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allegoriest
Brooklyn Rage Mage
I'm liking all of the work being organized so far, gang! Thank you for being so diligent to all of this! :3


even me? emotion_kirakira
>> Yes, even you. When you actually GET WORK DONE.
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allegoriest
ValKyriePunk20
allegoriest
Do we HAVE to bust myths? Can't we just take note of them, blow things up, then be like, nah, inconclusive, we need more fire. Then try to match top speed in my car when I fill the passenger seat with potatoes, and mix random chemicals together and scream SCIENCE!!! Isn't that what mythbusters is REALLY about? Explosions, my car, and explosions? Cause I thought that's what we were doing. sad


*steals Az's Punchline!* I CONCUR!!! emotion_awesome


I see you there, chillin with my doggie.

But Shieba needed a walk! :3
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azphyxxxiate
ValKyriePunk20
ezaire
ValKyriePunk20
ezaire
A myth that should be added to solve: It's impossible to get past 4 rounds completed/win in coliseum on survival at impossible level.

:3 YUSH :U I WILL PWN THIS MYTH...Hopefully it doesn't pwn me... sweatdrop

Based on previous knowledge/experiences you should do fine if you have a decent crew...until everyone falls asleep from the endless spawns. XD

We will never sleep, until we dig down deep to the truth! pirate But I am excited :3 I loved playing the Coliseum... There just isn't anyone who wants to play anymore. gonk

im up for this

YUSH! We just need to find three more bustas emotion_awesome emotion_brofist
allegoriest's avatar

Romantic Cultist

Brooklyn Rage Mage
allegoriest
Brooklyn Rage Mage
I'm liking all of the work being organized so far, gang! Thank you for being so diligent to all of this! :3


even me? emotion_kirakira
>> Yes, even you. When you actually GET WORK DONE.



Psssh. Like that would ever happen.
ezaire's avatar

Sparkly Lunatic

Memory Haunts You
ezaire
Memory Haunts You
ezaire
ValKyriePunk20
ezaire
A myth that should be added to solve: It's impossible to get past 4 rounds completed/win in coliseum on survival at impossible level.

:3 YUSH :U I WILL PWN THIS MYTH...Hopefully it doesn't pwn me... sweatdrop

Based on previous knowledge/experiences you should do fine if you have a decent crew...until everyone falls asleep from the endless spawns. XD


My problem (and some other people's problem too, as I've heard and witnessed) with Coliseum Survival Impossible is not that we fall asleep, but the severe amount of lag caused by the big and repetitive spawns. Usually somewhere in the middle of round 4, it became completely impossible to do anything, whether to move, to fight, to heal or to apply powerups.

But it is definitely worth giving it a shot.

There are two issues for solving that problem. First off, you really should be use Firefox and adblock the animated (with the one exception potentially being the Big Dogs so you can more easily target them), and you may want to consider blocking certain ring animations (in particular fire rain if your crew is using it).

Secondly when the Big Dogs start spawning the crew NEEDS to start using powerups otherwise the crew's dps is going to be too low and you'll end up with not enough of the animated being killed leading towards potential lag.


Thanks, that could turn out to be very helpful!! (Who knows, maybe I can even smEB again in this lifetime without lagging the whole crew to death. razz ) heart

It really does help when you block the animated in SS/EB. If you're lagging a lot blocking the Fire Rain animation wouldn't probably hurt to block as well. It's not like you haven't seen the enemies hundreds of times before anyway. XD Personally, the one animated I'd suggest to possibly not block is the Jumpers so they are easier to individually target. I've been blocking the animated since SEB days due to the fact that it made the chests a lot easier to click when the animated weren't in the way.
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ValKyriePunk20

I got informed that there was some testing for DMS? What exactly is this myth that we're solving?
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Brooklyn Rage Mage

Ramaaaa!!! *glomps* blaugh
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azphyxxxiate
Lux Fortuna

I'll come along as well if needed


You available to do the test run?
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azphyxxxiate
Lux Fortuna

I'll come along as well if needed


You available to do the test run?

What server are we meeting up on?
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Lux Fortuna
azphyxxxiate
Lux Fortuna

I'll come along as well if needed


You available to do the test run?

sure am
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azphyxxxiate
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Lux Fortuna
azphyxxxiate
Lux Fortuna

I'll come along as well if needed


You available to do the test run?

sure am



Alarmskeeter. This should put us at 5/6
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Earlier today a group of us went into DMS to test vary cl drop ratios. Here is what we found after about an hour of doing yellow rooms.

(Crew members: Lux Fortuna, Shinju_hashimfo, Brooklyn Rage Mage, Memory Haunts You, parf, azphyxxxiate)

CL 10.8 received 61 Shadow Orbs

CL 10.9 received 55 Shadow Orbs

CL 11.0 received 54 Shadow Orbs

CL 11.1 received 56 Shadow Orbs

CL 11.2 received 52 Shadow Orbs

CL 11.4 received 49 Shadow Orbs

Notes on the study:


*Anomalies: After the fact I realized that our 10.8 player did not have a major luck boost. This does not contradict the data, though, because she in fact received the -most- drops. The only way this would negatively affect the data would be if there is an inherent glitch in the luck system and there is no reason to believe that this is the case.

*Weaknesses of the Study:
-Very small sample size
-Short period of time
-Possibility that varying cl's within a group affect orb drop-rates (however unlikely the possibility for this is).

Conclusions:
While I realize that this is a small sample size over a short duration of time the data can still be open to offer guiding advice.

-While the cl 10.8 received significantly more orbs than anyone else in the crew, it was expected that the 10.9 would exhibit similar results, however she suffered from 10% less drops than the cl 10.8 and her orb drops were practically identical to the 11.0, 11.1, and 11.2. I mostly attribute this to the small sample size and short duration, though.

-There seemed to be no significant difference between cl's 10.9-11.2.

-The cl 11.4 received the least amount of drops but this could have been a result of the short period of time. More research would be necessary in order to reach a stronger conclusion.

The numbers suggest that the optimal range for reaping maximum drops per kill is cl 10.8 from this (small) study. However, it is my contention that a team of 11.4's would move much more quickly than a team of 10.8's and would also undergo much less pressure. Coupled with the ease and respectable orb drops it seems to be in the best interest of the team to play at cl 11.4 for the fastest run while still receiving a good orb-drop ratio.

Follow-up Study:
-Compare the orb drop difference between cl 11.4's and 11.5's
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Shinju_hashimfo
ValKyriePunk20

I got informed that there was some testing for DMS? What exactly is this myth that we're solving?


I really love your guy's work on the drop rates! 3nodding But I want to tackle one of the mysterious white whales of DMS... The supposed idea that with certain map generations in GM, you can hit HPR in less than two rooms. eek
Zealand_Aquarius's avatar

Barton Sweetheart

I like this thread and I like the idea behind it as well keep up the errrr good work? Can I say that?


ValKyriePunk20
Shinju_hashimfo
ValKyriePunk20

I got informed that there was some testing for DMS? What exactly is this myth that were solving?


I really love your guys work on the drop rates! 3nodding But I want to tackle one of the mysterious white whales of DMS... The supposed idea that with certain map generations in GM, you can hit HPR in less than two rooms. eek


Just wanted to say that I was in a crew that did this, its never happened again to me but its true eek

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