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[ Poll ] z!ST is OVER

What you will like more?

PvP 0.26119402985075 26.1% [ 70 ]
Pet System 0.36940298507463 36.9% [ 99 ]
Clan Areas 0.078358208955224 7.8% [ 21 ]
Pollwhoring with NPCs? 0.2910447761194 29.1% [ 78 ]
Total Votes: 268
Tags: zomg  suggestion  thread 
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forum:259, topic:42754947
My Idea

Area: Other
Summary: Make Towns apart of the MMO
Explanation: It be fun if towns was given some of the text and coding from the MMO. It be the best place probably to do PvP competitions and can even have a few exclusive monsters to fight there.

Instead of picking up the flowers and bugs and trash, you would now have to kill new monsters to get the items which would be added at some point to the recipe list in addition to still being usable as before if still wished to (garbage, flowers and bugs are worth little to nothing now so it seems few people actually care about these things anymore. Turning them into recipe ingredients might be the only way to save them as-well as making them less widely available).

Towns, sense its right next to the first area of the MMO, should probably only have a total charge of 1.5. All the monsters roaming around are optional and will not attack unless attacked first. Towns can ether look exactly the same, just with monster and battle coding now, or look completely different, just a couple of houses around in it but each one allowing the player to go into there own home or a friend/crew mate's home if the player has that person on there crew or in there friends list

OPTIONAL: Different Towns can also be established near Durem, Isla Gambino, and Aekea which can all have separate charge levels but usually only .5 more then the area surrounding it and all monsters being optional in them. Would allow for more varieties in the housing market.

Examples Garbage Fluff, when killed, will give you a piece of trash or two in addition to what ever else you would get if anything depending on your level.

OFH = Old Freaking Hat (an old, warn out version of OMG), when killed, gives you a bug or two.

Flowerhog (baskets of flowers that have come to life and taken on a shape similar to a hedgehog), when killed, gives you a flower or two
 
     
 
Area: Items and Quests
Summary: An OMGWTF hat. A hat based off of the OMGWTF monster.
Explanation: It would look like the OMGWTF monster is on your head. ^-^ One pose would have it up (shown below), one pose would have it down over your eyes. From the front, the tail is up, but seen from the back, the tail *could* poke into the back (like in the comic XD ).
Pictures and Examples:OMGWTF Hat Pic
     
Kingdom Hearts: The New Powers

THIS FRICKIN' TREE'S NAME IS FRICKIN' TREE

I am Female
Despite the Male-ness
Of my Avatar
Area: Other Suggestions
Summary: Enlarge the viewable area to 4 blocks? 9 blocks? Anything but one! And perhaps auto center the character.
Explanation: It's frustrating moving around in the game when you can only be in one block at a time, especially if the movable area is inhibited by objects or area boundaries (cliffs/fences/bushes). Combat on the edge of a square can also be frustrating. It's tedious when traveling long distances as well. It feels like reading a book and only getting through one sentence before you have to turn the page.
Pictures and ExamplesTrickster has a slightly similar interface but the viewable walking area is larger and the character is always centered so it never gets caught on the edge doing battle with a monster.
 
     
http://nettefairy.guinnesslounge.net/uploaded/gaianaquariumsig2.jpg
 
The Form

Area: Ring
Summary: Blood Sucker draws life from an enemy and gives it to the wielder.
Explanation: Usable only at melee distance, a snapping sound is heard, and a blood-red stream of color flows from the enemy to you. The enemy takes moderate damage, and you regain the same amount of health. The ring is a little slower than Slash, but the damage is comparable to Mantis. The ring is part of a "Vampire" set.
Pictures and ExamplesHigher rage ranks increase the size of the blood stream, and add more streams to it, so that there are about eight streams in an even pattern at the highest rank.
The ring is jet black and set with the same jewel as the Blood Drop Brooch..
     
The Form

Area: Monster
Summary: Stop Cherry Fluffs from being PK tools.
Explanation: People deliberately bring extra damage or dazes to player by hoarded up tons of Cherry fluffs and bringing them to a player and then letting them detonate on them. Either get rid of their AoE, or change it so the AoE only hurts those who attacked them, or the crew of the person that attacked them. Not everyone wants to be forced to PvP with Fluffs.
Pictures and ExamplesUm... See above.
 
     

Keroshe
Riko doesn't realize a lot of things unless they have boobs attached
 
Area: Other/G'hi Ability
Summary: Null Fragment Magnetism, G'hi Ability
Explanation: A G'hi Ability that allows for "The Animated" to drop Null Fragments as a part of their normal drops.

Description:
"G'hi energy permeates your body, increasing your magnetic field to pull in Null Fragments from the Enemy"

-Boost Examples-
+Minor Null Magnetism - Allows for Null Fragments to drop from 'The Animated' 1/10 of the time.
+Null Magnetism - Allows for Null Fragments to drop from 'The Animated' 1/7 of the time.
+Higher Null Magnetism - Allows for Null Fragments to drop from 'The Animated 1/4 of the time.
+Null Power Magnetism - Allows for Null Fragments to drop from 'The Animated' 1/2 of the time.

Pictures and Examples
http://www.fer-design.nl/luulin/show/from kite/ane/zomg.png
     


-Marona-Kageshi-
Area: General (Character)
Summary:Implement more customization
Explanation: It doesn't have to have stat customization (Be nice, ) but allow us to pick and choose when we get what Ghi upgrades. Let the tank up his defense.


Area: Rings (Advancement)
Summary: Use the orbs as "bonus xp" for the rings, instead of the primary leveling component.
Explanation: Let the major ring leveling be done on par with how often you use a certain ring, with the orbs left over to either boost the main ring, or up the rings you don't use quite as much, such as healing or attack/defense boosters.


Area: Attacks and "Stamina"
Summary: Hopeless without Stamina? Hit the "attack" button.
Explanation: Allow there to be a minor attack function that can be used without stamina, just so we don't feel useless when we're out of mana. Stamina. Whichever.
 
     

Gather Roses while ye may, Winter's coming.

Accompany me to the edge of Reality and step into the Dream.
 
I fit s possible or its probably already in the process...
making a server for individual clans.
i dont mean like a server for just poeple in clans but i private server for each clan but it sounds like way to much.....
     
Area: Game mechanics/game play
Summary: Make the enemies miss the player sometimes. When the player is lagged out so that they cannot attack, move or defend themselves, they should be invincible.
Explanation: When fighting enemies, the player can miss so often that many enemies can kill the player before the player can even hit the enemy.
Pictures and Examples When fighting against 2 low level turnips, I missed 7 out of ten times that I attacked them and they killed me.
 
     
Flaming Skull Kid
Lieutenant of squad 12.
 
Amon Larethian
I wasn't quite sure if this should be go to items or other


Area: other
Summary: consumable items
Explanation: I'd like to see more types of consumable items made (by consumable I mean items like the power-ups). Items like phoenix down, speed boost, shell, a high potion/max potion level of the current power ups, maybe one time use attack items (like throwing a grenade or setting a land mine). Items like this would be great for those of us who only need to use these effects on a limited basis, rather than having to break up our current ring sets and worrying about dropping our charge level by using a ring whose effect we only need for one quest or for a brief moment. They could follow the same rare drop as the current power-ups and be available for a similar price as cash items. (please no overpricing)
Pictures and Examples: n/a


I'm sure we will see more power-ups in the future!
Keep your eyes peeled!
     

resource image for art found in journal
-will write poetry for gold-
BIBBLES HAS POWERFUL FRIENDS

can I hazOMG junk Thanxew
The Form

Area: Rings
Summary: Scrolling Rings
Explanation: A function that might help using those rings that are spread out without having to spread your fingers out and end up slippibng and hitting the wrong key. X3
Pictures and Examples Use the scrolling wheel on a mouse to scroll through the hot-keyed rings. An example as in the game Diablo II, where you can scroll through abilities so you don't have to constant move your hand to press buttons. A small square icon showed which ability was choosen.


I just wanna see other ways to activate rings.
 
     
Quest Inari's Beads 1st Gen. [150K/360K]~*~

Click to see awesome arts!
 
did anyone like my Tide Pool mermaid tail on the first page?
     
I just love the Monarch Gown!!!
The Form

Area:Features
Summary:view G'hi stuff
Explanation: As I level up G'hi, I don't know what exactly it is doing. I suggest we have some place telling us how much buff we get from it. I know that is overly simple, but you catch my drift.
Pictures and Examples?
 
     
 
The Form

Area: Quests
Summary: badge reward
Explanation: Badges were a great idea to let others know what you accomplished. Yet, so what? Why spend all that time getting 5000 lawn gnomes killed for a stinking picture? I mean, I could easily fake having all badges in my profile if I wanted. I suggest that each badge give a reward that is according to the creatures toughness and how many you killed. So for example, the lawn gnome kill 50 badge would give say 2 or 3 charge orbs and some gold. Then the kill 500 badge give like 6 charge orbs a null fragment and some gold. Then the Lawn gnome pwnage 5000 badge would give like 15 orbs 5 null fragments and like 200 gold. This is just me, I would leave the exact amounts to the programmers.
Pictures and Examples!=
     
I'm updating the thread. If your suggestion isn't there is because:
1] Is repeated.
2] Doesn't have anything to do with zOMG!
3] Doesn't fit the game at all.
4] You didn't use the form smile
skywerwolf
The Form

Area: rings
Summary: revival point ring
Explanation: the revival point ring is used to place revival points at different places. it takes all your energy and emotion to place but you and your crew can use it without having to go back to the null chamber. this is good for crew. here are differnt effects of the levels.
level 1: you come back with 1 hp (or if you got healed after being dazed you will have half of that) and the amount of energy that you had. if there are enemys they can attack you again. this can be very annoying. your rings wont function until you recover from daze (normal regeneration rate not having to wait 10 minutes to use any rings) make sure these people have guards.
level 2: you have 1 hp but any recovered before you respawn is there. also your first ring is unlocked. better.
level 3: you come back with 20 HP and 2 rings unlocked. you can also use these points to heal if you haven't revived. (this up should take for orbs per slot not 3) its a good place to be.
level 4: (this would probably be 6-8 orbs per slot. it's worth it) you now have a null chamber effect of health healed upon revival and you are protected in it for a minute. you have 3 rings unlocked. you can use this to heal energy and health. use this will disable the user for a minute but its well worth it if you have a crew. this can also bypass weak animated spots (will tell soon) so you come closer to the objective when you respawn. now you know why you put so much trouble into the thing.
animated spots: these are areas where the animated are mainly made. there are 3 levels. weak, normal, and strong. weak keeps out weaker revival points and this is where the animated normally stay at bay. the enrtrences of areas are usually these before these weak points. lets do dead mans pass. you can place a revival point at the entrance of dead man's pass but after the bridge you will enter a weak area. (i think that if you clear out a normal or weak area and the enemys don't respawn it will become a null area where you place the revival points.) but as you go further in it becomes a normal area. once you reach the peek of the mouten to its a strong area. a null area is an area where you can freely place revival points.
Pictures and ExamplesWRITE HERE

Plot makes this impossible.
 
     
Be a nice person. Be my Shadowlegend
Hell Tutor
You're FASCIST, LYING, SHAPESHIFTING GIANT SPIDER WITH WEIGHT DISORDER THAT EATS SHINNY THINGS

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