Starshine
(?)Community Member
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- Posted: Sat, 25 Feb 2012 03:58:14 +0000
First post updated.
I'm not sure about Bron's post, while it did give figures he wasn't sure about them, and the estimate was unconclusive. $3-4 million is a one million dollar difference. He is also no longer on the dev team. I was hoping HQ would give us number this time to compare with bron's but they obviously didn't.
Maybe he can clarify here.
I will say that if Gaia had put all its resources behind zOMG things would have absolutely gone differently. If that had happened either of two outcomes would have been possible: zOMG would have been huge or Gaia would have gone bankrupt years ago. It would have been a huge risk and I honestly can't say which is more likely so it would be unfair to blame them for hedging their bet. In retrospect perhaps an MMO was just the wrong type of project because the risk was too great. It would have been better to focus on a project they could fully commit to.
Now we have more information, only it's something that doesn't fit with either what HQ is saying or why swarf was saying. Thank you for providing some figures regardless. So 3-4mil is your estimation for zOMG's development and maintenance for the 4 years? I'm guessing it includes the outsourced graphics and such. Since staff did not work on zOMG constantly, Swarf mentioned that one year he only worked 4 month on zOMG, is that taken into account in your figures?
It's possible that zOMG costed a lot to develop and hasn't broken even yet, at the same time it's possible for yearly revenue to exceed the costs of a small team of devs + servers. Therefore won't it make sense for Gaia to continue providing support for zOMG so they can recoup their costs? They can hire new staff to make facebook games if they want to pursue that direction.
Saying that Gaia itself is broke isn't going to convince anybody, rig and ci items makes a killing. Which brings me to my last point, the only feature I've seen Gaia give their full attention to is avatar items, or more specifically cash shop avatar items.
LabTech Kestin
I'm not sure about Bron's post, while it did give figures he wasn't sure about them, and the estimate was unconclusive. $3-4 million is a one million dollar difference. He is also no longer on the dev team. I was hoping HQ would give us number this time to compare with bron's but they obviously didn't.
Maybe he can clarify here.
bronstahd
I will say that if Gaia had put all its resources behind zOMG things would have absolutely gone differently. If that had happened either of two outcomes would have been possible: zOMG would have been huge or Gaia would have gone bankrupt years ago. It would have been a huge risk and I honestly can't say which is more likely so it would be unfair to blame them for hedging their bet. In retrospect perhaps an MMO was just the wrong type of project because the risk was too great. It would have been better to focus on a project they could fully commit to.
Now we have more information, only it's something that doesn't fit with either what HQ is saying or why swarf was saying. Thank you for providing some figures regardless. So 3-4mil is your estimation for zOMG's development and maintenance for the 4 years? I'm guessing it includes the outsourced graphics and such. Since staff did not work on zOMG constantly, Swarf mentioned that one year he only worked 4 month on zOMG, is that taken into account in your figures?
It's possible that zOMG costed a lot to develop and hasn't broken even yet, at the same time it's possible for yearly revenue to exceed the costs of a small team of devs + servers. Therefore won't it make sense for Gaia to continue providing support for zOMG so they can recoup their costs? They can hire new staff to make facebook games if they want to pursue that direction.
Saying that Gaia itself is broke isn't going to convince anybody, rig and ci items makes a killing. Which brings me to my last point, the only feature I've seen Gaia give their full attention to is avatar items, or more specifically cash shop avatar items.