Warlord

There's two ways to steal aggro: the entire room or one enemy. Even with the best of tanks it's not unheard of for one enemy to get stuck to one attacker no matter what the tank does to try to steal aggro back... or at least the enemy won't decide to switch targets easily.

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