Mage Ragepunk
There's been a few Speed crews as of late that have driven me to anger. So far, I've noticed a common connection between them. For your viewing pleasure, I will post them here.
inb4 "There's already a rant thread, go rant there"
inb4 "Omg who the hell cares"
inb4 "Go rant in your journal"
inb4 "OP can't inb4"
>Everyone takes Wish, and doesn't heal
>People still take Meat, and cling to it like a baby's bottle
>People try to argue that they won't drop Bandage/Meat
>People MAP THE ******** YELLOW MAZE
>People try to take 1-2 attacks and think that that's okay for a Speed Crew
>People take 3 attacks but don't use rage at all
>People don't heal when a NF is killing their crewmates
>People can't seem to r4 Adren to save their lives
>People are split-mobbing instead of killing things together and burning rage
>People are mixing up Speed and Reg, by dropping the Tank, but being just as goddamn slow
>Modern Day Speed Crews are little more than Split Mobbing Crews, without Knife
>People are absolutely ******** retarded, and none of the actually good players even play
>People have no sense of tactics, or even a brain
>People get butthurt when not everyone takes Wish, and yet the ones who do still don't heal enough
>People imply that 6 Wishers will be enough
I've bolded the ones I take at least some exception to, with explanations as to why. In order:
1. Only people who think they're too good for a bit of insurance skip out on bringing Meat in speed these days, what with upper 10s being allowed into speed crews much more frequently as of late. It is
always strongly recommended that you bring it even if you're CL 12, just in case things start looking pear-shaped for the whole crew. Veggie-speed is generally only recommended if
almost everyone in the crew is around 11.4 at minimum.
2. Yes, mapping YM is still ******** useful, even in speed crews. You try playing spin-the-bottle at every room if you have to take the walk of shame back to the room from the null chamber, because nobody kept track of the rooms. I doubt you'll be singing the same tune after, oh, say, the third time or so in a fifteen-minute period.
3. I have seen a metric ton of good, or, at the very least, capable, players in about 99% of the speed crews I've joined lately. Most of them are good about healing as many other crew members as they can with Wish, and the ones who aren't so good on crew healing are still quite capable damage dealers. It's only the 1% who are a cause of headaches, and they can go eat s**t 'n die 's far as I'm concerned.
4. See three.
5. In speed, Wishing is serious business. It keeps the whole crew alive very reliably, and at a low stamina cost, at that. A crew made primarily of capable Wishers also takes very little unwanted heat, overall, because virtually nobody tops the hate lists for considerable periods of time, leading to aggro being much more evenly spread. One person bringing Bandage is fine, as long as everyone else keeps the aggro evenly balanced; two is pushing it, and allowing three or more Bandage-users into speed means something is very wrong with your playing strategy.
I Dazed more times than I'd care to mention in one particular crew because out of the three or maybe four people who brought Wish, only I and a friend of mine were using it at all. Like I said, that lead to a lot of heat being put upon the two of us that was completely unnecessary, by all accounts.