I'm updating the thread. If your suggestion isn't there is because:
1] Is repeated.
2] Doesn't have anything to do with zOMG!
3] Doesn't fit the game at all.
4] You didn't use the form
smile
skywerwolf
The Form
Area: rings
Summary: revival point ring
Explanation: the revival point ring is used to place revival points at different places. it takes all your energy and emotion to place but you and your crew can use it without having to go back to the null chamber. this is good for crew. here are differnt effects of the levels.
level 1: you come back with 1 hp (or if you got healed after being dazed you will have half of that) and the amount of energy that you had. if there are enemys they can attack you again. this can be very annoying. your rings wont function until you recover from daze (normal regeneration rate not having to wait 10 minutes to use any rings) make sure these people have guards.
level 2: you have 1 hp but any recovered before you respawn is there. also your first ring is unlocked. better.
level 3: you come back with 20 HP and 2 rings unlocked. you can also use these points to heal if you haven't revived. (this up should take for orbs per slot not 3) its a good place to be.
level 4: (this would probably be 6-8 orbs per slot. it's worth it) you now have a null chamber effect of health healed upon revival and you are protected in it for a minute. you have 3 rings unlocked. you can use this to heal energy and health. use this will disable the user for a minute but its well worth it if you have a crew. this can also bypass weak animated spots (will tell soon) so you come closer to the objective when you respawn. now you know why you put so much trouble into the thing.
animated spots: these are areas where the animated are mainly made. there are 3 levels. weak, normal, and strong. weak keeps out weaker revival points and this is where the animated normally stay at bay. the enrtrences of areas are usually these before these weak points. lets do dead mans pass. you can place a revival point at the entrance of dead man's pass but after the bridge you will enter a weak area. (i think that if you clear out a normal or weak area and the enemys don't respawn it will become a null area where you place the revival points.) but as you go further in it becomes a normal area. once you reach the peek of the mouten to its a strong area. a null area is an area where you can freely place revival points.
Pictures and ExamplesWRITE HERE
Plot makes this impossible.