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Playful Lunatic

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=w= I think by the time someone finishes reading this guide... Another person that started at the same time as the one reading this guide would have already finished the game... It's a bit too wordy... Simplify it in someway please... It sounds like all the other guides meshed together and then multiplied by 9001 o3o.
the 1st page was so long it took me 2minutes to go all the way down...if i read it itll take meh like a hour

PlumpGerty's Significant Otter

kenchi2
the 1st page was so long it took me 2minutes to go all the way down...if i read it itll take meh like a hour
Hurr hurr, I bet this guy actually started reading the guide when it was first posted, and finally finished today... xD

>___>

Blessed Tactician

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Why does such a thing have to come back from the dead?
It's one of those things you want to stay buried forever.....
Uron Teff
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- RING SETS -



Ring sets apply when you have the 4 rings form a set equipped on either your right hand or your left hand i.e. the lest or the right four ring slots. The basic principle behind Ring Sets is that once the 4 rings are equipped together on one hand, you gain a passive and permanent buffing effect as long as the set stays on one of your hands.
So people might remember that I targeted Ring Sets in a special thread a while back - zOMG Ring Set Research Lab. At the end of this post you will find the raw numbers for each set effect, as well as an evaluation of all current ring sets with and my opinion on whether a set bonus is worthwhile or totally redundant.

Angelic: Luck Bonus
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    • Wish
    • Divinity
    • Hunter's Bow
    • Healing Halo
  • Evaluation:
    The Angelic Set is a great support set or complementary set to other Sets. The basic principle behind the Angelic Set is that it increases your chances of getting drops from animated, but the effectiveness of this set goes even beyond a simple increase in the drop ratio. The combination of Divinity and Healing Halo gives this set its great value as party buffer. Additionally, the healing ring Wish, with its very short Cooldown Time and its superb healing effect adds to the value of the Angelic Set in each and every crew. Hunter's Bow completes this set with its great combination as a stat debuff and damage inflicting ring. Altogether, the Angelic Set brings a lot to the table and should be in every crew.


Athlete: Maximum Health bonus = 20xOCL
    • Bump
    • Taunt
    • Fleet Feet
    • Fitness
  • Evaluation:
    The Athlete Set is one of the two sets that are majorly self-buff-sets that can be used for tanking. Because of the combination of Taunt and HP increase from the Set bonus, Athletes ensure other crew members survive even longer. The overall good Fitness ring brings other bonuses to this set, while Bump is the sole attack ring. However, the Athlete Set also gives an alternative to fighting (in case you find yourself at the worse end of any confrontation) with Fleet Feet; nevertheless, this ring can also be used for tanking since it increases the Athlete's Dodge value as well. Overall the Athlete Set is a set made for one purpose only - tanking, so if you like to stand in the middle of a fight, this set should be right there with you.


Chef: Damage Reduction Bonus = around 13.4% to 14.2%
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    • Pot Lid
    • Meat
    • Knife Sharpen
    • Teflon
  • Evaluation:
    Although the Chef set has no attack rings, the set in general has various other qualities to acknowledge. The four buff rings the set brings to the table can grant each and every party more versatility and defensive strength. The combination of Pot Lid and Teflon make any user of the Chef set a defensive weapon. Even more potent is this ring combination with the Meat ring, simply because you can take less damage (with Pot Lid and/or Teflon) and have more HP (with the huge bonus from Meat). With Knife Sharpen being the final ring in this set, every Chef set user can grant his allies a minor fighting bonus in the form of an Accuracy buff.
    Altogether, the Chef set is a defensive oriented set made for the sole purpose of taking huge amounts of damage and continue fighting. The damage reduction bonus the set grants combined with the two defensive buff rings and the Meat ring, make the user of this set almost indestructible.


Demonic: Stamina Regeneration Bonus
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    • Hot Foot
    • Fire Rain
    • Iron Will
    • Scaredy Cat
  • Evaluation:
    The usefulness of the Demonic set not only originates from the minor Stamina regeneration bonus it grants, but also from the combinations of this set's rings. With the new Willpower system crowd control rings have a chance to miss the target. Nevertheless, this does not bother a Demonic set wearer much as s/he has the combination of Iron Will and Scaredy Cat. Not only does Iron Will grant a greater chance not to be affected by crowd effects from animated, but it also boosts the effectiveness of your own crowd control rings (such as Scaredy Cat). On top of this, the nice ring combination the Demonic set grants a one-two punch of DoT rings. Hot Foot may have a very small damage output; nevertheless, this ring is a fire and forget ranged attack ring. In addition to this the AoE ranged attack ring, Fire Rain gives you even more versatility and range. Remember, the more animated you hit, the more kills you get credit for. Overall this is a nice set with some upside.


Medic: HP Regeneration Bonus = OCL/2
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    • Bandage
    • Defibrillate
    • Diagnosis
    • Adrenaline
  • Evaluation:
    The medic set focuses on one of the most important parts of the game: Healing. And it's not just healing, it's healing when you really need it, in the middle of combat. This set has two of the most potent healing rings in the game with Bandage and Diagnose. While Bandage has a fast cooldown time and regenerates a huge amount of HP, diagnose can heal the entire party with one swift application. But the medic set also adds another component to its use. If your allies are not hit, you don't have to heal them very often. To ensure this, the medic set's Adrenaline ring grants a dodge bonus to individual members of your team. Last but not least, the Medic set includes the one and only ring in the game that lets you revive dazed players: Defibrillate. But be warned, the enormous cooldown time of this rings should make you think first before you "defib" anyone.
    Overall this set grants unique abilities and adds a new dimension to each and every crew. Nevertheless, the set bonus is minor and negligible.


Ninja: Dodge Bonus = 20xOCL
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    • Dervish
    • Ghost
    • Mantis
    • Shuriken
  • Evaluation
    The ninja set combines great defensive and offensive power into the most balanced set there is. On the offensive side there is the attack ring that deals the most damage within a ten second time frame: Mantis. Its fast cooldown time combined with its damage output make this ring a lethal weapon on the fingers of a skilled player. The AoE attack ring Dervish has not only the ability to hit multiple animated (360° around you), but it also combines a decent cooldown time with a huge knockback for some breathing room. But be warned, sometimes you can pull more aggro than you can handle. The third attack ring in this set plays right into the set bonus. While Shuriken has only a decent damage and an average range, this ring is said to reduce the Accuracy of attacking animated and therefore, decreasing the Ninja Set user's chance of taking damage. This ring combined with the fourth and final ring, Ghost, makes this set of rings very potent. The self-buff ring Ghost grants its user a bonus to dodge. With the now increased duration of this bonus, Ghost can give you a 22 minute bonus to dodge, when used on RR4.
    This all combined with the automatic dodge bonus a ninja set wearer receives and you have the best and most balanced set in the game right now.


Pirate: Speed bonus = +29 (regardless of the OCL)
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    • Hack
    • Slash
    • Keen Aye
    • Shark Attack
  • Evaluation
    The Pirate set is the ring set that packs the most force behind each and every ring. Hack and Shark Attack are two of the hardest hitting attack rings. While their cooldown time slows down the attack rate, both rings pack enough "umph" behind each and every blow to master every situation. The addition of Slash as an 180° AoE ring gives the user of this ring set the ability to pull aggro from a lot of animated at the same time, while dealing significant amounts of damage. Keen Aye is the final ring in this Set and enables the user to overcome possible accuracy issues with ease.
    While the rings in this set are great and work well overall, the ring set bonus is insignificant. Ring set nay, rings yay.


Prankster: Dodge and Accuracy Bonus = 10xOCL (for both attributes)
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    • Improbability Sphere
    • Gumshoe
    • Heavy Water Balloon
    • Duct Tape
  • Evaluation
    The Prankster Set is one of the least used sets throughout the game. While Gumshoe and Duct Tape give the user of this set great crowd control options, the recent changes in the Willpower system lessened the effectiveness of this set a lot. The defensive buff ring Improbability Sphere is a nice defensive option for your allies. But the fact that Improbability Sphere has no Damage Reducing factor but has just a chance to reflect attack back to animated, lessen its usefulness overall. Heavy Water Balloon is this ring set's only attack option. Due to the long cooldown time of Heavy Water Balloon, the advantages this ring gets from its great range and the ranged AoE attack is diminished.
    Overall it is to say, that the set bonus is better then the ring combination within the set. Nevertheless, a very skilled player with the prankster set can be even deadlier then a Ninja set "tank".


Shaman: Willpower Bonus = 30xOCL
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    • Hornet's Nest
    • Coyote Spirit
    • Rock Armor
    • Quick Sand
  • Evaluation
    The Shaman Set is this and just this: a set for buffers and crowd controllers. The basic principle behind this set is to slow down animated with Quicksand and/or scare them away with Hornet's Nest. While Hornet's Nest could be counted as a ranged attack, it is so much more. The ranged AoE fear effect it can cast on animated might end up saving the lives of numerous allies in combat. This idea gets more emphasized by the Rock Armor ring. Although the Shaman set user will almost never end up with Rock Armor protecting him, the effectiveness of this ring is undeniable for the Shaman Set wearer: He can create very durable allies that save him from harm because animated can concentrate their attacks on these "tanks". Last but not least Coyote's Spirit allows the Shaman set user to cast a long lasting Speed and Dodge buff on himself and his allies.
    With the recent change of the Willpower system the Shaman set Willpower bonus enhances this set's effectiveness even more since Hornet's Nest and Quicksand draw upon Willpower to determine whether an animated is caught in the effect of these rings. Overall this is a very useful and effective ring set, no party should be missing.


Space Trooper: Weight Bonus = 300x OCL/4
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    • Guns, Guns, Guns
    • My Density
    • Solar Rays
    • Turtle
  • Evaluation
    The Space Trooper set combines two strong ranged attacks with the durability and motionlessness of a Mountain. The long range of Solar Rays and the fast attack rate of Guns, Guns, Guns allows the Space Trooper set user to annoy each and every animated from long distance. In most single one on one fights, these two rings are capable of reducing any animated's health significantly, if not killing them. Additionally the knockback effect of Guns, Guns, Guns helps to keep the animated at bay. But even for Space Troopers the going can get tough. But for these situations the user of this ring set has a special weapon, the Turtle ring. Turtle enables the Space Trooper user to flee (or distance himself) from the animated to take full advantage of the ranged attacks again. Furthermore the Damage Reduction of Turtle is powerful enough that attacks heal the caster instead of decreasing his health.
    Although this set has some advantages, the Ring Set bonus more or less cancels the usefulness of the My Density ring (although this ring can still be used on allies). Altogether, the Space Trooper is a nice combination of rings, although the serviceability of this set raises question marks.






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info on angel set is wrong
correct is solar rays,healing halo,wish, and hunters bow

Friendly Sex Symbol

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Funk Kazekage Gaara

info on angel set is wrong
correct is solar rays,healing halo,wish, and hunters bow


The info on all the ring stats, Ghi boosts and sets is outdated and I hadn't had the time (and the motivation) to gather the new data. So please let this thread rest. Thank you.
User Image Uron, do you possibly know what ring this icon belongs to?
Kataomoi
User Image Uron, do you possibly know what ring this icon belongs to?

Mantis.
Kumiko-Misaki
Kataomoi
User Image Uron, do you possibly know what ring this icon belongs to?

Mantis.
Really? But I heard that ring sucked.

Vicious Nerd

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Kataomoi
Kumiko-Misaki
Kataomoi
User Image Uron, do you possibly know what ring this icon belongs to?

Mantis.
Really? But I heard that ring sucked.
Eh. It's slightly weaker than Hack, but the willpower debuff might be handy in many situations, and it's a fairly solid ring compared to the rest of the crap we get to choose from.

But if I'm not mistaken, Uron wanted this thread to die.

Uron Teff
So please let this thread rest. Thank you.

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Uron Teff

- RING SETS -

Ring sets apply when you have the 4 rings form a set equipped on either your right hand or your left hand i.e. the lest or the right four ring slots. The basic principle behind Ring Sets is that once the 4 rings are equipped together on one hand, you gain a passive and permanent buffing effect as long as the set stays on one of your hands.
So people might remember that I targeted Ring Sets in a special thread a while back - zOMG Ring Set Research Lab. At the end of this post you will find the raw numbers for each set effect, as well as an evaluation of all current ring sets with and my opinion on whether a set bonus is worthwhile or totally redundant.
Athlete: Maximum Health bonus = 20xOCL
    • Bump
    • Taunt
    • Fleet Feet <<<< This is wrong. It should be replaced by Turtle. Fleet Feet is part of the Prankster Ring set
    • Fitness
  • Evaluation:
    The Athlete Set is one of the two sets that are majorly self-buff-sets that can be used for tanking. Because of the combination of Taunt and HP increase from the Set bonus, Athletes ensure other crew members survive even longer. The overall good Fitness ring brings other bonuses to this set, while Bump is the sole attack ring. However, the Athlete Set also gives an alternative to fighting (in case you find yourself at the worse end of any confrontation) with Fleet Feet; nevertheless, this ring can also be used for tanking since it increases the Athlete's Dodge value as well. Overall the Athlete Set is a set made for one purpose only - tanking, so if you like to stand in the middle of a fight, this set should be right there with you.


Chef: Damage Reduction Bonus = around 13.4% to 14.2%
User Image - Blocked by "Display Image" Settings. Click to show.
    • Pot Lid
    • Meat
    • Knife Sharpen
    • Teflon<<< This should be replaced with Hack
  • Evaluation:
    Although the Chef set has no attack rings, the set in general has various other qualities to acknowledge. The four buff rings the set brings to the table can grant each and every party more versatility and defensive strength. The combination of Pot Lid and Teflon make any user of the Chef set a defensive weapon. Even more potent is this ring combination with the Meat ring, simply because you can take less damage (with Pot Lid and/or Teflon) and have more HP (with the huge bonus from Meat). With Knife Sharpen being the final ring in this set, every Chef set user can grant his allies a minor fighting bonus in the form of an Accuracy buff.
    Altogether, the Chef set is a defensive oriented set made for the sole purpose of taking huge amounts of damage and continue fighting. The damage reduction bonus the set grants combined with the two defensive buff rings and the Meat ring, make the user of this set almost indestructible.


Demonic: Stamina Regeneration Bonus
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    • Hot Foot <<< This is also part of the Prankster set and should be replaced with Teflon Spray
    • Fire Rain
    • Iron Will
    • Scaredy Cat
  • Evaluation:
    The usefulness of the Demonic set not only originates from the minor Stamina regeneration bonus it grants, but also from the combinations of this set's rings. With the new Willpower system crowd control rings have a chance to miss the target. Nevertheless, this does not bother a Demonic set wearer much as s/he has the combination of Iron Will and Scaredy Cat. Not only does Iron Will grant a greater chance not to be affected by crowd effects from animated, but it also boosts the effectiveness of your own crowd control rings (such as Scaredy Cat). On top of this, the nice ring combination the Demonic set grants a one-two punch of DoT rings. Hot Foot may have a very small damage output; nevertheless, this ring is a fire and forget ranged attack ring. In addition to this the AoE ranged attack ring, Fire Rain gives you even more versatility and range. Remember, the more animated you hit, the more kills you get credit for. Overall this is a nice set with some upside.


Medic: HP Regeneration Bonus = OCL/2
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    • Bandage
    • Defibrillate
    • Diagnosis
    • Adrenaline
  • Evaluation:
    The medic set focuses on one of the most important parts of the game: Healing. And it's not just healing, it's healing when you really need it, in the middle of combat. This set has two of the most potent healing rings in the game with Bandage and Diagnose. While Bandage has a fast cooldown time and regenerates a huge amount of HP, diagnose can heal the entire party with one swift application. But the medic set also adds another component to its use. If your allies are not hit, you don't have to heal them very often. To ensure this, the medic set's Adrenaline ring grants a dodge bonus to individual members of your team. Last but not least, the Medic set includes the one and only ring in the game that lets you revive dazed players: Defibrillate. But be warned, the enormous cooldown time of this rings should make you think first before you "defib" anyone.
    Overall this set grants unique abilities and adds a new dimension to each and every crew. Nevertheless, the set bonus is minor and negligible.


Ninja: Dodge Bonus = 20xOCL
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    • Dervish <<< Should be replaced by Divinity
    • Ghost
    • Mantis
    • Shuriken
  • Evaluation
    The ninja set combines great defensive and offensive power into the most balanced set there is. On the offensive side there is the attack ring that deals the most damage within a ten second time frame: Mantis. Its fast cooldown time combined with its damage output make this ring a lethal weapon on the fingers of a skilled player. The AoE attack ring Dervish has not only the ability to hit multiple animated (360° around you), but it also combines a decent cooldown time with a huge knockback for some breathing room. But be warned, sometimes you can pull more aggro than you can handle. The third attack ring in this set plays right into the set bonus. While Shuriken has only a decent damage and an average range, this ring is said to reduce the Accuracy of attacking animated and therefore, decreasing the Ninja Set user's chance of taking damage. This ring combined with the fourth and final ring, Ghost, makes this set of rings very potent. The self-buff ring Ghost grants its user a bonus to dodge. With the now increased duration of this bonus, Ghost can give you a 22 minute bonus to dodge, when used on RR4.
    This all combined with the automatic dodge bonus a ninja set wearer receives and you have the best and most balanced set in the game right now.


Pirate: Speed bonus = +29 (regardless of the OCL)
User Image - Blocked by "Display Image" Settings. Click to show.
    • Hack<<< This should be replaced with Quicksand
    • Slash
    • Keen Aye
    • Shark Attack
  • Evaluation
    The Pirate set is the ring set that packs the most force behind each and every ring. Hack and Shark Attack are two of the hardest hitting attack rings. While their cooldown time slows down the attack rate, both rings pack enough "umph" behind each and every blow to master every situation. The addition of Slash as an 180° AoE ring gives the user of this ring set the ability to pull aggro from a lot of animated at the same time, while dealing significant amounts of damage. Keen Aye is the final ring in this Set and enables the user to overcome possible accuracy issues with ease.
    While the rings in this set are great and work well overall, the ring set bonus is insignificant. Ring set nay, rings yay.


Prankster: Dodge and Accuracy Bonus = 10xOCL (for both attributes)
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    • Improbability Sphere <<< Should be replaced with Hot Foot
    • Gumshoe
    • Heavy Water Balloon
    • Duct Tape <<< Should be replaced with Fleet Feet
  • Evaluation
    The Prankster Set is one of the least used sets throughout the game. While Gumshoe and Duct Tape give the user of this set great crowd control options, the recent changes in the Willpower system lessened the effectiveness of this set a lot. The defensive buff ring Improbability Sphere is a nice defensive option for your allies. But the fact that Improbability Sphere has no Damage Reducing factor but has just a chance to reflect attack back to animated, lessen its usefulness overall. Heavy Water Balloon is this ring set's only attack option. Due to the long cooldown time of Heavy Water Balloon, the advantages this ring gets from its great range and the ranged AoE attack is diminished.
    Overall it is to say, that the set bonus is better then the ring combination within the set. Nevertheless, a very skilled player with the prankster set can be even deadlier then a Ninja set "tank".


Shaman: Willpower Bonus = 30xOCL
User Image - Blocked by "Display Image" Settings. Click to show.
    • Hornet's Nest
    • Coyote Spirit
    • Rock Armor
    • Quick Sand <<<< Should be replaced with Dervish
  • Evaluation
    The Shaman Set is this and just this: a set for buffers and crowd controllers. The basic principle behind this set is to slow down animated with Quicksand and/or scare them away with Hornet's Nest. While Hornet's Nest could be counted as a ranged attack, it is so much more. The ranged AoE fear effect it can cast on animated might end up saving the lives of numerous allies in combat. This idea gets more emphasized by the Rock Armor ring. Although the Shaman set user will almost never end up with Rock Armor protecting him, the effectiveness of this ring is undeniable for the Shaman Set wearer: He can create very durable allies that save him from harm because animated can concentrate their attacks on these "tanks". Last but not least Coyote's Spirit allows the Shaman set user to cast a long lasting Speed and Dodge buff on himself and his allies.
    With the recent change of the Willpower system the Shaman set Willpower bonus enhances this set's effectiveness even more since Hornet's Nest and Quicksand draw upon Willpower to determine whether an animated is caught in the effect of these rings. Overall this is a very useful and effective ring set, no party should be missing.


Space Trooper: Weight Bonus = 300x OCL/4
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    • Guns, Guns, Guns
    • My Density
    • Solar Rays <<< should be replaced with Duct Tape
    • Turtle<<< Should be replaced with Improbability Sphere
  • Evaluation
    The Space Trooper set combines two strong ranged attacks with the durability and motionlessness of a Mountain. The long range of Solar Rays and the fast attack rate of Guns, Guns, Guns allows the Space Trooper set user to annoy each and every animated from long distance. In most single one on one fights, these two rings are capable of reducing any animated's health significantly, if not killing them. Additionally the knockback effect of Guns, Guns, Guns helps to keep the animated at bay. But even for Space Troopers the going can get tough. But for these situations the user of this ring set has a special weapon, the Turtle ring. Turtle enables the Space Trooper user to flee (or distance himself) from the animated to take full advantage of the ranged attacks again. Furthermore the Damage Reduction of Turtle is powerful enough that attacks heal the caster instead of decreasing his health.
    Although this set has some advantages, the Ring Set bonus more or less cancels the usefulness of the My Density ring (although this ring can still be used on allies). Altogether, the Space Trooper is a nice combination of rings, although the serviceability of this set raises question marks.


The Angle ring set also should be added. It contains Solar Rays, Hunter's Bow, Wish and Healing Halo


I believe I caught all that was updated, but I may have missed some. BTW, this is a great guide, very useful. I have highlighted in red what was incorrect since the update. If you wish to check my information, I got it from: zOMG!! > Game Help > Ring Sets and Bonuses.
~123ABC_CutiePie
In zomg my hp is 316 how do I get it higher?
Thaxxxxxxxxxxxxx biggrin

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