Valheita
Blah? I say, hurrah!
Down with restrictive pseudo-class archetypes, up with a game where skills are what separates players.
I tend to use blah or something akin when I have more on my mind, but prove to be too lazy to continue ._O
There are no such restriction in zOMG!. And that’s the thing.
Mmmm...
Down with everyone being separated by how good they're at doing A, up with a game where Bob can feel good for being good at B, Alice can feel at home doing M, and where Jeff can claim being good at the Greek alphabet, where what particular skills they're good at makes them stand out.
Down with everyone focusing on developing the same skills, up with a game where the ability to adapt to various situations and strategies, thus showcasing, developing, and mastering a greater array of skills, are what make notably good players.
Down with using certain rings virtually never being a bad choice, up with all rings having enough scope to eliminate the very thought of a Tier list, a world where HotRed will praise Adrenaline as a viable option in a common enough situation for it to compare with other rings.
Down with the casual learn this, apply everywhere, be successful, up with the HARDCORE learn this, this, this, then this, and that, and this other thing, and don't forget this one, master them, perfect them, than combine them! With cold fusion! On steroids! D :<
Ignore the last one: zOMG! offers the possibility of having and pleasing both to some extent.
And I can't wait for it to happen.
Generalist being so effective is the restriction. Not following this strategy is rarely a notably good choice.
Takes a large part of "you" out. Takes most of the flexible system out. Takes a chunk of the fun and challenge out.
BLAH. xP